src/SDL12_compat.c
author Ryan C. Gordon <icculus@icculus.org>
Fri, 01 Mar 2019 23:52:32 -0500
changeset 96 4735fcd0fd8a
parent 95 2fa2951e5c96
child 97 45e4b37e14f3
permissions -rw-r--r--
Deal with apps that call SDL_UpdateRects even if the screen is SDL_DOUBLEBUF.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/* This file contains functions for backwards compatibility with SDL 1.2 */
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// !!! FIXME: clean up code conventions
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// !!! FIXME: grep for VideoWindow20 places that might care if it's NULL
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#include "SDL20_include_wrapper.h"
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#if !SDL_VERSION_ATLEAST(2,0,0)
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#error You need to compile against SDL 2.0 headers.
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#endif
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/*
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 * We report the library version as 1.2.$(SDL12_COMPAT_VERSION). This number
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 *  should be way ahead of what SDL-1.2 Classic would report, so apps can
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 *  decide if they're running under the compat layer, if they really care.
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 */
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#define SDL12_COMPAT_VERSION 50
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#include <stdarg.h>
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// !!! IMPLEMENT_ME SDL_CDClose
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// !!! IMPLEMENT_ME SDL_CDEject
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// !!! IMPLEMENT_ME SDL_CDName
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// !!! IMPLEMENT_ME SDL_CDNumDrives
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// !!! IMPLEMENT_ME SDL_CDOpen
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// !!! IMPLEMENT_ME SDL_CDPause
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// !!! IMPLEMENT_ME SDL_CDPlay
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// !!! IMPLEMENT_ME SDL_CDPlayTracks
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// !!! IMPLEMENT_ME SDL_CDResume
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// !!! IMPLEMENT_ME SDL_CDStatus
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// !!! IMPLEMENT_ME SDL_CDStop
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// !!! IMPLEMENT_ME SDL_CreateYUVOverlay
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// !!! IMPLEMENT_ME SDL_DisplayFormatAlpha
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// !!! IMPLEMENT_ME SDL_DisplayYUVOverlay
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// !!! IMPLEMENT_ME SDL_EnableKeyRepeat
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// !!! IMPLEMENT_ME SDL_EnableUNICODE
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// !!! IMPLEMENT_ME SDL_FreeYUVOverlay
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// !!! IMPLEMENT_ME SDL_GL_Lock
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// !!! IMPLEMENT_ME SDL_GL_Unlock
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// !!! IMPLEMENT_ME SDL_GL_UpdateRects
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// !!! IMPLEMENT_ME SDL_GetKeyName
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// !!! IMPLEMENT_ME SDL_GetKeyState
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// !!! IMPLEMENT_ME SDL_GetModState
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// !!! IMPLEMENT_ME SDL_GetRelativeMouseState
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// !!! IMPLEMENT_ME SDL_GetVideoSurface
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// !!! IMPLEMENT_ME SDL_GetWMInfo
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// !!! IMPLEMENT_ME SDL_LockSurface
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// !!! IMPLEMENT_ME SDL_LockYUVOverlay
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// !!! IMPLEMENT_ME SDL_LowerBlit
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// !!! IMPLEMENT_ME SDL_SetAlpha
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// !!! IMPLEMENT_ME SDL_SetColorKey
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// !!! IMPLEMENT_ME SDL_SetColors
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// !!! IMPLEMENT_ME SDL_SetModState
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// !!! IMPLEMENT_ME SDL_SetPalette
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// !!! IMPLEMENT_ME SDL_SetVideoMode
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// !!! IMPLEMENT_ME SDL_SoftStretch
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// !!! IMPLEMENT_ME SDL_UnlockSurface
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// !!! IMPLEMENT_ME SDL_UnlockYUVOverlay
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// !!! IMPLEMENT_ME SDL_UpdateRects
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// !!! IMPLEMENT_ME SDL_UpperBlit
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// !!! FIXME: should SDL_VideoInit really be a passthrough?
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// !!! FIXME: should SDL_VideoQuit really be a passthrough?
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// !!! IMPLEMENT_ME SDL_WM_SetIcon
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// !!! IMPLEMENT_ME SDL_WM_ToggleFullScreen
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// !!! IMPLEMENT_ME X11_KeyToUnicode
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#define SDL_BlitSurface SDL_UpperBlit
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#if 0
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#define FIXME(x) do {} while (0)
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#else
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#define FIXME(x) \
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    do { \
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        static SDL_bool seen = SDL_FALSE; \
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        if (!seen) { \
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            fprintf(stderr, "FIXME: %s (%s:%d)\n", x, __FILE__, __LINE__); \
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            seen = SDL_TRUE; \
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        } \
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    } while (0)
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#endif
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#define SDL20_SYM(rc,fn,params,args,ret) \
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    typedef rc (SDLCALL *SDL20_##fn##_t) params; \
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    static SDL20_##fn##_t SDL20_##fn = NULL;
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#include "SDL20_syms.h"
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/* Things that _should_ be binary compatible pass right through... */
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#define SDL20_SYM_PASSTHROUGH(rc,fn,params,args,ret) \
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    DECLSPEC rc SDLCALL SDL_##fn params { ret SDL20_##fn args; }
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#include "SDL20_syms.h"
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/* these are macros (etc) in the SDL headers, so make our own. */
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#define SDL20_OutOfMemory() SDL20_Error(SDL_ENOMEM)
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#define SDL20_Unsupported() SDL20_Error(SDL_UNSUPPORTED)
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#define SDL20_InvalidParamError(param) SDL20_SetError("Parameter '%s' is invalid", (param))
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#define SDL20_zero(x) SDL20_memset(&(x), 0, sizeof((x)))
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#define SDL20_zerop(x) SDL20_memset((x), 0, sizeof(*(x)))
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#define SDL_ReportAssertion SDL20_ReportAssertion
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#define SDL12_DEFAULT_REPEAT_DELAY 500
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#define SDL12_DEFAULT_REPEAT_INTERVAL 30
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#define SDL12_INIT_TIMER       0x00000001
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#define SDL12_INIT_AUDIO       0x00000010
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#define SDL12_INIT_VIDEO       0x00000020
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#define SDL12_INIT_CDROM       0x00000100
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#define SDL12_INIT_JOYSTICK    0x00000200
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#define SDL12_INIT_NOPARACHUTE 0x00100000
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#define SDL12_INIT_EVENTTHREAD 0x01000000
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#define SDL12_INIT_EVERYTHING  0x0000FFFF
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typedef struct SDL12_Rect
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{
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    Sint16 x;
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    Sint16 y;
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    Uint16 w;
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    Uint16 h;
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} SDL12_Rect;
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typedef struct SDL12_Palette
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{
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    int       ncolors;
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    SDL_Color *colors;
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} SDL12_Palette;
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typedef struct SDL12_PixelFormat
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{
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    SDL12_Palette *palette;
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    Uint8 BitsPerPixel;
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    Uint8 BytesPerPixel;
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    Uint8 Rloss;
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    Uint8 Gloss;
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    Uint8 Bloss;
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    Uint8 Aloss;
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    Uint8 Rshift;
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    Uint8 Gshift;
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    Uint8 Bshift;
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    Uint8 Ashift;
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    Uint32 Rmask;
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    Uint32 Gmask;
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    Uint32 Bmask;
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    Uint32 Amask;
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    Uint32 colorkey;
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    Uint8 alpha;
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} SDL12_PixelFormat;
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typedef struct SDL12_Surface
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{
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    Uint32 flags;
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    SDL12_PixelFormat *format;
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    int w;
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    int h;
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    Uint16 pitch;
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    void *pixels;
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    int offset;
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    SDL_Surface *surface20; /* the real SDL 1.2 has an opaque pointer to a platform-specific thing here named "hwdata". */
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    SDL12_Rect clip_rect;
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    Uint32 unused1;
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    Uint32 locked;
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    void *blitmap;
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    unsigned int format_version;
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    int refcount;
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} SDL12_Surface;
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typedef struct SDL12_Overlay
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{
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    Uint32 format;
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    int w;
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    int h;
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    int planes;
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    Uint16 *pitches;
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    Uint8 **pixels;
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    void *hwfuncs;
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    void *hwdata;
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    Uint32 hw_overlay :1;
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    Uint32 UnusedBits :31;
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} SDL12_Overlay;
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typedef struct
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{
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    Uint32 hw_available :1;
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    Uint32 wm_available :1;
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    Uint32 UnusedBits1  :6;
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    Uint32 UnusedBits2  :1;
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    Uint32 blit_hw      :1;
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    Uint32 blit_hw_CC   :1;
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    Uint32 blit_hw_A    :1;
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    Uint32 blit_sw      :1;
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    Uint32 blit_sw_CC   :1;
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    Uint32 blit_sw_A    :1;
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    Uint32 blit_fill    :1;
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    Uint32 UnusedBits3  :16;
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    Uint32 video_mem;
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    SDL_PixelFormat *vfmt;
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    int current_w;
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    int current_h;
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} SDL12_VideoInfo;
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#define SDL12_HWSURFACE 0x00000001
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#define SDL12_ASYNCBLIT 0x00000004
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#define SDL12_ANYFORMAT 0x10000000
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#define SDL12_HWPALETTE 0x20000000
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#define SDL12_DOUBLEBUF 0x40000000
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#define SDL12_FULLSCREEN 0x80000000
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#define SDL12_OPENGL 0x00000002
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#define SDL12_OPENGLBLIT 0x0000000A
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#define SDL12_RESIZABLE 0x00000010
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#define SDL12_NOFRAME 0x00000020
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#define SDL12_HWACCEL 0x00000100
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#define SDL12_SRCCOLORKEY 0x00001000
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#define SDL12_RLEACCELOK 0x00002000
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#define SDL12_RLEACCEL 0x00004000
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#define SDL12_SRCALPHA 0x00010000
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#define SDL12_PREALLOC 0x01000000
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typedef enum
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{
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    SDLK12_UNKNOWN = 0,
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    SDLK12_FIRST = 0,
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    SDLK12_BACKSPACE = 8,
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    SDLK12_TAB = 9,
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    SDLK12_CLEAR = 12,
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    SDLK12_RETURN = 13,
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    SDLK12_PAUSE = 19,
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    SDLK12_ESCAPE = 27,
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    SDLK12_SPACE = 32,
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    SDLK12_EXCLAIM = 33,
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    SDLK12_QUOTEDBL = 34,
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    SDLK12_HASH = 35,
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    SDLK12_DOLLAR = 36,
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    SDLK12_AMPERSAND = 38,
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    SDLK12_QUOTE = 39,
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    SDLK12_LEFTPAREN = 40,
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    SDLK12_RIGHTPAREN = 41,
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    SDLK12_ASTERISK = 42,
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    SDLK12_PLUS = 43,
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    SDLK12_COMMA = 44,
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    SDLK12_MINUS = 45,
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    SDLK12_PERIOD = 46,
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    SDLK12_SLASH = 47,
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    SDLK12_0 = 48,
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    SDLK12_1 = 49,
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    SDLK12_2 = 50,
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    SDLK12_3 = 51,
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    SDLK12_4 = 52,
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    SDLK12_5 = 53,
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    SDLK12_6 = 54,
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    SDLK12_7 = 55,
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    SDLK12_8 = 56,
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    SDLK12_9 = 57,
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    SDLK12_COLON = 58,
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    SDLK12_SEMICOLON = 59,
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    SDLK12_LESS = 60,
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    SDLK12_EQUALS = 61,
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    SDLK12_GREATER = 62,
