src/SDL12_compat.c
author Ryan C. Gordon <icculus@icculus.org>
Wed, 13 Feb 2019 20:50:48 -0500
changeset 56 a8a08936f60f
parent 55 852e5d3808f2
child 57 9bc9f6285f0b
permissions -rw-r--r--
Renamed some static vars to make it clear they're 1.2 versions of structs.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/* This file contains functions for backwards compatibility with SDL 1.2 */
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// !!! FIXME: clean up code conventions
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// !!! FIXME: grep for VideoWindow20 places that might care if it's NULL
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#include "SDL20_include_wrapper.h"
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#if !SDL_VERSION_ATLEAST(2,0,0)
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#error You need to compile against SDL 2.0 headers.
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#endif
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/*
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 * We report the library version as 1.2.$(SDL12_COMPAT_VERSION). This number
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 *  should be way ahead of what SDL-1.2 Classic would report, so apps can
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 *  decide if they're running under the compat layer, if they really care.
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 */
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#define SDL12_COMPAT_VERSION 50
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#include <stdarg.h>
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// !!! IMPLEMENT_ME SDL_CDClose
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// !!! IMPLEMENT_ME SDL_CDEject
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// !!! IMPLEMENT_ME SDL_CDName
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// !!! IMPLEMENT_ME SDL_CDNumDrives
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// !!! IMPLEMENT_ME SDL_CDOpen
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// !!! IMPLEMENT_ME SDL_CDPause
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// !!! IMPLEMENT_ME SDL_CDPlay
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// !!! IMPLEMENT_ME SDL_CDPlayTracks
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// !!! IMPLEMENT_ME SDL_CDResume
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// !!! IMPLEMENT_ME SDL_CDStatus
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// !!! IMPLEMENT_ME SDL_CDStop
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// !!! IMPLEMENT_ME SDL_ConvertSurface
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// !!! IMPLEMENT_ME SDL_CreateYUVOverlay
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// !!! IMPLEMENT_ME SDL_DisplayFormat
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// !!! IMPLEMENT_ME SDL_DisplayFormatAlpha
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// !!! IMPLEMENT_ME SDL_DisplayYUVOverlay
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// !!! IMPLEMENT_ME SDL_EnableKeyRepeat
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// !!! IMPLEMENT_ME SDL_EnableUNICODE
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// !!! IMPLEMENT_ME SDL_FreeYUVOverlay
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// !!! IMPLEMENT_ME SDL_GL_Lock
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// !!! IMPLEMENT_ME SDL_GL_Unlock
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// !!! IMPLEMENT_ME SDL_GL_UpdateRects
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// !!! IMPLEMENT_ME SDL_GetKeyName
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// !!! IMPLEMENT_ME SDL_GetKeyState
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// !!! IMPLEMENT_ME SDL_GetModState
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// !!! IMPLEMENT_ME SDL_GetRelativeMouseState
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// !!! IMPLEMENT_ME SDL_GetVideoSurface
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// !!! IMPLEMENT_ME SDL_GetWMInfo
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// !!! IMPLEMENT_ME SDL_LockSurface
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// !!! IMPLEMENT_ME SDL_LockYUVOverlay
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// !!! IMPLEMENT_ME SDL_LowerBlit
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// !!! IMPLEMENT_ME SDL_SetAlpha
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// !!! IMPLEMENT_ME SDL_SetColorKey
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// !!! IMPLEMENT_ME SDL_SetColors
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// !!! IMPLEMENT_ME SDL_SetModState
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// !!! IMPLEMENT_ME SDL_SetPalette
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// !!! IMPLEMENT_ME SDL_SetVideoMode
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// !!! IMPLEMENT_ME SDL_SoftStretch
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// !!! IMPLEMENT_ME SDL_UnlockSurface
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// !!! IMPLEMENT_ME SDL_UnlockYUVOverlay
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// !!! IMPLEMENT_ME SDL_UpdateRects
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// !!! IMPLEMENT_ME SDL_UpperBlit
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// !!! FIXME: should SDL_VideoInit really be a passthrough?
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// !!! FIXME: should SDL_VideoQuit really be a passthrough?
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// !!! IMPLEMENT_ME SDL_WM_SetIcon
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// !!! IMPLEMENT_ME SDL_WM_ToggleFullScreen
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// !!! IMPLEMENT_ME X11_KeyToUnicode
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#if 0
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#define FIXME(x) do {} while (0)
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#else
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#define FIXME(x) \
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    do { \
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        static SDL_bool seen = SDL_FALSE; \
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        if (!seen) { \
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            fprintf(stderr, "FIXME: %s (%s:%d)\n", x, __FILE__, __LINE__); \
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            seen = SDL_TRUE; \
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        } \
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    } while (0)
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#endif
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#define SDL20_SYM(rc,fn,params,args,ret) \
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    typedef rc (SDLCALL *SDL20_##fn##_t) params; \
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    static SDL20_##fn##_t SDL20_##fn = NULL;
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#include "SDL20_syms.h"
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/* Things that _should_ be binary compatible pass right through... */
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#define SDL20_SYM_PASSTHROUGH(rc,fn,params,args,ret) \
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    DECLSPEC rc SDLCALL SDL_##fn params { ret SDL20_##fn args; }
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#include "SDL20_syms.h"
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/* these are macros (etc) in the SDL headers, so make our own. */
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#define SDL20_OutOfMemory() SDL20_Error(SDL_ENOMEM)
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#define SDL20_Unsupported() SDL20_Error(SDL_UNSUPPORTED)
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#define SDL20_InvalidParamError(param) SDL20_SetError("Parameter '%s' is invalid", (param))
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#define SDL20_zero(x) SDL20_memset(&(x), 0, sizeof((x)))
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#define SDL20_zerop(x) SDL20_memset((x), 0, sizeof(*(x)))
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#define SDL_ReportAssertion SDL20_ReportAssertion
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#define SDL12_DEFAULT_REPEAT_DELAY 500
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#define SDL12_DEFAULT_REPEAT_INTERVAL 30
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#define SDL12_INIT_TIMER       0x00000001
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#define SDL12_INIT_AUDIO       0x00000010
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#define SDL12_INIT_VIDEO       0x00000020
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#define SDL12_INIT_CDROM       0x00000100
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#define SDL12_INIT_JOYSTICK    0x00000200
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#define SDL12_INIT_NOPARACHUTE 0x00100000
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#define SDL12_INIT_EVENTTHREAD 0x01000000
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#define SDL12_INIT_EVERYTHING  0x0000FFFF
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typedef struct SDL12_Palette
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{
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    int       ncolors;
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    SDL_Color *colors;
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} SDL12_Palette;
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typedef struct SDL12_PixelFormat
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{
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    SDL12_Palette *palette;
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    Uint8 BitsPerPixel;
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    Uint8 BytesPerPixel;
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    Uint8 Rloss;
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    Uint8 Gloss;
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    Uint8 Bloss;
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    Uint8 Aloss;
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    Uint8 Rshift;
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    Uint8 Gshift;
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    Uint8 Bshift;
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    Uint8 Ashift;
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    Uint32 Rmask;
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    Uint32 Gmask;
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    Uint32 Bmask;
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    Uint32 Amask;
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    Uint32 colorkey;
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    Uint8 alpha;
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} SDL12_PixelFormat;
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typedef struct SDL12_Surface
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{
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    Uint32 flags;
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    SDL12_PixelFormat *format;
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    int w;
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    int h;
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    Uint16 pitch;
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    void *pixels;
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    int offset;
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    SDL_Surface *surface20; /* the real SDL 1.2 has an opaque pointer to a platform-specific thing here named "hwdata". */
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    SDL_Rect clip_rect;
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    Uint32 unused1;
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    Uint32 locked;
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    void *blitmap;
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    unsigned int format_version;
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    int refcount;
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} SDL12_Surface;
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typedef struct
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{
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    Uint32 hw_available :1;
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    Uint32 wm_available :1;
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    Uint32 UnusedBits1  :6;
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    Uint32 UnusedBits2  :1;
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    Uint32 blit_hw      :1;
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    Uint32 blit_hw_CC   :1;
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    Uint32 blit_hw_A    :1;
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    Uint32 blit_sw      :1;
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    Uint32 blit_sw_CC   :1;
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    Uint32 blit_sw_A    :1;
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    Uint32 blit_fill    :1;
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    Uint32 UnusedBits3  :16;
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    Uint32 video_mem;
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    SDL_PixelFormat *vfmt;
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    int current_w;
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    int current_h;
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} SDL12_VideoInfo;
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#define SDL12_HWSURFACE 0x00000001
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#define SDL12_ASYNCBLIT 0x00000004
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#define SDL12_ANYFORMAT 0x10000000
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#define SDL12_HWPALETTE 0x20000000
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#define SDL12_DOUBLEBUF 0x40000000
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#define SDL12_FULLSCREEN 0x80000000
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#define SDL12_OPENGL 0x00000002
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#define SDL12_OPENGLBLIT 0x0000000A
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#define SDL12_RESIZABLE 0x00000010
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#define SDL12_NOFRAME 0x00000020
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#define SDL12_HWACCEL 0x00000100
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#define SDL12_SRCCOLORKEY 0x00001000
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#define SDL12_RLEACCELOK 0x00002000
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#define SDL12_RLEACCEL 0x00004000
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#define SDL12_SRCALPHA 0x00010000
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#define SDL12_PREALLOC 0x01000000
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typedef enum
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{
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    SDL12_NOEVENT = 0,
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    SDL12_ACTIVEEVENT,
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    SDL12_KEYDOWN,
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    SDL12_KEYUP,
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    SDL12_MOUSEMOTION,
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    SDL12_MOUSEBUTTONDOWN,
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    SDL12_MOUSEBUTTONUP,
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    SDL12_JOYAXISMOTION,
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    SDL12_JOYBALLMOTION,
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    SDL12_JOYHATMOTION,
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    SDL12_JOYBUTTONDOWN,
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    SDL12_JOYBUTTONUP,
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    SDL12_QUIT,
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    SDL12_SYSWMEVENT,
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    SDL12_EVENT_RESERVEDA,
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    SDL12_EVENT_RESERVEDB,
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    SDL12_VIDEORESIZE,
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    SDL12_VIDEOEXPOSE,
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    SDL12_USEREVENT = 24,
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    SDL12_NUMEVENTS = 32
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} SDL12_EventType;
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#define SDL12_APPMOUSEFOCUS (1<<0)
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#define SDL12_APPINPUTFOCUS (1<<1)
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#define SDL12_APPACTIVE     (1<<2)
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typedef struct
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{
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    Uint8 type;
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    Uint8 gain;
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    Uint8 state;
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} SDL12_ActiveEvent;
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typedef struct
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{
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    Uint8 type;
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    Uint8 which;
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    Uint8 state;
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    //FIXME: SDL12_keysym keysym;
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} SDL12_KeyboardEvent;
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typedef struct
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{
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    Uint8 type;
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    Uint8 which;
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    Uint8 state;
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    Uint16 x, y;
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    Sint16 xrel;
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    Sint16 yrel;
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} SDL12_MouseMotionEvent;
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typedef struct
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{
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    Uint8 type;
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    Uint8 which;
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    Uint8 button;
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    Uint8 state;
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    Uint16 x, y;
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} SDL12_MouseButtonEvent;
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typedef struct
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{
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    Uint8 type;
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    Uint8 which;
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    Uint8 axis;
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    Sint16 value;
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} SDL12_JoyAxisEvent;
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typedef struct
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{
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    Uint8 type;
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    Uint8 which;
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    Uint8 ball;
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    Sint16 xrel;
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    Sint16 yrel;
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} SDL12_JoyBallEvent;
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typedef struct
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{
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    Uint8 type;
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    Uint8 which;
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    Uint8 hat;
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    Uint8 value;
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} SDL12_JoyHatEvent;
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typedef struct
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{
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    Uint8 type;
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    Uint8 which;
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    Uint8 button;
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    Uint8 state;
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} SDL12_JoyButtonEvent;
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typedef struct
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{
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    Uint8 type;
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    int w;
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    int h;
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} SDL12_ResizeEvent;
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typedef struct
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{
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    Uint8 type;
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} SDL12_ExposeEvent;
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typedef struct
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{
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    Uint8 type;
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} SDL12_QuitEvent;
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typedef struct
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{
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    Uint8 type;
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    int code;
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    void *data1;
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    void *data2;
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} SDL12_UserEvent;
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typedef struct
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{
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    Uint8 type;
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    void *msg;
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} SDL12_SysWMEvent;
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typedef union
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{
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    Uint8 type;
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    SDL12_ActiveEvent active;
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    SDL12_KeyboardEvent key;
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    SDL12_MouseMotionEvent motion;
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    SDL12_MouseButtonEvent button;
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    SDL12_JoyAxisEvent jaxis;
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    SDL12_JoyBallEvent jball;
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    SDL12_JoyHatEvent jhat;
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    SDL12_JoyButtonEvent jbutton;
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    SDL12_ResizeEvent resize;
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    SDL12_ExposeEvent expose;
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    SDL12_QuitEvent quit;
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    SDL12_UserEvent user;
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    SDL12_SysWMEvent syswm;
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} SDL12_Event;
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typedef int (SDLCALL *SDL12_EventFilter)(const SDL12_Event *event12);
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static int EventFilter20to12(void *data, SDL_Event *event20);
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typedef Uint32 (SDLCALL *SDL12_TimerCallback)(Uint32 interval);
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typedef SDL_TimerCallback SDL12_NewTimerCallback;
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typedef struct
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{
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    SDL_Rect area;
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    Sint16 hot_x;
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    Sint16 hot_y;
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    Uint8 *data;
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    Uint8 *mask;
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    Uint8 *save[2];
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    SDL_Cursor *wm_cursor;  /* the real SDL 1.2 has an opaque pointer to a platform-specific cursor here. */
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} SDL12_Cursor;
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typedef enum
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{
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    SDL12_GL_RED_SIZE,
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    SDL12_GL_GREEN_SIZE,
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    SDL12_GL_BLUE_SIZE,
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    SDL12_GL_ALPHA_SIZE,
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    SDL12_GL_BUFFER_SIZE,
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    SDL12_GL_DOUBLEBUFFER,
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    SDL12_GL_DEPTH_SIZE,
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    SDL12_GL_STENCIL_SIZE,
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    SDL12_GL_ACCUM_RED_SIZE,
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    SDL12_GL_ACCUM_GREEN_SIZE,
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    SDL12_GL_ACCUM_BLUE_SIZE,
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    SDL12_GL_ACCUM_ALPHA_SIZE,
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    SDL12_GL_STEREO,
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    SDL12_GL_MULTISAMPLEBUFFERS,
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    SDL12_GL_MULTISAMPLESAMPLES,
icculus@30
   407
    SDL12_GL_ACCELERATED_VISUAL,
icculus@30
   408
    SDL12_GL_SWAP_CONTROL,
icculus@30
   409
    SDL12_GL_MAX_ATTRIBUTE
icculus@30
   410
} SDL12_GLattr;
icculus@23
   411
icculus@39
   412
icculus@39
   413
typedef struct
icculus@39
   414
{
icculus@39
   415
    Uint32 format;
icculus@39
   416
    SDL_Rect *modeslist;
icculus@39
   417
    SDL_Rect **modes;  /* ptrs to each item in modeslist, for SDL_ListModes() */
icculus@39
   418
} VideoModeList;
icculus@39
   419
icculus@54
   420
// !!! FIXME: go through all of these.
