Sat, 13 Apr 2013 21:29:36 -0400Implemented mousewheel event.
Ryan C. Gordon <icculus@icculus.org> [Sat, 13 Apr 2013 21:29:36 -0400] rev 32
Implemented mousewheel event.

Sat, 13 Apr 2013 20:57:35 -0400Bunch of work on getting this to compile.
Ryan C. Gordon <icculus@icculus.org> [Sat, 13 Apr 2013 20:57:35 -0400] rev 31
Bunch of work on getting this to compile.

Sat, 13 Apr 2013 00:15:23 -0400Implemented SDL_GL_[GS]etAttribute().
Ryan C. Gordon <icculus@icculus.org> [Sat, 13 Apr 2013 00:15:23 -0400] rev 30
Implemented SDL_GL_[GS]etAttribute().

Fri, 12 Apr 2013 23:58:58 -0400Implemented SDL_GetMouseState().
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Apr 2013 23:58:58 -0400] rev 29
Implemented SDL_GetMouseState().

Fri, 12 Apr 2013 23:48:09 -0400Removed TODO for SDL_GL_Lock/Unlock/UpdateRects(), until proven necessary.
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Apr 2013 23:48:09 -0400] rev 28
Removed TODO for SDL_GL_Lock/Unlock/UpdateRects(), until proven necessary.

Fri, 12 Apr 2013 22:57:06 -0400Implemented SDL_EventState() and SDL_WaitEvent(), other minor cleanups.
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Apr 2013 22:57:06 -0400] rev 27
Implemented SDL_EventState() and SDL_WaitEvent(), other minor cleanups.

Thu, 11 Apr 2013 21:27:04 -0400Implemented SDL_CreateThread().
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Apr 2013 21:27:04 -0400] rev 26
Implemented SDL_CreateThread().

Thu, 11 Apr 2013 00:37:09 -0400Implemented SDL_FillRect().
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Apr 2013 00:37:09 -0400] rev 25
Implemented SDL_FillRect().

Thu, 11 Apr 2013 00:20:35 -0400Implemented ClipRect APIs.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Apr 2013 00:20:35 -0400] rev 24
Implemented ClipRect APIs.

Wed, 10 Apr 2013 23:13:20 -0400Added SDL_Cursor APIs.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Apr 2013 23:13:20 -0400] rev 23
Added SDL_Cursor APIs.