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SDL12_compat.c

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* This file contains functions for backwards compatibility with SDL 1.2 */
#include "SDL.h"
#if !SDL_VERSION_ATLEAST(2,0,0)
#error You need to compile against SDL 2.0 headers.
#endif
#include "SDL_syswm.h"
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#include <stdarg.h>
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//#include "video/SDL_sysvideo.h"
//#include "video/SDL_pixels_c.h"
//#include "render/SDL_yuv_sw_c.h"
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// !!! IMPLEMENT_ME SDL_ConvertSurface
// !!! IMPLEMENT_ME SDL_CreateCursor
// !!! IMPLEMENT_ME SDL_CreateThread
// !!! IMPLEMENT_ME SDL_EventState
// !!! IMPLEMENT_ME SDL_FillRect
// !!! IMPLEMENT_ME SDL_FreeCursor
// !!! IMPLEMENT_ME SDL_FreeSurface
// !!! IMPLEMENT_ME SDL_GL_GetAttribute
// !!! IMPLEMENT_ME SDL_GL_GetProcAddress
// !!! IMPLEMENT_ME SDL_GL_LoadLibrary
// !!! IMPLEMENT_ME SDL_GL_Lock
// !!! IMPLEMENT_ME SDL_GL_SetAttribute
// !!! IMPLEMENT_ME SDL_GL_Unlock
// !!! IMPLEMENT_ME SDL_GL_UpdateRects
// !!! IMPLEMENT_ME SDL_GetClipRect
// !!! IMPLEMENT_ME SDL_GetCursor
// !!! IMPLEMENT_ME SDL_GetEventFilter
// !!! IMPLEMENT_ME SDL_GetKeyName
// !!! IMPLEMENT_ME SDL_GetKeyState
// !!! IMPLEMENT_ME SDL_GetModState
// !!! IMPLEMENT_ME SDL_GetMouseState
// !!! IMPLEMENT_ME SDL_GetRGB
// !!! IMPLEMENT_ME SDL_GetRGBA
// !!! IMPLEMENT_ME SDL_GetRelativeMouseState
// !!! IMPLEMENT_ME SDL_LockSurface
// !!! IMPLEMENT_ME SDL_LowerBlit
// !!! IMPLEMENT_ME SDL_MapRGB
// !!! IMPLEMENT_ME SDL_MapRGBA
// !!! IMPLEMENT_ME SDL_PeepEvents
// !!! IMPLEMENT_ME SDL_PollEvent
// !!! IMPLEMENT_ME SDL_PumpEvents
// !!! IMPLEMENT_ME SDL_PushEvent
// !!! IMPLEMENT_ME SDL_SetClipRect
// !!! IMPLEMENT_ME SDL_SetColorKey
// !!! IMPLEMENT_ME SDL_SetCursor
// !!! IMPLEMENT_ME SDL_SetEventFilter
// !!! IMPLEMENT_ME SDL_SetModState
// !!! IMPLEMENT_ME SDL_ShowCursor
// !!! IMPLEMENT_ME SDL_SoftStretch
// !!! IMPLEMENT_ME SDL_UnlockSurface
// !!! IMPLEMENT_ME SDL_UpperBlit
// !!! IMPLEMENT_ME SDL_WaitEvent
// !!! IMPLEMENT_ME X11_KeyToUnicode
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#define SDL20_SYM(rc,fn,params,args,ret) \
typedef rc (*SDL20_##fn##_t) params; \
static SDL20_##fn##_t SDL20_##fn = NULL;
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#define SDL20_SYM_PASSTHROUGH(rc,fn,params,args,ret) \
SDL20_SYM(rc,fn,params,args,ret)
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#include "SDL20_syms.h"
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#undef SDL20_SYM_PASSTHROUGH
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#undef SDL20_SYM
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typedef void (*SDL20_SetError_t)(const char *fmt, ...);
static SDL20_SetError_t SDL20_SetError = NULL;
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#define SDL12_INIT_TIMER 0x00000001
#define SDL12_INIT_AUDIO 0x00000010
#define SDL12_INIT_VIDEO 0x00000020
#define SDL12_INIT_CDROM 0x00000100
#define SDL12_INIT_JOYSTICK 0x00000200
#define SDL12_INIT_NOPARACHUTE 0x00100000
#define SDL12_INIT_EVENTTHREAD 0x01000000
#define SDL12_INIT_EVERYTHING 0x0000FFFF
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typedef struct SDL12_Palette