icculus@39
   421
static VideoModeList *VideoModes = NULL;
icculus@39
   422
static int VideoModesCount = 0;
icculus@56
   423
static SDL12_VideoInfo VideoInfo12;
icculus@19
   424
static SDL_Window *VideoWindow20 = NULL;
icculus@56
   425
static SDL_Renderer *VideoRenderer20 = NULL;
icculus@56
   426
static SDL_Texture *VideoTexture20 = NULL;
icculus@56
   427
static SDL12_Surface *VideoSurface12 = NULL;
icculus@56
   428
static SDL_Surface *VideoConvertSurface20 = NULL;
icculus@56
   429
static SDL_GLContext *VideoGLContext20 = NULL;
icculus@16
   430
static char *WindowTitle = NULL;
icculus@16
   431
static char *WindowIconTitle = NULL;
icculus@56
   432
static SDL12_Surface *VideoIcon12;
icculus@16
   433
static int EnabledUnicode = 0;
icculus@16
   434
static int VideoDisplayIndex = 0;
icculus@16
   435
static int CDRomInit = 0;
icculus@18
   436
static SDL12_EventFilter EventFilter12 = NULL;
icculus@56
   437
static SDL12_Cursor *CurrentCursor12 = NULL;
icculus@27
   438
static Uint8 EventStates[SDL12_NUMEVENTS];
icculus@30
   439
static int SwapInterval = 0;
icculus@18
   440
icculus@18
   441
// !!! FIXME: need a mutex for the event queue.
icculus@18
   442
#define SDL12_MAXEVENTS 128
icculus@20
   443
typedef struct EventQueueType
icculus@20
   444
{
icculus@20
   445
    SDL12_Event event12;
icculus@20
   446
    struct EventQueueType *next;
icculus@20
   447
} EventQueueType;
icculus@20
   448
icculus@20
   449
static EventQueueType EventQueuePool[SDL12_MAXEVENTS];
icculus@20
   450
static EventQueueType *EventQueueHead = NULL;
icculus@20
   451
static EventQueueType *EventQueueTail = NULL;
icculus@20
   452
static EventQueueType *EventQueueAvailable = NULL;
icculus@9
   453
icculus@33
   454
icculus@9
   455
/* Obviously we can't use SDL_LoadObject() to load SDL2.  :)  */
icculus@9
   456
#if defined(_WINDOWS)
icculus@19
   457
    #define WIN32_LEAN_AND_MEAN 1
icculus@19
   458
    #include <windows.h>
icculus@9
   459
    #define SDL20_LIBNAME "SDL2.dll"
icculus@9
   460
    static HANDLE Loaded_SDL20 = NULL;
icculus@9
   461
    #define LoadSDL20Library() ((Loaded_SDL20 = LoadLibraryA(SDL20_LIBNAME)) != NULL)
icculus@9
   462
    #define LookupSDL20Sym(sym) GetProcAddress(Loaded_SDL20, sym)
icculus@9
   463
    #define CloseSDL20Library() { { if (Loaded_SDL20) { FreeLibrary(Loaded_SDL20); Loaded_SDL20 = NULL; } }
icculus@19
   464
#elif defined(unix) || defined(__APPLE__)
icculus@19
   465
    #include <dlfcn.h>
icculus@9
   466
    #ifdef __APPLE__
icculus@9
   467
    #define SDL20_LIBNAME "libSDL2.dylib"
icculus@9
   468
    #else
icculus@9
   469
    #define SDL20_LIBNAME "libSDL2-2.0.so.0"
icculus@9
   470
    #endif
icculus@9
   471
    static void *Loaded_SDL20 = NULL;
icculus@9
   472
    #define LoadSDL20Library() ((Loaded_SDL20 = dlopen(SDL20_LIBNAME, RTLD_LOCAL)) != NULL)
icculus@9
   473
    #define LookupSDL20Sym(sym) dlsym(Loaded_SDL20, sym)
icculus@9
   474
    #define CloseSDL20Library() { if (Loaded_SDL20) { dlclose(Loaded_SDL20); Loaded_SDL20 = NULL; } }
icculus@9
   475
#else
icculus@9
   476
    #error Please define your platform.
icculus@9
   477
#endif
icculus@9
   478
icculus@9
   479
static void *
icculus@9
   480
LoadSDL20Symbol(const char *fn, int *okay)
icculus@9
   481
{
icculus@9
   482
    void *retval = NULL;
icculus@9
   483
    if (*okay)  /* only bother trying if we haven't previously failed. */
icculus@9
   484
    {
icculus@9
   485
        retval = LookupSDL20Sym(fn);
icculus@55
   486
if (!retval) { fprintf(stderr, "WARNING: LOAD FAILED: %s\n", fn); }
icculus@55
   487
//        if (retval == NULL)
icculus@55
   488
//            *okay = 0;
icculus@9
   489
    }
icculus@9
   490
    return retval;
icculus@9
   491
}
icculus@9
   492
icculus@9
   493
static void
icculus@9
   494
UnloadSDL20(void)
icculus@9
   495
{
icculus@9
   496
    #define SDL20_SYM(rc,fn,params,args,ret) SDL20_##fn = NULL;
icculus@9
   497
    #include "SDL20_syms.h"
icculus@9
   498
    CloseSDL20Library();
icculus@9
   499
}
icculus@9
   500
icculus@9
   501
static int
icculus@9
   502
LoadSDL20(void)
icculus@9
   503
{
icculus@9
   504
    int okay = 1;
icculus@9
   505
    if (!Loaded_SDL20)
icculus@9
   506
    {
icculus@9
   507
        okay = LoadSDL20Library();
icculus@9
   508
        #define SDL20_SYM(rc,fn,params,args,ret) SDL20_##fn = (SDL20_##fn##_t) LoadSDL20Symbol("SDL_" #fn, &okay);
icculus@9
   509
        #include "SDL20_syms.h"
icculus@9
   510
        if (!okay)
icculus@9
   511
            UnloadSDL20();
icculus@9
   512
    }
icculus@9
   513
    return okay;
icculus@9
   514
}
icculus@9
   515
icculus@35
   516
DECLSPEC const SDL_version * SDLCALL
icculus@35
   517
SDL_Linked_Version(void)
icculus@35
   518
{
icculus@35
   519
    static const SDL_version version = { 1, 2, SDL12_COMPAT_VERSION };
icculus@35
   520
    return &version;
icculus@35
   521
}
icculus@9
   522
icculus@9
   523
static int
icculus@9
   524
GetVideoDisplay()
icculus@9
   525
{
icculus@9
   526
    // !!! FIXME: cache this value during SDL_Init() so it doesn't change.
icculus@9
   527
    const char *variable = SDL_getenv("SDL_VIDEO_FULLSCREEN_DISPLAY");
icculus@9
   528
    if ( !variable ) {
icculus@9
   529
        variable = SDL_getenv("SDL_VIDEO_FULLSCREEN_HEAD");
icculus@9
   530
    }
icculus@9
   531
    if ( variable ) {
icculus@34
   532
        return SDL20_atoi(variable);
icculus@9
   533
    } else {
icculus@9
   534
        return 0;
icculus@9
   535
    }
icculus@9
   536
}
icculus@9
   537
icculus@39
   538
/* This sets up VideoModes and VideoModesCount. You end up with arrays by pixel
icculus@39
   539
    format, each with a value that 1.2's SDL_ListModes() can return. */
icculus@39
   540
static int
icculus@39
   541
Init12VidModes(void)
icculus@39
   542
{
icculus@39
   543
    const int total = SDL20_GetNumDisplayModes(VideoDisplayIndex);
icculus@39
   544
    VideoModeList *vmode = NULL;
icculus@39
   545
    int num_modes = 0;
icculus@39
   546
    void *ptr = NULL;
icculus@39
   547
    int i, j;
icculus@39
   548
icculus@39
   549
    SDL_assert(VideoModes == NULL);
icculus@39
   550
    SDL_assert(VideoModesCount == 0);
icculus@39
   551
icculus@39
   552
    for (i = 0; i < total; ++i) {
icculus@39
   553
        SDL_DisplayMode mode;
icculus@39
   554
icculus@39
   555
        if (SDL20_GetDisplayMode(VideoDisplayIndex, i, &mode) == -1) {
icculus@39
   556
            continue;
icculus@39
   557
        } else if (!mode.w || !mode.h) {
icculus@39
   558
            SDL_assert(0 && "Can this actually happen?");
icculus@39
   559
            continue;
icculus@39
   560
        }
icculus@39
   561
icculus@39
   562
        if (!vmode || (mode.format != vmode->format)) {  // SDL20_GetDisplayMode() sorts on bpp first. We know when to change arrays.
icculus@39
   563
            if (VideoModesCount > 0) {
icculus@39
   564
                VideoModes[VideoModesCount-1].modes[num_modes] = NULL;
icculus@39
   565
            }
icculus@39
   566
            ptr = (VideoModeList *) SDL20_realloc(VideoModes, sizeof (VideoModeList) * (VideoModesCount+1));
icculus@39
   567
            if (!ptr) {
icculus@39
   568
                return SDL20_OutOfMemory();
icculus@39
   569
            }
icculus@39
   570
            VideoModes = (VideoModeList *) ptr;
icculus@39
   571
            vmode = &VideoModes[VideoModesCount];
icculus@39
   572
            vmode->format = mode.format;
icculus@39
   573
            vmode->modeslist = NULL;
icculus@39
   574
            vmode->modes = NULL;
icculus@39
   575
            VideoModesCount++;
icculus@39
   576
            num_modes = 0;
icculus@39
   577
        }
icculus@39
   578
icculus@39
   579
        /* make sure we don't have this one already (with a different refresh rate, etc). */
icculus@39
   580
        for (j = 0; j < num_modes; j++) {
icculus@39
   581
            if ((vmode->modeslist[j].w == mode.w) && (vmode->modeslist[j].h == mode.h)) {
icculus@39
   582
                break;
icculus@39
   583
            }
icculus@39
   584
        }
icculus@39
   585
icculus@39
   586
        if (j < num_modes) {
icculus@39
   587
            continue;  /* already have this one. */
icculus@39
   588
        }
icculus@39
   589
icculus@39
   590
        ptr = SDL20_realloc(vmode->modes, sizeof (SDL_Rect *) * (num_modes + 2));
icculus@39
   591
        if (ptr == NULL) {
icculus@39
   592
            return SDL20_OutOfMemory();
icculus@39
   593
        }
icculus@39
   594
        vmode->modes = (SDL_Rect **) ptr;
icculus@39
   595
icculus@39
   596
        ptr = SDL20_realloc(vmode->modeslist, sizeof (SDL_Rect) * (num_modes + 1));
icculus@39
   597
        if (ptr == NULL) {
icculus@39
   598
            return SDL20_OutOfMemory();
icculus@39
   599
        }
icculus@39
   600
        vmode->modeslist = (SDL_Rect *) ptr;
icculus@39
   601
icculus@39
   602
        vmode->modeslist[num_modes].x = 0;
icculus@39
   603
        vmode->modeslist[num_modes].y = 0;
icculus@39
   604
        vmode->modeslist[num_modes].w = mode.w;
icculus@39
   605
        vmode->modeslist[num_modes].h = mode.h;
icculus@39
   606
icculus@39
   607
        vmode->modes[num_modes] = &vmode->modeslist[num_modes];
icculus@39
   608
icculus@39
   609
        num_modes++;
icculus@39
   610
    }
icculus@39
   611
icculus@39
   612
    if (VideoModesCount > 0) {
icculus@39
   613
        VideoModes[VideoModesCount-1].modes[num_modes] = NULL;
icculus@39
   614
    }
icculus@39
   615
icculus@39
   616
    return 0;
icculus@39
   617
}
icculus@39
   618
icculus@39
   619
static int
icculus@39
   620
Init12Video(void)
icculus@39
   621
{
icculus@39
   622
    int i;
icculus@39
   623
icculus@39
   624
    for (i = 0; i < SDL12_MAXEVENTS-1; i++)
icculus@39
   625
        EventQueuePool[i].next = &EventQueuePool[i+1];
icculus@39
   626
    EventQueuePool[SDL12_MAXEVENTS-1].next = NULL;
icculus@39
   627
icculus@39
   628
    EventQueueHead = EventQueueTail = NULL;
icculus@39
   629
    EventQueueAvailable = EventQueuePool;
icculus@39
   630
icculus@39
   631
    SDL_memset(EventStates, SDL_ENABLE, sizeof (EventStates)); /* on by default */
icculus@39
   632
    EventStates[SDL12_SYSWMEVENT] = SDL_IGNORE;  /* off by default. */
icculus@39
   633
icculus@39
   634
    SDL20_SetEventFilter(EventFilter20to12, NULL);
icculus@39
   635
icculus@39
   636
    VideoDisplayIndex = GetVideoDisplay();
icculus@39
   637
    SwapInterval = 0;
icculus@39
   638
icculus@39
   639
    if (Init12VidModes() == -1) {
icculus@39
   640
        return -1;
icculus@39
   641
    }
icculus@39
   642
icculus@39
   643
    return 0;
icculus@39
   644
}
icculus@39
   645
icculus@39
   646
icculus@37
   647
DECLSPEC int SDLCALL
icculus@37
   648
SDL_InitSubSystem(Uint32 sdl12flags)
icculus@9
   649
{
icculus@54
   650
    FIXME("there is never a parachute in SDL2, should we catch segfaults ourselves?");
icculus@40
   651
icculus@54
   652
    FIXME("support event thread where it makes sense to do so?");
icculus@54
   653
icculus@40
   654
	if ( (sdl12flags & SDL12_INIT_EVENTTHREAD) == SDL12_INIT_EVENTTHREAD ) {
icculus@40
   655
		return SDL20_SetError("OS doesn't support threaded events");
icculus@40
   656
	}
icculus@40
   657
icculus@9
   658
    Uint32 sdl20flags = 0;
icculus@9
   659
    int rc;
icculus@9
   660
icculus@9
   661
    if (!LoadSDL20())
icculus@9
   662
        return -1;
icculus@9
   663
icculus@19
   664
    #define SETFLAG(flag) if (sdl12flags & SDL12_INIT_##flag) sdl20flags |= SDL_INIT_##flag
icculus@9
   665
    SETFLAG(TIMER);
icculus@9
   666
    SETFLAG(AUDIO);
icculus@9
   667
    SETFLAG(VIDEO);
icculus@9
   668
    SETFLAG(JOYSTICK);
icculus@9
   669
    SETFLAG(NOPARACHUTE);
icculus@11
   670
    #undef SETFLAG
icculus@11
   671
icculus@11
   672
    // There's no CDROM in 2.0, but we'll just pretend it succeeded.