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    SDLK12_QUESTION = 63,
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    SDLK12_AT = 64,
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    SDLK12_LEFTBRACKET = 91,
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    SDLK12_BACKSLASH = 92,
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    SDLK12_RIGHTBRACKET = 93,
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    SDLK12_CARET = 94,
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    SDLK12_UNDERSCORE = 95,
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    SDLK12_BACKQUOTE = 96,
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    SDLK12_a = 97,
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    SDLK12_b = 98,
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    SDLK12_c = 99,
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    SDLK12_d = 100,
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    SDLK12_e = 101,
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    SDLK12_f = 102,
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    SDLK12_g = 103,
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    SDLK12_h = 104,
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    SDLK12_i = 105,
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    SDLK12_j = 106,
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    SDLK12_k = 107,
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    SDLK12_l = 108,
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    SDLK12_m = 109,
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    SDLK12_n = 110,
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    SDLK12_o = 111,
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    SDLK12_p = 112,
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    SDLK12_q = 113,
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    SDLK12_r = 114,
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    SDLK12_s = 115,
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    SDLK12_t = 116,
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    SDLK12_u = 117,
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    SDLK12_v = 118,
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    SDLK12_w = 119,
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    SDLK12_x = 120,
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    SDLK12_y = 121,
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    SDLK12_z = 122,
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    SDLK12_DELETE = 127,
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    SDLK12_WORLD_0 = 160,
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    SDLK12_WORLD_1 = 161,
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    SDLK12_WORLD_2 = 162,
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    SDLK12_WORLD_3 = 163,
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    SDLK12_WORLD_4 = 164,
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    SDLK12_WORLD_5 = 165,
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    SDLK12_WORLD_6 = 166,
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    SDLK12_WORLD_7 = 167,
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    SDLK12_WORLD_8 = 168,
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    SDLK12_WORLD_9 = 169,
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    SDLK12_WORLD_10 = 170,
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    SDLK12_WORLD_11 = 171,
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    SDLK12_WORLD_12 = 172,
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    SDLK12_WORLD_13 = 173,
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    SDLK12_WORLD_14 = 174,
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    SDLK12_WORLD_15 = 175,
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    SDLK12_WORLD_16 = 176,
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    SDLK12_WORLD_17 = 177,
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    SDLK12_WORLD_18 = 178,
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    SDLK12_WORLD_19 = 179,
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    SDLK12_WORLD_20 = 180,
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    SDLK12_WORLD_21 = 181,
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    SDLK12_WORLD_22 = 182,
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    SDLK12_WORLD_23 = 183,
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    SDLK12_WORLD_24 = 184,
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    SDLK12_WORLD_25 = 185,
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    SDLK12_WORLD_26 = 186,
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    SDLK12_WORLD_27 = 187,
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    SDLK12_WORLD_28 = 188,
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    SDLK12_WORLD_29 = 189,
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    SDLK12_WORLD_30 = 190,
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    SDLK12_WORLD_31 = 191,
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    SDLK12_WORLD_32 = 192,
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    SDLK12_WORLD_33 = 193,
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    SDLK12_WORLD_34 = 194,
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    SDLK12_WORLD_35 = 195,
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    SDLK12_WORLD_36 = 196,
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    SDLK12_WORLD_37 = 197,
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    SDLK12_WORLD_38 = 198,
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    SDLK12_WORLD_39 = 199,
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    SDLK12_WORLD_40 = 200,
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    SDLK12_WORLD_41 = 201,
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    SDLK12_WORLD_42 = 202,
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    SDLK12_WORLD_43 = 203,
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    SDLK12_WORLD_44 = 204,
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    SDLK12_WORLD_45 = 205,
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    SDLK12_WORLD_46 = 206,
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    SDLK12_WORLD_47 = 207,
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    SDLK12_WORLD_48 = 208,
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    SDLK12_WORLD_49 = 209,
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    SDLK12_WORLD_50 = 210,
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    SDLK12_WORLD_51 = 211,
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   377
    SDLK12_WORLD_52 = 212,
icculus@77
   378
    SDLK12_WORLD_53 = 213,
icculus@77
   379
    SDLK12_WORLD_54 = 214,
icculus@77
   380
    SDLK12_WORLD_55 = 215,
icculus@77
   381
    SDLK12_WORLD_56 = 216,
icculus@77
   382
    SDLK12_WORLD_57 = 217,
icculus@77
   383
    SDLK12_WORLD_58 = 218,
icculus@77
   384
    SDLK12_WORLD_59 = 219,
icculus@77
   385
    SDLK12_WORLD_60 = 220,
icculus@77
   386
    SDLK12_WORLD_61 = 221,
icculus@77
   387
    SDLK12_WORLD_62 = 222,
icculus@77
   388
    SDLK12_WORLD_63 = 223,
icculus@77
   389
    SDLK12_WORLD_64 = 224,
icculus@77
   390
    SDLK12_WORLD_65 = 225,
icculus@77
   391
    SDLK12_WORLD_66 = 226,
icculus@77
   392
    SDLK12_WORLD_67 = 227,
icculus@77
   393
    SDLK12_WORLD_68 = 228,
icculus@77
   394
    SDLK12_WORLD_69 = 229,
icculus@77
   395
    SDLK12_WORLD_70 = 230,
icculus@77
   396
    SDLK12_WORLD_71 = 231,
icculus@77
   397
    SDLK12_WORLD_72 = 232,
icculus@77
   398
    SDLK12_WORLD_73 = 233,
icculus@77
   399
    SDLK12_WORLD_74 = 234,
icculus@77
   400
    SDLK12_WORLD_75 = 235,
icculus@77
   401
    SDLK12_WORLD_76 = 236,
icculus@77
   402
    SDLK12_WORLD_77 = 237,
icculus@77
   403
    SDLK12_WORLD_78 = 238,
icculus@77
   404
    SDLK12_WORLD_79 = 239,
icculus@77
   405
    SDLK12_WORLD_80 = 240,
icculus@77
   406
    SDLK12_WORLD_81 = 241,
icculus@77
   407
    SDLK12_WORLD_82 = 242,
icculus@77
   408
    SDLK12_WORLD_83 = 243,
icculus@77
   409
    SDLK12_WORLD_84 = 244,
icculus@77
   410
    SDLK12_WORLD_85 = 245,
icculus@77
   411
    SDLK12_WORLD_86 = 246,
icculus@77
   412
    SDLK12_WORLD_87 = 247,
icculus@77
   413
    SDLK12_WORLD_88 = 248,
icculus@77
   414
    SDLK12_WORLD_89 = 249,
icculus@77
   415
    SDLK12_WORLD_90 = 250,
icculus@77
   416
    SDLK12_WORLD_91 = 251,
icculus@77
   417
    SDLK12_WORLD_92 = 252,
icculus@77
   418
    SDLK12_WORLD_93 = 253,
icculus@77
   419
    SDLK12_WORLD_94 = 254,
icculus@77
   420
    SDLK12_WORLD_95 = 255,
icculus@77
   421
    SDLK12_KP0 = 256,
icculus@77
   422
    SDLK12_KP1 = 257,
icculus@77
   423
    SDLK12_KP2 = 258,
icculus@77
   424
    SDLK12_KP3 = 259,
icculus@77
   425
    SDLK12_KP4 = 260,
icculus@77
   426
    SDLK12_KP5 = 261,
icculus@77
   427
    SDLK12_KP6 = 262,
icculus@77
   428
    SDLK12_KP7 = 263,
icculus@77
   429
    SDLK12_KP8 = 264,
icculus@77
   430
    SDLK12_KP9 = 265,
icculus@77
   431
    SDLK12_KP_PERIOD = 266,
icculus@77
   432
    SDLK12_KP_DIVIDE = 267,
icculus@77
   433
    SDLK12_KP_MULTIPLY = 268,
icculus@77
   434
    SDLK12_KP_MINUS = 269,
icculus@77
   435
    SDLK12_KP_PLUS = 270,
icculus@77
   436
    SDLK12_KP_ENTER = 271,
icculus@77
   437
    SDLK12_KP_EQUALS = 272,
icculus@77
   438
    SDLK12_UP = 273,
icculus@77
   439
    SDLK12_DOWN = 274,
icculus@77
   440
    SDLK12_RIGHT = 275,
icculus@77
   441
    SDLK12_LEFT = 276,
icculus@77
   442
    SDLK12_INSERT = 277,
icculus@77
   443
    SDLK12_HOME = 278,
icculus@77
   444
    SDLK12_END = 279,
icculus@77
   445
    SDLK12_PAGEUP = 280,
icculus@77
   446
    SDLK12_PAGEDOWN = 281,
icculus@77
   447
    SDLK12_F1 = 282,
icculus@77
   448
    SDLK12_F2 = 283,
icculus@77
   449
    SDLK12_F3 = 284,
icculus@77
   450
    SDLK12_F4 = 285,
icculus@77
   451
    SDLK12_F5 = 286,
icculus@77
   452
    SDLK12_F6 = 287,
icculus@77
   453
    SDLK12_F7 = 288,
icculus@77
   454
    SDLK12_F8 = 289,
icculus@77
   455
    SDLK12_F9 = 290,
icculus@77
   456
    SDLK12_F10 = 291,
icculus@77
   457
    SDLK12_F11 = 292,
icculus@77
   458
    SDLK12_F12 = 293,
icculus@77
   459
    SDLK12_F13 = 294,
icculus@77
   460
    SDLK12_F14 = 295,
icculus@77
   461
    SDLK12_F15 = 296,
icculus@77
   462
    SDLK12_NUMLOCK = 300,
icculus@77
   463
    SDLK12_CAPSLOCK = 301,
icculus@77
   464
    SDLK12_SCROLLOCK = 302,
icculus@77
   465
    SDLK12_RSHIFT = 303,
icculus@77
   466
    SDLK12_LSHIFT = 304,
icculus@77
   467
    SDLK12_RCTRL = 305,
icculus@77
   468
    SDLK12_LCTRL = 306,
icculus@77
   469
    SDLK12_RALT = 307,
icculus@77
   470
    SDLK12_LALT = 308,
icculus@77
   471
    SDLK12_RMETA = 309,
icculus@77
   472
    SDLK12_LMETA = 310,
icculus@77
   473
    SDLK12_LSUPER = 311,
icculus@77
   474
    SDLK12_RSUPER = 312,
icculus@77
   475
    SDLK12_MODE = 313,
icculus@77
   476
    SDLK12_COMPOSE = 314,
icculus@77
   477
    SDLK12_HELP = 315,
icculus@77
   478
    SDLK12_PRINT = 316,
icculus@77
   479
    SDLK12_SYSREQ = 317,
icculus@77
   480
    SDLK12_BREAK = 318,
icculus@77
   481
    SDLK12_MENU = 319,
icculus@77
   482
    SDLK12_POWER = 320,
icculus@77
   483
    SDLK12_EURO = 321,
icculus@77
   484
    SDLK12_UNDO = 322,
icculus@77
   485
    SDLK12_LAST
icculus@77
   486
} SDL12Key;
icculus@77
   487
icculus@77
   488
typedef enum
icculus@77
   489
{
icculus@77
   490
    KMOD12_NONE  = 0x0000,
icculus@77
   491
    KMOD12_LSHIFT = 0x0001,
icculus@77
   492
    KMOD12_RSHIFT = 0x0002,
icculus@77
   493
    KMOD12_LCTRL = 0x0040,
icculus@77
   494
    KMOD12_RCTRL = 0x0080,
icculus@77
   495
    KMOD12_LALT = 0x0100,
icculus@77
   496
    KMOD12_RALT = 0x0200,
icculus@77
   497
    KMOD12_LMETA = 0x0400,
icculus@77
   498
    KMOD12_RMETA = 0x0800,
icculus@77
   499
    KMOD12_NUM = 0x1000,
icculus@77
   500
    KMOD12_CAPS = 0x2000,
icculus@77
   501
    KMOD12_MODE = 0x4000,
icculus@77
   502
    KMOD12_RESERVED = 0x8000
icculus@77
   503
} SDL12Mod;
icculus@77
   504
icculus@77
   505
typedef struct SDL12_keysym
icculus@77
   506
{
icculus@77
   507
    Uint8 scancode;
icculus@77
   508
    SDL12Key sym;
icculus@77
   509
    SDL12Mod mod;
icculus@77
   510
    Uint16 unicode;
icculus@77
   511
} SDL12_keysym;
icculus@77
   512
icculus@77
   513
typedef enum
icculus@77
   514
{
icculus@18
   515
    SDL12_NOEVENT = 0,
icculus@18
   516
    SDL12_ACTIVEEVENT,
icculus@18
   517
    SDL12_KEYDOWN,
icculus@18
   518
    SDL12_KEYUP,
icculus@18
   519
    SDL12_MOUSEMOTION,
icculus@18
   520
    SDL12_MOUSEBUTTONDOWN,
icculus@18
   521
    SDL12_MOUSEBUTTONUP,
icculus@18
   522
    SDL12_JOYAXISMOTION,
icculus@18
   523
    SDL12_JOYBALLMOTION,
icculus@18
   524
    SDL12_JOYHATMOTION,
icculus@18
   525
    SDL12_JOYBUTTONDOWN,
icculus@18
   526
    SDL12_JOYBUTTONUP,
icculus@18
   527
    SDL12_QUIT,
icculus@18
   528
    SDL12_SYSWMEVENT,
icculus@18
   529
    SDL12_EVENT_RESERVEDA,
icculus@18
   530
    SDL12_EVENT_RESERVEDB,
icculus@18
   531
    SDL12_VIDEORESIZE,
icculus@18
   532
    SDL12_VIDEOEXPOSE,
icculus@18
   533
    SDL12_USEREVENT = 24,
icculus@18
   534
    SDL12_NUMEVENTS = 32
icculus@18
   535
} SDL12_EventType;
icculus@18
   536
icculus@31
   537
icculus@31
   538
#define SDL12_APPMOUSEFOCUS (1<<0)
icculus@31
   539
#define SDL12_APPINPUTFOCUS (1<<1)
icculus@31
   540
#define SDL12_APPACTIVE     (1<<2)
icculus@31
   541
icculus@18
   542
typedef struct
icculus@18
   543
{
icculus@18
   544
    Uint8 type;
icculus@18
   545
    Uint8 gain;
icculus@18
   546
    Uint8 state;
icculus@18
   547
} SDL12_ActiveEvent;
icculus@18
   548
icculus@18
   549
typedef struct
icculus@18
   550
{
icculus@18
   551
    Uint8 type;
icculus@18
   552
    Uint8 which;
icculus@18
   553
    Uint8 state;
icculus@77
   554
    SDL12_keysym keysym;
icculus@18
   555
} SDL12_KeyboardEvent;
icculus@18
   556
icculus@18
   557
typedef struct
icculus@18
   558
{
icculus@18
   559
    Uint8 type;
icculus@18
   560
    Uint8 which;
icculus@18
   561
    Uint8 state;
icculus@18
   562
    Uint16 x, y;
icculus@18
   563
    Sint16 xrel;
icculus@18
   564
    Sint16 yrel;
icculus@18
   565
} SDL12_MouseMotionEvent;
icculus@18
   566
icculus@18
   567
typedef struct
icculus@18
   568
{
icculus@18
   569
    Uint8 type;
icculus@18
   570
    Uint8 which;
icculus@18
   571
    Uint8 button;
icculus@18
   572
    Uint8 state;
icculus@18
   573
    Uint16 x, y;
icculus@18
   574
} SDL12_MouseButtonEvent;
icculus@18
   575
icculus@18
   576
typedef struct
icculus@18
   577
{
icculus@18
   578
    Uint8 type;
icculus@18
   579
    Uint8 which;
icculus@18
   580
    Uint8 axis;
icculus@18
   581
    Sint16 value;
icculus@18
   582
} SDL12_JoyAxisEvent;
icculus@18
   583
icculus@18
   584
typedef struct
icculus@18
   585
{
icculus@18
   586
    Uint8 type;
icculus@18
   587
    Uint8 which;
icculus@18
   588
    Uint8 ball;
icculus@18
   589
    Sint16 xrel;
icculus@18
   590
    Sint16 yrel;
icculus@18
   591
} SDL12_JoyBallEvent;
icculus@18
   592
icculus@18
   593
typedef struct
icculus@18
   594
{
icculus@18
   595
    Uint8 type;
icculus@18
   596
    Uint8 which;
icculus@18
   597
    Uint8 hat;
icculus@18
   598
    Uint8 value;
icculus@18
   599
} SDL12_JoyHatEvent;
icculus@18
   600
icculus@18
   601
typedef struct
icculus@18
   602
{
icculus@18
   603
    Uint8 type;
icculus@18
   604
    Uint8 which;
icculus@18
   605
    Uint8 button;
icculus@18
   606
    Uint8 state;
icculus@18
   607
} SDL12_JoyButtonEvent;
icculus@18
   608
icculus@18
   609
typedef struct
icculus@18
   610
{
icculus@18
   611
    Uint8 type;
icculus@18
   612
    int w;
icculus@18
   613
    int h;
icculus@18
   614
} SDL12_ResizeEvent;
icculus@18
   615
icculus@18
   616
typedef struct
icculus@18
   617
{
icculus@18
   618
    Uint8 type;
icculus@18
   619
} SDL12_ExposeEvent;
icculus@18
   620
icculus@18
   621
typedef struct
icculus@18
   622
{
icculus@18
   623
    Uint8 type;
icculus@18
   624
} SDL12_QuitEvent;
icculus@18
   625
icculus@18
   626
typedef struct
icculus@18
   627
{
icculus@18
   628
    Uint8 type;
icculus@18
   629
    int code;
icculus@18
   630
    void *data1;
icculus@18
   631
    void *data2;
icculus@18
   632
} SDL12_UserEvent;
icculus@18
   633
icculus@18
   634
typedef struct
icculus@18
   635
{
icculus@18
   636
    Uint8 type;
icculus@18
   637
    void *msg;
icculus@18
   638
} SDL12_SysWMEvent;
icculus@18
   639
icculus@18
   640
typedef union
icculus@18
   641
{
icculus@18
   642
    Uint8 type;
icculus@18
   643
    SDL12_ActiveEvent active;
icculus@18
   644
    SDL12_KeyboardEvent key;
icculus@18
   645
    SDL12_MouseMotionEvent motion;
icculus@18
   646
    SDL12_MouseButtonEvent button;
icculus@18
   647
    SDL12_JoyAxisEvent jaxis;
icculus@18
   648
    SDL12_JoyBallEvent jball;
icculus@18
   649
    SDL12_JoyHatEvent jhat;
icculus@18
   650
    SDL12_JoyButtonEvent jbutton;
icculus@18
   651
    SDL12_ResizeEvent resize;
icculus@18
   652
    SDL12_ExposeEvent expose;
icculus@18
   653
    SDL12_QuitEvent quit;
icculus@18
   654
    SDL12_UserEvent user;
icculus@18
   655
    SDL12_SysWMEvent syswm;
icculus@18
   656
} SDL12_Event;
icculus@9
   657
icculus@31
   658
typedef int (SDLCALL *SDL12_EventFilter)(const SDL12_Event *event12);
icculus@31
   659
static int EventFilter20to12(void *data, SDL_Event *event20);
icculus@31
   660
icculus@31
   661
typedef Uint32 (SDLCALL *SDL12_TimerCallback)(Uint32 interval);
icculus@31
   662
typedef SDL_TimerCallback SDL12_NewTimerCallback;
icculus@31
   663
icculus@23
   664
typedef struct
icculus@31
   665
{
icculus@73
   666
    SDL12_Rect area;
icculus@23
   667
    Sint16 hot_x;
icculus@23
   668
    Sint16 hot_y;
icculus@23
   669
    Uint8 *data;
icculus@23
   670
    Uint8 *mask;
icculus@23
   671
    Uint8 *save[2];
icculus@23
   672
    SDL_Cursor *wm_cursor;  /* the real SDL 1.2 has an opaque pointer to a platform-specific cursor here. */
icculus@23
   673
} SDL12_Cursor;
icculus@23
   674
icculus@30
   675
typedef enum
icculus@30
   676
{
icculus@30
   677
    SDL12_GL_RED_SIZE,
icculus@30
   678
    SDL12_GL_GREEN_SIZE,
icculus@30
   679
    SDL12_GL_BLUE_SIZE,
icculus@30
   680
    SDL12_GL_ALPHA_SIZE,
icculus@30
   681
    SDL12_GL_BUFFER_SIZE,
icculus@30
   682
    SDL12_GL_DOUBLEBUFFER,
icculus@30
   683
    SDL12_GL_DEPTH_SIZE,
icculus@30
   684
    SDL12_GL_STENCIL_SIZE,
icculus@30
   685
    SDL12_GL_ACCUM_RED_SIZE,
icculus@30
   686
    SDL12_GL_ACCUM_GREEN_SIZE,
icculus@30
   687
    SDL12_GL_ACCUM_BLUE_SIZE,
icculus@30
   688
    SDL12_GL_ACCUM_ALPHA_SIZE,
icculus@30
   689
    SDL12_GL_STEREO,
icculus@30
   690
    SDL12_GL_MULTISAMPLEBUFFERS,
icculus@30
   691
    SDL12_GL_MULTISAMPLESAMPLES,
icculus@30
   692
    SDL12_GL_ACCELERATED_VISUAL,
icculus@30
   693
    SDL12_GL_SWAP_CONTROL,
icculus@30
   694
    SDL12_GL_MAX_ATTRIBUTE
icculus@30
   695
} SDL12_GLattr;
icculus@23
   696
icculus@39
   697
icculus@39
   698
typedef struct
icculus@39
   699
{
icculus@39
   700
    Uint32 format;
icculus@73
   701
    SDL12_Rect *modeslist12;
icculus@73
   702
    SDL12_Rect **modes12;  /* ptrs to each item in modeslist, for SDL_ListModes() */
icculus@39
   703
} VideoModeList;
icculus@39
   704
icculus@82
   705
typedef struct
icculus@82
   706
{
icculus@82
   707
    int device_index;
icculus@82
   708
    SDL_Joystick *joystick;
icculus@82
   709
} JoystickOpenedItem;
icculus@82
   710
icculus@54
   711
// !!! FIXME: go through all of these.