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{
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int ncolors;
SDL_Color *colors;
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} SDL12_Palette;
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typedef struct SDL12_PixelFormat
{
SDL12_Palette *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint8 Rloss;
Uint8 Gloss;
Uint8 Bloss;
Uint8 Aloss;
Uint8 Rshift;
Uint8 Gshift;
Uint8 Bshift;
Uint8 Ashift;
Uint32 Rmask;
Uint32 Gmask;
Uint32 Bmask;
Uint32 Amask;
Uint32 colorkey;
Uint8 alpha;
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} SDL12_PixelFormat;
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typedef struct
{
Uint32 hw_available :1;
Uint32 wm_available :1;
Uint32 UnusedBits1 :6;
Uint32 UnusedBits2 :1;
Uint32 blit_hw :1;
Uint32 blit_hw_CC :1;
Uint32 blit_hw_A :1;
Uint32 blit_sw :1;
Uint32 blit_sw_CC :1;
Uint32 blit_sw_A :1;
Uint32 blit_fill :1;
Uint32 UnusedBits3 :16;
Uint32 video_mem;
SDL_PixelFormat *vfmt;
int current_w;
int current_h;
} SDL12_VideoInfo;
#define SDL12_HWSURFACE 0x00000001
#define SDL12_ASYNCBLIT 0x00000004
#define SDL12_ANYFORMAT 0x10000000
#define SDL12_HWPALETTE 0x20000000
#define SDL12_DOUBLEBUF 0x40000000
#define SDL12_FULLSCREEN 0x80000000
#define SDL12_OPENGL 0x00000002
#define SDL12_OPENGLBLIT 0x0000000A
#define SDL12_RESIZABLE 0x00000010
#define SDL12_NOFRAME 0x00000020
#define SDL12_HWACCEL 0x00000100
#define SDL12_SRCCOLORKEY 0x00001000
#define SDL12_RLEACCELOK 0x00002000
#define SDL12_RLEACCEL 0x00004000
#define SDL12_SRCALPHA 0x00010000
#define SDL12_PREALLOC 0x01000000
static SDL_Window *VideoWindow = NULL;
static SDL_Surface *WindowSurface = NULL;
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static SDL_Surface *SDL_VideoSurface = NULL;
static SDL_Surface *SDL_ShadowSurface = NULL;
static SDL_Surface *SDL_PublicSurface = NULL;
static SDL_GLContext *SDL_VideoContext = NULL;
static Uint32 SDL_VideoFlags = 0;
static SDL_Rect SDL_VideoViewport;
static char *wm_title = NULL;
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static char *wm_icon_caption = NULL;
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static SDL_Surface *SDL_VideoIcon;
static int SDL_enabled_UNICODE = 0;
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static int SDL_VideoDisplayIndex = 0;
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static int SDL_CDRomInit = 0;
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/* Obviously we can't use SDL_LoadObject() to load SDL2. :) */
#if defined(_WINDOWS)
#define SDL20_LIBNAME "SDL2.dll"
static HANDLE Loaded_SDL20 = NULL;
#define LoadSDL20Library() ((Loaded_SDL20 = LoadLibraryA(SDL20_LIBNAME)) != NULL)
#define LookupSDL20Sym(sym) GetProcAddress(Loaded_SDL20, sym)
#define CloseSDL20Library() { { if (Loaded_SDL20) { FreeLibrary(Loaded_SDL20); Loaded_SDL20 = NULL; } }
#elif defined(unix)
#ifdef __APPLE__
#define SDL20_LIBNAME "libSDL2.dylib"
#else
#define SDL20_LIBNAME "libSDL2-2.0.so.0"
#endif
static void *Loaded_SDL20 = NULL;
#define LoadSDL20Library() ((Loaded_SDL20 = dlopen(SDL20_LIBNAME, RTLD_LOCAL)) != NULL)
#define LookupSDL20Sym(sym) dlsym(Loaded_SDL20, sym)
#define CloseSDL20Library() { if (Loaded_SDL20) { dlclose(Loaded_SDL20); Loaded_SDL20 = NULL; } }
#else
#error Please define your platform.
