Tue, 19 Feb 2019 16:40:38 -0500Corrected default palette generation.
Ryan C. Gordon <icculus@icculus.org> [Tue, 19 Feb 2019 16:40:38 -0500] rev 72
Corrected default palette generation.

Mon, 18 Feb 2019 00:43:28 -0500Actually, just force the renderer to be SDL_DOUBLEBUF for now.
Ryan C. Gordon <icculus@icculus.org> [Mon, 18 Feb 2019 00:43:28 -0500] rev 71
Actually, just force the renderer to be SDL_DOUBLEBUF for now.

If this ends up being a problem, the dirty rect code is in revision control.

Mon, 18 Feb 2019 00:28:06 -0500First shot at getting dirty rectangles working with SDL_Render windows.
Ryan C. Gordon <icculus@icculus.org> [Mon, 18 Feb 2019 00:28:06 -0500] rev 70
First shot at getting dirty rectangles working with SDL_Render windows.

Mon, 18 Feb 2019 00:26:53 -0500Fill in a default palette for 8-bit screen surfaces.
Ryan C. Gordon <icculus@icculus.org> [Mon, 18 Feb 2019 00:26:53 -0500] rev 69
Fill in a default palette for 8-bit screen surfaces.

Mon, 18 Feb 2019 00:26:26 -0500Try a few types of renderer creation requests, just in case.
Ryan C. Gordon <icculus@icculus.org> [Mon, 18 Feb 2019 00:26:26 -0500] rev 68
Try a few types of renderer creation requests, just in case.

Mon, 18 Feb 2019 00:25:42 -0500Corrected SDL_FillRect
Ryan C. Gordon <icculus@icculus.org> [Mon, 18 Feb 2019 00:25:42 -0500] rev 67
Corrected SDL_FillRect

Mon, 18 Feb 2019 00:25:14 -0500Ignore new SDL_SIMD_ALIGNED flag for now.
Ryan C. Gordon <icculus@icculus.org> [Mon, 18 Feb 2019 00:25:14 -0500] rev 66
Ignore new SDL_SIMD_ALIGNED flag for now.

Mon, 18 Feb 2019 00:24:42 -0500Implement SDL_ConvertSurface and SDL_DisplayFormat.
Ryan C. Gordon <icculus@icculus.org> [Mon, 18 Feb 2019 00:24:42 -0500] rev 65
Implement SDL_ConvertSurface and SDL_DisplayFormat.

Thu, 14 Feb 2019 21:57:26 -0500Deal with the SDL_*Blit functions.
Ryan C. Gordon <icculus@icculus.org> [Thu, 14 Feb 2019 21:57:26 -0500] rev 64
Deal with the SDL_*Blit functions.

Thu, 14 Feb 2019 21:57:01 -0500macOS init shouldn't used [NSApp sharedApplication].
Ryan C. Gordon <icculus@icculus.org> [Thu, 14 Feb 2019 21:57:01 -0500] rev 63
macOS init shouldn't used [NSApp sharedApplication].

It should either use NSApp because legacy SDLmain created it, or it should
use nil (which is a no-op in Objective-C) because it didn't. Using
sharedApplication will create NSApp if its nil but not set any other state,
causing problems.