icculus@39
   712
static VideoModeList *VideoModes = NULL;
icculus@39
   713
static int VideoModesCount = 0;
icculus@56
   714
static SDL12_VideoInfo VideoInfo12;
icculus@19
   715
static SDL_Window *VideoWindow20 = NULL;
icculus@56
   716
static SDL_Renderer *VideoRenderer20 = NULL;
icculus@56
   717
static SDL_Texture *VideoTexture20 = NULL;
icculus@56
   718
static SDL12_Surface *VideoSurface12 = NULL;
icculus@96
   719
static SDL_bool VideoSurfaceUpdated = SDL_FALSE;
icculus@56
   720
static SDL_Surface *VideoConvertSurface20 = NULL;
icculus@56
   721
static SDL_GLContext *VideoGLContext20 = NULL;
icculus@16
   722
static char *WindowTitle = NULL;
icculus@16
   723
static char *WindowIconTitle = NULL;
icculus@56
   724
static SDL12_Surface *VideoIcon12;
icculus@16
   725
static int EnabledUnicode = 0;
icculus@16
   726
static int VideoDisplayIndex = 0;
icculus@16
   727
static int CDRomInit = 0;
icculus@18
   728
static SDL12_EventFilter EventFilter12 = NULL;
icculus@56
   729
static SDL12_Cursor *CurrentCursor12 = NULL;
icculus@27
   730
static Uint8 EventStates[SDL12_NUMEVENTS];
icculus@30
   731
static int SwapInterval = 0;
icculus@82
   732
static JoystickOpenedItem JoystickOpenList[16];
icculus@18
   733
icculus@18
   734
// !!! FIXME: need a mutex for the event queue.
icculus@18
   735
#define SDL12_MAXEVENTS 128
icculus@20
   736
typedef struct EventQueueType
icculus@20
   737
{
icculus@20
   738
    SDL12_Event event12;
icculus@20
   739
    struct EventQueueType *next;
icculus@20
   740
} EventQueueType;
icculus@20
   741
icculus@20
   742
static EventQueueType EventQueuePool[SDL12_MAXEVENTS];
icculus@20
   743
static EventQueueType *EventQueueHead = NULL;
icculus@20
   744
static EventQueueType *EventQueueTail = NULL;
icculus@20
   745
static EventQueueType *EventQueueAvailable = NULL;
icculus@9
   746
icculus@33
   747
icculus@9
   748
/* Obviously we can't use SDL_LoadObject() to load SDL2.  :)  */
icculus@9
   749
#if defined(_WINDOWS)
icculus@19
   750
    #define WIN32_LEAN_AND_MEAN 1
icculus@19
   751
    #include <windows.h>
icculus@9
   752
    #define SDL20_LIBNAME "SDL2.dll"
icculus@9
   753
    static HANDLE Loaded_SDL20 = NULL;
icculus@9
   754
    #define LoadSDL20Library() ((Loaded_SDL20 = LoadLibraryA(SDL20_LIBNAME)) != NULL)
icculus@9
   755
    #define LookupSDL20Sym(sym) GetProcAddress(Loaded_SDL20, sym)
icculus@9
   756
    #define CloseSDL20Library() { { if (Loaded_SDL20) { FreeLibrary(Loaded_SDL20); Loaded_SDL20 = NULL; } }
icculus@19
   757
#elif defined(unix) || defined(__APPLE__)
icculus@19
   758
    #include <dlfcn.h>
icculus@9
   759
    #ifdef __APPLE__
icculus@9
   760
    #define SDL20_LIBNAME "libSDL2.dylib"
icculus@9
   761
    #else
icculus@9
   762
    #define SDL20_LIBNAME "libSDL2-2.0.so.0"
icculus@9
   763
    #endif
icculus@9
   764
    static void *Loaded_SDL20 = NULL;
icculus@85
   765
    #define LoadSDL20Library() ((Loaded_SDL20 = dlopen(SDL20_LIBNAME, RTLD_LOCAL|RTLD_NOW)) != NULL)
icculus@9
   766
    #define LookupSDL20Sym(sym) dlsym(Loaded_SDL20, sym)
icculus@9
   767
    #define CloseSDL20Library() { if (Loaded_SDL20) { dlclose(Loaded_SDL20); Loaded_SDL20 = NULL; } }
icculus@9
   768
#else
icculus@9
   769
    #error Please define your platform.
icculus@9
   770
#endif
icculus@9
   771
icculus@9
   772
static void *
icculus@9
   773
LoadSDL20Symbol(const char *fn, int *okay)
icculus@9
   774
{
icculus@9
   775
    void *retval = NULL;
icculus@84
   776
    if (*okay) { /* only bother trying if we haven't previously failed. */
icculus@9
   777
        retval = LookupSDL20Sym(fn);
icculus@84
   778
        if (retval == NULL) {
icculus@84
   779
            /* Flip to 1 to warn but maybe work if nothing calls that function, flip to zero to fail out. */
icculus@84
   780
            #if 0
icculus@84
   781
            fprintf(stderr, "WARNING: LOAD FAILED: %s\n", fn);
icculus@84
   782
            #else
icculus@84
   783
            *okay = 0;
icculus@84
   784
            #endif
icculus@84
   785
        }
icculus@9
   786
    }
icculus@9
   787
    return retval;
icculus@9
   788
}
icculus@9
   789
icculus@9
   790
static void
icculus@9
   791
UnloadSDL20(void)
icculus@9
   792
{
icculus@9
   793
    #define SDL20_SYM(rc,fn,params,args,ret) SDL20_##fn = NULL;
icculus@9
   794
    #include "SDL20_syms.h"
icculus@9
   795
    CloseSDL20Library();
icculus@9
   796
}
icculus@9
   797
icculus@9
   798
static int
icculus@9
   799
LoadSDL20(void)
icculus@9
   800
{
icculus@9
   801
    int okay = 1;
icculus@9
   802
    if (!Loaded_SDL20)
icculus@9
   803
    {
icculus@9
   804
        okay = LoadSDL20Library();
icculus@9
   805
        #define SDL20_SYM(rc,fn,params,args,ret) SDL20_##fn = (SDL20_##fn##_t) LoadSDL20Symbol("SDL_" #fn, &okay);
icculus@9
   806
        #include "SDL20_syms.h"
icculus@9
   807
        if (!okay)
icculus@9
   808
            UnloadSDL20();
icculus@9
   809
    }
icculus@9
   810
    return okay;
icculus@9
   811
}
icculus@9
   812
icculus@35
   813
DECLSPEC const SDL_version * SDLCALL
icculus@35
   814
SDL_Linked_Version(void)
icculus@35
   815
{
icculus@35
   816
    static const SDL_version version = { 1, 2, SDL12_COMPAT_VERSION };
icculus@35
   817
    return &version;
icculus@35
   818
}
icculus@9
   819
icculus@60
   820
DECLSPEC int SDLCALL
icculus@60
   821
SDL_sscanf(const char *text, const char *fmt, ...)
icculus@60
   822
{
icculus@60
   823
    int retval;
icculus@60
   824
    va_list ap;
icculus@60
   825
    va_start(ap, fmt);
icculus@60
   826
    retval = (int) SDL20_sscanf(text, fmt, ap);
icculus@60
   827
    va_end(ap);
icculus@60
   828
    return retval;
icculus@60
   829
}
icculus@60
   830
icculus@60
   831
DECLSPEC int SDLCALL
icculus@60
   832
SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...)
icculus@60
   833
{
icculus@60
   834
    int retval;
icculus@60
   835
    va_list ap;
icculus@60
   836
    va_start(ap, fmt);
icculus@60
   837
    retval = (int) SDL20_vsnprintf(text, maxlen, fmt, ap);
icculus@60
   838
    va_end(ap);
icculus@60
   839
    return retval;
icculus@60
   840
}
icculus@60
   841
icculus@83
   842
DECLSPEC void * SDLCALL
icculus@83
   843
SDL_revcpy(void *dst, const void *src, size_t len)
icculus@83
   844
{
icculus@83
   845
    /* this doesn't reverse the data...I think this was just a memcpy that
icculus@83
   846
       was meant to be CPU-cache friendly if you knew you were working with
icculus@83
   847
       data going backwards in memory, instead of jumping over pages to copy
icculus@83
   848
       from the start...? Whatever, just do a memcpy here. */
icculus@83
   849
    return SDL_memcpy(dst, src, len);
icculus@83
   850
}
icculus@83
   851
icculus@83
   852
icculus@60
   853
DECLSPEC SDL_bool SDLCALL
icculus@60
   854
SDL_HasMMXExt(void)
icculus@60
   855
{
icculus@60
   856
    /* this isn't accurate, but SDL2 doesn't have this for some reason.
icculus@60
   857
        MMXExt is available in all SSE1 machines, except early Athlon chips,
icculus@60
   858
        so we'll just say it's available if they have SSE1. Oh well. */
icculus@60
   859
    return SDL20_HasSSE();
icculus@60
   860
}
icculus@60
   861
icculus@60
   862
DECLSPEC SDL_bool SDLCALL
icculus@60
   863
SDL_Has3DNowExt(void)
icculus@60
   864
{
icculus@60
   865
    FIXME("check this");
icculus@60
   866
    return SDL20_HasSSE();
icculus@60
   867
}
icculus@60
   868
icculus@82
   869
DECLSPEC SDL_Joystick * SDLCALL
icculus@82
   870
SDL_JoystickOpen(int device_index)
icculus@82
   871
{
icculus@82
   872
    int i;
icculus@82
   873
    SDL20_LockJoysticks();
icculus@82
   874
    for (i = 0; i < SDL_arraysize(JoystickOpenList); i++) {
icculus@82
   875
        if (JoystickOpenList[i].joystick == NULL) {
icculus@82
   876
            break;
icculus@82
   877
        }
icculus@82
   878
    }
icculus@82
   879
icculus@82
   880
    if (i == SDL_arraysize(JoystickOpenList)) {
icculus@82
   881
        SDL20_UnlockJoysticks();
icculus@82
   882
        SDL20_SetError("Too many open joysticks");
icculus@82
   883
        return NULL;
icculus@82
   884
    }
icculus@82
   885
icculus@82
   886
    JoystickOpenList[i].joystick = SDL20_JoystickOpen(device_index);
icculus@82
   887
    if (JoystickOpenList[i].joystick) {
icculus@82
   888
        JoystickOpenList[i].device_index = device_index;
icculus@82
   889
    }
icculus@82
   890
icculus@82
   891
    SDL20_UnlockJoysticks();
icculus@82
   892
    return JoystickOpenList[i].joystick;
icculus@82
   893
}
icculus@82
   894
icculus@82
   895
DECLSPEC void SDLCALL
icculus@82
   896
SDL_JoystickClose(SDL_Joystick *joystick)
icculus@82
   897
{
icculus@82
   898
    int i;
icculus@82
   899
    SDL20_LockJoysticks();
icculus@82
   900
    for (i = 0; i < SDL_arraysize(JoystickOpenList); i++) {
icculus@82
   901
        if (JoystickOpenList[i].joystick == joystick) {
icculus@82
   902
            break;
icculus@82
   903
        }
icculus@82
   904
    }
icculus@82
   905
icculus@82
   906
    if (i < SDL_arraysize(JoystickOpenList)) {
icculus@82
   907
        JoystickOpenList[i].joystick = NULL;
icculus@82
   908
    }
icculus@82
   909
icculus@82
   910
    SDL20_UnlockJoysticks();
icculus@82
   911
icculus@82
   912
    SDL20_JoystickClose(joystick);
icculus@82
   913
}
icculus@82
   914
icculus@82
   915
DECLSPEC const char * SDLCALL
icculus@82
   916
SDL_JoystickName(int device_index)
icculus@82
   917
{
icculus@82
   918
    return SDL20_JoystickNameForIndex(device_index);
icculus@82
   919
}
icculus@82
   920
icculus@82
   921
DECLSPEC int SDLCALL
icculus@82
   922
SDL_JoystickIndex(SDL_Joystick *joystick)
icculus@82
   923
{
icculus@82
   924
    int i;
icculus@82
   925
icculus@82
   926
    SDL20_LockJoysticks(); {
icculus@82
   927
        for (i = 0; i < SDL_arraysize(JoystickOpenList); i++) {
icculus@82
   928
            if (JoystickOpenList[i].joystick == joystick) {
icculus@82
   929
                break;
icculus@82
   930
            }
icculus@82
   931
        }
icculus@82
   932
icculus@82
   933
        if (i < SDL_arraysize(JoystickOpenList)) {
icculus@82
   934
            SDL20_UnlockJoysticks();
icculus@82
   935
            return JoystickOpenList[i].device_index;
icculus@82
   936
        }
icculus@82
   937
icculus@82
   938
    }
icculus@82
   939
    SDL20_UnlockJoysticks();
icculus@82
   940
    return SDL20_SetError("Can't find joystick");
icculus@82
   941
}
icculus@82
   942
icculus@91
   943
DECLSPEC int SDLCALL
icculus@91
   944
SDL_JoystickOpened(int device_index)
icculus@60
   945
{
icculus@82
   946
    int retval = 0;
icculus@82
   947
    int i;
icculus@82
   948
    SDL20_LockJoysticks();
icculus@82
   949
    for (i = 0; i < SDL_arraysize(JoystickOpenList); i++) {
icculus@82
   950
        if ((JoystickOpenList[i].joystick) && (JoystickOpenList[i].device_index == device_index)) {
icculus@82
   951
            retval = 1;
icculus@82
   952
            break;
icculus@82
   953
        }
icculus@82
   954
    }
icculus@82
   955
    SDL20_UnlockJoysticks();
icculus@82
   956
    return retval;
icculus@60
   957
}
icculus@60
   958
icculus@9
   959
static int
icculus@9
   960
GetVideoDisplay()
icculus@9
   961
{
icculus@58
   962
    FIXME("cache this value during SDL_Init() so it doesn't change.");
icculus@58
   963
    const char *variable = SDL20_getenv("SDL_VIDEO_FULLSCREEN_DISPLAY");
icculus@9
   964
    if ( !variable ) {
icculus@58
   965
        variable = SDL20_getenv("SDL_VIDEO_FULLSCREEN_HEAD");
icculus@9
   966
    }
icculus@9
   967
    if ( variable ) {
icculus@34
   968
        return SDL20_atoi(variable);
icculus@9
   969
    } else {
icculus@9
   970
        return 0;
icculus@9
   971
    }
icculus@9
   972
}
icculus@9
   973
icculus@39
   974
/* This sets up VideoModes and VideoModesCount. You end up with arrays by pixel
icculus@39
   975
    format, each with a value that 1.2's SDL_ListModes() can return. */
icculus@39
   976
static int
icculus@39
   977
Init12VidModes(void)
icculus@39
   978
{
icculus@39
   979
    const int total = SDL20_GetNumDisplayModes(VideoDisplayIndex);
icculus@39
   980
    VideoModeList *vmode = NULL;
icculus@39
   981
    int num_modes = 0;
icculus@39
   982
    void *ptr = NULL;
icculus@39
   983
    int i, j;
icculus@39
   984
icculus@86
   985
    if (VideoModesCount > 0) {
icculus@86
   986
        return 0;  // already did this.
icculus@86
   987
    }
icculus@86
   988
icculus@39
   989
    SDL_assert(VideoModes == NULL);
icculus@39
   990
icculus@39
   991
    for (i = 0; i < total; ++i) {
icculus@39
   992
        SDL_DisplayMode mode;
icculus@39
   993
icculus@39
   994
        if (SDL20_GetDisplayMode(VideoDisplayIndex, i, &mode) == -1) {
icculus@39
   995
            continue;
icculus@39
   996
        } else if (!mode.w || !mode.h) {
icculus@39
   997
            SDL_assert(0 && "Can this actually happen?");
icculus@39
   998
            continue;
icculus@39
   999
        }
icculus@39
  1000
icculus@39
  1001
        if (!vmode || (mode.format != vmode->format)) {  // SDL20_GetDisplayMode() sorts on bpp first. We know when to change arrays.