icculus@11
   673
    if (sdl12flags & SDL12_INIT_CDROM)
icculus@16
   674
        CDRomInit = 1;
icculus@11
   675
icculus@54
   676
    FIXME("do something about SDL12_INIT_EVENTTHREAD");
icculus@11
   677
icculus@37
   678
    rc = SDL20_Init(sdl20flags);
icculus@39
   679
    if ((rc == 0) && (sdl20flags & SDL_INIT_VIDEO)) {
icculus@39
   680
        if (Init12Video() == -1) {
icculus@54
   681
            FIXME("should we deinit other subsystems?");
icculus@54
   682
            return -1;
icculus@39
   683
        }
icculus@18
   684
    }
icculus@18
   685
icculus@11
   686
    return rc;
icculus@11
   687
}
icculus@11
   688
icculus@35
   689
DECLSPEC int SDLCALL
icculus@11
   690
SDL_Init(Uint32 sdl12flags)
icculus@11
   691
{
icculus@54
   692
    FIXME("what was different in 1.2?");
icculus@41
   693
    return SDL_InitSubSystem(sdl12flags);   /* there's no difference betwee Init and InitSubSystem in SDL2. */
icculus@11
   694
}
icculus@11
   695
icculus@38
   696
icculus@38
   697
static void
icculus@38
   698
InitFlags12To20(const Uint32 flags12, Uint32 *_flags20, Uint32 *_extraflags)
icculus@11
   699
{
icculus@38
   700
    Uint32 flags20 = 0;
icculus@11
   701
    Uint32 extraflags = 0;
icculus@11
   702
icculus@38
   703
    #define SETFLAG(flag) if (flags12 & SDL12_INIT_##flag) flags20 |= SDL_INIT_##flag
icculus@11
   704
    SETFLAG(TIMER);
icculus@11
   705
    SETFLAG(AUDIO);
icculus@11
   706
    SETFLAG(VIDEO);
icculus@11
   707
    SETFLAG(JOYSTICK);
icculus@11
   708
    SETFLAG(NOPARACHUTE);
icculus@11
   709
    #undef SETFLAG
icculus@11
   710
icculus@38
   711
    if ((flags12 & SDL12_INIT_CDROM) && (CDRomInit)) {
icculus@11
   712
        extraflags |= SDL12_INIT_CDROM;
icculus@38
   713
    }
icculus@11
   714
icculus@54
   715
    FIXME("do something about SDL12_INIT_EVENTTHREAD");
icculus@11
   716
icculus@38
   717
    *_flags20 = flags20;
icculus@38
   718
    *_extraflags = extraflags;
icculus@11
   719
}
icculus@11
   720
icculus@38
   721
static Uint32
icculus@38
   722
InitFlags20to12(const Uint32 flags20)
icculus@11
   723
{
icculus@38
   724
    Uint32 flags12 = 0;
icculus@38
   725
icculus@38
   726
    #define SETFLAG(flag) if (flags20 & SDL_INIT_##flag) flags12 |= SDL12_INIT_##flag
icculus@11
   727
    SETFLAG(TIMER);
icculus@11
   728
    SETFLAG(AUDIO);
icculus@11
   729
    SETFLAG(VIDEO);
icculus@11
   730
    SETFLAG(JOYSTICK);
icculus@11
   731
    SETFLAG(NOPARACHUTE);
icculus@9
   732
    #undef SETFLAG
icculus@9
   733
icculus@38
   734
    return flags12;
icculus@38
   735
}
icculus@38
   736
icculus@38
   737
icculus@38
   738
DECLSPEC Uint32 SDLCALL
icculus@38
   739
SDL_WasInit(Uint32 sdl12flags)
icculus@38
   740
{
icculus@38
   741
    Uint32 sdl20flags, extraflags;
icculus@38
   742
    InitFlags12To20(sdl12flags, &sdl20flags, &extraflags);
icculus@38
   743
icculus@38
   744
    return InitFlags20to12(SDL20_WasInit(sdl20flags)) | extraflags;
icculus@38
   745
}
icculus@38
   746
icculus@39
   747
static void
icculus@39
   748
Quit12Video(void)
icculus@39
   749
{
icculus@39
   750
    int i;
icculus@39
   751
icculus@39
   752
    for (i = 0; i < VideoModesCount; i++) {
icculus@39
   753
        SDL20_free(VideoModes[i].modeslist);
icculus@39
   754
        SDL20_free(VideoModes[i].modes);
icculus@39
   755
    }
icculus@39
   756
    SDL20_free(VideoModes);
icculus@39
   757
icculus@56
   758
    SDL20_FreeFormat(VideoInfo12.vfmt);
icculus@56
   759
    SDL20_zero(VideoInfo12);
icculus@39
   760
icculus@39
   761
    EventFilter12 = NULL;
icculus@39
   762
    EventQueueAvailable = EventQueueHead = EventQueueTail = NULL;
icculus@56
   763
    CurrentCursor12 = NULL;
icculus@39
   764
    VideoModes = NULL;
icculus@39
   765
    VideoModesCount = 0;
icculus@39
   766
}
icculus@39
   767
icculus@38
   768
DECLSPEC void SDLCALL
icculus@38
   769
SDL_QuitSubSystem(Uint32 sdl12flags)
icculus@38
   770
{
icculus@38
   771
    Uint32 sdl20flags, extraflags;
icculus@38
   772
    InitFlags12To20(sdl12flags, &sdl20flags, &extraflags);
icculus@38
   773
icculus@38
   774
    if (extraflags & SDL12_INIT_CDROM) {
icculus@16
   775
        CDRomInit = 0;
icculus@38
   776
    }
icculus@16
   777
icculus@54
   778
    FIXME("reset a bunch of other global variables too.");
icculus@17
   779
    if (sdl12flags & SDL12_INIT_VIDEO) {
icculus@39
   780
        Quit12Video();
icculus@17
   781
    }
icculus@17
   782
icculus@54
   783
    FIXME("do something about SDL12_INIT_EVENTTHREAD");
icculus@11
   784
    SDL20_QuitSubSystem(sdl20flags);
icculus@9
   785
icculus@42
   786
    if ((SDL20_WasInit(0) == 0) && (!CDRomInit)) {
icculus@42
   787
        SDL20_Quit();
icculus@42
   788
        UnloadSDL20();
icculus@42
   789
    }
icculus@9
   790
}
icculus@9
   791
icculus@35
   792
DECLSPEC void SDLCALL
icculus@9
   793
SDL_Quit(void)
icculus@9
   794
{
icculus@42
   795
    SDL_QuitSubSystem(SDL_WasInit(0) | SDL12_INIT_CDROM);
icculus@9
   796
}
icculus@9
   797
icculus@35
   798
DECLSPEC void SDLCALL
icculus@11
   799
SDL_SetError(const char *fmt, ...)
icculus@11
   800
{
icculus@34
   801
    char ch;
icculus@12
   802
    char *str = NULL;
icculus@34
   803
    size_t len = 0;
icculus@12
   804
    va_list ap;
icculus@12
   805
    va_start(ap, fmt);
icculus@34
   806
    len = SDL20_vsnprintf(&ch, 1, fmt, ap);
icculus@12
   807
    va_end(ap);
icculus@34
   808
icculus@34
   809
    str = (char *) SDL20_malloc(len + 1);
icculus@12
   810
    if (!str)
icculus@12
   811
        SDL20_OutOfMemory();
icculus@12
   812
    else
icculus@12
   813
    {
icculus@34
   814
        va_start(ap, fmt);
icculus@34
   815
        SDL20_vsnprintf(str, len + 1, fmt, ap);
icculus@34
   816
        va_end(ap);
icculus@12
   817
        SDL20_SetError("%s", str);
icculus@34
   818
        SDL20_free(str);
icculus@12
   819
    }
icculus@11
   820
}
icculus@9
   821
icculus@35
   822
DECLSPEC const char * SDLCALL
icculus@9
   823
SDL_GetError(void)
icculus@9
   824
{
icculus@9
   825
    if (!Loaded_SDL20)
icculus@9
   826
    {
icculus@19
   827
        static const char noload_errstr[] = "Failed to load SDL 2.0 shared library";
icculus@9
   828
        return noload_errstr;
icculus@9
   829
    }
icculus@9
   830
    return SDL20_GetError();
icculus@9
   831
}
icculus@9
   832
icculus@9
   833
icculus@9
   834
static const char *
icculus@9
   835
GetDriverName(const char *name, char *namebuf, int maxlen)
icculus@9
   836
{
icculus@9
   837
    if (name) {
icculus@9
   838
        if (namebuf) {
icculus@9
   839
            SDL20_strlcpy(namebuf, name, maxlen);
icculus@9
   840
            return namebuf;
icculus@9
   841
        } else {
icculus@9
   842
            return name;
icculus@9
   843
        }
icculus@9
   844
    }
icculus@9
   845
    return NULL;
icculus@9
   846
}
icculus@9
   847
icculus@35
   848
DECLSPEC const char * SDLCALL
icculus@9
   849
SDL_AudioDriverName(char *namebuf, int maxlen)
icculus@9
   850
{
icculus@9
   851
    return GetDriverName(SDL20_GetCurrentAudioDriver(), namebuf, maxlen);
icculus@9
   852
}
icculus@9
   853
icculus@35
   854
DECLSPEC const char * SDLCALL
icculus@9
   855
SDL_VideoDriverName(char *namebuf, int maxlen)
icculus@9
   856
{
icculus@9
   857
    return GetDriverName(SDL20_GetCurrentVideoDriver(), namebuf, maxlen);
icculus@9
   858
}
icculus@9
   859
icculus@35
   860
DECLSPEC int SDLCALL
icculus@31
   861
SDL_PollEvent(SDL12_Event *event12)
icculus@31
   862
{
icculus@31
   863
    EventQueueType *next;
icculus@31
   864
icculus@31
   865
    SDL20_PumpEvents();  /* this will run our filter and build our 1.2 queue. */
icculus@31
   866
icculus@31
   867
    if (EventQueueHead == NULL)
icculus@31
   868
        return 0;  /* no events at the moment. */
icculus@31
   869
icculus@31
   870
    SDL_memcpy(event12, &EventQueueHead->event12, sizeof (SDL12_Event));
icculus@31
   871
    next = EventQueueHead->next;
icculus@31
   872
    EventQueueHead->next = EventQueueAvailable;
icculus@31
   873
    EventQueueAvailable = EventQueueHead;
icculus@31
   874
    EventQueueHead = next;
icculus@31
   875
    return 1;
icculus@31
   876
}
icculus@31
   877
icculus@35
   878
DECLSPEC int SDLCALL
icculus@31
   879
SDL_PushEvent(SDL12_Event *event12)
icculus@31
   880
{
icculus@31
   881
    EventQueueType *item = EventQueueAvailable;
icculus@31
   882
    if (item == NULL)
icculus@31
   883
        return -1;  /* no space available at the moment. */
icculus@31
   884
icculus@31
   885
    EventQueueAvailable = item->next;
icculus@31
   886
    if (EventQueueTail)
icculus@31
   887
        EventQueueTail->next = item;
icculus@31
   888
    else
icculus@31
   889
        EventQueueHead = EventQueueTail = item;
icculus@31
   890
    item->next = NULL;
icculus@31
   891
icculus@31
   892
    SDL_memcpy(&item->event12, event12, sizeof (SDL12_Event));
icculus@31
   893
    return 0;
icculus@31
   894
}
icculus@31
   895
icculus@35
   896
DECLSPEC int SDLCALL
icculus@31
   897
SDL_PeepEvents(SDL12_Event *events12, int numevents, SDL_eventaction action, Uint32 mask)
icculus@31
   898
{
icculus@31
   899
    if (action == SDL_ADDEVENT)
icculus@31
   900
    {
icculus@31
   901
        int i;
icculus@31
   902
        for (i = 0; i < numevents; i++)
icculus@31
   903
        {
icculus@31
   904
            if (SDL_PushEvent(&events12[i]) == -1)
icculus@31
   905
                break;  /* out of space for more events. */
icculus@31
   906
        }
icculus@31
   907
        return i;
icculus@31
   908
    }
icculus@31
   909
    else if ((action == SDL_PEEKEVENT) || (action == SDL_GETEVENT))
icculus@31
   910
    {
icculus@31
   911
        const SDL_bool isGet = (action == SDL_GETEVENT);
icculus@31
   912
        EventQueueType *prev = NULL;
icculus@31
   913
        EventQueueType *item = EventQueueHead;
icculus@31
   914
        EventQueueType *next = NULL;
icculus@31
   915
        int chosen = 0;
icculus@31
   916
        while (chosen < numevents)
icculus@31
   917
        {
icculus@31
   918
            EventQueueType *nextPrev = item;
icculus@31
   919
            if (!item)
icculus@31
   920
                break;  /* no more events at the moment. */
icculus@31
   921
icculus@31
   922
            next = item->next;  /* copy, since we might overwrite item->next */
icculus@31
   923
icculus@31
   924
            if (mask & (1<<item->event12.type))
icculus@31
   925
            {
icculus@31
   926
                SDL_memcpy(&events12[chosen++], &item->event12, sizeof (SDL12_Event));
icculus@31
   927
                if (isGet)  /* remove from list? */
icculus@31
   928
                {
icculus@31
   929
                    if (prev != NULL)
icculus@31
   930
                        prev->next = next;
icculus@31
   931
                    if (item == EventQueueHead)
icculus@31
   932
                        EventQueueHead = next;
icculus@31
   933
                    if (item == EventQueueTail)
icculus@31
   934
                        EventQueueTail = prev;
icculus@31
   935
icculus@31
   936
                    /* put it back in the free pool. */
icculus@31
   937
                    item->next = EventQueueAvailable;
icculus@31
   938
                    EventQueueAvailable = item;
icculus@31
   939
                    nextPrev = prev;  /* previous item doesn't change. */
icculus@31
   940
                }
icculus@31
   941
            }
icculus@31
   942
icculus@31
   943
            item = next;
icculus@31
   944
            prev = nextPrev;
icculus@31
   945
        }
icculus@31
   946
        return chosen;
icculus@31
   947
    }
icculus@31
   948
icculus@31
   949
    return 0;
icculus@31
   950
}
icculus@31
   951
icculus@35
   952
DECLSPEC int SDLCALL
icculus@31
   953
SDL_WaitEvent(SDL12_Event *event12)
icculus@31
   954
{
icculus@54
   955
    FIXME("In 1.2, this only fails (-1) if you haven't SDL_Init()'d.");
icculus@31
   956
    while (!SDL_PollEvent(event12))
icculus@51
   957
        SDL20_Delay(10);
icculus@31
   958
    return 1;
icculus@31
   959
}
icculus@31
   960
icculus@32
   961
static SDL_bool
icculus@32
   962
PushEventIfNotFiltered(SDL12_Event *event12)
icculus@32
   963
{
icculus@32
   964
    if (event12->type != SDL12_NOEVENT)
icculus@32
   965
    {
icculus@32
   966
        if (EventStates[event12->type] != SDL_IGNORE)
icculus@32
   967
        {
icculus@32
   968
            if ((!EventFilter12) || (EventFilter12(event12)))
icculus@32
   969
                return (SDL_PushEvent(event12) == 0);
icculus@32
   970
        }
icculus@32
   971
    }
icculus@32
   972
    return SDL_FALSE;
icculus@32
   973
}
icculus@32
   974
icculus@35
   975
DECLSPEC Uint8 SDLCALL
icculus@31
   976
SDL_EventState(Uint8 type, int state)
icculus@31
   977
{
icculus@31
   978
    /* the values of "state" match between 1.2 and 2.0 */
icculus@31
   979
    const Uint8 retval = EventStates[type];
icculus@31
   980
    SDL12_Event e;
icculus@31
   981
icculus@31
   982
    if (state != SDL_QUERY)
icculus@31
   983
        EventStates[type] = state;
icculus@31
   984
    if (state == SDL_IGNORE)  /* drop existing events of this type. */
icculus@31
   985
        while (SDL_PeepEvents(&e, 1, SDL_GETEVENT, (1<<type))) {}
icculus@31
   986
icculus@31
   987
    return retval;
icculus@31
   988
}
icculus@31
   989
icculus@35
   990
DECLSPEC Uint8 SDLCALL
icculus@35
   991
SDL_GetMouseState(int *x, int *y)
icculus@35
   992
{
icculus@35
   993
    const Uint32 state20 = SDL20_GetMouseState(x, y);
icculus@35
   994
    Uint8 retval = (state20 & 0x7);  /* left, right, and middle will match. */
icculus@35
   995
icculus@35
   996
    /* the X[12] buttons are different in 1.2; mousewheel was in the way. */
icculus@35
   997
    if (state20 & SDL_BUTTON(SDL_BUTTON_X1))
icculus@35
   998
        retval |= (1<<5);
icculus@35
   999
    if (state20 & SDL_BUTTON(SDL_BUTTON_X2))
icculus@35
  1000
        retval |= (1<<6);
icculus@35
  1001
icculus@35
  1002
    return retval;
icculus@35
  1003
}
icculus@35
  1004
icculus@18
  1005
static int
icculus@18
  1006
EventFilter20to12(void *data, SDL_Event *event20)
icculus@15
  1007
{
icculus@43
  1008
    //const int maxUserEvents12 = SDL12_NUMEVENTS - SDL12_USEREVENT;
icculus@18
  1009
    SDL12_Event event12;
icculus@32
  1010
    int x, y;
icculus@18
  1011
icculus@18
  1012
    SDL_assert(data == NULL);  /* currently unused. */
icculus@18
  1013
icculus@34
  1014
    SDL20_zero(event12);
icculus@18
  1015
icculus@18
  1016
    switch (event20->type)
icculus@18
  1017
    {
icculus@18
  1018
        case SDL_QUIT:
icculus@31
  1019
            event12.type = SDL12_QUIT;
icculus@18
  1020
            break;
icculus@18
  1021
icculus@18
  1022
