src/SDL12_compat.c
Fri, 01 Mar 2019 10:51:25 -0500 Force masks to zero if creating an 8-bit surface.
Fri, 01 Mar 2019 10:50:23 -0500 Fixed some whitespace things.
Fri, 01 Mar 2019 01:43:04 -0500 Implemented SDL_WM_ToggleFullScreen().
Fri, 01 Mar 2019 01:08:43 -0500 Enable relative mouse mode when 1.2 app hides and grabs the cursor.
Thu, 28 Feb 2019 09:43:17 -0500 SDL_GL_LoadLibrary() has slightly different behavior between 1.2 and 2.0.
Thu, 28 Feb 2019 09:42:52 -0500 Don't rerun vidmode check on second init.
Thu, 28 Feb 2019 09:09:36 -0500 dlopen() needs RTLD_NOW (or _LAZY) or glibc fails to load SDL2.
Thu, 21 Feb 2019 02:42:13 -0500 Cleaned up debug code for loading SDL2.
Thu, 21 Feb 2019 02:39:28 -0500 Added SDL_revcpy, which isn't _actually_ in SDL2.
Thu, 21 Feb 2019 02:31:37 -0500 Joystick support.
Thu, 21 Feb 2019 00:30:29 -0500 Fixed several crashes from SDL 1.2 test programs.
Thu, 21 Feb 2019 00:14:13 -0500 Raise the window when calling SDL_SetVideoMode.
Thu, 21 Feb 2019 00:04:17 -0500 Don't crash creating non-paletted surfaces.
Wed, 20 Feb 2019 23:56:34 -0500 Fixed event queue corruption.
Wed, 20 Feb 2019 23:56:10 -0500 Got initial keyboard support working.
Wed, 20 Feb 2019 11:56:40 -0500 Implemented SDL_LockSurface and SDL_UnlockSurface
Wed, 20 Feb 2019 11:56:19 -0500 Fixed some whitespace.
Tue, 19 Feb 2019 16:41:05 -0500 Implemented SDL_SetColorKey.
Tue, 19 Feb 2019 16:40:20 -0500 Turns out SDL_Rect changed between 1.2 and 2.0.
Tue, 19 Feb 2019 16:40:38 -0500 Corrected default palette generation.
Mon, 18 Feb 2019 00:43:28 -0500 Actually, just force the renderer to be SDL_DOUBLEBUF for now.
Mon, 18 Feb 2019 00:28:06 -0500 First shot at getting dirty rectangles working with SDL_Render windows.
Mon, 18 Feb 2019 00:26:53 -0500 Fill in a default palette for 8-bit screen surfaces.
Mon, 18 Feb 2019 00:26:26 -0500 Try a few types of renderer creation requests, just in case.
Mon, 18 Feb 2019 00:25:42 -0500 Corrected SDL_FillRect
Mon, 18 Feb 2019 00:25:14 -0500 Ignore new SDL_SIMD_ALIGNED flag for now.
Mon, 18 Feb 2019 00:24:42 -0500 Implement SDL_ConvertSurface and SDL_DisplayFormat.
Thu, 14 Feb 2019 21:57:26 -0500 Deal with the SDL_*Blit functions.
Thu, 14 Feb 2019 14:28:40 -0500 Support code for macOS binaries that statically linked against 1.2's SDLmain.
Wed, 13 Feb 2019 20:56:19 -0500 Fixed some compiler warnings.
Wed, 13 Feb 2019 20:56:09 -0500 Fixed some symbols that aren't actually available in SDL 2.0.
Wed, 13 Feb 2019 20:55:29 -0500 Reimplemented SDL_SetVideoMode, with SDL_Render for 2D surfaces!
Wed, 13 Feb 2019 20:53:24 -0500 Fixed SDL_getenv() to call the loaded symbol at SDL20_getenv.
Wed, 13 Feb 2019 20:51:28 -0500 Added SDL12_Overlay struct.
Wed, 13 Feb 2019 20:50:48 -0500 Renamed some static vars to make it clear they're 1.2 versions of structs.
Wed, 13 Feb 2019 17:48:31 -0500 Cleaned up symbol loading macro salsa a bit more.
Wed, 13 Feb 2019 08:33:29 -0500 Cleaned up most of the FIXME reporting.
Sun, 10 Feb 2019 13:13:38 -0500 Make SDL_KillThread() print a warning to stderr for now.
Sun, 10 Feb 2019 13:13:23 -0500 1.2 used SDL_MutexP, 2.0 uses SDL_LockMutex, etc.
Sun, 10 Feb 2019 13:12:55 -0500 A few minor tweaks.
Sun, 10 Feb 2019 13:12:11 -0500 Added some FIXMEs.
Sun, 10 Feb 2019 13:11:43 -0500 Dump all the SANITY_CHECK_THIS_CODE sections, updated IMPLEMENT_ME.
Sun, 10 Feb 2019 12:44:16 -0500 Clean up multi-include magic.
Sun, 10 Feb 2019 12:41:04 -0500 Updated copyright date.
Sun, 16 Dec 2018 18:59:21 -0500 Updated a few details that changed in the last four years.
Sat, 26 Jul 2014 00:56:09 -0400 Commented out unused variable.
Sat, 26 Jul 2014 00:56:00 -0400 Clean up SDL quit code a little.
Sat, 26 Jul 2014 00:55:32 -0400 Typo.
Sat, 26 Jul 2014 00:55:20 -0400 Fail unconditionally on SDL_INIT_EVENTTHREAD for now.
Sat, 26 Jul 2014 00:54:42 -0400 Reworked SDL_ListModes() to be API correct.
Mon, 21 Jul 2014 04:08:00 -0400 Cleaned out a FIXME: code duplication.
Fri, 18 Jul 2014 19:50:10 -0400 SDL_Init() and SDL_InitSubSystem() are the same thing in SDL2.
Sun, 14 Apr 2013 00:12:35 -0400 Removed a big pile of #if 0'd code.
Sun, 14 Apr 2013 00:11:20 -0400 Try to get the calling conventions right.
Sat, 13 Apr 2013 23:38:00 -0400 More work on pushing this through compiler/linker.
Sat, 13 Apr 2013 21:57:24 -0400 Added SDL_Linked_Version().
Sat, 13 Apr 2013 21:29:36 -0400 Implemented mousewheel event.
Sat, 13 Apr 2013 20:57:35 -0400 Bunch of work on getting this to compile.
Sat, 13 Apr 2013 00:15:23 -0400 Implemented SDL_GL_[GS]etAttribute().
Fri, 12 Apr 2013 23:58:58 -0400 Implemented SDL_GetMouseState().