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Cleaned out IMPLEMENT_ME comments for things that are in this file al…
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…ready.

Note that those functions still need to be checked for compatibility.
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icculus committed Mar 4, 2013
1 parent 2467a7a commit 82ba868
Showing 1 changed file with 0 additions and 38 deletions.
38 changes: 0 additions & 38 deletions src/SDL_12_compat.c
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// !!! IMPLEMENT_ME SDL_AddTimer
// !!! IMPLEMENT_ME SDL_AllocRW
// !!! IMPLEMENT_ME SDL_AudioDriverName
// !!! IMPLEMENT_ME SDL_AudioInit
// !!! IMPLEMENT_ME SDL_AudioQuit
// !!! IMPLEMENT_ME SDL_BuildAudioCVT
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// !!! IMPLEMENT_ME SDL_CreateRGBSurfaceFrom
// !!! IMPLEMENT_ME SDL_CreateSemaphore
// !!! IMPLEMENT_ME SDL_CreateThread
// !!! IMPLEMENT_ME SDL_CreateYUVOverlay
// !!! IMPLEMENT_ME SDL_Delay
// !!! IMPLEMENT_ME SDL_DestroyCond
// !!! IMPLEMENT_ME SDL_DestroyMutex
// !!! IMPLEMENT_ME SDL_DestroySemaphore
// !!! IMPLEMENT_ME SDL_DisplayFormat
// !!! IMPLEMENT_ME SDL_DisplayFormatAlpha
// !!! IMPLEMENT_ME SDL_DisplayYUVOverlay
// !!! IMPLEMENT_ME SDL_EnableKeyRepeat
// !!! IMPLEMENT_ME SDL_EnableUNICODE
// !!! IMPLEMENT_ME SDL_Error
// !!! IMPLEMENT_ME SDL_EventState
// !!! IMPLEMENT_ME SDL_FillRect
// !!! IMPLEMENT_ME SDL_Flip
// !!! IMPLEMENT_ME SDL_FreeCursor
// !!! IMPLEMENT_ME SDL_FreeRW
// !!! IMPLEMENT_ME SDL_FreeSurface
// !!! IMPLEMENT_ME SDL_FreeWAV
// !!! IMPLEMENT_ME SDL_FreeYUVOverlay
// !!! IMPLEMENT_ME SDL_GL_GetAttribute
// !!! IMPLEMENT_ME SDL_GL_GetProcAddress
// !!! IMPLEMENT_ME SDL_GL_LoadLibrary
// !!! IMPLEMENT_ME SDL_GL_Lock
// !!! IMPLEMENT_ME SDL_GL_SetAttribute
// !!! IMPLEMENT_ME SDL_GL_SwapBuffers
// !!! IMPLEMENT_ME SDL_GL_Unlock
// !!! IMPLEMENT_ME SDL_GL_UpdateRects
// !!! IMPLEMENT_ME SDL_GetAppState
// !!! IMPLEMENT_ME SDL_GetAudioStatus
// !!! IMPLEMENT_ME SDL_GetClipRect
// !!! IMPLEMENT_ME SDL_GetCursor
// !!! IMPLEMENT_ME SDL_GetError
// !!! IMPLEMENT_ME SDL_GetEventFilter
// !!! IMPLEMENT_ME SDL_GetGammaRamp
// !!! IMPLEMENT_ME SDL_GetKeyName
// !!! IMPLEMENT_ME SDL_GetKeyRepeat
// !!! IMPLEMENT_ME SDL_GetKeyState
// !!! IMPLEMENT_ME SDL_GetModState
// !!! IMPLEMENT_ME SDL_GetMouseState
Expand All @@ -109,9 +96,6 @@
// !!! IMPLEMENT_ME SDL_GetRelativeMouseState
