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Support code for macOS binaries that statically linked against 1.2's …
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/* | ||
Simple DirectMedia Layer | ||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org> | ||
This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
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/* This file contains some macOS-specific support code */ | ||
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#include "SDL.h" | ||
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#ifdef __MACOSX__ | ||
#include <Cocoa/Cocoa.h> | ||
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/* This has to be in a separate, Objective-C source file because it calls | ||
into Cocoa. The issue is that SDL 1.2 apps on macOS are statically linked | ||
with SDLmain, which does something mac-specific that conflicts with SDL2 | ||
before the app's main() is even called, and we have to counteract that. */ | ||
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void sdl12_compat_macos_init(void) | ||
{ | ||
[[NSApp sharedApplication] setActivationPolicy:NSApplicationActivationPolicyRegular]; | ||
} | ||
#endif | ||
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/* vi: set ts=4 sw=4 expandtab: */ | ||
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