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SDL_ShowCursor() should be binary compatible.
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icculus committed Apr 10, 2013
1 parent 521352b commit 7eb7322
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Showing 2 changed files with 1 addition and 1 deletion.
1 change: 0 additions & 1 deletion src/SDL12_compat.c
Expand Up @@ -59,7 +59,6 @@
// !!! IMPLEMENT_ME SDL_SetColorKey
// !!! IMPLEMENT_ME SDL_SetCursor
// !!! IMPLEMENT_ME SDL_SetModState
// !!! IMPLEMENT_ME SDL_ShowCursor
// !!! IMPLEMENT_ME SDL_SoftStretch
// !!! IMPLEMENT_ME SDL_UnlockSurface
// !!! IMPLEMENT_ME SDL_UpperBlit
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1 change: 1 addition & 0 deletions src/SDL20_syms.h
Expand Up @@ -45,6 +45,7 @@ SDL20_SYM(SDL_Surface*,LoadBMP_RW,(SDL_RWops *a, int b),(a,b),return)
SDL20_SYM(int,SaveBMP_RW,(SDL_Surface *a, SDL_RWops *b, int c),(a,b,c),return)
SDL20_SYM_PASSTHROUGH(int,SDL_GL_LoadLibrary,(const char *a),(a),return)
SDL20_SYM_PASSTHROUGH(void *,SDL_GL_GetProcAddress,(const char *a),(a),return)
SDL20_SYM_PASSTHROUGH(int,ShowCursor,(int a),(a),return)

SDL20_SYM_PASSTHROUGH(Uint32,GetThreadID,(SDL_Thread *a),(a),return)
SDL20_SYM_PASSTHROUGH(Uint32,ThreadID,(void),(),return)
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