        case SDL_WINDOWEVENT:
icculus@18
  1023
            switch (event20->window.event)
icculus@18
  1024
            {
icculus@18
  1025
                case SDL_WINDOWEVENT_CLOSE:
icculus@31
  1026
                    event12.type = SDL12_QUIT;
icculus@18
  1027
                    break;
icculus@18
  1028
icculus@18
  1029
                case SDL_WINDOWEVENT_SHOWN:
icculus@18
  1030
                case SDL_WINDOWEVENT_EXPOSED:
icculus@31
  1031
                    event12.type = SDL12_VIDEOEXPOSE;
icculus@18
  1032
                    break;
icculus@18
  1033
icculus@18
  1034
                case SDL_WINDOWEVENT_RESIZED:
icculus@54
  1035
                case SDL_WINDOWEVENT_SIZE_CHANGED:
icculus@54
  1036
                    FIXME("what's the difference between RESIZED and SIZE_CHANGED?");
icculus@31
  1037
                    event12.type = SDL12_VIDEORESIZE;
icculus@31
  1038
                    event12.resize.w = event20->window.data1;
icculus@31
  1039
                    event12.resize.h = event20->window.data2;
icculus@18
  1040
                    break;
icculus@18
  1041
icculus@18
  1042
                case SDL_WINDOWEVENT_MINIMIZED:
icculus@31
  1043
                    event12.type = SDL12_ACTIVEEVENT;
icculus@31
  1044
                    event12.active.gain = 0;
icculus@31
  1045
                    event12.active.state = SDL12_APPACTIVE;
icculus@18
  1046
                    break;
icculus@18
  1047
icculus@18
  1048
                case SDL_WINDOWEVENT_RESTORED:
icculus@31
  1049
                    event12.type = SDL12_ACTIVEEVENT;
icculus@31
  1050
                    event12.active.gain = 1;
icculus@31
  1051
                    event12.active.state = SDL12_APPACTIVE;
icculus@18
  1052
                    break;
icculus@18
  1053
icculus@18
  1054
                case SDL_WINDOWEVENT_ENTER:
icculus@31
  1055
                    event12.type = SDL12_ACTIVEEVENT;
icculus@31
  1056
                    event12.active.gain = 1;
icculus@31
  1057
                    event12.active.state = SDL12_APPMOUSEFOCUS;
icculus@18
  1058
                    break;
icculus@18
  1059
icculus@18
  1060
                case SDL_WINDOWEVENT_LEAVE:
icculus@31
  1061
                    event12.type = SDL12_ACTIVEEVENT;
icculus@31
  1062
                    event12.active.gain = 0;
icculus@31
  1063
                    event12.active.state = SDL12_APPMOUSEFOCUS;
icculus@18
  1064
                    break;
icculus@18
  1065
icculus@18
  1066
                case SDL_WINDOWEVENT_FOCUS_GAINED:
icculus@31
  1067
                    event12.type = SDL12_ACTIVEEVENT;
icculus@31
  1068
                    event12.active.gain = 1;
icculus@31
  1069
                    event12.active.state = SDL12_APPINPUTFOCUS;
icculus@18
  1070
                    break;
icculus@18
  1071
icculus@18
  1072
                case SDL_WINDOWEVENT_FOCUS_LOST:
icculus@31
  1073
                    event12.type = SDL12_ACTIVEEVENT;
icculus@31
  1074
                    event12.active.gain = 0;
icculus@31
  1075
                    event12.active.state = SDL12_APPINPUTFOCUS;
icculus@18
  1076
                    break;
icculus@18
  1077
            }
icculus@18
  1078
            break;
icculus@18
  1079
icculus@18
  1080
        // !!! FIXME: this is sort of a mess to convert.
icculus@18
  1081
        //case SDL_SYSWMEVENT:
icculus@18
  1082
icculus@54
  1083
        case SDL_KEYDOWN: FIXME("write me"); return 0;
icculus@54
  1084
        case SDL_KEYUP: FIXME("write me"); return 0;
icculus@18
  1085
icculus@54
  1086
        case SDL_TEXTEDITING: FIXME("write me"); return 0;
icculus@54
  1087
        case SDL_TEXTINPUT: FIXME("write me"); return 0;
icculus@18
  1088
icculus@18
  1089
        case SDL_MOUSEMOTION:
icculus@31
  1090
        	event12.type = SDL12_MOUSEMOTION;
icculus@31
  1091
            event12.motion.which = (Uint8) event20->motion.which;
icculus@31
  1092
            event12.motion.state = event20->motion.state;
icculus@31
  1093
            event12.motion.x = (Uint16) event20->motion.x;
icculus@31
  1094
            event12.motion.y = (Uint16) event20->motion.y;
icculus@31
  1095
            event12.motion.xrel = (Sint16) event20->motion.xrel;
icculus@31
  1096
            event12.motion.yrel = (Sint16) event20->motion.yrel;
icculus@18
  1097
            break;
icculus@18
  1098
icculus@18
  1099
        case SDL_MOUSEBUTTONDOWN:
icculus@31
  1100
        	event12.type = SDL12_MOUSEBUTTONDOWN;
icculus@31
  1101
            event12.button.which = (Uint8) event20->button.which;
icculus@31
  1102
            event12.button.button = event20->button.button;
icculus@31
  1103
            event12.button.state = event20->button.state;
icculus@31
  1104
            event12.button.x = (Uint16) event20->button.x;
icculus@31
  1105
            event12.button.y = (Uint16) event20->button.y;
icculus@18
  1106
            break;
icculus@18
  1107
icculus@18
  1108
        case SDL_MOUSEBUTTONUP:
icculus@31
  1109
        	event12.type = SDL12_MOUSEBUTTONUP;
icculus@31
  1110
            event12.button.which = (Uint8) event20->button.which;
icculus@31
  1111
            event12.button.button = event20->button.button;
icculus@31
  1112
            event12.button.state = event20->button.state;
icculus@31
  1113
            event12.button.x = (Uint16) event20->button.x;
icculus@31
  1114
            event12.button.y = (Uint16) event20->button.y;
icculus@18
  1115
            break;
icculus@18
  1116
icculus@18
  1117
        case SDL_MOUSEWHEEL:
icculus@32
  1118
            if (event20->wheel.y == 0)
icculus@32
  1119
                break;  /* don't support horizontal wheels in 1.2. */
icculus@32
  1120
icculus@32
  1121
            event12.type = SDL12_MOUSEBUTTONDOWN;
icculus@32
  1122
            event12.button.which = (Uint8) event20->wheel.which;
icculus@32
  1123
            event12.button.button = (event20->wheel.y > 0) ? 4 : 5;  /* wheelup is 4, down is 5. */
icculus@32
  1124
            event12.button.state = SDL_GetMouseState(&x, &y);
icculus@32
  1125
            event12.button.x = (Uint16) x;
icculus@32
  1126
            event12.button.y = (Uint16) y;
icculus@32
  1127
            PushEventIfNotFiltered(&event12);
icculus@32
  1128
icculus@32
  1129
            event12.type = SDL12_MOUSEBUTTONUP;  /* immediately release mouse "button" at the end of this switch. */
icculus@18
  1130
            break;
icculus@18
  1131
icculus@18
  1132
        case SDL_JOYAXISMOTION:
icculus@31
  1133
            event12.type = SDL12_JOYAXISMOTION;
icculus@31
  1134
            event12.jaxis.which = (Uint8) event20->jaxis.which;
icculus@31
  1135
            event12.jaxis.axis = event20->jaxis.axis;
icculus@31
  1136
            event12.jaxis.value = event20->jaxis.value;
icculus@18
  1137
            break;
icculus@18
  1138
icculus@18
  1139
        case SDL_JOYBALLMOTION:
icculus@31
  1140
            event12.type = SDL12_JOYBALLMOTION;
icculus@31
  1141
            event12.jball.which = (Uint8) event20->jball.which;
icculus@31
  1142
            event12.jball.ball = event20->jball.ball;
icculus@31
  1143
            event12.jball.xrel = event20->jball.xrel;
icculus@31
  1144
            event12.jball.yrel = event20->jball.yrel;
icculus@18
  1145
            break;
icculus@18
  1146
icculus@18
  1147
        case SDL_JOYHATMOTION:
icculus@31
  1148
            event12.type = SDL12_JOYHATMOTION;
icculus@31
  1149
            event12.jhat.which = (Uint8) event20->jhat.which;
icculus@31
  1150
            event12.jhat.hat = event20->jhat.hat;
icculus@31
  1151
            event12.jhat.value = event20->jhat.value;
icculus@18
  1152
            break;
icculus@18
  1153
icculus@18
  1154
        case SDL_JOYBUTTONDOWN:
icculus@31
  1155
            event12.type = SDL12_JOYBUTTONDOWN;
icculus@31
  1156
            event12.jbutton.which = (Uint8) event20->jbutton.which;
icculus@31
  1157
            event12.jbutton.button = event20->jbutton.button;
icculus@31
  1158
            event12.jbutton.state = event20->jbutton.state;
icculus@18
  1159
            break;
icculus@18
  1160
icculus@18
  1161
        case SDL_JOYBUTTONUP:
icculus@31
  1162
            event12.type = SDL12_JOYBUTTONUP;
icculus@31
  1163
            event12.jbutton.which = (Uint8) event20->jbutton.which;
icculus@31
  1164
            event12.jbutton.button = event20->jbutton.button;
icculus@31
  1165
            event12.jbutton.state = event20->jbutton.state;
icculus@18
  1166
            break;
icculus@18
  1167
icculus@18
  1168
        //case SDL_JOYDEVICEADDED:
icculus@18
  1169
        //case SDL_JOYDEVICEREMOVED:
icculus@18
  1170
	    //case SDL_CONTROLLERAXISMOTION:
icculus@18
  1171
	    //case SDL_CONTROLLERBUTTONDOWN:
icculus@18
  1172
	    //case SDL_CONTROLLERBUTTONUP:
icculus@18
  1173
	    //case SDL_CONTROLLERDEVICEADDED:
icculus@18
  1174
	    //case SDL_CONTROLLERDEVICEREMOVED:
icculus@18
  1175
	    //case SDL_CONTROLLERDEVICEREMAPPED:
icculus@18
  1176
        //case SDL_FINGERDOWN:
icculus@18
  1177
        //case SDL_FINGERUP:
icculus@18
  1178
        //case SDL_FINGERMOTION:
icculus@18
  1179
        //case SDL_DOLLARGESTURE:
icculus@18
  1180
        //case SDL_DOLLARRECORD:
icculus@18
  1181
        //case SDL_MULTIGESTURE:
icculus@18
  1182
        //case SDL_CLIPBOARDUPDATE:
icculus@18
  1183
        //case SDL_DROPFILE:
icculus@18
  1184
icculus@18
  1185
        default:
icculus@18
  1186
            return 0;  /* drop everything else. */
icculus@18
  1187
    }
icculus@18
  1188
icculus@32
  1189
    PushEventIfNotFiltered(&event12);
icculus@18
  1190
icculus@18
  1191
    return 0;  /* always drop it from the 2.0 event queue. */
icculus@18
  1192
}
icculus@18
  1193
icculus@35
  1194
DECLSPEC void SDLCALL
icculus@18
  1195
SDL_SetEventFilter(SDL12_EventFilter filter12)
icculus@18
  1196
{
icculus@18
  1197
    /* We always have a filter installed, but will call the app's too. */
icculus@18
  1198
    EventFilter12 = filter12;
icculus@18
  1199
}
icculus@18
  1200
icculus@35
  1201
DECLSPEC SDL12_EventFilter SDLCALL
icculus@18
  1202
SDL_GetEventFilter(void)
icculus@18
  1203
{
icculus@18
  1204
    return EventFilter12;
icculus@18
  1205
}
icculus@18
  1206
icculus@15
  1207
icculus@34
  1208
static SDL12_Surface *
icculus@15
  1209
Surface20to12(SDL_Surface *surface20)
icculus@15
  1210
{
icculus@15
  1211
    SDL12_Surface *surface12 = NULL;
icculus@15
  1212
    SDL12_Palette *palette12 = NULL;
icculus@15
  1213
    SDL12_PixelFormat *format12 = NULL;
icculus@31
  1214
    Uint32 flags = 0;
icculus@15
  1215
icculus@15
  1216
    if (!surface20)
icculus@15
  1217
        return NULL;
icculus@15
  1218
icculus@15
  1219
    surface12 = (SDL12_Surface *) SDL20_malloc(sizeof (SDL12_Surface));
icculus@15
  1220
    if (!surface12)
icculus@15
  1221
        goto failed;
icculus@15
  1222
icculus@15
  1223
    palette12 = (SDL12_Palette *) SDL20_malloc(sizeof (SDL12_Palette));
icculus@15
  1224
    if (!palette12)
icculus@15
  1225
        goto failed;
icculus@15
  1226
icculus@15
  1227
    format12 = (SDL12_PixelFormat *) SDL20_malloc(sizeof (SDL12_PixelFormat));
icculus@15
  1228
    if (!format12)
icculus@15
  1229
        goto failed;
icculus@15
  1230
icculus@34
  1231
    SDL20_zerop(palette12);
icculus@31
  1232
    palette12->ncolors = surface20->format->palette->ncolors;
icculus@31
  1233
    palette12->colors = surface20->format->palette->colors;
icculus@15
  1234
icculus@34
  1235
    SDL20_zerop(format12);
icculus@15
  1236
    format12->palette = palette12;
icculus@15
  1237
    format12->BitsPerPixel = surface20->format->BitsPerPixel;
icculus@15
  1238
    format12->BytesPerPixel = surface20->format->BytesPerPixel;
icculus@15
  1239
    format12->Rloss = surface20->format->Rloss;
icculus@15
  1240
    format12->Gloss = surface20->format->Gloss;
icculus@15
  1241
    format12->Bloss = surface20->format->Bloss;
icculus@15
  1242
    format12->Aloss = surface20->format->Aloss;
icculus@15
  1243
    format12->Rshift = surface20->format->Rshift;
icculus@15
  1244
    format12->Gshift = surface20->format->Gshift;
icculus@15
  1245
    format12->Bshift = surface20->format->Bshift;
icculus@15
  1246
    format12->Ashift = surface20->format->Ashift;
icculus@15
  1247
    format12->Rmask = surface20->format->Rmask;
icculus@15
  1248
    format12->Gmask = surface20->format->Gmask;
icculus@15
  1249
    format12->Bmask = surface20->format->Bmask;
icculus@15
  1250
    format12->Amask = surface20->format->Amask;
icculus@54
  1251
    FIXME("format12->colorkey");
icculus@54
  1252
    FIXME("format12->alpha");
icculus@15
  1253
icculus@34
  1254
    SDL20_zerop(surface12);
icculus@15
  1255
    flags = surface20->flags;
icculus@15
  1256
    #define MAPSURFACEFLAGS(fl) { if (surface20->flags & SDL_##fl) { surface12->flags |= SDL12_##fl; flags &= ~SDL_##fl; } }
icculus@15
  1257
    MAPSURFACEFLAGS(PREALLOC);
icculus@15
  1258
    MAPSURFACEFLAGS(RLEACCEL);
icculus@34
  1259
    /*MAPSURFACEFLAGS(DONTFREE);*/
icculus@15
  1260
    #undef MAPSURFACEFLAGS
icculus@31
  1261
    SDL_assert(flags == 0);  /* non-zero if there's a flag we didn't map. */
icculus@15
  1262
icculus@15
  1263
    surface12->format = format12;
icculus@15
  1264
    surface12->w = surface20->w;
icculus@15
  1265
    surface12->h = surface20->h;
icculus@54
  1266
    surface12->pitch = (Uint16) surface20->pitch;  FIXME("make sure this fits in a Uint16");
icculus@15
  1267
    surface12->pixels = surface20->pixels;
icculus@15
  1268
    surface12->offset = 0;
icculus@34
  1269
    surface12->surface20 = surface20;
icculus@15
  1270
    SDL20_memcpy(&surface12->clip_rect, &surface20->clip_rect, sizeof (SDL_Rect));
icculus@15
  1271
    surface12->refcount = surface20->refcount;
icculus@15
  1272
icculus@15
  1273
    return surface12;
icculus@15
  1274
icculus@15
  1275
failed:
icculus@15
  1276
    SDL20_free(surface12);
icculus@15
  1277
    SDL20_free(palette12);
icculus@15
  1278
    SDL20_free(format12);
icculus@15
  1279
    return NULL;
icculus@15
  1280
}
icculus@15
  1281
icculus@35
  1282
DECLSPEC SDL12_Surface * SDLCALL
icculus@15
  1283
SDL_CreateRGBSurface(Uint32 sdl12flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
icculus@15
  1284
{
icculus@15
  1285
    SDL_Surface *surface20 = SDL20_CreateRGBSurface(0, width, height, depth, Rmask, Gmask, Bmask, Amask);
icculus@15
  1286
    SDL12_Surface *surface12 = Surface20to12(surface20);
icculus@15
  1287
    if (!surface12) {
icculus@15
  1288
        SDL20_FreeSurface(surface20);
icculus@15
  1289
        return NULL;
icculus@15
  1290
    }
icculus@15
  1291
icculus@31
  1292
    SDL_assert(surface12->flags == 0);  // shouldn't have prealloc, rleaccel, or dontfree.