icculus@39
  1002
            if (VideoModesCount > 0) {
icculus@73
  1003
                VideoModes[VideoModesCount-1].modes12[num_modes] = NULL;
icculus@39
  1004
            }
icculus@39
  1005
            ptr = (VideoModeList *) SDL20_realloc(VideoModes, sizeof (VideoModeList) * (VideoModesCount+1));
icculus@39
  1006
            if (!ptr) {
icculus@39
  1007
                return SDL20_OutOfMemory();
icculus@39
  1008
            }
icculus@39
  1009
            VideoModes = (VideoModeList *) ptr;
icculus@39
  1010
            vmode = &VideoModes[VideoModesCount];
icculus@39
  1011
            vmode->format = mode.format;
icculus@73
  1012
            vmode->modeslist12 = NULL;
icculus@73
  1013
            vmode->modes12 = NULL;
icculus@39
  1014
            VideoModesCount++;
icculus@39
  1015
            num_modes = 0;
icculus@39
  1016
        }
icculus@39
  1017
icculus@39
  1018
        /* make sure we don't have this one already (with a different refresh rate, etc). */
icculus@39
  1019
        for (j = 0; j < num_modes; j++) {
icculus@73
  1020
            if ((vmode->modeslist12[j].w == mode.w) && (vmode->modeslist12[j].h == mode.h)) {
icculus@39
  1021
                break;
icculus@39
  1022
            }
icculus@39
  1023
        }
icculus@39
  1024
icculus@39
  1025
        if (j < num_modes) {
icculus@39
  1026
            continue;  /* already have this one. */
icculus@39
  1027
        }
icculus@39
  1028
icculus@73
  1029
        FIXME("Make sure mode dimensions fit in 16-bits for SDL12_Rect");
icculus@73
  1030
icculus@73
  1031
        ptr = SDL20_realloc(vmode->modes12, sizeof (SDL12_Rect *) * (num_modes + 2));
icculus@39
  1032
        if (ptr == NULL) {
icculus@39
  1033
            return SDL20_OutOfMemory();
icculus@39
  1034
        }
icculus@73
  1035
        vmode->modes12 = (SDL12_Rect **) ptr;
icculus@73
  1036
icculus@73
  1037
        ptr = SDL20_realloc(vmode->modeslist12, sizeof (SDL12_Rect) * (num_modes + 1));
icculus@39
  1038
        if (ptr == NULL) {
icculus@39
  1039
            return SDL20_OutOfMemory();
icculus@39
  1040
        }
icculus@73
  1041
        vmode->modeslist12 = (SDL12_Rect *) ptr;
icculus@73
  1042
icculus@73
  1043
        vmode->modeslist12[num_modes].x = 0;
icculus@73
  1044
        vmode->modeslist12[num_modes].y = 0;
icculus@73
  1045
        vmode->modeslist12[num_modes].w = mode.w;
icculus@73
  1046
        vmode->modeslist12[num_modes].h = mode.h;
icculus@73
  1047
icculus@73
  1048
        vmode->modes12[num_modes] = &vmode->modeslist12[num_modes];
icculus@39
  1049
icculus@39
  1050
        num_modes++;
icculus@39
  1051
    }
icculus@39
  1052
icculus@39
  1053
    if (VideoModesCount > 0) {
icculus@73
  1054
        VideoModes[VideoModesCount-1].modes12[num_modes] = NULL;
icculus@39
  1055
    }
icculus@39
  1056
icculus@39
  1057
    return 0;
icculus@39
  1058
}
icculus@39
  1059
icculus@39
  1060
static int
icculus@39
  1061
Init12Video(void)
icculus@39
  1062
{
icculus@39
  1063
    int i;
icculus@39
  1064
icculus@39
  1065
    for (i = 0; i < SDL12_MAXEVENTS-1; i++)
icculus@39
  1066
        EventQueuePool[i].next = &EventQueuePool[i+1];
icculus@39
  1067
    EventQueuePool[SDL12_MAXEVENTS-1].next = NULL;
icculus@39
  1068
icculus@39
  1069
    EventQueueHead = EventQueueTail = NULL;
icculus@39
  1070
    EventQueueAvailable = EventQueuePool;
icculus@39
  1071
icculus@39
  1072
    SDL_memset(EventStates, SDL_ENABLE, sizeof (EventStates)); /* on by default */
icculus@39
  1073
    EventStates[SDL12_SYSWMEVENT] = SDL_IGNORE;  /* off by default. */
icculus@39
  1074
icculus@39
  1075
    SDL20_SetEventFilter(EventFilter20to12, NULL);
icculus@39
  1076
icculus@39
  1077
    VideoDisplayIndex = GetVideoDisplay();
icculus@39
  1078
    SwapInterval = 0;
icculus@39
  1079
icculus@39
  1080
    if (Init12VidModes() == -1) {
icculus@39
  1081
        return -1;
icculus@39
  1082
    }
icculus@39
  1083
icculus@39
  1084
    return 0;
icculus@39
  1085
}
icculus@39
  1086
icculus@39
  1087
icculus@37
  1088
DECLSPEC int SDLCALL
icculus@37
  1089
SDL_InitSubSystem(Uint32 sdl12flags)
icculus@9
  1090
{
icculus@54
  1091
    FIXME("there is never a parachute in SDL2, should we catch segfaults ourselves?");
icculus@40
  1092
icculus@54
  1093
    FIXME("support event thread where it makes sense to do so?");
icculus@54
  1094
icculus@75
  1095
    if ( (sdl12flags & SDL12_INIT_EVENTTHREAD) == SDL12_INIT_EVENTTHREAD ) {
icculus@75
  1096
        return SDL20_SetError("OS doesn't support threaded events");
icculus@75
  1097
    }
icculus@40
  1098
icculus@9
  1099
    Uint32 sdl20flags = 0;
icculus@9
  1100
    int rc;
icculus@9
  1101
icculus@9
  1102
    if (!LoadSDL20())
icculus@9
  1103
        return -1;
icculus@9
  1104
icculus@62
  1105
#ifdef __MACOSX__
icculus@62
  1106
    extern void sdl12_compat_macos_init(void);
icculus@62
  1107
    sdl12_compat_macos_init();
icculus@62
  1108
#endif
icculus@62
  1109
icculus@19
  1110
    #define SETFLAG(flag) if (sdl12flags & SDL12_INIT_##flag) sdl20flags |= SDL_INIT_##flag
icculus@9
  1111
    SETFLAG(TIMER);
icculus@9
  1112
    SETFLAG(AUDIO);
icculus@9
  1113
    SETFLAG(VIDEO);
icculus@9
  1114
    SETFLAG(JOYSTICK);
icculus@9
  1115
    SETFLAG(NOPARACHUTE);
icculus@11
  1116
    #undef SETFLAG
icculus@11
  1117
icculus@11
  1118
    // There's no CDROM in 2.0, but we'll just pretend it succeeded.
icculus@11
  1119
    if (sdl12flags & SDL12_INIT_CDROM)
icculus@16
  1120
        CDRomInit = 1;
icculus@11
  1121
icculus@54
  1122
    FIXME("do something about SDL12_INIT_EVENTTHREAD");
icculus@11
  1123
icculus@37
  1124
    rc = SDL20_Init(sdl20flags);
icculus@39
  1125
    if ((rc == 0) && (sdl20flags & SDL_INIT_VIDEO)) {
icculus@39
  1126
        if (Init12Video() == -1) {
icculus@54
  1127
            FIXME("should we deinit other subsystems?");
icculus@54
  1128
            return -1;
icculus@39
  1129
        }
icculus@18
  1130
    }
icculus@18
  1131
icculus@11
  1132
    return rc;
icculus@11
  1133
}
icculus@11
  1134
icculus@35
  1135
DECLSPEC int SDLCALL
icculus@11
  1136
SDL_Init(Uint32 sdl12flags)
icculus@11
  1137
{
icculus@54
  1138
    FIXME("what was different in 1.2?");
icculus@41
  1139
    return SDL_InitSubSystem(sdl12flags);   /* there's no difference betwee Init and InitSubSystem in SDL2. */
icculus@11
  1140
}
icculus@11
  1141
icculus@38
  1142
icculus@38
  1143
static void
icculus@38
  1144
InitFlags12To20(const Uint32 flags12, Uint32 *_flags20, Uint32 *_extraflags)
icculus@11
  1145
{
icculus@38
  1146
    Uint32 flags20 = 0;
icculus@11
  1147
    Uint32 extraflags = 0;
icculus@11
  1148
icculus@38
  1149
    #define SETFLAG(flag) if (flags12 & SDL12_INIT_##flag) flags20 |= SDL_INIT_##flag
icculus@11
  1150
    SETFLAG(TIMER);
icculus@11
  1151
    SETFLAG(AUDIO);
icculus@11
  1152
    SETFLAG(VIDEO);
icculus@11
  1153
    SETFLAG(JOYSTICK);
icculus@11
  1154
    SETFLAG(NOPARACHUTE);
icculus@11
  1155
    #undef SETFLAG
icculus@11
  1156
icculus@38
  1157
    if ((flags12 & SDL12_INIT_CDROM) && (CDRomInit)) {
icculus@11
  1158
        extraflags |= SDL12_INIT_CDROM;
icculus@38
  1159
    }
icculus@11
  1160
icculus@54
  1161
    FIXME("do something about SDL12_INIT_EVENTTHREAD");
icculus@11
  1162
icculus@38
  1163
    *_flags20 = flags20;
icculus@38
  1164
    *_extraflags = extraflags;
icculus@11
  1165
}
icculus@11
  1166
icculus@38
  1167
static Uint32
icculus@38
  1168
InitFlags20to12(const Uint32 flags20)
icculus@11
  1169
{
icculus@38
  1170
    Uint32 flags12 = 0;
icculus@38
  1171
icculus@38
  1172
    #define SETFLAG(flag) if (flags20 & SDL_INIT_##flag) flags12 |= SDL12_INIT_##flag
icculus@11
  1173
    SETFLAG(TIMER);
icculus@11
  1174
    SETFLAG(AUDIO);
icculus@11
  1175
    SETFLAG(VIDEO);
icculus@11
  1176
    SETFLAG(JOYSTICK);
icculus@11
  1177
    SETFLAG(NOPARACHUTE);
icculus@9
  1178
    #undef SETFLAG
icculus@9
  1179
icculus@38
  1180
    return flags12;
icculus@38
  1181
}
icculus@38
  1182
icculus@38
  1183
icculus@38
  1184
DECLSPEC Uint32 SDLCALL
icculus@38
  1185
SDL_WasInit(Uint32 sdl12flags)
icculus@38
  1186
{
icculus@38
  1187
    Uint32 sdl20flags, extraflags;
icculus@38
  1188
    InitFlags12To20(sdl12flags, &sdl20flags, &extraflags);
icculus@38
  1189
icculus@38
  1190
    return InitFlags20to12(SDL20_WasInit(sdl20flags)) | extraflags;
icculus@38
  1191
}
icculus@38
  1192
icculus@39
  1193
static void
icculus@39
  1194
Quit12Video(void)
icculus@39
  1195
{
icculus@39
  1196
    int i;
icculus@39
  1197
icculus@39
  1198
    for (i = 0; i < VideoModesCount; i++) {
icculus@73
  1199
        SDL20_free(VideoModes[i].modeslist12);
icculus@73
  1200
        SDL20_free(VideoModes[i].modes12);
icculus@39
  1201
    }
icculus@39
  1202
    SDL20_free(VideoModes);
icculus@39
  1203
icculus@56
  1204
    SDL20_FreeFormat(VideoInfo12.vfmt);
icculus@56
  1205
    SDL20_zero(VideoInfo12);
icculus@39
  1206
icculus@39
  1207
    EventFilter12 = NULL;
icculus@39
  1208
    EventQueueAvailable = EventQueueHead = EventQueueTail = NULL;
icculus@56
  1209
    CurrentCursor12 = NULL;
icculus@39
  1210
    VideoModes = NULL;
icculus@39
  1211
    VideoModesCount = 0;
icculus@39
  1212
}
icculus@39
  1213
icculus@38
  1214
DECLSPEC void SDLCALL
icculus@38
  1215
SDL_QuitSubSystem(Uint32 sdl12flags)
icculus@38
  1216
{
icculus@38
  1217
    Uint32 sdl20flags, extraflags;
icculus@38
  1218
    InitFlags12To20(sdl12flags, &sdl20flags, &extraflags);
icculus@38
  1219
icculus@38
  1220
    if (extraflags & SDL12_INIT_CDROM) {
icculus@16
  1221
        CDRomInit = 0;
icculus@38
  1222
    }
icculus@16
  1223
icculus@54
  1224
    FIXME("reset a bunch of other global variables too.");
icculus@17
  1225
    if (sdl12flags & SDL12_INIT_VIDEO) {
icculus@39
  1226
        Quit12Video();
icculus@17
  1227
    }
icculus@17
  1228
icculus@54
  1229
    FIXME("do something about SDL12_INIT_EVENTTHREAD");
icculus@11
  1230
    SDL20_QuitSubSystem(sdl20flags);
icculus@9
  1231
icculus@42
  1232
    if ((SDL20_WasInit(0) == 0) && (!CDRomInit)) {
icculus@42
  1233
        SDL20_Quit();
icculus@42
  1234
        UnloadSDL20();
icculus@42
  1235
    }
icculus@9
  1236
}
icculus@9
  1237
icculus@35
  1238
DECLSPEC void SDLCALL
icculus@9
  1239
SDL_Quit(void)
icculus@9
  1240
{
icculus@42
  1241
    SDL_QuitSubSystem(SDL_WasInit(0) | SDL12_INIT_CDROM);
icculus@9
  1242
}
icculus@9
  1243
icculus@35
  1244
DECLSPEC void SDLCALL
icculus@11
  1245
SDL_SetError(const char *fmt, ...)
