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SDL12_compat_objc.m

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* This file contains some macOS-specific support code */
#include "SDL.h"
#ifdef __MACOSX__
#include <Cocoa/Cocoa.h>
/* This has to be in a separate, Objective-C source file because it calls
into Cocoa. The issue is that SDL 1.2 apps on macOS are statically linked
with SDLmain, which does something mac-specific that conflicts with SDL2
before the app's main() is even called, and we have to counteract that. */
void sdl12_compat_macos_init(void)
{
Feb 15, 2019
Feb 15, 2019
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[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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}
#endif
/* vi: set ts=4 sw=4 expandtab: */