icculus@15
  1293
    return surface12;
icculus@15
  1294
}
icculus@15
  1295
icculus@35
  1296
DECLSPEC SDL12_Surface * SDLCALL
icculus@15
  1297
SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
icculus@15
  1298
{
icculus@31
  1299
    SDL_Surface *surface20 = SDL20_CreateRGBSurfaceFrom(pixels, width, height, depth, pitch, Rmask, Gmask, Bmask, Amask);
icculus@15
  1300
    SDL12_Surface *surface12 = Surface20to12(surface20);
icculus@15
  1301
    if (!surface12) {
icculus@15
  1302
        SDL20_FreeSurface(surface20);
icculus@15
  1303
        return NULL;
icculus@15
  1304
    }
icculus@15
  1305
icculus@31
  1306
    SDL_assert(surface12->flags == SDL12_PREALLOC);  // should _only_ have prealloc.
icculus@15
  1307
    return surface12;
icculus@15
  1308
}
icculus@15
  1309
icculus@35
  1310
DECLSPEC void SDLCALL
icculus@35
  1311
SDL_FreeSurface(SDL12_Surface *surface12)
icculus@15
  1312
{
icculus@15
  1313
    if (surface12) {
icculus@34
  1314
        SDL20_FreeSurface(surface12->surface20);
icculus@15
  1315
        if (surface12->format) {
icculus@15
  1316
            SDL20_free(surface12->format->palette);
icculus@15
  1317
            SDL20_free(surface12->format);
icculus@15
  1318
        }
icculus@15
  1319
        SDL20_free(surface12);
icculus@15
  1320
    }
icculus@15
  1321
}
icculus@15
  1322
icculus@35
  1323
DECLSPEC void SDLCALL
icculus@24
  1324
SDL_GetClipRect(SDL12_Surface *surface12, SDL_Rect *rect)
icculus@24
  1325
{
icculus@24
  1326
    if (surface12 && rect)
icculus@24
  1327
	    SDL_memcpy(rect, &surface12->clip_rect, sizeof (SDL_Rect));
icculus@24
  1328
}
icculus@24
  1329
icculus@35
  1330
DECLSPEC SDL_bool SDLCALL
icculus@24
  1331
SDL_SetClipRect(SDL12_Surface *surface12, const SDL_Rect *rect)
icculus@24
  1332
{
icculus@24
  1333
    SDL_bool retval = SDL_FALSE;
icculus@24
  1334
    if (surface12)
icculus@24
  1335
    {
icculus@34
  1336
        retval = SDL20_SetClipRect(surface12->surface20, rect);
icculus@34
  1337
        SDL20_GetClipRect(surface12->surface20, &surface12->clip_rect);
icculus@24
  1338
    }
icculus@24
  1339
    return retval;
icculus@24
  1340
}
icculus@24
  1341
icculus@35
  1342
DECLSPEC int SDLCALL
icculus@25
  1343
SDL_FillRect(SDL12_Surface *dst, SDL_Rect *dstrect, Uint32 color)
icculus@25
  1344
{
icculus@25
  1345
    const SDL_Rect orig_dstrect = *dstrect;
icculus@34
  1346
    const int retval = SDL20_FillRect(dst->surface20, &orig_dstrect, color);
icculus@25
  1347
    if (retval != -1)
icculus@25
  1348
    {
icculus@25
  1349
        if (dstrect)  /* 1.2 stores the clip intersection in dstrect */
icculus@31
  1350
            SDL20_IntersectRect(&orig_dstrect, &dst->clip_rect, dstrect);
icculus@25
  1351
    }
icculus@25
  1352
    return retval;
icculus@25
  1353
}
icculus@25
  1354
icculus@25
  1355
icculus@17
  1356
static SDL_PixelFormat *
icculus@31
  1357
PixelFormat12to20(SDL_PixelFormat *format20, SDL_Palette *palette20, const SDL12_PixelFormat *format12)
icculus@17
  1358
{
icculus@17
  1359
    palette20->ncolors = format12->palette->ncolors;
icculus@17
  1360
    palette20->colors = format12->palette->colors;
icculus@17
  1361
    palette20->version = 1;
icculus@17
  1362
    palette20->refcount = 1;
icculus@34
  1363
    format20->format = SDL20_MasksToPixelFormatEnum(format12->BitsPerPixel, format12->Rmask, format12->Gmask, format12->Bmask, format12->Amask);
icculus@17
  1364
    format20->palette = palette20;
icculus@17
  1365
    format20->BitsPerPixel = format12->BitsPerPixel;
icculus@17
  1366
    format20->BytesPerPixel = format12->BytesPerPixel;
icculus@17
  1367
    format20->Rmask = format12->Rmask;
icculus@17
  1368
    format20->Gmask = format12->Gmask;
icculus@17
  1369
    format20->Bmask = format12->Bmask;
icculus@17
  1370
    format20->Amask = format12->Amask;
icculus@17
  1371
    format20->Rloss = format12->Rloss;
icculus@17
  1372
    format20->Gloss = format12->Gloss;
icculus@17
  1373
    format20->Bloss = format12->Bloss;
icculus@17
  1374
    format20->Aloss = format12->Aloss;
icculus@17
  1375
    format20->Rshift = format12->Rshift;
icculus@17
  1376
    format20->Gshift = format12->Gshift;
icculus@17
  1377
    format20->Bshift = format12->Bshift;
icculus@17
  1378
    format20->Ashift = format12->Ashift;
icculus@17
  1379
    format20->refcount = 1;
icculus@17
  1380
    format20->next = NULL;
icculus@17
  1381
    return format20;
icculus@17
  1382
}
icculus@17
  1383
icculus@35
  1384
DECLSPEC Uint32 SDLCALL
icculus@17
  1385
SDL_MapRGB(const SDL12_PixelFormat *format12, Uint8 r, Uint8 g, Uint8 b)
icculus@17
  1386
{
icculus@17
  1387
    /* This is probably way slower than apps expect. */
icculus@17
  1388
    SDL_PixelFormat format20;
icculus@17
  1389
    SDL_Palette palette20;
icculus@17
  1390
    return SDL20_MapRGB(PixelFormat12to20(&format20, &palette20, format12), r, g, b);
icculus@17
  1391
}
icculus@17
  1392
icculus@35
  1393
DECLSPEC Uint32 SDLCALL
icculus@17
  1394
SDL_MapRGBA(const SDL12_PixelFormat *format12, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
icculus@17
  1395
{
icculus@17
  1396
    /* This is probably way slower than apps expect. */
icculus@17
  1397
    SDL_PixelFormat format20;
icculus@17
  1398
    SDL_Palette palette20;
icculus@17
  1399
    return SDL20_MapRGBA(PixelFormat12to20(&format20, &palette20, format12), r, g, b, a);
icculus@17
  1400
}
icculus@17
  1401
icculus@35
  1402
DECLSPEC void SDLCALL
icculus@17
  1403
SDL_GetRGB(Uint32 pixel, const SDL12_PixelFormat *format12, Uint8 *r, Uint8 *g, Uint8 *b)
icculus@17
  1404
{
icculus@17
  1405
    /* This is probably way slower than apps expect. */
icculus@17
  1406
    SDL_PixelFormat format20;
icculus@17
  1407
    SDL_Palette palette20;
icculus@17
  1408
    return SDL20_GetRGB(pixel, PixelFormat12to20(&format20, &palette20, format12), r, g, b);
icculus@17
  1409
}
icculus@17
  1410
icculus@35
  1411
DECLSPEC void SDLCALL
icculus@17
  1412
SDL_GetRGBA(Uint32 pixel, const SDL12_PixelFormat *format12, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
icculus@17
  1413
{
icculus@17
  1414
    /* This is probably way slower than apps expect. */
icculus@17
  1415
    SDL_PixelFormat format20;
icculus@17
  1416
    SDL_Palette palette20;
icculus@31
  1417
    return SDL20_GetRGBA(pixel, PixelFormat12to20(&format20, &palette20, format12), r, g, b, a);
icculus@17
  1418
}
icculus@15
  1419
icculus@35
  1420
DECLSPEC const SDL12_VideoInfo * SDLCALL
icculus@9
  1421
SDL_GetVideoInfo(void)
icculus@9
  1422
{
icculus@9
  1423
    SDL_DisplayMode mode;
icculus@9
  1424
icculus@56
  1425
    FIXME("calculate this in Init12Video(), then this just does: return VideoInfo.vfmt ? &VideoInfo : NULL;");
icculus@39
  1426
icculus@56
  1427
    if (!VideoInfo12.vfmt && SDL20_GetDesktopDisplayMode(VideoDisplayIndex, &mode) == 0) {
icculus@56
  1428
        VideoInfo12.vfmt = SDL20_AllocFormat(mode.format);
icculus@56
  1429
        VideoInfo12.current_w = mode.w;
icculus@56
  1430
        VideoInfo12.current_h = mode.h;
icculus@56
  1431
        FIXME("vidinfo details commented out");
icculus@56
  1432
        //VideoInfo12.wm_available = 1;
icculus@56
  1433
        //VideoInfo12.video_mem = 1024 * 256;
icculus@9
  1434
    }
icculus@56
  1435
    return &VideoInfo12;
icculus@9
  1436
}
icculus@9
  1437
icculus@35
  1438
DECLSPEC int SDLCALL
icculus@9
  1439
SDL_VideoModeOK(int width, int height, int bpp, Uint32 sdl12flags)
icculus@9
  1440
{
icculus@9
  1441
    int i, nummodes, actual_bpp = 0;
icculus@9
  1442
icculus@9
  1443
    if (!SDL20_WasInit(SDL_INIT_VIDEO)) {
icculus@9
  1444
        return 0;
icculus@9
  1445
    }
icculus@9
  1446
icculus@9
  1447
    if (!(sdl12flags & SDL12_FULLSCREEN)) {
icculus@9
  1448
        SDL_DisplayMode mode;
icculus@16
  1449
        SDL20_GetDesktopDisplayMode(VideoDisplayIndex, &mode);
icculus@9
  1450
        return SDL_BITSPERPIXEL(mode.format);
icculus@9
  1451
    }
icculus@9
  1452
icculus@16
  1453
    nummodes = SDL20_GetNumDisplayModes(VideoDisplayIndex);
icculus@9
  1454
    for (i = 0; i < nummodes; ++i) {
icculus@9
  1455
        SDL_DisplayMode mode;
icculus@16
  1456
        SDL20_GetDisplayMode(VideoDisplayIndex, i, &mode);
icculus@9
  1457
        if (!mode.w || !mode.h || (width == mode.w && height == mode.h)) {
icculus@9
  1458
            if (!mode.format) {
icculus@9
  1459
                return bpp;
icculus@9
  1460
            }
icculus@9
  1461
            if (SDL_BITSPERPIXEL(mode.format) >= (Uint32) bpp) {
icculus@9
  1462
                actual_bpp = SDL_BITSPERPIXEL(mode.format);
icculus@9
  1463
            }
icculus@9
  1464
        }
icculus@9
  1465
    }
icculus@9
  1466
    return actual_bpp;
icculus@9
  1467
}
icculus@9
  1468
icculus@35
  1469
DECLSPEC SDL_Rect ** SDLCALL
icculus@39
  1470
SDL_ListModes(const SDL12_PixelFormat *format12, Uint32 flags)
icculus@9
  1471
{
icculus@39
  1472
    Uint32 fmt;
icculus@39
  1473
    int i;
icculus@9
  1474
icculus@9
  1475
    if (!SDL20_WasInit(SDL_INIT_VIDEO)) {
icculus@9
  1476
        return NULL;
icculus@9
  1477
    }
icculus@9
  1478
icculus@56
  1479
    if ((!format12) && (!VideoInfo12.vfmt)) {
icculus@39
  1480
        SDL20_SetError("No pixel format specified");
icculus@39
  1481
        return NULL;
icculus@39
  1482
    }
icculus@39
  1483
icculus@9
  1484
    if (!(flags & SDL12_FULLSCREEN)) {
icculus@39
  1485
        return (SDL_Rect **) (-1);  /* any resolution is fine. */
icculus@9
  1486
    }
icculus@9
  1487
icculus@39
  1488
    if (format12) {
icculus@39
  1489
        fmt = SDL20_MasksToPixelFormatEnum(format12->BitsPerPixel, format12->Rmask, format12->Gmask, format12->Bmask, format12->Amask);
icculus@39
  1490
    } else {
icculus@56
  1491
        fmt = VideoInfo12.vfmt->format;
icculus@9
  1492
    }
icculus@9
  1493
icculus@39
  1494
    for (i = 0; i < VideoModesCount; i++) {
icculus@39
  1495
        VideoModeList *modes = &VideoModes[i];
icculus@39
  1496
        if (modes->format == fmt) {
icculus@39
  1497
            return modes->modes;
icculus@9
  1498
        }
icculus@9
  1499
    }
icculus@39
  1500
icculus@39
  1501
    SDL20_SetError("No modes support requested pixel format");
icculus@39
  1502
    return NULL;
icculus@9
  1503
}
icculus@9
  1504
icculus@35
  1505
DECLSPEC void SDLCALL
icculus@31
  1506
SDL_FreeCursor(SDL12_Cursor *cursor12)
icculus@31
  1507
{
icculus@51
  1508
    if (cursor12) {
icculus@31
  1509
        if (cursor12->wm_cursor)
icculus@31
  1510
            SDL20_FreeCursor(cursor12->wm_cursor);
icculus@31
  1511
        SDL20_free(cursor12->data);
icculus@31
  1512
        SDL20_free(cursor12->mask);
icculus@31
  1513
        SDL20_free(cursor12);
icculus@31
  1514
    }
icculus@31
  1515
}
icculus@23
  1516
icculus@35
  1517
DECLSPEC SDL12_Cursor * SDLCALL
icculus@23
  1518
SDL_CreateCursor(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
icculus@23
  1519
{
icculus@23
  1520
    const size_t datasize = h * (w / 8);
icculus@23
  1521
    SDL_Cursor *cursor20 = NULL;
icculus@23
  1522
    SDL12_Cursor *retval = NULL;
icculus@23
  1523
icculus@23