icculus@11
  1246
{
icculus@34
  1247
    char ch;
icculus@12
  1248
    char *str = NULL;
icculus@34
  1249
    size_t len = 0;
icculus@12
  1250
    va_list ap;
icculus@81
  1251
icculus@81
  1252
    if (!LoadSDL20()) {  /* SDL_SetError gets called before init sometimes. */
icculus@81
  1253
        return;
icculus@81
  1254
    }
icculus@81
  1255
icculus@12
  1256
    va_start(ap, fmt);
icculus@34
  1257
    len = SDL20_vsnprintf(&ch, 1, fmt, ap);
icculus@12
  1258
    va_end(ap);
icculus@34
  1259
icculus@34
  1260
    str = (char *) SDL20_malloc(len + 1);
icculus@12
  1261
    if (!str)
icculus@12
  1262
        SDL20_OutOfMemory();
icculus@12
  1263
    else
icculus@12
  1264
    {
icculus@34
  1265
        va_start(ap, fmt);
icculus@34
  1266
        SDL20_vsnprintf(str, len + 1, fmt, ap);
icculus@34
  1267
        va_end(ap);
icculus@12
  1268
        SDL20_SetError("%s", str);
icculus@34
  1269
        SDL20_free(str);
icculus@12
  1270
    }
icculus@11
  1271
}
icculus@9
  1272
icculus@35
  1273
DECLSPEC const char * SDLCALL
icculus@9
  1274
SDL_GetError(void)
icculus@9
  1275
{
icculus@60
  1276
    if (SDL20_GetError == NULL)
icculus@9
  1277
    {
icculus@60
  1278
        static const char noload_errstr[] = "The SDL 2.0 library that the 1.2 compatibility layer needs isn't loaded";
icculus@9
  1279
        return noload_errstr;
icculus@9
  1280
    }
icculus@9
  1281
    return SDL20_GetError();
icculus@9
  1282
}
icculus@9
  1283
icculus@9
  1284
icculus@9
  1285
static const char *
icculus@9
  1286
GetDriverName(const char *name, char *namebuf, int maxlen)
icculus@9
  1287
{
icculus@9
  1288
    if (name) {
icculus@9
  1289
        if (namebuf) {
icculus@9
  1290
            SDL20_strlcpy(namebuf, name, maxlen);
icculus@9
  1291
            return namebuf;
icculus@9
  1292
        } else {
icculus@9
  1293
            return name;
icculus@9
  1294
        }
icculus@9
  1295
    }
icculus@9
  1296
    return NULL;
icculus@9
  1297
}
icculus@9
  1298
icculus@35
  1299
DECLSPEC const char * SDLCALL
icculus@9
  1300
SDL_AudioDriverName(char *namebuf, int maxlen)
icculus@9
  1301
{
icculus@9
  1302
    return GetDriverName(SDL20_GetCurrentAudioDriver(), namebuf, maxlen);
icculus@9
  1303
}
icculus@9
  1304
icculus@35
  1305
DECLSPEC const char * SDLCALL
icculus@9
  1306
SDL_VideoDriverName(char *namebuf, int maxlen)
icculus@9
  1307
{
icculus@9
  1308
    return GetDriverName(SDL20_GetCurrentVideoDriver(), namebuf, maxlen);
icculus@9
  1309
}
icculus@9
  1310
icculus@35
  1311
DECLSPEC int SDLCALL
icculus@31
  1312
SDL_PollEvent(SDL12_Event *event12)
icculus@31
  1313
{
icculus@31
  1314
    EventQueueType *next;
icculus@31
  1315
icculus@96
  1316
    SDL_PumpEvents();  /* this will run our filter and build our 1.2 queue. */
icculus@31
  1317
icculus@31
  1318
    if (EventQueueHead == NULL)
icculus@31
  1319
        return 0;  /* no events at the moment. */
icculus@31
  1320
icculus@31
  1321
    SDL_memcpy(event12, &EventQueueHead->event12, sizeof (SDL12_Event));
icculus@31
  1322
    next = EventQueueHead->next;
icculus@31
  1323
    EventQueueHead->next = EventQueueAvailable;
icculus@31
  1324
    EventQueueAvailable = EventQueueHead;
icculus@31
  1325
    EventQueueHead = next;
icculus@78
  1326
    if (!next) {
icculus@78
  1327
        EventQueueTail = NULL;
icculus@78
  1328
    }
icculus@75
  1329
icculus@31
  1330
    return 1;
icculus@31
  1331
}
icculus@31
  1332
icculus@35
  1333
DECLSPEC int SDLCALL
icculus@31
  1334
SDL_PushEvent(SDL12_Event *event12)
icculus@31
  1335
{
icculus@31
  1336
    EventQueueType *item = EventQueueAvailable;
icculus@31
  1337
    if (item == NULL)
icculus@31
  1338
        return -1;  /* no space available at the moment. */
icculus@31
  1339
icculus@31
  1340
    EventQueueAvailable = item->next;
icculus@31
  1341
    if (EventQueueTail)
icculus@31
  1342
        EventQueueTail->next = item;
icculus@31
  1343
    else
icculus@31
  1344
        EventQueueHead = EventQueueTail = item;
icculus@31
  1345
    item->next = NULL;
icculus@31
  1346
icculus@31
  1347
    SDL_memcpy(&item->event12, event12, sizeof (SDL12_Event));
icculus@31
  1348
    return 0;
icculus@31
  1349
}
icculus@31
  1350
icculus@35
  1351
DECLSPEC int SDLCALL
icculus@31
  1352
SDL_PeepEvents(SDL12_Event *events12, int numevents, SDL_eventaction action, Uint32 mask)
icculus@31
  1353
{
icculus@31
  1354
    if (action == SDL_ADDEVENT)
icculus@31
  1355
    {
icculus@31
  1356
        int i;
icculus@31
  1357
        for (i = 0; i < numevents; i++)
icculus@31
  1358
        {
icculus@31
  1359
            if (SDL_PushEvent(&events12[i]) == -1)
icculus@31
  1360
                break;  /* out of space for more events. */
icculus@31
  1361
        }
icculus@31
  1362
        return i;
icculus@31
  1363
    }
icculus@31
  1364
    else if ((action == SDL_PEEKEVENT) || (action == SDL_GETEVENT))
icculus@31
  1365
    {
icculus@31
  1366
        const SDL_bool isGet = (action == SDL_GETEVENT);
icculus@31
  1367
        EventQueueType *prev = NULL;
icculus@31
  1368
        EventQueueType *item = EventQueueHead;
icculus@31
  1369
        EventQueueType *next = NULL;
icculus@31
  1370
        int chosen = 0;
icculus@31
  1371
        while (chosen < numevents)
icculus@31
  1372
        {
icculus@31
  1373
            EventQueueType *nextPrev = item;
icculus@31
  1374
            if (!item)
icculus@31
  1375
                break;  /* no more events at the moment. */
icculus@31
  1376
icculus@31
  1377
            next = item->next;  /* copy, since we might overwrite item->next */
icculus@31
  1378
icculus@31
  1379
            if (mask & (1<<item->event12.type))
icculus@31
  1380
            {
icculus@31
  1381
                SDL_memcpy(&events12[chosen++], &item->event12, sizeof (SDL12_Event));
icculus@31
  1382
                if (isGet)  /* remove from list? */
icculus@31
  1383
                {
icculus@31
  1384
                    if (prev != NULL)
icculus@31
  1385
                        prev->next = next;
icculus@31
  1386
                    if (item == EventQueueHead)
icculus@31
  1387
                        EventQueueHead = next;
icculus@31
  1388
                    if (item == EventQueueTail)
icculus@31
  1389
                        EventQueueTail = prev;
icculus@31
  1390
icculus@31
  1391
                    /* put it back in the free pool. */
icculus@31
  1392
                    item->next = EventQueueAvailable;
icculus@31
  1393
                    EventQueueAvailable = item;
icculus@31
  1394
                    nextPrev = prev;  /* previous item doesn't change. */
icculus@31
  1395
                }
icculus@31
  1396
            }
icculus@31
  1397
icculus@31
  1398
            item = next;
icculus@31
  1399
            prev = nextPrev;
icculus@31
  1400
        }
icculus@31
  1401
        return chosen;
icculus@31
  1402
    }
icculus@31
  1403
icculus@31
  1404
    return 0;
icculus@31
  1405
}
icculus@31
  1406
icculus@35
  1407
DECLSPEC int SDLCALL
icculus@31
  1408
SDL_WaitEvent(SDL12_Event *event12)
icculus@31
  1409
{
icculus@54
  1410
    FIXME("In 1.2, this only fails (-1) if you haven't SDL_Init()'d.");
icculus@31
  1411
    while (!SDL_PollEvent(event12))
icculus@51
  1412
        SDL20_Delay(10);
icculus@31
  1413
    return 1;
icculus@31
  1414
}
icculus@31
  1415
icculus@32
  1416
static SDL_bool
icculus@32
  1417
PushEventIfNotFiltered(SDL12_Event *event12)
icculus@32
  1418
{
icculus@32
  1419
    if (event12->type != SDL12_NOEVENT)
icculus@32
  1420
    {
icculus@32
  1421
        if (EventStates[event12->type] != SDL_IGNORE)
icculus@32
  1422
        {
icculus@32
  1423
            if ((!EventFilter12) || (EventFilter12(event12)))
icculus@32
  1424
                return (SDL_PushEvent(event12) == 0);
icculus@32
  1425
        }
icculus@32
  1426
    }
icculus@32
  1427
    return SDL_FALSE;
icculus@32
  1428
}
icculus@32
  1429
icculus@35
  1430
DECLSPEC Uint8 SDLCALL
icculus@31
  1431
SDL_EventState(Uint8 type, int state)
icculus@31
  1432
{
icculus@31
  1433
    /* the values of "state" match between 1.2 and 2.0 */
icculus@31
  1434
    const Uint8 retval = EventStates[type];
icculus@31
  1435
    SDL12_Event e;
icculus@31
  1436
icculus@31
  1437
    if (state != SDL_QUERY)
icculus@31
  1438
        EventStates[type] = state;
icculus@31
  1439
    if (state == SDL_IGNORE)  /* drop existing events of this type. */
icculus@31
  1440
        while (SDL_PeepEvents(&e, 1, SDL_GETEVENT, (1<<type))) {}
icculus@31
  1441
icculus@31
  1442
    return retval;
icculus@31
  1443
}
icculus@31
  1444
icculus@35
  1445
DECLSPEC Uint8 SDLCALL
icculus@35
  1446
SDL_GetMouseState(int *x, int *y)
icculus@35
  1447
{
icculus@35
  1448
    const Uint32 state20 = SDL20_GetMouseState(x, y);
icculus@35
  1449
    Uint8 retval = (state20 & 0x7);  /* left, right, and middle will match. */
icculus@35
  1450
icculus@35
  1451
    /* the X[12] buttons are different in 1.2; mousewheel was in the way. */
icculus@35
  1452
    if (state20 & SDL_BUTTON(SDL_BUTTON_X1))
icculus@35
  1453
        retval |= (1<<5);
icculus@35
  1454
    if (state20 & SDL_BUTTON(SDL_BUTTON_X2))
icculus@35
  1455
        retval |= (1<<6);
icculus@35
  1456
icculus@35
  1457
    return retval;
icculus@35
  1458
}
icculus@35
  1459
icculus@77
  1460
DECLSPEC char * SDLCALL
icculus@77
  1461
SDL_GetKeyName(SDL12Key key)
icculus@77
  1462
{
icculus@77
  1463
    switch (key) {
icculus@77
  1464
        #define CASESDLK12TONAME(k, n) case k: return (char *) n
icculus@77
  1465
	    CASESDLK12TONAME(SDLK12_BACKSPACE, "backspace");
icculus@77
  1466
	    CASESDLK12TONAME(SDLK12_TAB, "tab");
icculus@77
  1467
	    CASESDLK12TONAME(SDLK12_CLEAR, "clear");
icculus@77
  1468
	    CASESDLK12TONAME(SDLK12_RETURN, "return");
icculus@77
  1469
	    CASESDLK12TONAME(SDLK12_PAUSE, "pause");
icculus@77
  1470
	    CASESDLK12TONAME(SDLK12_ESCAPE, "escape");
icculus@77
  1471
	    CASESDLK12TONAME(SDLK12_SPACE, "space");
icculus@77
  1472
	    CASESDLK12TONAME(SDLK12_EXCLAIM, "!");
icculus@77
  1473
	    CASESDLK12TONAME(SDLK12_QUOTEDBL, "\"");
icculus@77
  1474
	    CASESDLK12TONAME(SDLK12_HASH, "#");
icculus@77
  1475
	    CASESDLK12TONAME(SDLK12_DOLLAR, "$");
icculus@77
  1476
	    CASESDLK12TONAME(SDLK12_AMPERSAND, "&");
icculus@77
  1477
	    CASESDLK12TONAME(SDLK12_QUOTE, "'");
icculus@77
  1478
	    CASESDLK12TONAME(SDLK12_LEFTPAREN, "(");
icculus@77
  1479
	    CASESDLK12TONAME(SDLK12_RIGHTPAREN, ")");
icculus@77
  1480
	    CASESDLK12TONAME(SDLK12_ASTERISK, "*");
icculus@77
  1481
	    CASESDLK12TONAME(SDLK12_PLUS, "+");
icculus@77
  1482
	    CASESDLK12TONAME(SDLK12_COMMA, ",");
icculus@77
  1483
	    CASESDLK12TONAME(SDLK12_MINUS, "-");
icculus@77
  1484
	    CASESDLK12TONAME(SDLK12_PERIOD, ".");
icculus@77
  1485
	    CASESDLK12TONAME(SDLK12_SLASH, "/");
icculus@77
  1486
	    CASESDLK12TONAME(SDLK12_0, "0");
icculus@77
  1487
	    CASESDLK12TONAME(SDLK12_1, "1");
icculus@77
  1488
	    CASESDLK12TONAME(SDLK12_2, "2");
icculus@77
  1489
	    CASESDLK12TONAME(SDLK12_3, "3");
icculus@77
  1490
	    CASESDLK12TONAME(SDLK12_4, "4");
icculus@77
  1491
	    CASESDLK12TONAME(SDLK12_5, "5");
icculus@77
  1492
	    CASESDLK12TONAME(SDLK12_6, "6");
icculus@77
  1493
	    CASESDLK12TONAME(SDLK12_7, "7");
icculus@77
  1494
	    CASESDLK12TONAME(SDLK12_8, "8");
icculus@77
  1495
	    CASESDLK12TONAME(SDLK12_9, "9");
icculus@77
  1496
	    CASESDLK12TONAME(SDLK12_COLON, ":");
icculus@77
  1497
	    CASESDLK12TONAME(SDLK12_SEMICOLON, ");");
icculus@77
  1498
	    CASESDLK12TONAME(SDLK12_LESS, "<");
icculus@77
  1499
	    CASESDLK12TONAME(SDLK12_EQUALS, "=");
icculus@77
  1500
	    CASESDLK12TONAME(SDLK12_GREATER, ">");
icculus@77
  1501
	    CASESDLK12TONAME(SDLK12_QUESTION, "?");
icculus@77
  1502
	    CASESDLK12TONAME(SDLK12_AT, "@");
icculus@77
  1503
	    CASESDLK12TONAME(SDLK12_LEFTBRACKET, "[");
icculus@77
  1504
	    CASESDLK12TONAME(SDLK12_BACKSLASH, "\\");
icculus@77
  1505
	    CASESDLK12TONAME(SDLK12_RIGHTBRACKET, "]");
icculus@77
  1506
	    CASESDLK12TONAME(SDLK12_CARET, "^");
icculus@77
  1507
	    CASESDLK12TONAME(SDLK12_UNDERSCORE, "_");
icculus@77
  1508
	    CASESDLK12TONAME(SDLK12_BACKQUOTE, "`");
icculus@77
  1509
	    CASESDLK12TONAME(SDLK12_a, "a");
icculus@77
  1510
	    CASESDLK12TONAME(SDLK12_b, "b");
icculus@77
  1511
	    CASESDLK12TONAME(SDLK12_c, "c");
icculus@77
  1512
	    CASESDLK12TONAME(SDLK12_d, "d");
icculus@77
  1513
	    CASESDLK12TONAME(SDLK12_e, "e");
icculus@77
  1514
	    CASESDLK12TONAME(SDLK12_f, "f");
icculus@77
  1515
	    CASESDLK12TONAME(SDLK12_g, "g");
icculus@77
  1516
	    CASESDLK12TONAME(SDLK12_h, "h");
icculus@77
  1517
	    CASESDLK12TONAME(SDLK12_i, "i");
icculus@77
  1518
	    CASESDLK12TONAME(SDLK12_j, "j");
icculus@77
  1519
	    CASESDLK12TONAME(SDLK12_k, "k");
icculus@77
  1520
	    CASESDLK12TONAME(SDLK12_l, "l");
icculus@77
  1521
	    CASESDLK12TONAME(SDLK12_m, "m");
icculus@77
  1522
	    CASESDLK12TONAME(SDLK12_n, "n");
icculus@77
  1523
	    CASESDLK12TONAME(SDLK12_o, "o");
icculus@77
  1524
	    CASESDLK12TONAME(SDLK12_p, "p");
