Fri, 22 Mar 2019 23:11:59 -0400 Ryan C. Gordon SDL 1.2 timers run at a 10 millisecond resolution, so round appropriately.
Fri, 22 Mar 2019 10:54:17 -0400 Ryan C. Gordon First shot at adding the idTech4 extentions.
Fri, 22 Mar 2019 09:43:16 -0400 Ryan C. Gordon SDL 1.2 ignores SDL_FreeSurface() attempts on the screen surface.
Sun, 10 Mar 2019 00:18:10 -0500 Ryan C. Gordon Call SDL_StopTextInput() during init.
Sun, 10 Mar 2019 00:16:12 -0500 Ryan C. Gordon This is probably a better name for the SDL2 library on macOS.
Fri, 08 Mar 2019 21:31:21 -0500 Ryan C. Gordon Implemented SDL_GetKeyState().
Fri, 08 Mar 2019 21:30:59 -0500 Ryan C. Gordon More work on SDL_WM_SetIcon().
Fri, 08 Mar 2019 21:30:07 -0500 Ryan C. Gordon Use FULLSCREEN_DESKTOP if fullscreen size matches current mode.
Fri, 08 Mar 2019 21:28:47 -0500 Ryan C. Gordon Implemented SDL_GetRelativeMouseState().
Fri, 08 Mar 2019 21:27:57 -0500 Ryan C. Gordon Load/unload SDL2 at DLL init time.
Wed, 06 Mar 2019 16:53:24 -0500 Ryan C. Gordon Fixed input grabbing.
Wed, 06 Mar 2019 16:53:01 -0500 Ryan C. Gordon First shot at SDL_WM_SetIcon. Doesn't work yet.
Wed, 06 Mar 2019 16:51:58 -0500 Ryan C. Gordon Handle SDL_SIMD_ALIGNED even if the headers don't.
Wed, 06 Mar 2019 03:08:45 -0500 Ryan C. Gordon Optimize dirty rectangle rendering.
Wed, 06 Mar 2019 02:56:23 -0500 Ryan C. Gordon A bunch of work on getting alpha blending more correct.
Wed, 06 Mar 2019 02:54:33 -0500 Ryan C. Gordon Try just an accelerated renderer instead of just a vsync renderer.
Sat, 02 Mar 2019 22:07:01 -0500 Ryan C. Gordon A bunch of work on getting 2D surfaces more correct (palettes, alpha, etc).
Sat, 02 Mar 2019 08:19:49 -0500 Ryan C. Gordon Fixed SDL_PushEvent() messing up the queue.
Fri, 01 Mar 2019 23:54:52 -0500 Ryan C. Gordon Fix a few calls from SDL_ to SDL20_.
Fri, 01 Mar 2019 23:52:55 -0500 Ryan C. Gordon Report current function in FIXME output.
Fri, 01 Mar 2019 23:52:32 -0500 Ryan C. Gordon Deal with apps that call SDL_UpdateRects even if the screen is SDL_DOUBLEBUF.
Fri, 01 Mar 2019 10:53:25 -0500 Ryan C. Gordon Make sure the audio callback clears the stream before passing it to the app.
Fri, 01 Mar 2019 10:52:47 -0500 Ryan C. Gordon Deal with updating the screen surface when conversion isn't necessary.
Fri, 01 Mar 2019 10:52:06 -0500 Ryan C. Gordon SDL_DisplayFormatAlpha() is just SDL_DisplayFormat() in modern times, I think.
Fri, 01 Mar 2019 10:51:25 -0500 Ryan C. Gordon Force masks to zero if creating an 8-bit surface.
Fri, 01 Mar 2019 10:50:23 -0500 Ryan C. Gordon Fixed some whitespace things.
Fri, 01 Mar 2019 09:59:08 -0500 Ryan C. Gordon Whoops, wasn't exporting the correct mutex lock/unlock symbols.
Fri, 01 Mar 2019 01:43:04 -0500 Ryan C. Gordon Implemented SDL_WM_ToggleFullScreen().
Fri, 01 Mar 2019 01:08:43 -0500 Ryan C. Gordon Enable relative mouse mode when 1.2 app hides and grabs the cursor.