  1524
    retval = (SDL12_Cursor *) SDL20_malloc(sizeof (SDL12_Cursor));
icculus@23
  1525
    if (!retval)
icculus@23
  1526
        goto outofmem;
icculus@23
  1527
icculus@34
  1528
    SDL20_zerop(retval);
icculus@23
  1529
icculus@23
  1530
    retval->data = (Uint8 *) SDL20_malloc(datasize);
icculus@31
  1531
    if (!retval->data)
icculus@23
  1532
        goto outofmem;
icculus@23
  1533
icculus@23
  1534
    retval->mask = (Uint8 *) SDL20_malloc(datasize);
icculus@31
  1535
    if (!retval->mask)
icculus@23
  1536
        goto outofmem;
icculus@23
  1537
icculus@23
  1538
    cursor20 = SDL20_CreateCursor(data, mask, w, h, hot_x, hot_y);
icculus@23
  1539
    if (!cursor20)
icculus@23
  1540
        goto failed;
icculus@23
  1541
icculus@23
  1542
    retval->area.w = w;
icculus@23
  1543
    retval->area.h = h;
icculus@23
  1544
    retval->hot_x = hot_x;
icculus@23
  1545
    retval->hot_y = hot_y;
icculus@23
  1546
    retval->wm_cursor = cursor20;
icculus@23
  1547
    /* we always leave retval->save as null pointers. */
icculus@23
  1548
icculus@23
  1549
    SDL20_memcpy(retval->data, data, datasize);
icculus@23
  1550
    SDL20_memcpy(retval->mask, mask, datasize);
icculus@23
  1551
icculus@23
  1552
    return retval;
icculus@23
  1553
icculus@23
  1554
outofmem:
icculus@31
  1555
    SDL20_OutOfMemory();
icculus@23
  1556
icculus@23
  1557
failed:
icculus@23
  1558
    SDL_FreeCursor(retval);
icculus@23
  1559
    return NULL;
icculus@23
  1560
}
icculus@23
  1561
icculus@35
  1562
DECLSPEC void SDLCALL
icculus@23
  1563
SDL_SetCursor(SDL12_Cursor *cursor)
icculus@23
  1564
{
icculus@56
  1565
    CurrentCursor12 = cursor;
icculus@23
  1566
    SDL20_SetCursor(cursor ? cursor->wm_cursor : NULL);
icculus@23
  1567
}
icculus@23
  1568
icculus@35
  1569
DECLSPEC SDL12_Cursor * SDLCALL
icculus@23
  1570
SDL_GetCursor(void)
icculus@23
  1571
{
icculus@56
  1572
    return CurrentCursor12;
icculus@23
  1573
}
icculus@23
  1574
icculus@9
  1575
static void
icculus@9
  1576
GetEnvironmentWindowPosition(int w, int h, int *x, int *y)
icculus@9
  1577
{
icculus@16
  1578
    int display = VideoDisplayIndex;
icculus@9
  1579
    const char *window = SDL_getenv("SDL_VIDEO_WINDOW_POS");
icculus@9
  1580
    const char *center = SDL_getenv("SDL_VIDEO_CENTERED");
icculus@9
  1581
    if (window) {
icculus@9
  1582
        if (SDL_sscanf(window, "%d,%d", x, y) == 2) {
icculus@9
  1583
            return;
icculus@9
  1584
        }
icculus@9
  1585
        if (SDL_strcmp(window, "center") == 0) {
icculus@9
  1586
            center = window;
icculus@9
  1587
        }
icculus@9
  1588
    }
icculus@9
  1589
    if (center) {
icculus@9
  1590
        *x = SDL_WINDOWPOS_CENTERED_DISPLAY(display);
icculus@9
  1591
        *y = SDL_WINDOWPOS_CENTERED_DISPLAY(display);
icculus@9
  1592
    }
icculus@9
  1593
}
icculus@9
  1594
icculus@9
  1595
static void
icculus@49
  1596
SetupScreenSaver(const int flags12)
icculus@9
  1597
{
icculus@9
  1598
    const char *env;
icculus@9
  1599
    SDL_bool allow_screensaver;
icculus@9
  1600
icculus@9
  1601
    /* Allow environment override of screensaver disable */
icculus@9
  1602
    env = SDL_getenv("SDL_VIDEO_ALLOW_SCREENSAVER");
icculus@9
  1603
    if (env) {
icculus@34
  1604
        allow_screensaver = SDL20_atoi(env) ? SDL_TRUE : SDL_FALSE;
icculus@19
  1605
    } else if (flags12 & SDL12_FULLSCREEN) {
icculus@9
  1606
        allow_screensaver = SDL_FALSE;
icculus@9
  1607
    } else {
icculus@9
  1608
        allow_screensaver = SDL_TRUE;
icculus@9
  1609
    }
icculus@9
  1610
    if (allow_screensaver) {
icculus@17
  1611
        SDL20_EnableScreenSaver();
icculus@9
  1612
    } else {
icculus@17
  1613
        SDL20_DisableScreenSaver();
icculus@9
  1614
    }
icculus@9
  1615
}
icculus@9
  1616
icculus@9
  1617
icculus@35
  1618
DECLSPEC SDL12_Surface * SDLCALL
icculus@19
  1619
SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags12)
icculus@9
  1620
{
icculus@49
  1621
#error write me
icculus@9
  1622
}
icculus@9
  1623
icculus@35
  1624
DECLSPEC SDL12_Surface * SDLCALL
icculus@9
  1625
SDL_GetVideoSurface(void)
icculus@9
  1626
{
icculus@56
  1627
    return VideoSurface12;
icculus@9
  1628
}
icculus@9
  1629
icculus@35
  1630
DECLSPEC int SDLCALL
icculus@35
  1631
SDL_SetAlpha(SDL12_Surface * surface, Uint32 flag, Uint8 value)
icculus@9
  1632
{
icculus@54
  1633
    FIXME("write me");
icculus@54
  1634
    return SDL20_Unsupported();
icculus@9
  1635
}
icculus@9
  1636
icculus@35
  1637
DECLSPEC SDL12_Surface * SDLCALL
icculus@19
  1638
SDL_DisplayFormat(SDL12_Surface *surface12)
icculus@9
  1639
{
icculus@54
  1640
    FIXME("write me");
icculus@54
  1641
    SDL20_Unsupported();
icculus@54
  1642
    return NULL;
icculus@9
  1643
}
icculus@9
  1644
icculus@35
  1645
DECLSPEC SDL12_Surface * SDLCALL
icculus@19
  1646
SDL_DisplayFormatAlpha(SDL12_Surface *surface)
icculus@9
  1647
{
icculus@54
  1648
    FIXME("write me");
icculus@54
  1649
    SDL20_Unsupported();
icculus@54
  1650
    return NULL;
icculus@9
  1651
}
icculus@9
  1652
icculus@35
  1653
DECLSPEC void SDLCALL
icculus@51
  1654
SDL_UpdateRects(SDL12_Surface * screen12, int numrects, SDL_Rect * rects)
icculus@9
  1655
{
icculus@54
  1656
    FIXME("write me");
icculus@54
  1657
    SDL20_Unsupported();
icculus@9
  1658
}
icculus@9
  1659
icculus@35
  1660
DECLSPEC void SDLCALL
icculus@35
  1661
SDL_UpdateRect(SDL12_Surface *screen12, Sint32 x, Sint32 y, Uint32 w, Uint32 h)
icculus@31
  1662
{
icculus@35
  1663
    if (screen12) {
icculus@31
  1664
        SDL_Rect rect;
icculus@31
  1665
        rect.x = (int) x;
icculus@31
  1666
        rect.y = (int) y;
icculus@35
  1667
        rect.w = (int) (w ? w : screen12->w);
icculus@35
  1668
        rect.h = (int) (h ? h : screen12->h);
icculus@35
  1669
        SDL_UpdateRects(screen12, 1, &rect);
icculus@31
  1670
    }
icculus@31
  1671
}
icculus@31
  1672
icculus@35
  1673
DECLSPEC int SDLCALL
icculus@35
  1674
SDL_Flip(SDL12_Surface *screen12)
icculus@31
  1675
{
icculus@35
  1676
    SDL_UpdateRect(screen12, 0, 0, 0, 0);
icculus@31
  1677
    return 0;
icculus@31
  1678
}
icculus@31
  1679
icculus@35
  1680
DECLSPEC void SDLCALL
icculus@9
  1681
SDL_WM_SetCaption(const char *title, const char *icon)
icculus@9
  1682
{
icculus@16
  1683
    if (WindowTitle) {
icculus@31
  1684
        SDL20_free(WindowTitle);
icculus@9
  1685
    }
icculus@16
  1686
    if (WindowIconTitle) {
icculus@31
  1687
        SDL20_free(WindowIconTitle);
icculus@9
  1688
    }
icculus@16
  1689
    WindowTitle = title ? SDL_strdup(title) : NULL;
icculus@16
  1690
    WindowIconTitle = icon ? SDL_strdup(icon) : NULL;
icculus@34
  1691
    SDL20_SetWindowTitle(VideoWindow20, WindowTitle);
icculus@9
  1692
}
icculus@9
  1693
icculus@35
  1694
DECLSPEC void SDLCALL
icculus@9
  1695
SDL_WM_GetCaption(const char **title, const char **icon)
icculus@9
  1696
{
icculus@9
  1697
    if (title) {
icculus@16
  1698
        *title = WindowTitle;
icculus@9
  1699
    }
icculus@9
  1700
    if (icon) {
icculus@16
  1701
        *icon = WindowIconTitle;
icculus@9
  1702
    }
icculus@9
  1703
}
icculus@9
  1704
icculus@35
  1705
DECLSPEC void SDLCALL
icculus@34
  1706
SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask)
icculus@9
  1707
{
icculus@54
  1708
    FIXME("write me");
icculus@54
  1709
    SDL20_Unsupported();
icculus@9
  1710
}
icculus@9
  1711
icculus@35
  1712
DECLSPEC int SDLCALL
icculus@9
  1713
SDL_WM_IconifyWindow(void)
icculus@9
  1714
{
icculus@34
  1715
    SDL20_MinimizeWindow(VideoWindow20);
icculus@9
  1716
    return 0;
icculus@9
  1717
}
icculus@9
  1718
icculus@35
  1719
DECLSPEC int SDLCALL
icculus@51
  1720
SDL_WM_ToggleFullScreen(SDL12_Surface *surface)
icculus@9
  1721
{
icculus@54
  1722
    FIXME("write me");
icculus@54
  1723
    return SDL20_Unsupported();
icculus@9
  1724
}
icculus@9
  1725
icculus@31
  1726
typedef enum
icculus@9
  1727
{
icculus@31
  1728
    SDL12_GRAB_QUERY = -1,
icculus@31
  1729
    SDL12_GRAB_OFF = 0,
icculus@31
  1730
    SDL12_GRAB_ON = 1
icculus@31
  1731
} SDL12_GrabMode;
icculus@31
  1732
icculus@35
  1733
DECLSPEC SDL12_GrabMode SDLCALL
icculus@31
  1734
SDL_WM_GrabInput(SDL12_GrabMode mode)
icculus@31
  1735
{
icculus@31
  1736
    if (mode != SDL12_GRAB_QUERY) {
icculus@34
  1737
        SDL20_SetWindowGrab(VideoWindow20, (mode == SDL12_GRAB_ON));
icculus@9
  1738
    }
icculus@34
  1739
    return SDL20_GetWindowGrab(VideoWindow20) ? SDL12_GRAB_ON : SDL12_GRAB_OFF;
icculus@9
  1740
}
icculus@9
  1741
icculus@35
  1742
DECLSPEC void SDLCALL
icculus@9
  1743
SDL_WarpMouse(Uint16 x, Uint16 y)
icculus@9
  1744
{
icculus@34
  1745
    SDL20_WarpMouseInWindow(VideoWindow20, x, y);
icculus@9
  1746
}
icculus@9
  1747
icculus@35
  1748
DECLSPEC Uint8 SDLCALL
icculus@9
  1749
SDL_GetAppState(void)
icculus@9
  1750
{
icculus@34
  1751
    Uint8 state12 = 0;
icculus@34
  1752
    Uint32 flags20 = 0;
icculus@34
  1753
icculus@34
  1754
    flags20 = SDL20_GetWindowFlags(VideoWindow20);
icculus@34
  1755
    if ((flags20 & SDL_WINDOW_SHOWN) && !(flags20 & SDL_WINDOW_MINIMIZED)) {
icculus@34
  1756
        state12 |= SDL12_APPACTIVE;
icculus@9
  1757
    }
icculus@34
  1758
    if (flags20 & SDL_WINDOW_INPUT_FOCUS) {
icculus@34
  1759
        state12 |= SDL12_APPINPUTFOCUS;
icculus@9
  1760
    }
icculus@34
  1761
    if (flags20 & SDL_WINDOW_MOUSE_FOCUS) {
icculus@34
  1762
        state12 |= SDL12_APPMOUSEFOCUS;
icculus@9
  1763
    }
icculus@34
  1764
    return state12;
icculus@9
  1765
}
icculus@9
  1766
icculus@35
  1767
DECLSPEC int SDLCALL
icculus@35
  1768
SDL_SetPalette(SDL12_Surface *surface12, int flags, const SDL_Color *colors,
icculus@9
  1769
               int firstcolor, int ncolors)
icculus@9
  1770
{
icculus@54
  1771
    FIXME("write me");
icculus@54
  1772
    return SDL20_Unsupported();
icculus@9
  1773
}
icculus@9
  1774
icculus@35
  1775
DECLSPEC int SDLCALL
icculus@35
  1776
SDL_SetColors(SDL12_Surface *surface12, const SDL_Color * colors, int firstcolor,
icculus@9
  1777
              int ncolors)
icculus@9
  1778
{
icculus@54
  1779
    FIXME("write me");
icculus@54
  1780
    return SDL20_Unsupported();
icculus@9
  1781
}
icculus@9
  1782
icculus@35
  1783
DECLSPEC int SDLCALL
icculus@9
  1784
SDL_GetWMInfo(SDL_SysWMinfo * info)
icculus@9
  1785
{
icculus@54
  1786
    FIXME("write me");
icculus@54
  1787
    //return SDL20_GetWindowWMInfo(VideoWindow20, info);
icculus@54
  1788
    return SDL20_Unsupported();
icculus@9
  1789
}
icculus@9
  1790
icculus@9
  1791
struct private_yuvhwdata
icculus@9
  1792
{
icculus@9
  1793
    SDL_SW_YUVTexture *texture;
icculus@9
  1794
    SDL_Surface *display;
icculus@9
  1795
    Uint32 display_format;
icculus@9
  1796
};
icculus@9
  1797
icculus@35
  1798
DECLSPEC SDL_Overlay * SDLCALL
icculus@35
  1799
SDL_CreateYUVOverlay(int w, int h, Uint32 format, SDL12_Surface *display)
icculus@9
  1800
{
icculus@54
  1801
    FIXME("write me");
icculus@54
  1802
    SDL20_Unsupported();
icculus@54
  1803
    return NULL;
icculus@9
  1804
}
icculus@9
  1805
icculus@35
  1806
DECLSPEC int SDLCALL