icculus@77
  1525
	    CASESDLK12TONAME(SDLK12_q, "q");
icculus@77
  1526
	    CASESDLK12TONAME(SDLK12_r, "r");
icculus@77
  1527
	    CASESDLK12TONAME(SDLK12_s, "s");
icculus@77
  1528
	    CASESDLK12TONAME(SDLK12_t, "t");
icculus@77
  1529
	    CASESDLK12TONAME(SDLK12_u, "u");
icculus@77
  1530
	    CASESDLK12TONAME(SDLK12_v, "v");
icculus@77
  1531
	    CASESDLK12TONAME(SDLK12_w, "w");
icculus@77
  1532
	    CASESDLK12TONAME(SDLK12_x, "x");
icculus@77
  1533
	    CASESDLK12TONAME(SDLK12_y, "y");
icculus@77
  1534
	    CASESDLK12TONAME(SDLK12_z, "z");
icculus@77
  1535
	    CASESDLK12TONAME(SDLK12_DELETE, "delete");
icculus@77
  1536
icculus@77
  1537
	    CASESDLK12TONAME(SDLK12_WORLD_0, "world 0");
icculus@77
  1538
	    CASESDLK12TONAME(SDLK12_WORLD_1, "world 1");
icculus@77
  1539
	    CASESDLK12TONAME(SDLK12_WORLD_2, "world 2");
icculus@77
  1540
	    CASESDLK12TONAME(SDLK12_WORLD_3, "world 3");
icculus@77
  1541
	    CASESDLK12TONAME(SDLK12_WORLD_4, "world 4");
icculus@77
  1542
	    CASESDLK12TONAME(SDLK12_WORLD_5, "world 5");
icculus@77
  1543
	    CASESDLK12TONAME(SDLK12_WORLD_6, "world 6");
icculus@77
  1544
	    CASESDLK12TONAME(SDLK12_WORLD_7, "world 7");
icculus@77
  1545
	    CASESDLK12TONAME(SDLK12_WORLD_8, "world 8");
icculus@77
  1546
	    CASESDLK12TONAME(SDLK12_WORLD_9, "world 9");
icculus@77
  1547
	    CASESDLK12TONAME(SDLK12_WORLD_10, "world 10");
icculus@77
  1548
	    CASESDLK12TONAME(SDLK12_WORLD_11, "world 11");
icculus@77
  1549
	    CASESDLK12TONAME(SDLK12_WORLD_12, "world 12");
icculus@77
  1550
	    CASESDLK12TONAME(SDLK12_WORLD_13, "world 13");
icculus@77
  1551
	    CASESDLK12TONAME(SDLK12_WORLD_14, "world 14");
icculus@77
  1552
	    CASESDLK12TONAME(SDLK12_WORLD_15, "world 15");
icculus@77
  1553
	    CASESDLK12TONAME(SDLK12_WORLD_16, "world 16");
icculus@77
  1554
	    CASESDLK12TONAME(SDLK12_WORLD_17, "world 17");
icculus@77
  1555
	    CASESDLK12TONAME(SDLK12_WORLD_18, "world 18");
icculus@77
  1556
	    CASESDLK12TONAME(SDLK12_WORLD_19, "world 19");
icculus@77
  1557
	    CASESDLK12TONAME(SDLK12_WORLD_20, "world 20");
icculus@77
  1558
	    CASESDLK12TONAME(SDLK12_WORLD_21, "world 21");
icculus@77
  1559
	    CASESDLK12TONAME(SDLK12_WORLD_22, "world 22");
icculus@77
  1560
	    CASESDLK12TONAME(SDLK12_WORLD_23, "world 23");
icculus@77
  1561
	    CASESDLK12TONAME(SDLK12_WORLD_24, "world 24");
icculus@77
  1562
	    CASESDLK12TONAME(SDLK12_WORLD_25, "world 25");
icculus@77
  1563
	    CASESDLK12TONAME(SDLK12_WORLD_26, "world 26");
icculus@77
  1564
	    CASESDLK12TONAME(SDLK12_WORLD_27, "world 27");
icculus@77
  1565
	    CASESDLK12TONAME(SDLK12_WORLD_28, "world 28");
icculus@77
  1566
	    CASESDLK12TONAME(SDLK12_WORLD_29, "world 29");
icculus@77
  1567
	    CASESDLK12TONAME(SDLK12_WORLD_30, "world 30");
icculus@77
  1568
	    CASESDLK12TONAME(SDLK12_WORLD_31, "world 31");
icculus@77
  1569
	    CASESDLK12TONAME(SDLK12_WORLD_32, "world 32");
icculus@77
  1570
	    CASESDLK12TONAME(SDLK12_WORLD_33, "world 33");
icculus@77
  1571
	    CASESDLK12TONAME(SDLK12_WORLD_34, "world 34");
icculus@77
  1572
	    CASESDLK12TONAME(SDLK12_WORLD_35, "world 35");
icculus@77
  1573
	    CASESDLK12TONAME(SDLK12_WORLD_36, "world 36");
icculus@77
  1574
	    CASESDLK12TONAME(SDLK12_WORLD_37, "world 37");
icculus@77
  1575
	    CASESDLK12TONAME(SDLK12_WORLD_38, "world 38");
icculus@77
  1576
	    CASESDLK12TONAME(SDLK12_WORLD_39, "world 39");
icculus@77
  1577
	    CASESDLK12TONAME(SDLK12_WORLD_40, "world 40");
icculus@77
  1578
	    CASESDLK12TONAME(SDLK12_WORLD_41, "world 41");
icculus@77
  1579
	    CASESDLK12TONAME(SDLK12_WORLD_42, "world 42");
icculus@77
  1580
	    CASESDLK12TONAME(SDLK12_WORLD_43, "world 43");
icculus@77
  1581
	    CASESDLK12TONAME(SDLK12_WORLD_44, "world 44");
icculus@77
  1582
	    CASESDLK12TONAME(SDLK12_WORLD_45, "world 45");
icculus@77
  1583
	    CASESDLK12TONAME(SDLK12_WORLD_46, "world 46");
icculus@77
  1584
	    CASESDLK12TONAME(SDLK12_WORLD_47, "world 47");
icculus@77
  1585
	    CASESDLK12TONAME(SDLK12_WORLD_48, "world 48");
icculus@77
  1586
	    CASESDLK12TONAME(SDLK12_WORLD_49, "world 49");
icculus@77
  1587
	    CASESDLK12TONAME(SDLK12_WORLD_50, "world 50");
icculus@77
  1588
	    CASESDLK12TONAME(SDLK12_WORLD_51, "world 51");
icculus@77
  1589
	    CASESDLK12TONAME(SDLK12_WORLD_52, "world 52");
icculus@77
  1590
	    CASESDLK12TONAME(SDLK12_WORLD_53, "world 53");
icculus@77
  1591
	    CASESDLK12TONAME(SDLK12_WORLD_54, "world 54");
icculus@77
  1592
	    CASESDLK12TONAME(SDLK12_WORLD_55, "world 55");
icculus@77
  1593
	    CASESDLK12TONAME(SDLK12_WORLD_56, "world 56");
icculus@77
  1594
	    CASESDLK12TONAME(SDLK12_WORLD_57, "world 57");
icculus@77
  1595
	    CASESDLK12TONAME(SDLK12_WORLD_58, "world 58");
icculus@77
  1596
	    CASESDLK12TONAME(SDLK12_WORLD_59, "world 59");
icculus@77
  1597
	    CASESDLK12TONAME(SDLK12_WORLD_60, "world 60");
icculus@77
  1598
	    CASESDLK12TONAME(SDLK12_WORLD_61, "world 61");
icculus@77
  1599
	    CASESDLK12TONAME(SDLK12_WORLD_62, "world 62");
icculus@77
  1600
	    CASESDLK12TONAME(SDLK12_WORLD_63, "world 63");
icculus@77
  1601
	    CASESDLK12TONAME(SDLK12_WORLD_64, "world 64");
icculus@77
  1602
	    CASESDLK12TONAME(SDLK12_WORLD_65, "world 65");
icculus@77
  1603
	    CASESDLK12TONAME(SDLK12_WORLD_66, "world 66");
icculus@77
  1604
	    CASESDLK12TONAME(SDLK12_WORLD_67, "world 67");
icculus@77
  1605
	    CASESDLK12TONAME(SDLK12_WORLD_68, "world 68");
icculus@77
  1606
	    CASESDLK12TONAME(SDLK12_WORLD_69, "world 69");
icculus@77
  1607
	    CASESDLK12TONAME(SDLK12_WORLD_70, "world 70");
icculus@77
  1608
	    CASESDLK12TONAME(SDLK12_WORLD_71, "world 71");
icculus@77
  1609
	    CASESDLK12TONAME(SDLK12_WORLD_72, "world 72");
icculus@77
  1610
	    CASESDLK12TONAME(SDLK12_WORLD_73, "world 73");
icculus@77
  1611
	    CASESDLK12TONAME(SDLK12_WORLD_74, "world 74");
icculus@77
  1612
	    CASESDLK12TONAME(SDLK12_WORLD_75, "world 75");
icculus@77
  1613
	    CASESDLK12TONAME(SDLK12_WORLD_76, "world 76");
icculus@77
  1614
	    CASESDLK12TONAME(SDLK12_WORLD_77, "world 77");
icculus@77
  1615
	    CASESDLK12TONAME(SDLK12_WORLD_78, "world 78");
icculus@77
  1616
	    CASESDLK12TONAME(SDLK12_WORLD_79, "world 79");
icculus@77
  1617
	    CASESDLK12TONAME(SDLK12_WORLD_80, "world 80");
icculus@77
  1618
	    CASESDLK12TONAME(SDLK12_WORLD_81, "world 81");
icculus@77
  1619
	    CASESDLK12TONAME(SDLK12_WORLD_82, "world 82");
icculus@77
  1620
	    CASESDLK12TONAME(SDLK12_WORLD_83, "world 83");
icculus@77
  1621
	    CASESDLK12TONAME(SDLK12_WORLD_84, "world 84");
icculus@77
  1622
	    CASESDLK12TONAME(SDLK12_WORLD_85, "world 85");
icculus@77
  1623
	    CASESDLK12TONAME(SDLK12_WORLD_86, "world 86");
icculus@77
  1624
	    CASESDLK12TONAME(SDLK12_WORLD_87, "world 87");
icculus@77
  1625
	    CASESDLK12TONAME(SDLK12_WORLD_88, "world 88");
icculus@77
  1626
	    CASESDLK12TONAME(SDLK12_WORLD_89, "world 89");
icculus@77
  1627
	    CASESDLK12TONAME(SDLK12_WORLD_90, "world 90");
icculus@77
  1628
	    CASESDLK12TONAME(SDLK12_WORLD_91, "world 91");
icculus@77
  1629
	    CASESDLK12TONAME(SDLK12_WORLD_92, "world 92");
icculus@77
  1630
	    CASESDLK12TONAME(SDLK12_WORLD_93, "world 93");
icculus@77
  1631
	    CASESDLK12TONAME(SDLK12_WORLD_94, "world 94");
icculus@77
  1632
	    CASESDLK12TONAME(SDLK12_WORLD_95, "world 95");
icculus@77
  1633
icculus@77
  1634
	    CASESDLK12TONAME(SDLK12_KP0, "[0]");
icculus@77
  1635
	    CASESDLK12TONAME(SDLK12_KP1, "[1]");
icculus@77
  1636
	    CASESDLK12TONAME(SDLK12_KP2, "[2]");
icculus@77
  1637
	    CASESDLK12TONAME(SDLK12_KP3, "[3]");
icculus@77
  1638
	    CASESDLK12TONAME(SDLK12_KP4, "[4]");
icculus@77
  1639
	    CASESDLK12TONAME(SDLK12_KP5, "[5]");
icculus@77
  1640
	    CASESDLK12TONAME(SDLK12_KP6, "[6]");
icculus@77
  1641
	    CASESDLK12TONAME(SDLK12_KP7, "[7]");
icculus@77
  1642
	    CASESDLK12TONAME(SDLK12_KP8, "[8]");
icculus@77
  1643
	    CASESDLK12TONAME(SDLK12_KP9, "[9]");
icculus@77
  1644
	    CASESDLK12TONAME(SDLK12_KP_PERIOD, "[.]");
icculus@77
  1645
	    CASESDLK12TONAME(SDLK12_KP_DIVIDE, "[/]");
icculus@77
  1646
	    CASESDLK12TONAME(SDLK12_KP_MULTIPLY, "[*]");
icculus@77
  1647
	    CASESDLK12TONAME(SDLK12_KP_MINUS, "[-]");
icculus@77
  1648
	    CASESDLK12TONAME(SDLK12_KP_PLUS, "[+]");
icculus@77
  1649
	    CASESDLK12TONAME(SDLK12_KP_ENTER, "enter");
icculus@77
  1650
	    CASESDLK12TONAME(SDLK12_KP_EQUALS, "equals");
icculus@77
  1651
icculus@77
  1652
	    CASESDLK12TONAME(SDLK12_UP, "up");
icculus@77
  1653
	    CASESDLK12TONAME(SDLK12_DOWN, "down");
icculus@77
  1654
	    CASESDLK12TONAME(SDLK12_RIGHT, "right");
icculus@77
  1655
	    CASESDLK12TONAME(SDLK12_LEFT, "left");
icculus@77
  1656
	    CASESDLK12TONAME(SDLK12_INSERT, "insert");
icculus@77
  1657
	    CASESDLK12TONAME(SDLK12_HOME, "home");
icculus@77
  1658
	    CASESDLK12TONAME(SDLK12_END, "end");
icculus@77
  1659
	    CASESDLK12TONAME(SDLK12_PAGEUP, "page up");
icculus@77
  1660
	    CASESDLK12TONAME(SDLK12_PAGEDOWN, "page down");
icculus@77
  1661
icculus@77
  1662
	    CASESDLK12TONAME(SDLK12_F1, "f1");
icculus@77
  1663
	    CASESDLK12TONAME(SDLK12_F2, "f2");
icculus@77
  1664
	    CASESDLK12TONAME(SDLK12_F3, "f3");
icculus@77
  1665
	    CASESDLK12TONAME(SDLK12_F4, "f4");
icculus@77
  1666
	    CASESDLK12TONAME(SDLK12_F5, "f5");
icculus@77
  1667
	    CASESDLK12TONAME(SDLK12_F6, "f6");
icculus@77
  1668
	    CASESDLK12TONAME(SDLK12_F7, "f7");
icculus@77
  1669
	    CASESDLK12TONAME(SDLK12_F8, "f8");
icculus@77
  1670
	    CASESDLK12TONAME(SDLK12_F9, "f9");
icculus@77
  1671
	    CASESDLK12TONAME(SDLK12_F10, "f10");
icculus@77
  1672
	    CASESDLK12TONAME(SDLK12_F11, "f11");
icculus@77
  1673
	    CASESDLK12TONAME(SDLK12_F12, "f12");
icculus@77
  1674
	    CASESDLK12TONAME(SDLK12_F13, "f13");
icculus@77
  1675
	    CASESDLK12TONAME(SDLK12_F14, "f14");
icculus@77
  1676
	    CASESDLK12TONAME(SDLK12_F15, "f15");
icculus@77
  1677
icculus@77
  1678
	    CASESDLK12TONAME(SDLK12_NUMLOCK, "numlock");
icculus@77
  1679
	    CASESDLK12TONAME(SDLK12_CAPSLOCK, "caps lock");
icculus@77
  1680
	    CASESDLK12TONAME(SDLK12_SCROLLOCK, "scroll lock");
icculus@77
  1681
	    CASESDLK12TONAME(SDLK12_RSHIFT, "right shift");
icculus@77
  1682
	    CASESDLK12TONAME(SDLK12_LSHIFT, "left shift");
icculus@77
  1683
	    CASESDLK12TONAME(SDLK12_RCTRL, "right ctrl");
icculus@77
  1684
	    CASESDLK12TONAME(SDLK12_LCTRL, "left ctrl");
icculus@77
  1685
	    CASESDLK12TONAME(SDLK12_RALT, "right alt");
icculus@77
  1686
	    CASESDLK12TONAME(SDLK12_LALT, "left alt");
icculus@77
  1687
	    CASESDLK12TONAME(SDLK12_RMETA, "right meta");
icculus@77
  1688
	    CASESDLK12TONAME(SDLK12_LMETA, "left meta");
icculus@77
  1689
	    CASESDLK12TONAME(SDLK12_LSUPER, "left super");	/* "Windows" keys */
icculus@77
  1690
	    CASESDLK12TONAME(SDLK12_RSUPER, "right super");	
icculus@77
  1691
	    CASESDLK12TONAME(SDLK12_MODE, "alt gr");
icculus@77
  1692
	    CASESDLK12TONAME(SDLK12_COMPOSE, "compose");
icculus@77
  1693
icculus@77
  1694
	    CASESDLK12TONAME(SDLK12_HELP, "help");
icculus@77
  1695
	    CASESDLK12TONAME(SDLK12_PRINT, "print screen");
icculus@77
  1696
	    CASESDLK12TONAME(SDLK12_SYSREQ, "sys req");
icculus@77
  1697
	    CASESDLK12TONAME(SDLK12_BREAK, "break");
icculus@77
  1698
	    CASESDLK12TONAME(SDLK12_MENU, "menu");
icculus@77
  1699
	    CASESDLK12TONAME(SDLK12_POWER, "power");
icculus@77
  1700
	    CASESDLK12TONAME(SDLK12_EURO, "euro");
icculus@77
  1701
	    CASESDLK12TONAME(SDLK12_UNDO, "undo");
icculus@77
  1702
        #undef CASESDLK12TONAME
icculus@77
  1703
        default: break;
icculus@77
  1704
    }
icculus@77
  1705
icculus@77
  1706
    return (char *) "unknown key";
icculus@77
  1707
}
icculus@77
  1708
icculus@77
  1709
static SDL12Key
icculus@77
  1710
Keysym20to12(const SDL_Keycode keysym20)
icculus@77
  1711
{
icculus@77
  1712
    if ( ((int) keysym20) < 127 ) {  /* (most of) low-ASCII maps directly */
icculus@77
  1713
        if (keysym20 == SDLK_PAUSE) {
icculus@77
  1714
            return SDLK12_PAUSE;
icculus@77
  1715
        } else if (keysym20 == SDLK_CLEAR) {
icculus@77
  1716
            return SDLK12_CLEAR;
icculus@77
  1717
        }
icculus@77
  1718
        return (SDL12Key) keysym20;
icculus@77
  1719
    }
icculus@77
  1720
icculus@77
  1721
    switch (keysym20) {
icculus@77
  1722
        #define CASEKEYSYM20TO12(k20, k12) case SDLK_##k20: return SDLK12_##k12
icculus@77
  1723
        CASEKEYSYM20TO12(KP_0, KP0);
icculus@77
  1724
        CASEKEYSYM20TO12(KP_1, KP1);
icculus@77
  1725
        CASEKEYSYM20TO12(KP_2, KP2);
icculus@77
  1726
        CASEKEYSYM20TO12(KP_3, KP3);
icculus@77
  1727
        CASEKEYSYM20TO12(KP_4, KP4);
icculus@77
  1728
        CASEKEYSYM20TO12(KP_5, KP5);
icculus@77
  1729
        CASEKEYSYM20TO12(KP_6, KP6);
icculus@77
  1730
        CASEKEYSYM20TO12(KP_7, KP7);
icculus@77
  1731
        CASEKEYSYM20TO12(KP_8, KP8);
icculus@77
  1732
        CASEKEYSYM20TO12(KP_9, KP9);
icculus@77
  1733
        CASEKEYSYM20TO12(NUMLOCKCLEAR, NUMLOCK);
icculus@77
  1734
        CASEKEYSYM20TO12(SCROLLLOCK, SCROLLOCK);