#endif
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static void *
LoadSDL20Symbol(const char *fn, int *okay)
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{
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void *retval = NULL;
if (*okay) /* only bother trying if we haven't previously failed. */
{
retval = LookupSDL20Sym(fn);
if (retval == NULL)
*okay = 0;
}
return retval;
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}
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static void
UnloadSDL20(void)
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{
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#define SDL20_SYM(rc,fn,params,args,ret) SDL20_##fn = NULL;
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#define SDL20_SYM_PASSTHROUGH(rc,fn,params,args,ret) SDL20_##fn = NULL;
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#include "SDL20_syms.h"
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#undef SDL20_SYM_PASSTHROUGH
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#undef SDL20_SYM
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SDL20_SetError = NULL;
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CloseSDL20Library();
}
static int
LoadSDL20(void)
{
int okay = 1;
if (!Loaded_SDL20)
{
okay = LoadSDL20Library();
#define SDL20_SYM(rc,fn,params,args,ret) SDL20_##fn = (SDL20_##fn##_t) LoadSDL20Symbol("SDL_" #fn, &okay);
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#define SDL20_SYM_PASSTHROUGH(rc,fn,params,args,ret) SDL20_SYM(rc,fn,params,args,ret)
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#include "SDL20_syms.h"
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#undef SDL20_SYM_PASSTHROUGH
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#undef SDL20_SYM
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SDL20_SetError = (SDL20_SetError_t) LoadSDL20Symbol("SDL_SetError", &okay);
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if (!okay)
UnloadSDL20();
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}
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return okay;
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}
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static int
GetVideoDisplay()
{
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// !!! FIXME: cache this value during SDL_Init() so it doesn't change.
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const char *variable = SDL_getenv("SDL_VIDEO_FULLSCREEN_DISPLAY");
if ( !variable ) {
variable = SDL_getenv("SDL_VIDEO_FULLSCREEN_HEAD");
}
if ( variable ) {
return SDL_atoi(variable);
} else {
return 0;
}
}
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static int
DoSDLInit(const int justsubs, Uint32 sdl12flags)
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{
Uint32 sdl20flags = 0;
int rc;
if (!LoadSDL20())
return -1;
#define SETFLAG(x) if (sdl12flags & SDL12_INIT_##flag) sdl20flags |= SDL_INIT_##flag)
SETFLAG(TIMER);
SETFLAG(AUDIO);
SETFLAG(VIDEO);
SETFLAG(JOYSTICK);
SETFLAG(NOPARACHUTE);
#undef SETFLAG
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// There's no CDROM in 2.0, but we'll just pretend it succeeded.
if (sdl12flags & SDL12_INIT_CDROM)
SDL_CDRomInit = 1;
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// !!! FIXME: do something about SDL12_INIT_EVENTTHREAD
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rc = justsubs ? SDL20_InitSubSystem(sdl20flags) : SDL20_Init(sdl20flags);
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if ((rc == 0) && (sdl20flags & SDL_INIT_VIDEO))
SDL_VideoDisplayIndex = GetVideoDisplay();
return rc;
}
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int
SDL_InitSubSystem(Uint32 sdl12flags)
{
return DoSDLInit(1, sdl12flags);
}
int
SDL_Init(Uint32 sdl12flags)
{
return DoSDLInit(0, sdl12flags);
}
Uint32
SDL_WasInit(Uint32 sdl12flags)
{
// !!! FIXME: this is cut and pasted several places.
Uint32 sdl20flags = 0;
Uint32 extraflags = 0;
#define SETFLAG(x) if (sdl12flags & SDL12_INIT_##flag) sdl20flags |= SDL_INIT_##flag)
SETFLAG(TIMER);
SETFLAG(AUDIO);
SETFLAG(VIDEO);
SETFLAG(JOYSTICK);
SETFLAG(NOPARACHUTE);
#undef SETFLAG
if ((sdl12flags & SDL12_INIT_CDROM) && (SDL_CDRomInit))
extraflags |= SDL12_INIT_CDROM;
// !!! FIXME: do something about SDL12_INIT_EVENTTHREAD
// !!! FIXME: convert back to 1.2
return SDL20_WasInit(sdl20flags) | extraflags;
}
void
SDL_QuitSubSystem(Uint32 sdl12flags)
{
Uint32 sdl20flags = 0;
#define SETFLAG(x) if (sdl12flags & SDL12_INIT_##flag) sdl20flags |= SDL_INIT_##flag)
SETFLAG(TIMER);
SETFLAG(AUDIO);
SETFLAG(VIDEO);
SETFLAG(JOYSTICK);
SETFLAG(NOPARACHUTE);
// There's no CDROM in 2.0, but we'll just pretend it succeeded.