icculus@9
  1807
SDL_LockYUVOverlay(SDL_Overlay * overlay)
icculus@9
  1808
{
icculus@54
  1809
    FIXME("write me");
icculus@54
  1810
    return SDL20_Unsupported();
icculus@9
  1811
}
icculus@9
  1812
icculus@35
  1813
DECLSPEC void SDLCALL
icculus@9
  1814
SDL_UnlockYUVOverlay(SDL_Overlay * overlay)
icculus@9
  1815
{
icculus@54
  1816
    FIXME("write me");
icculus@9
  1817
}
icculus@9
  1818
icculus@35
  1819
DECLSPEC int SDLCALL
icculus@9
  1820
SDL_DisplayYUVOverlay(SDL_Overlay * overlay, SDL_Rect * dstrect)
icculus@9
  1821
{
icculus@54
  1822
    FIXME("write me");
icculus@54
  1823
    return SDL20_Unsupported();
icculus@9
  1824
}
icculus@9
  1825
icculus@35
  1826
DECLSPEC void SDLCALL
icculus@9
  1827
SDL_FreeYUVOverlay(SDL_Overlay * overlay)
icculus@9
  1828
{
icculus@54
  1829
    FIXME("write me");
icculus@9
  1830
}
icculus@9
  1831
icculus@35
  1832
DECLSPEC int SDLCALL
icculus@30
  1833
SDL_GL_SetAttribute(SDL12_GLattr attr, int value)
icculus@30
  1834
{
icculus@30
  1835
    if (attr >= SDL12_GL_MAX_ATTRIBUTE)
icculus@34
  1836
        return SDL20_SetError("Unknown GL attribute");
icculus@30
  1837
icculus@30
  1838
    /* swap control was moved out of this API, everything else lines up. */
icculus@30
  1839
    if (attr == SDL12_GL_SWAP_CONTROL)
icculus@30
  1840
    {
icculus@30
  1841
        SwapInterval = value;
icculus@54
  1842
        FIXME("Actually set swap interval somewhere");
icculus@30
  1843
        return 0;
icculus@30
  1844
    }
icculus@30
  1845
icculus@30
  1846
    return SDL20_GL_SetAttribute((SDL_GLattr) attr, value);
icculus@30
  1847
}
icculus@30
  1848
icculus@35
  1849
DECLSPEC int SDLCALL
icculus@30
  1850
SDL_GL_GetAttribute(SDL12_GLattr attr, int* value)
icculus@30
  1851
{
icculus@30
  1852
    if (attr >= SDL12_GL_MAX_ATTRIBUTE)
icculus@34
  1853
        return SDL20_SetError("Unknown GL attribute");
icculus@30
  1854
icculus@30
  1855
    /* swap control was moved out of this API, everything else lines up. */
icculus@30
  1856
    if (attr == SDL12_GL_SWAP_CONTROL)
icculus@30
  1857
    {
icculus@30
  1858
        *value = SDL20_GL_GetSwapInterval();
icculus@30
  1859
        return 0;
icculus@30
  1860
    }
icculus@30
  1861
icculus@30
  1862
    return SDL20_GL_GetAttribute((SDL_GLattr) attr, value);
icculus@30
  1863
}
icculus@30
  1864
icculus@30
  1865
icculus@35
  1866
DECLSPEC void SDLCALL
icculus@9
  1867
SDL_GL_SwapBuffers(void)
icculus@9
  1868
{
icculus@34
  1869
    if (VideoWindow20)
icculus@34
  1870
        SDL20_GL_SwapWindow(VideoWindow20);
icculus@9
  1871
}
icculus@9
  1872
icculus@35
  1873
DECLSPEC int SDLCALL
icculus@9
  1874
SDL_SetGamma(float red, float green, float blue)
icculus@9
  1875
{
icculus@9
  1876
    Uint16 red_ramp[256];
icculus@9
  1877
    Uint16 green_ramp[256];
icculus@9
  1878
    Uint16 blue_ramp[256];
icculus@9
  1879
icculus@34
  1880
    SDL20_CalculateGammaRamp(red, red_ramp);
icculus@9
  1881
    if (green == red) {
icculus@34
  1882
        SDL20_memcpy(green_ramp, red_ramp, sizeof(red_ramp));
icculus@9
  1883
    } else {
icculus@34
  1884
        SDL20_CalculateGammaRamp(green, green_ramp);
icculus@9
  1885
    }
icculus@9
  1886
    if (blue == red) {
icculus@34
  1887
        SDL20_memcpy(blue_ramp, red_ramp, sizeof(red_ramp));
icculus@34
  1888
    } else if (blue == green) {
icculus@34
  1889
        SDL20_memcpy(blue_ramp, green_ramp, sizeof(green_ramp));
icculus@9
  1890
    } else {
icculus@34
  1891
        SDL20_CalculateGammaRamp(blue, blue_ramp);
icculus@9
  1892
    }
icculus@34
  1893
    return SDL20_SetWindowGammaRamp(VideoWindow20, red_ramp, green_ramp, blue_ramp);
icculus@9
  1894
}
icculus@9
  1895
icculus@35
  1896
DECLSPEC int SDLCALL
icculus@34
  1897
SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue)
icculus@9
  1898
{
icculus@34
  1899
    return SDL20_SetWindowGammaRamp(VideoWindow20, red, green, blue);
icculus@9
  1900
}
icculus@9
  1901
icculus@35
  1902
DECLSPEC int SDLCALL
icculus@34
  1903
SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue)
icculus@9
  1904
{
icculus@34
  1905
    return SDL20_GetWindowGammaRamp(VideoWindow20, red, green, blue);
icculus@9
  1906
}
icculus@9
  1907
icculus@35
  1908
DECLSPEC int SDLCALL
icculus@9
  1909
SDL_EnableKeyRepeat(int delay, int interval)
icculus@9
  1910
{
icculus@9
  1911
    return 0;
icculus@9
  1912
}
icculus@9
  1913
icculus@35
  1914
DECLSPEC void SDLCALL
icculus@9
  1915
SDL_GetKeyRepeat(int *delay, int *interval)
icculus@9
  1916
{
icculus@9
  1917
    if (delay) {
icculus@34
  1918
        *delay = SDL12_DEFAULT_REPEAT_DELAY;
icculus@9
  1919
    }
icculus@9
  1920
    if (interval) {
icculus@34
  1921
        *interval = SDL12_DEFAULT_REPEAT_INTERVAL;
icculus@9
  1922
    }
icculus@9
  1923
}
icculus@9
  1924
icculus@35
  1925
DECLSPEC int SDLCALL
icculus@9
  1926
SDL_EnableUNICODE(int enable)
icculus@9
  1927
{
icculus@54
  1928
    FIXME("write me");
icculus@54
  1929
    return SDL20_Unsupported();
icculus@9
  1930
}
icculus@9
  1931
icculus@9
  1932
static Uint32
icculus@34
  1933
SetTimerOld_Callback(Uint32 interval, void* param)
icculus@9
  1934
{
icculus@31
  1935
    return ((SDL12_TimerCallback)param)(interval);
icculus@9
  1936
}
icculus@9
  1937
icculus@35
  1938
DECLSPEC int SDLCALL
icculus@31
  1939
SDL_SetTimer(Uint32 interval, SDL12_TimerCallback callback)
icculus@9
  1940
{
icculus@9
  1941
    static SDL_TimerID compat_timer;
icculus@9
  1942
icculus@9
  1943
    if (compat_timer) {
icculus@10
  1944
        SDL20_RemoveTimer(compat_timer);
icculus@9
  1945
        compat_timer = 0;
icculus@9
  1946
    }
icculus@9
  1947
icculus@9
  1948
    if (interval && callback) {
icculus@34
  1949
        compat_timer = SDL20_AddTimer(interval, SetTimerOld_Callback, callback);
icculus@9
  1950
        if (!compat_timer) {
icculus@9
  1951
            return -1;
icculus@9
  1952
        }
icculus@9
  1953
    }
icculus@9
  1954
    return 0;
icculus@9
  1955
}
icculus@9
  1956
icculus@35
  1957
DECLSPEC int SDLCALL
icculus@9
  1958
SDL_putenv(const char *_var)
icculus@9
  1959
{
icculus@9
  1960
    char *ptr = NULL;
icculus@34
  1961
    char *var = SDL20_strdup(_var);
icculus@9
  1962
    if (var == NULL) {
icculus@9
  1963
        return -1;  /* we don't set errno. */
icculus@9
  1964
    }
icculus@9
  1965
icculus@34
  1966
    ptr = SDL20_strchr(var, '=');
icculus@9
  1967
    if (ptr == NULL) {
icculus@31
  1968
        SDL20_free(var);
icculus@9
  1969
        return -1;
icculus@9
  1970
    }
icculus@9
  1971
icculus@9
  1972
    *ptr = '\0';  /* split the string into name and value. */
icculus@34
  1973
    SDL20_setenv(var, ptr + 1, 1);
icculus@31
  1974
    SDL20_free(var);
icculus@9
  1975
    return 0;
icculus@9
  1976
}
icculus@9
  1977
icculus@9
  1978
icculus@9
  1979
icculus@9
  1980
/* CD-ROM support is gone from SDL 2.0, so just have stubs that fail. */
icculus@9
  1981
icculus@9
  1982
typedef void *SDL12_CD;  /* close enough.  :) */
icculus@9
  1983
typedef int SDL12_CDstatus;  /* close enough.  :) */
icculus@9
  1984
icculus@35
  1985
DECLSPEC int SDLCALL
icculus@9
  1986
SDL_CDNumDrives(void)
icculus@9
  1987
{
icculus@54
  1988
    FIXME("should return -1 without SDL_INIT_CDROM");
icculus@54
  1989
    return 0;
icculus@9
  1990
}
icculus@9
  1991
icculus@35
  1992
DECLSPEC const char *SDLCALL SDL_CDName(int drive) { SDL20_Unsupported(); return NULL; }
icculus@35
  1993
DECLSPEC SDL12_CD *SDLCALL SDL_CDOpen(int drive) { SDL20_Unsupported(); return NULL; }
icculus@35
  1994
DECLSPEC SDL12_CDstatus SDLCALL SDL_CDStatus(SDL12_CD *cdrom) { return SDL20_Unsupported(); }
icculus@35
  1995
DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL12_CD *cdrom, int start_track, int start_frame, int ntracks, int nframes) { return SDL20_Unsupported(); }
icculus@35
  1996
DECLSPEC int SDLCALL SDL_CDPlay(SDL12_CD *cdrom, int start, int length) { return SDL20_Unsupported(); }
icculus@35
  1997
DECLSPEC int SDLCALL SDL_CDPause(SDL12_CD *cdrom) { return SDL20_Unsupported(); }
icculus@35
  1998
DECLSPEC int SDLCALL SDL_CDResume(SDL12_CD *cdrom) { return SDL20_Unsupported(); }
icculus@35
  1999
DECLSPEC int SDLCALL SDL_CDStop(SDL12_CD *cdrom) { return SDL20_Unsupported(); }
icculus@35
  2000
DECLSPEC int SDLCALL SDL_CDEject(SDL12_CD *cdrom) { return SDL20_Unsupported(); }
icculus@35
  2001
DECLSPEC void SDLCALL SDL_CDClose(SDL12_CD *cdrom) {}
icculus@9
  2002
icculus@26
  2003
icculus@26
  2004
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
icculus@35
  2005
DECLSPEC SDL_Thread * SDLCALL
icculus@26
  2006
SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
icculus@26
  2007
{
icculus@26
  2008
    return SDL20_CreateThread(fn, NULL, data, pfnBeginThread, pfnEndThread);
icculus@26
  2009
}
icculus@26
  2010
#else
icculus@35
  2011
DECLSPEC SDL_Thread * SDLCALL
icculus@26
  2012
SDL_CreateThread(int (SDLCALL *fn)(void *), void *data)
icculus@26
  2013
{
icculus@26
  2014
    return SDL20_CreateThread(fn, NULL, data);
icculus@26
  2015
}
icculus@26
  2016
#endif
icculus@26
  2017
icculus@52
  2018
DECLSPEC int SDLCALL
icculus@52
  2019
SDL_mutexP(SDL_mutex *mutex)
icculus@52
  2020
{
icculus@52
  2021
    return SDL20_LockMutex(mutex);
icculus@52
  2022
}
icculus@52
  2023
icculus@52
  2024
DECLSPEC int SDLCALL
icculus@52
  2025
SDL_mutexV(SDL_mutex *mutex)
icculus@52
  2026
{
icculus@52
  2027
    return SDL20_UnlockMutex(mutex);
icculus@52
  2028
}
icculus@52
  2029
icculus@53
  2030
DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread)
icculus@53
  2031
{
icculus@54
  2032
    FIXME("Removed from 2.0; do nothing. We can't even report failure.");
icculus@53
  2033
    fprintf(stderr,
icculus@53
  2034
        "WARNING: this app used SDL_KillThread(), an unforgivable curse.\n"
icculus@53
  2035
        "This program should be fixed. No thread was actually harmed.\n");
icculus@53
  2036
}
icculus@9
  2037
icculus@10
  2038
/* This changed from an opaque pointer to an int in 2.0. */
icculus@10
  2039
typedef struct _SDL12_TimerID *SDL12_TimerID;
icculus@10
  2040
SDL_COMPILE_TIME_ASSERT(timer, sizeof(SDL12_TimerID) >= sizeof(SDL_TimerID));
icculus@10
  2041
icculus@31
  2042
icculus@35
  2043
DECLSPEC SDL12_TimerID SDLCALL
icculus@31
  2044
SDL_AddTimer(Uint32 interval, SDL12_NewTimerCallback callback, void *param)
icculus@10
  2045
{
icculus@10
  2046
    return (SDL12_TimerID) ((size_t) SDL20_AddTimer(interval, callback, param));
icculus@10
  2047
}
icculus@10
  2048
icculus@35
  2049
DECLSPEC SDL_bool SDLCALL
icculus@10
  2050
SDL_RemoveTimer(SDL12_TimerID id)
icculus@10
  2051
{
icculus@10
  2052
    return SDL20_RemoveTimer((SDL_TimerID) ((size_t)id));
icculus@10
  2053
}
icculus@10
  2054
icculus@10
  2055
icculus@10
  2056
typedef struct SDL12_RWops {
icculus@31
  2057
    int (SDLCALL *seek)(struct SDL12_RWops *context, int offset, int whence);
icculus@31
  2058
    int (SDLCALL *read)(struct SDL12_RWops *context, void *ptr, int size, int maxnum);
icculus@31
  2059
    int (SDLCALL *write)(struct SDL12_RWops *context, const void *ptr, int size, int num);
icculus@31
  2060