icculus@77
  1735
        CASEKEYSYM20TO12(RGUI, RMETA);
icculus@77
  1736
        CASEKEYSYM20TO12(LGUI, LMETA);
icculus@77
  1737
        CASEKEYSYM20TO12(PRINTSCREEN, PRINT);
icculus@77
  1738
        #undef CASEKEYSYM20TO12
icculus@77
  1739
icculus@77
  1740
        #define CASEKEYSYM20TO12(k) case SDLK_##k: return SDLK12_##k
icculus@77
  1741
        CASEKEYSYM20TO12(CLEAR);
icculus@77
  1742
        CASEKEYSYM20TO12(PAUSE);
icculus@77
  1743
        CASEKEYSYM20TO12(KP_PERIOD);
icculus@77
  1744
        CASEKEYSYM20TO12(KP_DIVIDE);
icculus@77
  1745
        CASEKEYSYM20TO12(KP_MULTIPLY);
icculus@77
  1746
        CASEKEYSYM20TO12(KP_MINUS);
icculus@77
  1747
        CASEKEYSYM20TO12(KP_PLUS);
icculus@77
  1748
        CASEKEYSYM20TO12(KP_ENTER);
icculus@77
  1749
        CASEKEYSYM20TO12(KP_EQUALS);
icculus@77
  1750
        CASEKEYSYM20TO12(UP);
icculus@77
  1751
        CASEKEYSYM20TO12(DOWN);
icculus@77
  1752
        CASEKEYSYM20TO12(RIGHT);
icculus@77
  1753
        CASEKEYSYM20TO12(LEFT);
icculus@77
  1754
        CASEKEYSYM20TO12(INSERT);
icculus@77
  1755
        CASEKEYSYM20TO12(HOME);
icculus@77
  1756
        CASEKEYSYM20TO12(END);
icculus@77
  1757
        CASEKEYSYM20TO12(PAGEUP);
icculus@77
  1758
        CASEKEYSYM20TO12(PAGEDOWN);
icculus@77
  1759
        CASEKEYSYM20TO12(F1);
icculus@77
  1760
        CASEKEYSYM20TO12(F2);
icculus@77
  1761
        CASEKEYSYM20TO12(F3);
icculus@77
  1762
        CASEKEYSYM20TO12(F4);
icculus@77
  1763
        CASEKEYSYM20TO12(F5);
icculus@77
  1764
        CASEKEYSYM20TO12(F6);
icculus@77
  1765
        CASEKEYSYM20TO12(F7);
icculus@77
  1766
        CASEKEYSYM20TO12(F8);
icculus@77
  1767
        CASEKEYSYM20TO12(F9);
icculus@77
  1768
        CASEKEYSYM20TO12(F10);
icculus@77
  1769
        CASEKEYSYM20TO12(F11);
icculus@77
  1770
        CASEKEYSYM20TO12(F12);
icculus@77
  1771
        CASEKEYSYM20TO12(F13);
icculus@77
  1772
        CASEKEYSYM20TO12(F14);
icculus@77
  1773
        CASEKEYSYM20TO12(F15);
icculus@77
  1774
        CASEKEYSYM20TO12(CAPSLOCK);
icculus@77
  1775
        CASEKEYSYM20TO12(RSHIFT);
icculus@77
  1776
        CASEKEYSYM20TO12(LSHIFT);
icculus@77
  1777
        CASEKEYSYM20TO12(RCTRL);
icculus@77
  1778
        CASEKEYSYM20TO12(LCTRL);
icculus@77
  1779
        CASEKEYSYM20TO12(RALT);
icculus@77
  1780
        CASEKEYSYM20TO12(LALT);
icculus@77
  1781
        CASEKEYSYM20TO12(MODE);
icculus@77
  1782
        CASEKEYSYM20TO12(HELP);
icculus@77
  1783
        CASEKEYSYM20TO12(SYSREQ);;
icculus@77
  1784
        CASEKEYSYM20TO12(MENU);
icculus@77
  1785
        CASEKEYSYM20TO12(POWER);
icculus@77
  1786
        CASEKEYSYM20TO12(UNDO);
icculus@77
  1787
        #undef CASEKEYSYM20TO12
icculus@77
  1788
        default: break;
icculus@77
  1789
    }
icculus@77
  1790
icculus@77
  1791
    FIXME("nothing maps to SDLK12_COMPOSE, SDLK12_BREAK, or SDLK12_EURO ...?");
icculus@77
  1792
    FIXME("map some of the SDLK12_WORLD keys");
icculus@77
  1793
    return SDLK12_UNKNOWN;
icculus@77
  1794
}
icculus@77
  1795
icculus@18
  1796
static int
icculus@18
  1797
EventFilter20to12(void *data, SDL_Event *event20)
icculus@15
  1798
{
icculus@43
  1799
    //const int maxUserEvents12 = SDL12_NUMEVENTS - SDL12_USEREVENT;
icculus@18
  1800
    SDL12_Event event12;
icculus@32
  1801
    int x, y;
icculus@18
  1802
icculus@18
  1803
    SDL_assert(data == NULL);  /* currently unused. */
icculus@18
  1804
icculus@34
  1805
    SDL20_zero(event12);
icculus@18
  1806
icculus@18
  1807
    switch (event20->type)
icculus@18
  1808
    {
icculus@18
  1809
        case SDL_QUIT:
icculus@31
  1810
            event12.type = SDL12_QUIT;
icculus@18
  1811
            break;
icculus@18
  1812
icculus@18
  1813
        case SDL_WINDOWEVENT:
icculus@18
  1814
            switch (event20->window.event)
icculus@18
  1815
            {
icculus@18
  1816
                case SDL_WINDOWEVENT_CLOSE:
icculus@31
  1817
                    event12.type = SDL12_QUIT;
icculus@18
  1818
                    break;
icculus@18
  1819
icculus@18
  1820
                case SDL_WINDOWEVENT_SHOWN:
icculus@18
  1821
                case SDL_WINDOWEVENT_EXPOSED:
icculus@31
  1822
                    event12.type = SDL12_VIDEOEXPOSE;
icculus@18
  1823
                    break;
icculus@18
  1824
icculus@18
  1825
                case SDL_WINDOWEVENT_RESIZED:
icculus@54
  1826
                case SDL_WINDOWEVENT_SIZE_CHANGED:
icculus@54
  1827
                    FIXME("what's the difference between RESIZED and SIZE_CHANGED?");
icculus@31
  1828
                    event12.type = SDL12_VIDEORESIZE;
icculus@31
  1829
                    event12.resize.w = event20->window.data1;
icculus@31
  1830
                    event12.resize.h = event20->window.data2;
icculus@18
  1831
                    break;
icculus@18
  1832
icculus@18
  1833
                case SDL_WINDOWEVENT_MINIMIZED:
icculus@31
  1834
                    event12.type = SDL12_ACTIVEEVENT;
icculus@31
  1835
                    event12.active.gain = 0;
icculus@31
  1836
                    event12.active.state = SDL12_APPACTIVE;
icculus@18
  1837
                    break;
icculus@18
  1838
icculus@18
  1839
                case SDL_WINDOWEVENT_RESTORED:
icculus@31
  1840
                    event12.type = SDL12_ACTIVEEVENT;
icculus@31
  1841
                    event12.active.gain = 1;
icculus@31
  1842
                    event12.active.state = SDL12_APPACTIVE;
icculus@18
  1843
                    break;
icculus@18
  1844
icculus@18
  1845
                case SDL_WINDOWEVENT_ENTER:
icculus@31
  1846
                    event12.type = SDL12_ACTIVEEVENT;
icculus@31
  1847
                    event12.active.gain = 1;
icculus@31
  1848
                    event12.active.state = SDL12_APPMOUSEFOCUS;
icculus@18
  1849
                    break;
icculus@18
  1850
icculus@18
  1851
                case SDL_WINDOWEVENT_LEAVE:
icculus@31
  1852
                    event12.type = SDL12_ACTIVEEVENT;
icculus@31
  1853
                    event12.active.gain = 0;
icculus@31
  1854
                    event12.active.state = SDL12_APPMOUSEFOCUS;
icculus@18
  1855
                    break;
icculus@18
  1856
icculus@18
  1857
                case SDL_WINDOWEVENT_FOCUS_GAINED:
icculus@31
  1858
                    event12.type = SDL12_ACTIVEEVENT;
icculus@31
  1859
                    event12.active.gain = 1;
icculus@31
  1860
                    event12.active.state = SDL12_APPINPUTFOCUS;
icculus@18
  1861
                    break;
icculus@18
  1862
icculus@18
  1863
                case SDL_WINDOWEVENT_FOCUS_LOST:
icculus@31
  1864
                    event12.type = SDL12_ACTIVEEVENT;
icculus@31
  1865
                    event12.active.gain = 0;
icculus@31
  1866
                    event12.active.state = SDL12_APPINPUTFOCUS;
icculus@18
  1867
                    break;
icculus@18
  1868
            }
icculus@18
  1869
            break;
icculus@18
  1870
icculus@18
  1871
        // !!! FIXME: this is sort of a mess to convert.
icculus@77
  1872
        case SDL_SYSWMEVENT: FIXME("write me"); return 0;
icculus@77
  1873
icculus@77
  1874
        case SDL_KEYUP:
icculus@77
  1875
        case SDL_KEYDOWN:
icculus@77
  1876
            if (event20->key.repeat) {
icculus@77
  1877
                return 0;  /* ignore 2.0-style key repeat events */
icculus@77
  1878
            }
icculus@77
  1879
            event12.key.keysym.sym = Keysym20to12(event20->key.keysym.sym);
icculus@77
  1880
            if (event12.key.keysym.sym == SDLK12_UNKNOWN) {
icculus@77
  1881
                return 0;  /* drop it if we can't map it */
icculus@77
  1882
            }
icculus@77
  1883
            event12.type = (event20->type == SDL_KEYDOWN) ? SDL12_KEYDOWN : SDL12_KEYUP;
icculus@77
  1884
            event12.key.which = 0;
icculus@77
  1885
            event12.key.state = event20->key.state;
icculus@77
  1886
            event12.key.keysym.scancode = (event20->key.keysym.scancode < 256) ? (Uint8) event20->key.keysym.scancode : 0;
icculus@77
  1887
            event12.key.keysym.mod = event20->key.keysym.mod;  /* these match up between 1.2 and 2.0! */
icculus@77
  1888
            event12.key.keysym.unicode = 0;  FIXME("unicode");
icculus@77
  1889
            break;
icculus@18
  1890
icculus@54
  1891
        case SDL_TEXTEDITING: FIXME("write me"); return 0;
icculus@54
  1892
        case SDL_TEXTINPUT: FIXME("write me"); return 0;
icculus@18
  1893
icculus@18
  1894
        case SDL_MOUSEMOTION:
icculus@31
  1895
        	event12.type = SDL12_MOUSEMOTION;
icculus@31
  1896
            event12.motion.which = (Uint8) event20->motion.which;
icculus@31
  1897
            event12.motion.state = event20->motion.state;
icculus@31
  1898
            event12.motion.x = (Uint16) event20->motion.x;
icculus@31
  1899
            event12.motion.y = (Uint16) event20->motion.y;
icculus@31
  1900
            event12.motion.xrel = (Sint16) event20->motion.xrel;
icculus@31
  1901
            event12.motion.yrel = (Sint16) event20->motion.yrel;
icculus@18
  1902
            break;
icculus@18
  1903
icculus@18
  1904
        case SDL_MOUSEBUTTONDOWN:
icculus@31
  1905
        	event12.type = SDL12_MOUSEBUTTONDOWN;
icculus@31
  1906
            event12.button.which = (Uint8) event20->button.which;
icculus@31
  1907
            event12.button.button = event20->button.button;
icculus@31
  1908
            event12.button.state = event20->button.state;
icculus@31
  1909
            event12.button.x = (Uint16) event20->button.x;
icculus@31
  1910
            event12.button.y = (Uint16) event20->button.y;
icculus@18
  1911
            break;
icculus@18
  1912
icculus@18
  1913
        case SDL_MOUSEBUTTONUP:
icculus@31
  1914
        	event12.type = SDL12_MOUSEBUTTONUP;
icculus@31
  1915
            event12.button.which = (Uint8) event20->button.which;
icculus@31
  1916
            event12.button.button = event20->button.button;
icculus@31
  1917
            event12.button.state = event20->button.state;
icculus@31
  1918
            event12.button.x = (Uint16) event20->button.x;
icculus@31
  1919
            event12.button.y = (Uint16) event20->button.y;
icculus@18
  1920
            break;
icculus@18
  1921
icculus@18
  1922
        case SDL_MOUSEWHEEL:
icculus@32
  1923
            if (event20->wheel.y == 0)
icculus@32
  1924
                break;  /* don't support horizontal wheels in 1.2. */
icculus@32
  1925
icculus@32
  1926
            event12.type = SDL12_MOUSEBUTTONDOWN;
icculus@32
  1927
            event12.button.which = (Uint8) event20->wheel.which;
icculus@32
  1928
            event12.button.button = (event20->wheel.y > 0) ? 4 : 5;  /* wheelup is 4, down is 5. */
icculus@32
  1929
            event12.button.state = SDL_GetMouseState(&x, &y);
icculus@32
  1930
            event12.button.x = (Uint16) x;
icculus@32
  1931
            event12.button.y = (Uint16) y;
icculus@32
  1932
            PushEventIfNotFiltered(&event12);
icculus@32
  1933
icculus@32
  1934
            event12.type = SDL12_MOUSEBUTTONUP;  /* immediately release mouse "button" at the end of this switch. */
icculus@18
  1935
            break;
icculus@18
  1936
icculus@18
  1937
        case SDL_JOYAXISMOTION:
icculus@31
  1938
            event12.type = SDL12_JOYAXISMOTION;
icculus@31
  1939
            event12.jaxis.which = (Uint8) event20->jaxis.which;
icculus@31
  1940
            event12.jaxis.axis = event20->jaxis.axis;
icculus@31
  1941
            event12.jaxis.value = event20->jaxis.value;
icculus@18
  1942
            break;
icculus@18
  1943
icculus@18
  1944
        case SDL_JOYBALLMOTION:
icculus@31
  1945
            event12.type = SDL12_JOYBALLMOTION;
icculus@31
  1946
            event12.jball.which = (Uint8) event20->jball.which;
icculus@31
  1947
            event12.jball.ball = event20->jball.ball;
icculus@31
  1948
            event12.jball.xrel = event20->jball.xrel;
icculus@31
  1949
            event12.jball.yrel = event20->jball.yrel;
icculus@18
  1950
            break;
icculus@18
  1951
icculus@18
  1952
        case SDL_JOYHATMOTION:
icculus@31
  1953
            event12.type = SDL12_JOYHATMOTION;
icculus@31
  1954
            event12.jhat.which = (Uint8) event20->jhat.which;
icculus@31
  1955
            event12.jhat.hat = event20->jhat.hat;
icculus@31
  1956
            event12.jhat.value = event20->jhat.value;
icculus@18
  1957
            break;
icculus@18
  1958
icculus@18
  1959
        case SDL_JOYBUTTONDOWN:
icculus@31
  1960
            event12.type = SDL12_JOYBUTTONDOWN;
icculus@31
  1961
            event12.jbutton.which = (Uint8) event20->jbutton.which;
icculus@31
  1962
            event12.jbutton.button = event20->jbutton.button;
icculus@31
  1963
            event12.jbutton.state = event20->jbutton.state;
icculus@18
  1964
            break;
icculus@18
  1965
icculus@18
  1966
        case SDL_JOYBUTTONUP:
icculus@31
  1967
            event12.type = SDL12_JOYBUTTONUP;
icculus@31
  1968
            event12.jbutton.which = (Uint8) event20->jbutton.which;
icculus@31
  1969
            event12.jbutton.button = event20->jbutton.button;