#undef SETFLAG
// !!! FIXME: do something about SDL12_INIT_EVENTTHREAD
SDL20_QuitSubSystem(sdl20flags);
// !!! FIXME: UnloadSDL20() ?
}
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void
SDL_Quit(void)
{
SDL20_Quit();
UnloadSDL20();
}
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void
SDL_SetError(const char *fmt, ...)
{
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char *str = NULL;
va_list ap;
va_start(ap, fmt);
vasprintf(&str, fmt, ap);
va_end(ap);
if (!str)
SDL20_OutOfMemory();
else
{
SDL20_SetError("%s", str);
free(str);
}
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}
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char *
SDL_GetError(void)
{
if (!Loaded_SDL20)
{
static char noload_errstr[] = "Failed to load SDL 2.0 shared library";
return noload_errstr;
}
return SDL20_GetError();
}
static const char *
GetDriverName(const char *name, char *namebuf, int maxlen)
{
if (name) {
if (namebuf) {
SDL20_strlcpy(namebuf, name, maxlen);
return namebuf;
} else {
return name;
}
}
return NULL;
}
const char *
SDL_AudioDriverName(char *namebuf, int maxlen)
{
return GetDriverName(SDL20_GetCurrentAudioDriver(), namebuf, maxlen);
}
const char *
SDL_VideoDriverName(char *namebuf, int maxlen)
{
return GetDriverName(SDL20_GetCurrentVideoDriver(), namebuf, maxlen);
}
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typedef struct SDL12_Surface
{
Uint32 flags;
SDL12_PixelFormat *format;
int w;
int h;
Uint16 pitch;
void *pixels;
int offset;
void *hwdata;
SDL_Rect clip_rect;
Uint32 unused1;
Uint32 locked;
void *blitmap;
unsigned int format_version;
int refcount;
} SDL12_Surface;
SDL12_Surface *
Surface20to12(SDL_Surface *surface20)
{
SDL12_Surface *surface12 = NULL;
SDL12_Palette *palette12 = NULL;
SDL12_PixelFormat *format12 = NULL;
UInt32 flags = 0;
if (!surface20)
return NULL;
surface12 = (SDL12_Surface *) SDL20_malloc(sizeof (SDL12_Surface));
if (!surface12)
goto failed;
palette12 = (SDL12_Palette *) SDL20_malloc(sizeof (SDL12_Palette));
if (!palette12)
goto failed;
format12 = (SDL12_PixelFormat *) SDL20_malloc(sizeof (SDL12_PixelFormat));
if (!format12)
goto failed;
SDL_zerop(palette12);
palette12->ncolors = surface20->palette->ncolors;
palette12->colors = surface20->palette->colors;
SDL_zerop(format12);
format12->palette = palette12;
format12->BitsPerPixel = surface20->format->BitsPerPixel;
format12->BytesPerPixel = surface20->format->BytesPerPixel;
format12->Rloss = surface20->format->Rloss;
format12->Gloss = surface20->format->Gloss;
format12->Bloss = surface20->format->Bloss;
format12->Aloss = surface20->format->Aloss;
format12->Rshift = surface20->format->Rshift;
format12->Gshift = surface20->format->Gshift;
format12->Bshift = surface20->format->Bshift;
format12->Ashift = surface20->format->Ashift;
format12->Rmask = surface20->format->Rmask;
format12->Gmask = surface20->format->Gmask;
format12->Bmask = surface20->format->Bmask;
format12->Amask = surface20->format->Amask;
/* !!! FIXME: format12->colorkey; */
/* !!! FIXME: format12->alpha; */
SDL_zerop(surface12);
flags = surface20->flags;
#define MAPSURFACEFLAGS(fl) { if (surface20->flags & SDL_##fl) { surface12->flags |= SDL12_##fl; flags &= ~SDL_##fl; } }
MAPSURFACEFLAGS(PREALLOC);
MAPSURFACEFLAGS(RLEACCEL);
MAPSURFACEFLAGS(DONTFREE);
#undef MAPSURFACEFLAGS
SDL_assert(flags == 0); /* non-zero if there's a flag we didn't map. */
surface12->format = format12;
surface12->w = surface20->w;
