/* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /* don't #pragma once this file, it gets #included multiple times! */ SDL20_SYM(int,Init,(Uint32 a),(a),return) SDL20_SYM(int,InitSubSystem,(Uint32 a),(a),return) SDL20_SYM(char*,GetError,(void),(),return) SDL20_SYM_PASSTHROUGH(void,Error,(SDL_errorcode a),(a),) /*SDL20_SYM_PASSTHROUGH(void,SetError,(const char *fmt, ...);*/ SDL20_SYM_PASSTHROUGH(void,ClearError,(void),(),) SDL20_SYM(void,Quit,(void),(),) SDL20_SYM(void,QuitSubSystem,(Uint32 a),(a),) SDL20_SYM_PASSTHROUGH(int,VideoInit,(const char *a),(a),return) SDL20_SYM_PASSTHROUGH(void,VideoQuit,(void),(),) SDL20_SYM_PASSTHROUGH(int,AudioInit,(const char *a),(a),return) SDL20_SYM_PASSTHROUGH(void,AudioQuit,(void),(),) SDL20_SYM_PASSTHROUGH(void,PumpEvents,(void),(),) SDL20_SYM(SDL_PixelFormat *,AllocFormat,(Uint32 a),(a),return) SDL20_SYM(void,FreeFormat,(SDL_PixelFormat *a),(a),) SDL20_SYM(SDL_Surface *,CreateRGBSurface,(Uint32 a, int b, int c, int d, Uint32 e, Uint32 f, Uint32 g, Uint32 h),(a,b,c,d,e,f,g,h),return) SDL20_SYM(SDL_Surface *,CreateRGBSurfaceFrom,(void *a, int b, int c, int d, int e, Uint32 f, Uint32 g, Uint32 h, Uint32 i),(a,b,c,d,e,f,g,h,i),return) SDL20_SYM(void,FreeSurface,(SDL_Surface *a),(a),) SDL20_SYM(SDL_Surface*,LoadBMP_RW,(SDL_RWops *a, int b),(a,b),return) SDL20_SYM(int,SaveBMP_RW,(SDL_Surface *a, SDL_RWops *b, int c),(a,b,c),return) SDL20_SYM_PASSTHROUGH(int,GL_LoadLibrary,(const char *a),(a),return) SDL20_SYM_PASSTHROUGH(void *,GL_GetProcAddress,(const char *a),(a),return) SDL20_SYM_PASSTHROUGH(int,ShowCursor,(int a),(a),return) SDL20_SYM_PASSTHROUGH(Uint32,GetThreadID,(SDL_Thread *a),(a),return) SDL20_SYM_PASSTHROUGH(Uint32,ThreadID,(void),(),return) SDL20_SYM_PASSTHROUGH(void,WaitThread,(SDL_Thread *a, int *b),(a,b),) SDL20_SYM_PASSTHROUGH(SDL_mutex*,CreateMutex,(void),(),return) SDL20_SYM_PASSTHROUGH(int,mutexP,(SDL_mutex *a),(a),return) SDL20_SYM_PASSTHROUGH(int,mutexV,(SDL_mutex *a),(a),return) SDL20_SYM_PASSTHROUGH(void,DestroyMutex,(SDL_mutex *a),(a),) SDL20_SYM_PASSTHROUGH(SDL_sem*,CreateSemaphore,(Uint32 a),(a),return) SDL20_SYM_PASSTHROUGH(void,DestroySemaphore,(SDL_sem *a),(a),) SDL20_SYM_PASSTHROUGH(int,SemWait,(SDL_sem *a),(a),return) SDL20_SYM_PASSTHROUGH(int,SemTryWait,(SDL_sem *a),(a),return) SDL20_SYM_PASSTHROUGH(int,SemWaitTimeout,(SDL_sem *a, Uint32 b),(a,b),return) SDL20_SYM_PASSTHROUGH(int,SemPost,(SDL_sem *a),(a),return) SDL20_SYM_PASSTHROUGH(Uint32,SemValue,(SDL_sem *a),(a),return) SDL20_SYM_PASSTHROUGH(SDL_cond*,CreateCond,(void),(),return) SDL20_SYM_PASSTHROUGH(void,DestroyCond,(SDL_cond *a),(a),) SDL20_SYM_PASSTHROUGH(int,CondSignal,(SDL_cond *a),(a),return) SDL20_SYM_PASSTHROUGH(int,CondBroadcast,(SDL_cond *a),(a),return) SDL20_SYM_PASSTHROUGH(int,CondWait,(SDL_cond *a, SDL_mutex *b),(a,b),return) SDL20_SYM_PASSTHROUGH(int,CondWaitTimeout,(SDL_cond *a, SDL_mutex *b, Uint32 c),(a,b,c),return) SDL20_SYM(SDL_AudioSpec *,LoadWAV_RW,(SDL_RWops *a, int b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return) SDL20_SYM_PASSTHROUGH(int,OpenAudio,(SDL_AudioSpec *a, SDL_AudioSpec *b),(a,b),return) SDL20_SYM_PASSTHROUGH(SDL_AudioStatus,GetAudioStatus,(void),(),return) SDL20_SYM_PASSTHROUGH(void,PauseAudio,(int a),(a),) SDL20_SYM_PASSTHROUGH(void,FreeWAV,(Uint8 *a),(a),) SDL20_SYM_PASSTHROUGH(int,BuildAudioCVT,(SDL_AudioCVT *a, Uint16 b, Uint8 c, int d, Uint16 e, Uint8 f, int g),(a,b,c,d,e,f,g),return) SDL20_SYM_PASSTHROUGH(int,ConvertAudio,(SDL_AudioCVT *a),(a),return) SDL20_SYM_PASSTHROUGH(void,MixAudio,(Uint8 *a, const Uint8 *b, Uint32 c, int d),(a,b,c,d),) SDL20_SYM_PASSTHROUGH(void,LockAudio,(void),(),) SDL20_SYM_PASSTHROUGH(void,UnlockAudio,(void),(),) SDL20_SYM_PASSTHROUGH(void,CloseAudio,(void),(),) SDL20_SYM_PASSTHROUGH(void*,LoadObject,(const char *a),(a),return) SDL20_SYM_PASSTHROUGH(void*,LoadFunction,(void *a, const char *b),(a,b),return) SDL20_SYM_PASSTHROUGH(void,UnloadObject,(void *a),(a),) SDL20_SYM_PASSTHROUGH(SDL_bool,HasRDTSC,(void),(),return) SDL20_SYM_PASSTHROUGH(SDL_bool,HasMMX,(void),(),return) SDL20_SYM_PASSTHROUGH(SDL_bool,HasMMXExt,(void),(),return) SDL20_SYM_PASSTHROUGH(SDL_bool,Has3DNow,(void),(),return) SDL20_SYM_PASSTHROUGH(SDL_bool,Has3DNowExt,(void),(),return) SDL20_SYM_PASSTHROUGH(SDL_bool,HasSSE,(void),(),return) SDL20_SYM_PASSTHROUGH(SDL_bool,HasSSE2,(void),(),return) SDL20_SYM_PASSTHROUGH(SDL_bool,HasAltiVec,(void),(),return) SDL20_SYM(SDL_TimerID,AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return) SDL20_SYM(SDL_bool,RemoveTimer,(SDL_TimerID a),(a),return) SDL20_SYM_PASSTHROUGH(Uint32,GetTicks,(void),(),return) SDL20_SYM_PASSTHROUGH(void,Delay,(Uint32 a),(a),) SDL20_SYM_PASSTHROUGH(int,NumJoysticks,(void),(),return) SDL20_SYM_PASSTHROUGH(const char *,JoystickName,(int a),(a),return) SDL20_SYM_PASSTHROUGH(SDL_Joystick *,JoystickOpen,(int a),(a),return) SDL20_SYM_PASSTHROUGH(int,JoystickOpened,(int a),(a),return) SDL20_SYM_PASSTHROUGH(int,JoystickIndex,(SDL_Joystick *a),(a),return) SDL20_SYM_PASSTHROUGH(int,JoystickNumAxes,(SDL_Joystick *a),(a),return) SDL20_SYM_PASSTHROUGH(int,JoystickNumBalls,(SDL_Joystick *a),(a),return) SDL20_SYM_PASSTHROUGH(int,JoystickNumHats,(SDL_Joystick *a),(a),return) SDL20_SYM_PASSTHROUGH(int,JoystickNumButtons,(SDL_Joystick *a),(a),return) SDL20_SYM_PASSTHROUGH(void,JoystickUpdate,(void),(),) SDL20_SYM_PASSTHROUGH(int,JoystickEventState,(int a),(a),return) SDL20_SYM_PASSTHROUGH(Sint16,JoystickGetAxis,(SDL_Joystick *a, int b),(a,b),return) SDL20_SYM_PASSTHROUGH(Uint8,JoystickGetHat,(SDL_Joystick *a, int b),(a,b),return) SDL20_SYM_PASSTHROUGH(int,JoystickGetBall,(SDL_Joystick *a, int b, int *c, int *d),(a,b,c,d),return) SDL20_SYM_PASSTHROUGH(Uint8,JoystickGetButton,(SDL_Joystick *a, int b),(a,b),return) SDL20_SYM_PASSTHROUGH(void,JoystickClose,(SDL_Joystick *a),(a),return) /* We don't call most things that use 2.0 RWops, so most aren't listed here. */ SDL20_SYM(SDL_RWops *,SDL_RWFromFile,(const char *a, const char *b),(a,b),return) SDL20_SYM(SDL_RWops *,SDL_RWFromFP,(FILE *a, int b),(a,b),return) SDL20_SYM(SDL_RWops *,SDL_RWFromMem,(void *a, int b),(a,b),return) SDL20_SYM(SDL_RWops *,SDL_RWFromConstMem,(const void *a, int b),(a,b),return) SDL20_SYM_PASSTHROUGH(void *,malloc,(size_t a),(a),return) SDL20_SYM_PASSTHROUGH(void *,calloc,(size_t