// !!! IMPLEMENT_ME SDL_GetThreadID
// !!! IMPLEMENT_ME SDL_GetTicks
// !!! IMPLEMENT_ME SDL_GetVideoInfo
// !!! IMPLEMENT_ME SDL_GetVideoSurface
// !!! IMPLEMENT_ME SDL_GetWMInfo
// !!! IMPLEMENT_ME SDL_Has3DNow
// !!! IMPLEMENT_ME SDL_Has3DNowExt
// !!! IMPLEMENT_ME SDL_HasAltiVec
Expand All @@ -138,15 +122,12 @@
// !!! IMPLEMENT_ME SDL_JoystickOpened
// !!! IMPLEMENT_ME SDL_JoystickUpdate
// !!! IMPLEMENT_ME SDL_KillThread
// !!! IMPLEMENT_ME SDL_Linked_Version
// !!! IMPLEMENT_ME SDL_ListModes
// !!! IMPLEMENT_ME SDL_LoadBMP_RW
// !!! IMPLEMENT_ME SDL_LoadFunction
// !!! IMPLEMENT_ME SDL_LoadObject
// !!! IMPLEMENT_ME SDL_LoadWAV_RW
// !!! IMPLEMENT_ME SDL_LockAudio
// !!! IMPLEMENT_ME SDL_LockSurface
// !!! IMPLEMENT_ME SDL_LockYUVOverlay
// !!! IMPLEMENT_ME SDL_LowerBlit
// !!! IMPLEMENT_ME SDL_MapRGB
// !!! IMPLEMENT_ME SDL_MapRGBA
Expand Down Expand Up @@ -177,42 +158,23 @@
// !!! IMPLEMENT_ME SDL_SemValue
// !!! IMPLEMENT_ME SDL_SemWait
// !!! IMPLEMENT_ME SDL_SemWaitTimeout
// !!! IMPLEMENT_ME SDL_SetAlpha
// !!! IMPLEMENT_ME SDL_SetClipRect
// !!! IMPLEMENT_ME SDL_SetColorKey
// !!! IMPLEMENT_ME SDL_SetColors
// !!! IMPLEMENT_ME SDL_SetCursor
// !!! IMPLEMENT_ME SDL_SetError
// !!! IMPLEMENT_ME SDL_SetEventFilter
// !!! IMPLEMENT_ME SDL_SetGamma
// !!! IMPLEMENT_ME SDL_SetGammaRamp
// !!! IMPLEMENT_ME SDL_SetModState
// !!! IMPLEMENT_ME SDL_SetPalette
// !!! IMPLEMENT_ME SDL_SetTimer
// !!! IMPLEMENT_ME SDL_SetVideoMode
// !!! IMPLEMENT_ME SDL_ShowCursor
// !!! IMPLEMENT_ME SDL_SoftStretch
// !!! IMPLEMENT_ME SDL_ThreadID
// !!! IMPLEMENT_ME SDL_UnloadObject
// !!! IMPLEMENT_ME SDL_UnlockAudio
// !!! IMPLEMENT_ME SDL_UnlockSurface
// !!! IMPLEMENT_ME SDL_UnlockYUVOverlay
// !!! IMPLEMENT_ME SDL_UpdateRect
// !!! IMPLEMENT_ME SDL_UpdateRects
// !!! IMPLEMENT_ME SDL_UpperBlit
// !!! IMPLEMENT_ME SDL_VideoDriverName
// !!! IMPLEMENT_ME SDL_VideoInit
// !!! IMPLEMENT_ME SDL_VideoModeOK
// !!! IMPLEMENT_ME SDL_VideoQuit
// !!! IMPLEMENT_ME SDL_WM_GetCaption
// !!! IMPLEMENT_ME SDL_WM_GrabInput
// !!! IMPLEMENT_ME SDL_WM_IconifyWindow
// !!! IMPLEMENT_ME SDL_WM_SetCaption
// !!! IMPLEMENT_ME SDL_WM_SetIcon
// !!! IMPLEMENT_ME SDL_WM_ToggleFullScreen
// !!! IMPLEMENT_ME SDL_WaitEvent
// !!! IMPLEMENT_ME SDL_WaitThread
// !!! IMPLEMENT_ME SDL_WarpMouse
// !!! IMPLEMENT_ME SDL_WasInit
// !!! IMPLEMENT_ME SDL_WriteBE16
// !!! IMPLEMENT_ME SDL_WriteBE32
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