surface12->h = surface20->h;
surface12->pitch = (Uint16) surface20->pitch; /* !!! FIXME: make sure this fits in a Uint16 */
surface12->pixels = surface20->pixels;
surface12->offset = 0;
surface12->hwdata = surface20;
SDL20_memcpy(&surface12->clip_rect, &surface20->clip_rect, sizeof (SDL_Rect));
surface12->refcount = surface20->refcount;
return surface12;
failed:
SDL20_free(surface12);
SDL20_free(palette12);
SDL20_free(format12);
return NULL;
}
SDL12_Surface *
SDL_CreateRGBSurface(Uint32 sdl12flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
{
SDL_Surface *surface20 = SDL20_CreateRGBSurface(0, width, height, depth, Rmask, Gmask, Bmask, Amask);
SDL12_Surface *surface12 = Surface20to12(surface20);
if (!surface12) {
SDL20_FreeSurface(surface20);
return NULL;
}
SDL_assert(surface12->flags == 0); // shouldn't have prealloc, rleaccel, or dontfree.
return surface12;
}
SDL12_Surface *
SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
{
SDL_Surface *surface20 = SDL20_CreateRGBSurfaceFrom(pixels, width, height, depth, Rmask, Gmask, Bmask, Amask);
SDL12_Surface *surface12 = Surface20to12(surface20);
if (!surface12) {
SDL20_FreeSurface(surface20);
return NULL;
}
SDL_assert(surface12->flags == SDL12_PREALLOC); // should _only_ have prealloc.
return surface12;
}
void SDL_FreeSurface(SDL12_Surface *surface12)
{
if (surface12) {
SDL20_FreeSurface((SDL_Surface *) surface12->hwdata);
if (surface12->format) {
SDL20_free(surface12->format->palette);
SDL20_free(surface12->format);
}
SDL20_free(surface12);
}
}
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const SDL12_VideoInfo *
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SDL_GetVideoInfo(void)
{
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static SDL12_VideoInfo info;
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SDL_DisplayMode mode;
/* !!! FIXME: Memory leak, compatibility code, who cares? */
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if (!info.vfmt && SDL20_GetDesktopDisplayMode(SDL_VideoDisplayIndex, &mode) == 0) {
info.vfmt = SDL20_AllocFormat(mode.format);
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info.current_w = mode.w;
info.current_h = mode.h;
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// !!! FIXME
//info.wm_available = 1;
//info.video_mem = 1024 * 256;
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}
return &info;
}
int
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SDL_VideoModeOK(int width, int height, int bpp, Uint32 sdl12flags)
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{
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int i, nummodes, actual_bpp = 0;
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if (!SDL20_WasInit(SDL_INIT_VIDEO)) {
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return 0;
}
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if (!(sdl12flags & SDL12_FULLSCREEN)) {
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SDL_DisplayMode mode;
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SDL20_GetDesktopDisplayMode(SDL_VideoDisplayIndex, &mode);
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return SDL_BITSPERPIXEL(mode.format);
}
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nummodes = SDL20_GetNumDisplayModes(SDL_VideoDisplayIndex);
for (i = 0; i < nummodes; ++i) {
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SDL_DisplayMode mode;