a, size_t b),(a,b),return) SDL20_SYM_PASSTHROUGH(void *,realloc,(void *a, size_t b),(a,b),return) SDL20_SYM_PASSTHROUGH(void,free,(void *a),(a),) SDL20_SYM_PASSTHROUGH(char *,getenv,(const char *a),(a),return) SDL20_SYM_PASSTHROUGH(void,qsort,(void *a, size_t b, size_t c, int (*d)(const void *, const void *)),(a,b,c,d),) SDL20_SYM_PASSTHROUGH(void *,memset,(void *a, int b, size_t c),(a,b,c),return) SDL20_SYM_PASSTHROUGH(void *,memcpy,(void *a, const void *b, size_t c),(a,b,c),return) SDL20_SYM_PASSTHROUGH(void *,revcpy,(void *a, const void *b, size_t c),(a,b,c),return) SDL20_SYM_PASSTHROUGH(int,memcmp,(const void *a, const void *b, size_t c),(a,b,c),return) SDL20_SYM_PASSTHROUGH(size_t,strlen,(const char *a),(a),return) SDL20_SYM_PASSTHROUGH(size_t,strlcpy,(char *a, const char *b, size_t c),(a,b,c),return) SDL20_SYM_PASSTHROUGH(size_t,strlcat,(char *a, const char *b, size_t c),(a,b,c),return) SDL20_SYM_PASSTHROUGH(char *,strdup,(const char *a),(a),return) SDL20_SYM_PASSTHROUGH(char *,strrev,(char *a),(a),return) SDL20_SYM_PASSTHROUGH(char *,strupr,(char *a),(a),return) SDL20_SYM_PASSTHROUGH(char *,strlwr,(char *a),(a),return) SDL20_SYM_PASSTHROUGH(char *,strchr,(const char *a, int b),(a,b),return) SDL20_SYM_PASSTHROUGH(char *,strrchr,(const char *a, int b),(a,b),return) SDL20_SYM_PASSTHROUGH(char *,strstr,(const char *a, const char *b),(a,b),return) SDL20_SYM_PASSTHROUGH(char *,ltoa,(long a, char *b, int c),(a,b,c),return) SDL20_SYM_PASSTHROUGH(char *,ultoa,(unsigned long a, char *b, int c),(a,b,c),return) SDL20_SYM_PASSTHROUGH(long,strtol,(const char *a, char **b, int c),(a,b,c),return) SDL20_SYM_PASSTHROUGH(unsigned long,strtoul,(const char *a, char **b, int c),(a,b,c),return) SDL20_SYM_PASSTHROUGH(char*,lltoa,(Sint64 a, char *b, int c),(a,b,c),return) SDL20_SYM_PASSTHROUGH(char*,ulltoa,(Uint64 a, char *b, int c),(a,b,c),return) SDL20_SYM_PASSTHROUGH(Sint64,strtoll,(const char *a, char **b, int c),(a,b,c),return) SDL20_SYM_PASSTHROUGH(Uint64,strtoull,(const char *a, char **b, int c),(a,b,c),return) SDL20_SYM_PASSTHROUGH(double,strtod,(const char *a, char **b),(a,b),return) SDL20_SYM_PASSTHROUGH(int,strcmp,(const char *a, const char *b),(a,b),return) SDL20_SYM_PASSTHROUGH(int,strncmp,(const char *a, const char *b, size_t c),(a,b,c),return) SDL20_SYM_PASSTHROUGH(int,strcasecmp,(const char *a, const char *b),(a,b),return) SDL20_SYM_PASSTHROUGH(int,strncasecmp,(const char *a, const char *b, size_t c),(a,b,c),return) //SDL20_SYM_PASSTHROUGH(int,sscanf,(const char *text, const char *fmt, ...); //SDL20_SYM_PASSTHROUGH(int,snprintf,(char *text, size_t maxlen, const char *fmt, ...); SDL20_SYM_PASSTHROUGH(int,vsnprintf,(char *a, size_t b, const char *c, va_list d),(a,b,c,d),return) SDL20_SYM_PASSTHROUGH(SDL_iconv_t,iconv_open,(const char *a, const char *b),(a,b),return) SDL20_SYM_PASSTHROUGH(int,iconv_close,(SDL_iconv_t a),(a),return) SDL20_SYM_PASSTHROUGH(size_t,iconv,(SDL_iconv_t a, const char **b, size_t *c, char **d, size_t *e),(a,b,c,d,e),return) SDL20_SYM_PASSTHROUGH(char *,iconv_string,(const char *a, const char *b, const char *c, size_t d),(a,b,c,d),return) /* vi: set ts=4 sw=4 expandtab: */