    int (SDLCALL *close)(struct SDL12_RWops *context);
icculus@10
  2061
    Uint32 type;
icculus@10
  2062
    void *padding[8];
icculus@10
  2063
    SDL_RWops *rwops20;
icculus@10
  2064
} SDL12_RWops;
icculus@10
  2065
icculus@10
  2066
icculus@35
  2067
DECLSPEC SDL12_RWops * SDLCALL
icculus@10
  2068
SDL_AllocRW(void)
icculus@10
  2069
{
icculus@31
  2070
    SDL12_RWops *rwops = (SDL12_RWops *) SDL20_malloc(sizeof (SDL12_RWops));
icculus@10
  2071
    if (!rwops)
icculus@10
  2072
        SDL20_OutOfMemory();
icculus@10
  2073
    return rwops;
icculus@10
  2074
}
icculus@10
  2075
icculus@35
  2076
DECLSPEC void SDLCALL
icculus@10
  2077
SDL_FreeRW(SDL12_RWops *rwops12)
icculus@10
  2078
{
icculus@31
  2079
    SDL20_free(rwops12);
icculus@10
  2080
}
icculus@10
  2081
icculus@10
  2082
static int SDLCALL
icculus@31
  2083
RWops20to12_seek(struct SDL12_RWops *rwops12, int offset, int whence)
icculus@10
  2084
{
icculus@10
  2085
    return rwops12->rwops20->seek(rwops12->rwops20, offset, whence);
icculus@10
  2086
}
icculus@10
  2087
icculus@10
  2088
static int SDLCALL
icculus@31
  2089
RWops20to12_read(struct SDL12_RWops *rwops12, void *ptr, int size, int maxnum)
icculus@10
  2090
{
icculus@10
  2091
    return rwops12->rwops20->read(rwops12->rwops20, ptr, size, maxnum);
icculus@10
  2092
}
icculus@10
  2093
icculus@10
  2094
static int SDLCALL
icculus@31
  2095
RWops20to12_write(struct SDL12_RWops *rwops12, const void *ptr, int size, int num)
icculus@10
  2096
{
icculus@10
  2097
    return rwops12->rwops20->write(rwops12->rwops20, ptr, size, num);
icculus@10
  2098
}
icculus@10
  2099
icculus@10
  2100
static int SDLCALL
icculus@31
  2101
RWops20to12_close(struct SDL12_RWops *rwops12)
icculus@10
  2102
{
icculus@10
  2103
    int rc = 0;
icculus@10
  2104
    if (rwops12)
icculus@10
  2105
    {
icculus@10
  2106
        rc = rwops12->rwops20->close(rwops12->rwops20);
icculus@10
  2107
        if (rc == 0)
icculus@10
  2108
            SDL_FreeRW(rwops12);
icculus@10
  2109
    }
icculus@10
  2110
    return rc;
icculus@10
  2111
}
icculus@10
  2112
icculus@10
  2113
static SDL12_RWops *
icculus@31
  2114
RWops20to12(SDL_RWops *rwops20)
icculus@10
  2115
{
icculus@31
  2116
    SDL12_RWops *rwops12;
icculus@31
  2117
icculus@10
  2118
    if (!rwops20)
icculus@10
  2119
        return NULL;
icculus@31
  2120
icculus@31
  2121
    rwops12 = SDL_AllocRW();
icculus@31
  2122
    if (!rwops12)
icculus@31
  2123
        return NULL;
icculus@31
  2124
icculus@34
  2125
    SDL20_zerop(rwops12);
icculus@10
  2126
    rwops12->type = rwops20->type;
icculus@10
  2127
    rwops12->rwops20 = rwops20;
icculus@31
  2128
    rwops12->seek = RWops20to12_seek;
icculus@31
  2129
    rwops12->read = RWops20to12_read;
icculus@31
  2130
    rwops12->write = RWops20to12_write;
icculus@31
  2131
    rwops12->close = RWops20to12_close;
icculus@31
  2132
icculus@12
  2133
    return rwops12;
icculus@10
  2134
}
icculus@10
  2135
icculus@35
  2136
DECLSPEC SDL12_RWops * SDLCALL
icculus@10
  2137
SDL_RWFromFile(const char *file, const char *mode)
icculus@10
  2138
{
icculus@31
  2139
    return RWops20to12(SDL20_RWFromFile(file, mode));
icculus@10
  2140
}
icculus@10
  2141
icculus@35
  2142
DECLSPEC SDL12_RWops * SDLCALL
icculus@10
  2143
SDL_RWFromFP(FILE *io, int autoclose)
icculus@10
  2144
{
icculus@31
  2145
    return RWops20to12(SDL20_RWFromFP(io, autoclose));
icculus@10
  2146
}
icculus@10
  2147
icculus@35
  2148
DECLSPEC SDL12_RWops * SDLCALL
icculus@10
  2149
SDL_RWFromMem(void *mem, int size)
icculus@10
  2150
{
icculus@31
  2151
    return RWops20to12(SDL20_RWFromMem(mem, size));
icculus@10
  2152
}
icculus@10
  2153
icculus@35
  2154
DECLSPEC SDL12_RWops * SDLCALL
icculus@10
  2155
SDL_RWFromConstMem(const void *mem, int size)
icculus@10
  2156
{
icculus@31
  2157
    return RWops20to12(SDL20_RWFromConstMem(mem, size));
icculus@10
  2158
}
icculus@10
  2159
icculus@10
  2160
#define READ_AND_BYTESWAP(endian, bits) \
icculus@35
  2161
    DECLSPEC Uint##bits SDLCALL SDL_Read##endian##bits(SDL12_RWops *rwops12) { \
icculus@10
  2162
        Uint##bits val; rwops12->read(rwops12, &val, sizeof (val), 1); \
icculus@10
  2163
        return SDL_Swap##endian##bits(val); \
icculus@10
  2164
    }
icculus@10
  2165
icculus@10
  2166
READ_AND_BYTESWAP(LE,16)
icculus@10
  2167
READ_AND_BYTESWAP(BE,16)
icculus@10
  2168
READ_AND_BYTESWAP(LE,32)
icculus@10
  2169
READ_AND_BYTESWAP(BE,32)
icculus@10
  2170
READ_AND_BYTESWAP(LE,64)
icculus@10
  2171
READ_AND_BYTESWAP(BE,64)
icculus@10
  2172
#undef READ_AND_BYTESWAP
icculus@10
  2173
icculus@10
  2174
#define BYTESWAP_AND_WRITE(endian, bits) \
icculus@35
  2175
    DECLSPEC int SDLCALL SDL_Write##endian##bits(SDL12_RWops *rwops12, Uint##bits val) { \
icculus@10
  2176
        val = SDL_Swap##endian##bits(val); \
icculus@10
  2177
        return rwops12->write(rwops12, &val, sizeof (val), 1); \
icculus@10
  2178
    }
icculus@10
  2179
BYTESWAP_AND_WRITE(LE,16)
icculus@10
  2180
BYTESWAP_AND_WRITE(BE,16)
icculus@10
  2181
BYTESWAP_AND_WRITE(LE,32)
icculus@10
  2182
BYTESWAP_AND_WRITE(BE,32)
icculus@10
  2183
BYTESWAP_AND_WRITE(LE,64)
icculus@10
  2184
BYTESWAP_AND_WRITE(BE,64)
icculus@10
  2185
#undef BYTESWAP_AND_WRITE
icculus@10
  2186
icculus@12
  2187
icculus@12
  2188
static Sint64 SDLCALL
icculus@31
  2189
RWops12to20_size(struct SDL_RWops *rwops20)
icculus@11
  2190
{
icculus@12
  2191
    SDL12_RWops *rwops12 = (SDL12_RWops *) rwops20->hidden.unknown.data1;
icculus@12
  2192
    int size = rwops20->hidden.unknown.data2;
icculus@12
  2193
    int pos;
icculus@12
  2194
icculus@12
  2195
    if (size != -1)
icculus@12
  2196
        return size;
icculus@12
  2197
icculus@12
  2198
    pos = rwops12->seek(rwops12, 0, SEEK_CUR);
icculus@12
  2199
    if (pos == -1)
icculus@12
  2200
        return -1;
icculus@12
  2201
icculus@31
  2202
    size = (Sint64) rwops12->seek(rwops12, 0, SEEK_END);
icculus@12
  2203
    if (size == -1)
icculus@12
  2204
        return -1;
icculus@12
  2205
icculus@31
  2206
    rwops12->seek(rwops12, pos, SEEK_SET);  /* !!! FIXME: and if this fails? */
icculus@12
  2207
    rwops20->hidden.unknown.data2 = size;
icculus@12
  2208
    return size;
icculus@12
  2209
}
icculus@12
  2210
icculus@35
  2211
static Sint64 SDLCALL
icculus@31
  2212
RWops12to20_seek(struct SDL_RWops *rwops20, Sint64 offset, int whence)
icculus@12
  2213
{
icculus@54
  2214
    FIXME("fail if (offset) is too big");
icculus@12
  2215
    SDL12_RWops *rwops12 = (SDL12_RWops *) rwops20->hidden.unknown.data1;
icculus@12
  2216
    return (Sint64) rwops12->seek(rwops12, (int) offset, whence);
icculus@12
  2217
}
icculus@12
  2218
icculus@12
  2219
static size_t SDLCALL
icculus@31
  2220
RWops12to20_read(struct SDL_RWops *rwops20, void *ptr, size_t size, size_t maxnum)
icculus@12
  2221
{
icculus@54
  2222
    FIXME("fail if (size) or (maxnum) is too big");
icculus@12
  2223
    SDL12_RWops *rwops12 = (SDL12_RWops *) rwops20->hidden.unknown.data1;
icculus@12
  2224
    return (size_t) rwops12->read(rwops12, ptr, (int) size, (int) maxnum);
icculus@12
  2225
}
icculus@12
  2226
icculus@12
  2227
static size_t SDLCALL
icculus@31
  2228
RWops12to20_write(struct SDL_RWops *rwops20, const void *ptr, size_t size, size_t num)
icculus@12
  2229
{
icculus@54
  2230
    FIXME("fail if (size) or (maxnum) is too big");
icculus@12
  2231
    SDL12_RWops *rwops12 = (SDL12_RWops *) rwops20->hidden.unknown.data1;
icculus@12
  2232
    return (size_t) rwops12->write(rwops12, ptr, (int) size, (int) num);
icculus@12
  2233
}
icculus@12
  2234
icculus@12
  2235
static int SDLCALL
icculus@31
  2236
RWops12to20_close(struct SDL_RWops *rwops20)
icculus@12
  2237
{
icculus@12
  2238
    int rc = 0;
icculus@12
  2239
    if (rwops20)
icculus@11
  2240
    {
icculus@12
  2241
        SDL12_RWops *rwops12 = (SDL12_RWops *) rwops20->hidden.unknown.data1;
icculus@12
  2242
        rc = rwops12->close(rwops12);
icculus@12
  2243
        if (rc == 0)
icculus@12
  2244
            SDL20_FreeRW(rwops20);
icculus@11
  2245
    }
icculus@12
  2246
    return rc;
icculus@12
  2247
}
icculus@12
  2248
icculus@31
  2249
static SDL_RWops *
icculus@31
  2250
RWops12to20(SDL12_RWops *rwops12)
icculus@12
  2251
{
icculus@31
  2252
    SDL_RWops *rwops20;
icculus@12
  2253
icculus@12
  2254
    if (!rwops12)
icculus@12
  2255
        return NULL;
icculus@12
  2256
icculus@12
  2257
    rwops20 = SDL20_AllocRW();
icculus@12
  2258
    if (!rwops20)
icculus@12
  2259
        return NULL;
icculus@12
  2260
icculus@34
  2261
    SDL20_zerop(rwops20);
icculus@12
  2262
    rwops20->type = rwops12->type;
icculus@12
  2263
    rwops20->hidden.unknown.data1 = rwops12;
icculus@12
  2264
    rwops20->hidden.unknown.data2 = -1;  /* cached size of stream */
icculus@31
  2265
    rwops20->size = RWops12to20_size;
icculus@31
  2266
    rwops20->seek = RWops12to20_seek;
icculus@31
  2267
    rwops20->read = RWops12to20_read;
icculus@31
  2268
    rwops20->write = RWops12to20_write;
icculus@31
  2269
    rwops20->close = RWops12to20_close;
icculus@12
  2270
    return rwops20;
icculus@12
  2271
}
icculus@12
  2272
icculus@35
  2273
DECLSPEC SDL12_Surface * SDLCALL
icculus@12
  2274
SDL_LoadBMP_RW(SDL12_RWops *rwops12, int freerwops12)
icculus@12
  2275
{
icculus@31
  2276
    SDL_RWops *rwops20 = RWops12to20(rwops12);
icculus@34
  2277
    SDL_Surface *surface20 = SDL20_LoadBMP_RW(rwops20, freerwops12);
icculus@34
  2278
    SDL12_Surface *surface12 = Surface20to12(surface20);
icculus@12
  2279
    if (!freerwops12)  /* free our wrapper if SDL2 didn't close it. */
icculus@12
  2280
        SDL20_FreeRW(rwops20);
icculus@34
  2281
    if ((!surface12) && (surface20))
icculus@34
  2282
        SDL20_FreeSurface(surface20);
icculus@34
  2283
    return surface12;
icculus@15
  2284
}
icculus@15
  2285
icculus@35
  2286
DECLSPEC int SDLCALL
icculus@34
  2287
SDL_SaveBMP_RW(SDL12_Surface *surface12, SDL12_RWops *rwops12, int freerwops12)
icculus@15
  2288
{
icculus@54
  2289
    FIXME("wrap surface");
icculus@31
  2290
    SDL_RWops *rwops20 = RWops12to20(rwops12);
icculus@34
  2291
    const int retval = SDL20_SaveBMP_RW(surface12->surface20, rwops20, freerwops12);
icculus@15
  2292
    if (!freerwops12)  /* free our wrapper if SDL2 didn't close it. */
icculus@15
  2293
        SDL20_FreeRW(rwops20);
icculus@15
  2294
    return retval;
icculus@12
  2295
}
icculus@12
  2296
icculus@35
  2297
DECLSPEC SDL_AudioSpec * SDLCALL
icculus@12
  2298
SDL_LoadWAV_RW(SDL12_RWops *rwops12, int freerwops12,
icculus@12
  2299
               SDL_AudioSpec *spec, Uint8 **buf, Uint32 *len)
icculus@12
  2300
{
icculus@31
  2301
    SDL_RWops *rwops20 = RWops12to20(rwops12);
icculus@15
  2302
    SDL_AudioSpec *retval = SDL20_LoadWAV_RW(rwops20, freerwops12, spec, buf, len);
icculus@54
  2303
    FIXME("deal with non-1.2 formats, like float32");
icculus@12
  2304
    if (!freerwops12)  /* free our wrapper if SDL2 didn't close it. */
icculus@12
  2305
        SDL20_FreeRW(rwops20);
icculus@15
  2306
    return retval;
icculus@11
  2307
}
icculus@11
  2308
icculus@9
  2309
/* vi: set ts=4 sw=4 expandtab: */