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SDL20_GetDisplayMode(SDL_VideoDisplayIndex, i, &mode);
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if (!mode.w || !mode.h || (width == mode.w && height == mode.h)) {
if (!mode.format) {
return bpp;
}
if (SDL_BITSPERPIXEL(mode.format) >= (Uint32) bpp) {
actual_bpp = SDL_BITSPERPIXEL(mode.format);
}
}
}
return actual_bpp;
}
SDL_Rect **
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SDL_ListModes(const SDL12_PixelFormat * format, Uint32 flags)
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{
int i, nmodes;
SDL_Rect **modes;
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if (!SDL20_WasInit(SDL_INIT_VIDEO)) {
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return NULL;
}
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if (!(flags & SDL12_FULLSCREEN)) {
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return (SDL_Rect **) (-1);
}
if (!format) {
format = SDL_GetVideoInfo()->vfmt;
}
/* Memory leak, but this is a compatibility function, who cares? */
nmodes = 0;
modes = NULL;
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for (i = 0; i < SDL20_GetNumDisplayModes(SDL_VideoDisplayIndex); ++i) {
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SDL_DisplayMode mode;
int bpp;
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SDL20_GetDisplayMode(SDL_VideoDisplayIndex, i, &mode);
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if (!mode.w || !mode.h) {
return (SDL_Rect **) (-1);
}
/* Copied from src/video/SDL_pixels.c:SDL_PixelFormatEnumToMasks */
if (SDL_BYTESPERPIXEL(mode.format) <= 2) {
bpp = SDL_BITSPERPIXEL(mode.format);
} else {
bpp = SDL_BYTESPERPIXEL(mode.format) * 8;
}
if (bpp != format->BitsPerPixel) {
continue;
}
if (nmodes > 0 && modes[nmodes - 1]->w == mode.w
&& modes[nmodes - 1]->h == mode.h) {
continue;
}
modes = SDL_realloc(modes, (nmodes + 2) * sizeof(*modes));
if (!modes) {
return NULL;
}
modes[nmodes] = (SDL_Rect *) SDL_malloc(sizeof(SDL_Rect));
if (!modes[nmodes]) {
return NULL;
}
modes[nmodes]->x = 0;
modes[nmodes]->y = 0;
modes[nmodes]->w = mode.w;
modes[nmodes]->h = mode.h;
++nmodes;
}
if (modes) {
modes[nmodes] = NULL;
}
return modes;
}
static int
SDL_CompatEventFilter(void *userdata, SDL_Event * event)
{
SDL_Event fake;
switch (event->type) {
case SDL_WINDOWEVENT:
switch (event->window.event) {
case SDL_WINDOWEVENT_EXPOSED:
if (!SDL_HasEvent(SDL_VIDEOEXPOSE)) {
fake.type = SDL_VIDEOEXPOSE;
SDL_PushEvent(&fake);
}
break;
case SDL_WINDOWEVENT_RESIZED:
SDL_FlushEvent(SDL_VIDEORESIZE);
/* We don't want to expose that the window width and height will
be different if we don't get the desired fullscreen mode.
*/
if (SDL_VideoWindow && !(SDL_GetWindowFlags(SDL_VideoWindow) & SDL_WINDOW_FULLSCREEN)) {
fake.type = SDL_VIDEORESIZE;
fake.resize.w = event->window.data1;
fake.resize.h = event->window.data2;
SDL_PushEvent(&fake);
}
break;
case SDL_WINDOWEVENT_MINIMIZED:
fake.type = SDL_ACTIVEEVENT;
fake.active.gain = 0;
fake.active.state = SDL_APPACTIVE;
SDL_PushEvent(&fake);
break;
case SDL_WINDOWEVENT_RESTORED:
fake.type = SDL_ACTIVEEVENT;
fake.active.gain = 1;
fake.active.state = SDL_APPACTIVE;
SDL_PushEvent(&fake);
break;
case SDL_WINDOWEVENT_ENTER:
fake.type = SDL_ACTIVEEVENT;
fake.active.gain = 1;
fake.active.state = SDL_APPMOUSEFOCUS;
SDL_PushEvent(&fake);
break;
case SDL_WINDOWEVENT_LEAVE:
fake.type = SDL_ACTIVEEVENT;
fake.active.gain = 0;