Thu, 28 Feb 2019 09:43:17 -0500 Ryan C. Gordon SDL_GL_LoadLibrary() has slightly different behavior between 1.2 and 2.0.
Thu, 28 Feb 2019 09:42:52 -0500 Ryan C. Gordon Don't rerun vidmode check on second init.
Thu, 28 Feb 2019 09:09:36 -0500 Ryan C. Gordon dlopen() needs RTLD_NOW (or _LAZY) or glibc fails to load SDL2.
Thu, 21 Feb 2019 02:42:13 -0500 Ryan C. Gordon Cleaned up debug code for loading SDL2.
Thu, 21 Feb 2019 02:39:28 -0500 Ryan C. Gordon Added SDL_revcpy, which isn't _actually_ in SDL2.
Thu, 21 Feb 2019 02:31:37 -0500 Ryan C. Gordon Joystick support.
Thu, 21 Feb 2019 00:30:29 -0500 Ryan C. Gordon Fixed several crashes from SDL 1.2 test programs.
Thu, 21 Feb 2019 00:14:13 -0500 Ryan C. Gordon Raise the window when calling SDL_SetVideoMode.
Thu, 21 Feb 2019 00:04:17 -0500 Ryan C. Gordon Don't crash creating non-paletted surfaces.
Wed, 20 Feb 2019 23:56:34 -0500 Ryan C. Gordon Fixed event queue corruption.
Wed, 20 Feb 2019 23:56:10 -0500 Ryan C. Gordon Got initial keyboard support working.
Wed, 20 Feb 2019 11:56:40 -0500 Ryan C. Gordon Implemented SDL_LockSurface and SDL_UnlockSurface
Wed, 20 Feb 2019 11:56:19 -0500 Ryan C. Gordon Fixed some whitespace.
Tue, 19 Feb 2019 16:41:05 -0500 Ryan C. Gordon Implemented SDL_SetColorKey.
Tue, 19 Feb 2019 16:40:20 -0500 Ryan C. Gordon Turns out SDL_Rect changed between 1.2 and 2.0.
Tue, 19 Feb 2019 16:40:38 -0500 Ryan C. Gordon Corrected default palette generation.
Mon, 18 Feb 2019 00:43:28 -0500 Ryan C. Gordon Actually, just force the renderer to be SDL_DOUBLEBUF for now.
Mon, 18 Feb 2019 00:28:06 -0500 Ryan C. Gordon First shot at getting dirty rectangles working with SDL_Render windows.
Mon, 18 Feb 2019 00:26:53 -0500 Ryan C. Gordon Fill in a default palette for 8-bit screen surfaces.
Mon, 18 Feb 2019 00:26:26 -0500 Ryan C. Gordon Try a few types of renderer creation requests, just in case.
Mon, 18 Feb 2019 00:25:42 -0500 Ryan C. Gordon Corrected SDL_FillRect
Mon, 18 Feb 2019 00:25:14 -0500 Ryan C. Gordon Ignore new SDL_SIMD_ALIGNED flag for now.
Mon, 18 Feb 2019 00:24:42 -0500 Ryan C. Gordon Implement SDL_ConvertSurface and SDL_DisplayFormat.
Thu, 14 Feb 2019 21:57:26 -0500 Ryan C. Gordon Deal with the SDL_*Blit functions.
Thu, 14 Feb 2019 21:57:01 -0500 Ryan C. Gordon macOS init shouldn't used [NSApp sharedApplication].
Thu, 14 Feb 2019 14:28:40 -0500 Ryan C. Gordon Support code for macOS binaries that statically linked against 1.2's SDLmain.
Wed, 13 Feb 2019 20:56:19 -0500 Ryan C. Gordon Fixed some compiler warnings.
Wed, 13 Feb 2019 20:56:09 -0500 Ryan C. Gordon Fixed some symbols that aren't actually available in SDL 2.0.
Wed, 13 Feb 2019 20:55:29 -0500 Ryan C. Gordon Reimplemented SDL_SetVideoMode, with SDL_Render for 2D surfaces!
Wed, 13 Feb 2019 20:53:24 -0500 Ryan C. Gordon Fixed SDL_getenv() to call the loaded symbol at SDL20_getenv.
Wed, 13 Feb 2019 20:51:28 -0500 Ryan C. Gordon Added SDL12_Overlay struct.