Mon, 18 Feb 2019 00:25:42 -0500Corrected SDL_FillRect
Ryan C. Gordon <icculus@icculus.org> [Mon, 18 Feb 2019 00:25:42 -0500] rev 67
Corrected SDL_FillRect

Mon, 18 Feb 2019 00:25:14 -0500Ignore new SDL_SIMD_ALIGNED flag for now.
Ryan C. Gordon <icculus@icculus.org> [Mon, 18 Feb 2019 00:25:14 -0500] rev 66
Ignore new SDL_SIMD_ALIGNED flag for now.

Mon, 18 Feb 2019 00:24:42 -0500Implement SDL_ConvertSurface and SDL_DisplayFormat.
Ryan C. Gordon <icculus@icculus.org> [Mon, 18 Feb 2019 00:24:42 -0500] rev 65
Implement SDL_ConvertSurface and SDL_DisplayFormat.

Thu, 14 Feb 2019 21:57:26 -0500Deal with the SDL_*Blit functions.
Ryan C. Gordon <icculus@icculus.org> [Thu, 14 Feb 2019 21:57:26 -0500] rev 64
Deal with the SDL_*Blit functions.

Thu, 14 Feb 2019 21:57:01 -0500macOS init shouldn't used [NSApp sharedApplication].
Ryan C. Gordon <icculus@icculus.org> [Thu, 14 Feb 2019 21:57:01 -0500] rev 63
macOS init shouldn't used [NSApp sharedApplication].

It should either use NSApp because legacy SDLmain created it, or it should
use nil (which is a no-op in Objective-C) because it didn't. Using
sharedApplication will create NSApp if its nil but not set any other state,
causing problems.

Thu, 14 Feb 2019 14:28:40 -0500Support code for macOS binaries that statically linked against 1.2's SDLmain.
Ryan C. Gordon <icculus@icculus.org> [Thu, 14 Feb 2019 14:28:40 -0500] rev 62
Support code for macOS binaries that statically linked against 1.2's SDLmain.

Wed, 13 Feb 2019 20:56:19 -0500Fixed some compiler warnings.
Ryan C. Gordon <icculus@icculus.org> [Wed, 13 Feb 2019 20:56:19 -0500] rev 61
Fixed some compiler warnings.

Wed, 13 Feb 2019 20:56:09 -0500Fixed some symbols that aren't actually available in SDL 2.0.
Ryan C. Gordon <icculus@icculus.org> [Wed, 13 Feb 2019 20:56:09 -0500] rev 60
Fixed some symbols that aren't actually available in SDL 2.0.

Wed, 13 Feb 2019 20:55:29 -0500Reimplemented SDL_SetVideoMode, with SDL_Render for 2D surfaces!
Ryan C. Gordon <icculus@icculus.org> [Wed, 13 Feb 2019 20:55:29 -0500] rev 59
Reimplemented SDL_SetVideoMode, with SDL_Render for 2D surfaces!

Wed, 13 Feb 2019 20:53:24 -0500Fixed SDL_getenv() to call the loaded symbol at SDL20_getenv.
Ryan C. Gordon <icculus@icculus.org> [Wed, 13 Feb 2019 20:53:24 -0500] rev 58
Fixed SDL_getenv() to call the loaded symbol at SDL20_getenv.