fake.active.state = SDL_APPMOUSEFOCUS;
SDL_PushEvent(&fake);
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
fake.type = SDL_ACTIVEEVENT;
fake.active.gain = 1;
fake.active.state = SDL_APPINPUTFOCUS;
SDL_PushEvent(&fake);
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
fake.type = SDL_ACTIVEEVENT;
fake.active.gain = 0;
fake.active.state = SDL_APPINPUTFOCUS;
SDL_PushEvent(&fake);
break;
case SDL_WINDOWEVENT_CLOSE:
fake.type = SDL_QUIT;
SDL_PushEvent(&fake);
break;
}
case SDL_KEYDOWN:
case SDL_KEYUP:
{
Uint32 unicode = 0;
if (event->key.type == SDL_KEYDOWN && event->key.keysym.sym < 256) {
unicode = event->key.keysym.sym;
if (unicode >= 'a' && unicode <= 'z') {
int shifted = !!(event->key.keysym.mod & KMOD_SHIFT);
int capslock = !!(event->key.keysym.mod & KMOD_CAPS);
if ((shifted ^ capslock) != 0) {
unicode = SDL_toupper(unicode);
}
}
}
if (unicode) {
event->key.keysym.unicode = unicode;
}
break;
}
case SDL_TEXTINPUT:
{
/* FIXME: Generate an old style key repeat event if needed */
//printf("TEXTINPUT: '%s'\n", event->text.text);
break;
}
case SDL_MOUSEMOTION:
{
event->motion.x -= SDL_VideoViewport.x;
event->motion.y -= SDL_VideoViewport.y;
break;
}
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
event->button.x -= SDL_VideoViewport.x;
event->button.y -= SDL_VideoViewport.y;
break;
}
case SDL_MOUSEWHEEL:
{
Uint8 button;
int x, y;
if (event->wheel.y == 0) {
break;
}
SDL_GetMouseState(&x, &y);
if (event->wheel.y > 0) {
button = SDL_BUTTON_WHEELUP;
} else {
button = SDL_BUTTON_WHEELDOWN;
}
fake.button.button = button;
fake.button.x = x;
fake.button.y = y;
fake.button.windowID = event->wheel.windowID;
fake.type = SDL_MOUSEBUTTONDOWN;
fake.button.state = SDL_PRESSED;
SDL_PushEvent(&fake);
fake.type = SDL_MOUSEBUTTONUP;
fake.button.state = SDL_RELEASED;
SDL_PushEvent(&fake);
break;
}
}
return 1;
}
static void
GetEnvironmentWindowPosition(int w, int h, int *x, int *y)
{
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Mar 6, 2013
806
int display = SDL_VideoDisplayIndex;
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Mar 4, 2013
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const char *window = SDL_getenv("SDL_VIDEO_WINDOW_POS");
const char *center = SDL_getenv("SDL_VIDEO_CENTERED");
if (window) {
if (SDL_sscanf(window, "%d,%d", x, y) == 2) {
return;
}
if (SDL_strcmp(window, "center") == 0) {
center = window;
}
}
if (center) {
*x = SDL_WINDOWPOS_CENTERED_DISPLAY(display);
*y = SDL_WINDOWPOS_CENTERED_DISPLAY(display);
}
}
static void
ClearVideoSurface()
{
if (SDL_ShadowSurface) {
SDL_FillRect(SDL_ShadowSurface, NULL,
SDL_MapRGB(SDL_ShadowSurface->format, 0, 0, 0));
}
SDL_FillRect(SDL_WindowSurface, NULL, 0);
SDL_UpdateWindowSurface(SDL_VideoWindow);
}
static void
SetupScreenSaver(int flags)
{
const char *env;
SDL_bool allow_screensaver;
/* Allow environment override of screensaver disable */
env = SDL_getenv("SDL_VIDEO_ALLOW_SCREENSAVER");
if (env) {
allow_screensaver = SDL_atoi(env) ? SDL_TRUE : SDL_FALSE;
} else if (flags & SDL_FULLSCREEN) {
allow_screensaver = SDL_FALSE;
} else {
allow_screensaver = SDL_TRUE;
}
if (allow_screensaver) {
SDL_EnableScreenSaver();
} else {
SDL_DisableScreenSaver();
}
}
static int
SDL_ResizeVideoMode(int width, int height, int bpp, Uint32 flags)
{
int w, h;
/* We can't resize something we don't have... */
if (!SDL_VideoSurface) {
return -1;
}
/* We probably have to recreate the window in fullscreen mode */
if (flags & SDL_FULLSCREEN) {
return -1;
}
/* I don't think there's any change we can gracefully make in flags */
if (flags != SDL_VideoFlags) {
return -1;
}
if (bpp != SDL_VideoSurface->format->BitsPerPixel) {
return -1;
}
/* Resize the window */
SDL_GetWindowSize(SDL_VideoWindow, &w, &h);
if (w != width || h != height) {
SDL_SetWindowSize(SDL_VideoWindow, width, height);
}
/* If we're in OpenGL mode, just resize the stub surface and we're done! */
if (flags & SDL_OPENGL) {
SDL_VideoSurface->w = width;
SDL_VideoSurface->h = height;
return 0;
}
SDL_WindowSurface = SDL_GetWindowSurface(SDL_VideoWindow);
if (!SDL_WindowSurface) {
return -1;
}
if (SDL_VideoSurface->format != SDL_WindowSurface->format) {
return -1;
}
SDL_VideoSurface->w = width;
SDL_VideoSurface->h = height;
SDL_VideoSurface->pixels = SDL_WindowSurface->pixels;
SDL_VideoSurface->pitch = SDL_WindowSurface->pitch;
SDL_SetClipRect(SDL_VideoSurface, NULL);
if (SDL_ShadowSurface) {
SDL_ShadowSurface->w = width;
SDL_ShadowSurface->h = height;
SDL_ShadowSurface->pitch = SDL_CalculatePitch(SDL_ShadowSurface);
SDL_ShadowSurface->pixels =
SDL_realloc(SDL_ShadowSurface->pixels,
SDL_ShadowSurface->h * SDL_ShadowSurface->pitch);
SDL_SetClipRect(SDL_ShadowSurface, NULL);
SDL_InvalidateMap(SDL_ShadowSurface->map);
} else {
SDL_PublicSurface = SDL_VideoSurface;
}
ClearVideoSurface();
return 0;
}
SDL_Surface *
SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags)
{
SDL_DisplayMode desktop_mode;
Mar 6, 2013
Mar 6, 2013
927
int display = SDL_VideoDisplayIndex;
Mar 4, 2013
Mar 4, 2013
928
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int window_x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(display);
int window_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(display);
int window_w;
int window_h;
Uint32 window_flags;
Uint32 surface_flags;
if (!SDL_GetVideoDevice()) {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) {
return NULL;
}
}
SDL_GetDesktopDisplayMode(display, &desktop_mode);
if (width == 0) {
width = desktop_mode.w;
}
if (height == 0) {
height = desktop_mode.h;
}
if (bpp == 0) {
bpp = SDL_BITSPERPIXEL(desktop_mode.format);
}
/* See if we can simply resize the existing window and surface */
if (SDL_ResizeVideoMode(width, height, bpp, flags) == 0) {
return SDL_PublicSurface;
}
/* Destroy existing window */
SDL_PublicSurface = NULL;
if (SDL_ShadowSurface) {
SDL_ShadowSurface->flags &= ~SDL_DONTFREE;
SDL_FreeSurface(SDL_ShadowSurface);
SDL_ShadowSurface = NULL;
}
if (SDL_VideoSurface) {
SDL_VideoSurface->flags &= ~SDL_DONTFREE;
SDL_FreeSurface(SDL_VideoSurface);
SDL_VideoSurface = NULL;
}
if (SDL_VideoContext) {
/* SDL_GL_MakeCurrent(0, NULL); *//* Doesn't do anything */
SDL_GL_DeleteContext(SDL_VideoContext);
SDL_VideoContext = NULL;
}
if (SDL_VideoWindow) {
SDL_GetWindowPosition(SDL_VideoWindow, &window_x, &window_y);
SDL_DestroyWindow(SDL_VideoWindow);
}
/* Set up the event filter */
if (!SDL_GetEventFilter(NULL, NULL)) {
SDL_SetEventFilter(SDL_CompatEventFilter, NULL);
}
/* Create a new window */
window_flags = SDL_WINDOW_SHOWN;
if (flags & SDL_FULLSCREEN) {
window_flags |= SDL_WINDOW_FULLSCREEN;
}
if (flags & SDL_OPENGL) {
window_flags |= SDL_WINDOW_OPENGL;
}
if (flags & SDL_RESIZABLE) {
window_flags |= SDL_WINDOW_RESIZABLE;
}
if (flags & SDL_NOFRAME) {
window_flags |= SDL_WINDOW_BORDERLESS;
}
GetEnvironmentWindowPosition(width, height, &window_x, &window_y);
SDL_VideoWindow =