icculus@31
  1970
            event12.jbutton.state = event20->jbutton.state;
icculus@18
  1971
            break;
icculus@18
  1972
icculus@18
  1973
        //case SDL_JOYDEVICEADDED:
icculus@18
  1974
        //case SDL_JOYDEVICEREMOVED:
icculus@18
  1975
	    //case SDL_CONTROLLERAXISMOTION:
icculus@18
  1976
	    //case SDL_CONTROLLERBUTTONDOWN:
icculus@18
  1977
	    //case SDL_CONTROLLERBUTTONUP:
icculus@18
  1978
	    //case SDL_CONTROLLERDEVICEADDED:
icculus@18
  1979
	    //case SDL_CONTROLLERDEVICEREMOVED:
icculus@18
  1980
	    //case SDL_CONTROLLERDEVICEREMAPPED:
icculus@18
  1981
        //case SDL_FINGERDOWN:
icculus@18
  1982
        //case SDL_FINGERUP:
icculus@18
  1983
        //case SDL_FINGERMOTION:
icculus@18
  1984
        //case SDL_DOLLARGESTURE:
icculus@18
  1985
        //case SDL_DOLLARRECORD:
icculus@18
  1986
        //case SDL_MULTIGESTURE:
icculus@18
  1987
        //case SDL_CLIPBOARDUPDATE:
icculus@18
  1988
        //case SDL_DROPFILE:
icculus@18
  1989
icculus@18
  1990
        default:
icculus@18
  1991
            return 0;  /* drop everything else. */
icculus@18
  1992
    }
icculus@18
  1993
icculus@32
  1994
    PushEventIfNotFiltered(&event12);
icculus@18
  1995
icculus@18
  1996
    return 0;  /* always drop it from the 2.0 event queue. */
icculus@18
  1997
}
icculus@18
  1998
icculus@35
  1999
DECLSPEC void SDLCALL
icculus@18
  2000
SDL_SetEventFilter(SDL12_EventFilter filter12)
icculus@18
  2001
{
icculus@18
  2002
    /* We always have a filter installed, but will call the app's too. */
icculus@18
  2003
    EventFilter12 = filter12;
icculus@18
  2004
}
icculus@18
  2005
icculus@35
  2006
DECLSPEC SDL12_EventFilter SDLCALL
icculus@18
  2007
SDL_GetEventFilter(void)
icculus@18
  2008
{
icculus@18
  2009
    return EventFilter12;
icculus@18
  2010
}
icculus@18
  2011
icculus@15
  2012
icculus@73
  2013
static SDL12_Rect *
icculus@73
  2014
Rect20to12(const SDL_Rect *rect20, SDL12_Rect *rect12)
icculus@73
  2015
{
icculus@73
  2016
    rect12->x = (Sint16) rect20->x;
icculus@73
  2017
    rect12->y = (Sint16) rect20->y;
icculus@73
  2018
    rect12->w = (Uint16) rect20->w;
icculus@73
  2019
    rect12->h = (Uint16) rect20->h;
icculus@73
  2020
    return rect12;
icculus@73
  2021
}
icculus@73
  2022
icculus@73
  2023
static SDL_Rect *
icculus@73
  2024
Rect12to20(const SDL12_Rect *rect12, SDL_Rect *rect20)
icculus@73
  2025
{
icculus@73
  2026
    rect20->x = (int) rect12->x;
icculus@73
  2027
    rect20->y = (int) rect12->y;
icculus@73
  2028
    rect20->w = (int) rect12->w;
icculus@73
  2029
    rect20->h = (int) rect12->h;
icculus@73
  2030
    return rect20;
icculus@73
  2031
}
icculus@73
  2032
icculus@34
  2033
static SDL12_Surface *
icculus@15
  2034
Surface20to12(SDL_Surface *surface20)
icculus@15
  2035
{
icculus@15
  2036
    SDL12_Surface *surface12 = NULL;
icculus@15
  2037
    SDL12_Palette *palette12 = NULL;
icculus@15
  2038
    SDL12_PixelFormat *format12 = NULL;
icculus@31
  2039
    Uint32 flags = 0;
icculus@15
  2040
icculus@15
  2041
    if (!surface20)
icculus@15
  2042
        return NULL;
icculus@15
  2043
icculus@15
  2044
    surface12 = (SDL12_Surface *) SDL20_malloc(sizeof (SDL12_Surface));
icculus@15
  2045
    if (!surface12)
icculus@15
  2046
        goto failed;
icculus@15
  2047
icculus@79
  2048
    if (surface20->format->palette) {
icculus@79
  2049
        palette12 = (SDL12_Palette *) SDL20_malloc(sizeof (SDL12_Palette));
icculus@79
  2050
        if (!palette12)
icculus@79
  2051
            goto failed;
icculus@79
  2052
    }
icculus@15
  2053
icculus@15
  2054
    format12 = (SDL12_PixelFormat *) SDL20_malloc(sizeof (SDL12_PixelFormat));
icculus@15
  2055
    if (!format12)
icculus@15
  2056
        goto failed;
icculus@15
  2057
icculus@79
  2058
    if (palette12) {
icculus@79
  2059
        SDL20_zerop(palette12);
icculus@79
  2060
        SDL_assert(surface20->format->palette);
icculus@79
  2061
        palette12->ncolors = surface20->format->palette->ncolors;
icculus@79
  2062
        palette12->colors = surface20->format->palette->colors;
icculus@79
  2063
    }
icculus@15
  2064
icculus@34
  2065
    SDL20_zerop(format12);
icculus@15
  2066
    format12->palette = palette12;
icculus@15
  2067
    format12->BitsPerPixel = surface20->format->BitsPerPixel;
icculus@15
  2068
    format12->BytesPerPixel = surface20->format->BytesPerPixel;
icculus@15
  2069
    format12->Rloss = surface20->format->Rloss;
icculus@15
  2070
    format12->Gloss = surface20->format->Gloss;
icculus@15
  2071
    format12->Bloss = surface20->format->Bloss;
icculus@15
  2072
    format12->Aloss = surface20->format->Aloss;
icculus@15
  2073
    format12->Rshift = surface20->format->Rshift;
icculus@15
  2074
    format12->Gshift = surface20->format->Gshift;
icculus@15
  2075
    format12->Bshift = surface20->format->Bshift;
icculus@15
  2076
    format12->Ashift = surface20->format->Ashift;
icculus@15
  2077
    format12->Rmask = surface20->format->Rmask;
icculus@15
  2078
    format12->Gmask = surface20->format->Gmask;
icculus@15
  2079
    format12->Bmask = surface20->format->Bmask;
icculus@15
  2080
    format12->Amask = surface20->format->Amask;
icculus@54
  2081
    FIXME("format12->colorkey");
icculus@54
  2082
    FIXME("format12->alpha");
icculus@15
  2083
icculus@34
  2084
    SDL20_zerop(surface12);
icculus@15
  2085
    flags = surface20->flags;
icculus@66
  2086
    #ifdef SDL_SIMD_ALIGNED
icculus@66
  2087
    flags &= ~SDL_SIMD_ALIGNED;  /* we don't need to map this to 1.2 */
icculus@66
  2088
    #endif
icculus@15
  2089
    #define MAPSURFACEFLAGS(fl) { if (surface20->flags & SDL_##fl) { surface12->flags |= SDL12_##fl; flags &= ~SDL_##fl; } }
icculus@15
  2090
    MAPSURFACEFLAGS(PREALLOC);
icculus@15
  2091
    MAPSURFACEFLAGS(RLEACCEL);
icculus@34
  2092
    /*MAPSURFACEFLAGS(DONTFREE);*/
icculus@15
  2093
    #undef MAPSURFACEFLAGS
icculus@31
  2094
    SDL_assert(flags == 0);  /* non-zero if there's a flag we didn't map. */
icculus@15
  2095
icculus@15
  2096
    surface12->format = format12;
icculus@15
  2097
    surface12->w = surface20->w;
icculus@15
  2098
    surface12->h = surface20->h;
icculus@54
  2099
    surface12->pitch = (Uint16) surface20->pitch;  FIXME("make sure this fits in a Uint16");
icculus@15
  2100
    surface12->pixels = surface20->pixels;
icculus@15
  2101
    surface12->offset = 0;
icculus@34
  2102
    surface12->surface20 = surface20;
icculus@73
  2103
    Rect20to12(&surface20->clip_rect, &surface12->clip_rect);
icculus@15
  2104
    surface12->refcount = surface20->refcount;
icculus@15
  2105
icculus@15
  2106
    return surface12;
icculus@15
  2107
icculus@15
  2108
failed:
icculus@15
  2109
    SDL20_free(surface12);
icculus@15
  2110
    SDL20_free(palette12);
icculus@15
  2111
    SDL20_free(format12);
icculus@15
  2112
    return NULL;
icculus@15
  2113
}
icculus@15
  2114
icculus@35
  2115
DECLSPEC SDL12_Surface * SDLCALL
icculus@15
  2116
SDL_CreateRGBSurface(Uint32 sdl12flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
icculus@15
  2117
{
icculus@92
  2118
    if (depth == 8) {
icculus@92
  2119
        Rmask = Gmask = Bmask = Amask = 0;  // force a paletted surface.
icculus@92
  2120
    }
icculus@15
  2121
    SDL_Surface *surface20 = SDL20_CreateRGBSurface(0, width, height, depth, Rmask, Gmask, Bmask, Amask);
icculus@15
  2122
    SDL12_Surface *surface12 = Surface20to12(surface20);
icculus@15
  2123
    if (!surface12) {
icculus@15
  2124
        SDL20_FreeSurface(surface20);
icculus@15
  2125
        return NULL;
icculus@15
  2126
    }
icculus@15
  2127
icculus@31
  2128
    SDL_assert(surface12->flags == 0);  // shouldn't have prealloc, rleaccel, or dontfree.
icculus@15
  2129
    return surface12;
icculus@15
  2130
}
icculus@15
  2131
icculus@35
  2132
DECLSPEC SDL12_Surface * SDLCALL
icculus@15
  2133
SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
icculus@15
  2134
{
icculus@92
  2135
    if (depth == 8) {
icculus@92
  2136
        Rmask = Gmask = Bmask = Amask = 0;  // force a paletted surface.
icculus@92
  2137
    }
icculus@31
  2138
    SDL_Surface *surface20 = SDL20_CreateRGBSurfaceFrom(pixels, width, height, depth, pitch, Rmask, Gmask, Bmask, Amask);
icculus@15
  2139
    SDL12_Surface *surface12 = Surface20to12(surface20);
icculus@15
  2140
    if (!surface12) {
icculus@15
  2141
        SDL20_FreeSurface(surface20);
icculus@15
  2142
        return NULL;
icculus@15
  2143
    }
icculus@15
  2144
icculus@31
  2145
    SDL_assert(surface12->flags == SDL12_PREALLOC);  // should _only_ have prealloc.
icculus@15
  2146
    return surface12;
icculus@15
  2147
}
icculus@15
  2148
icculus@35
  2149
DECLSPEC void SDLCALL
icculus@35
  2150
SDL_FreeSurface(SDL12_Surface *surface12)
icculus@15
  2151
{
icculus@15
  2152
    if (surface12) {
icculus@34
  2153
        SDL20_FreeSurface(surface12->surface20);
icculus@15
  2154
        if (surface12->format) {
icculus@15
  2155
            SDL20_free(surface12->format->palette);
icculus@15
  2156
            SDL20_free(surface12->format);
icculus@15
  2157
        }
icculus@15
  2158
        SDL20_free(surface12);
icculus@15
  2159
    }
icculus@15
  2160
}
icculus@15
  2161
icculus@35
  2162
DECLSPEC void SDLCALL
icculus@73
  2163
SDL_GetClipRect(SDL12_Surface *surface12, SDL12_Rect *rect)
icculus@24
  2164
{
icculus@73
  2165
    if (surface12 && rect) {
icculus@73
  2166
        SDL_memcpy(rect, &surface12->clip_rect, sizeof (SDL12_Rect));
icculus@73
  2167
    }
icculus@24
  2168
}
icculus@24
  2169
icculus@35
  2170
DECLSPEC SDL_bool SDLCALL
icculus@73
  2171
SDL_SetClipRect(SDL12_Surface *surface12, const SDL12_Rect *rect12)
icculus@24
  2172
{
icculus@24
  2173
    SDL_bool retval = SDL_FALSE;
icculus@24
  2174
    if (surface12)
icculus@24
  2175
    {
icculus@73
  2176
        SDL_Rect rect20;
icculus@73
  2177
        retval = SDL20_SetClipRect(surface12->surface20, rect12 ? Rect12to20(rect12, &rect20) : NULL);
icculus@73
  2178
        SDL20_GetClipRect(surface12->surface20, &rect20);
icculus@73
  2179
        Rect20to12(&rect20, &surface12->clip_rect);
icculus@24
  2180
    }
icculus@24
  2181
    return retval;
icculus@24
  2182
}
icculus@24
  2183
icculus@35
  2184
DECLSPEC int SDLCALL
icculus@73
  2185
SDL_FillRect(SDL12_Surface *dst, SDL12_Rect *dstrect12, Uint32 color)
icculus@25
  2186
{
icculus@73
  2187
    SDL_Rect dstrect20;
icculus@73
  2188
    const int retval = SDL20_FillRect(dst->surface20, dstrect12 ? Rect12to20(dstrect12, &dstrect20) : NULL, color);
icculus@25
  2189
    if (retval != -1)
icculus@25
  2190
    {
icculus@73
  2191
        if (dstrect12) {  /* 1.2 stores the clip intersection in dstrect */
icculus@73
  2192
            SDL_Rect intersected20;
icculus@73
  2193
            SDL20_IntersectRect(&dstrect20, &dst->surface20->clip_rect, &intersected20);
icculus@73
  2194
            Rect20to12(&intersected20, dstrect12);
icculus@67
  2195
        }
icculus@25
  2196
    }
icculus@25
  2197
    return retval;
icculus@25
  2198
}
icculus@25
  2199
icculus@25
  2200
icculus@17
  2201
static SDL_PixelFormat *
icculus@31
  2202
PixelFormat12to20(SDL_PixelFormat *format20, SDL_Palette *palette20, const SDL12_PixelFormat *format12)
icculus@17
  2203
{
icculus@81
  2204
    if (format12->palette) {
icculus@81
  2205
        palette20->ncolors = format12->palette->ncolors;
icculus@81
  2206
        palette20->colors = format12->palette->colors;
icculus@81
  2207
        palette20->version = 1;
icculus@81
  2208
        palette20->refcount = 1;
icculus@81
  2209
        format20->palette = palette20;
icculus@81
  2210
    } else {
icculus@81
  2211
        format20->palette = NULL;
icculus@81
  2212
    }
icculus@81
  2213
icculus@34
  2214
    format20->format = SDL20_MasksToPixelFormatEnum(format12->BitsPerPixel, format12->Rmask, format12->Gmask, format12->Bmask, format12->Amask);
icculus@17
  2215
    format20->BitsPerPixel = format12->BitsPerPixel;
icculus@17
  2216
    format20->BytesPerPixel = format12->BytesPerPixel;
icculus@17
  2217
    format20->Rmask = format12->Rmask;
icculus@17
  2218
    format20->Gmask = format12->Gmask;
icculus@17
  2219
    format20->Bmask = format12->Bmask;
icculus@17
  2220
    format20->Amask = format12->Amask;
icculus@17
  2221
    format20->Rloss = format12->Rloss;
icculus@17
  2222
    format20->Gloss = format12->Gloss;
icculus@17
  2223
    format20->Bloss = format12->Bloss;
icculus@17
  2224
    format20->Aloss = format12->Aloss;
icculus@17
  2225
    format20->Rshift = format12->Rshift;
icculus@17
  2226
    format20->Gshift = format12->Gshift;
icculus@17
  2227
    format20->Bshift = format12->Bshift;
icculus@17
  2228
    format20->Ashift = format12->Ashift;
icculus@17
  2229
    format20->refcount = 1;
icculus@17
  2230
    format20->next = NULL;
icculus@17
  2231
    return format20;
icculus@17
  2232
}
icculus@17
  2233
icculus@35
  2234
DECLSPEC Uint32 SDLCALL
icculus@17
  2235
SDL_MapRGB(const SDL12_PixelFormat *format12, Uint8 r, Uint8 g, Uint8 b)
icculus@17
  2236
{
icculus@17
  2237
    /* This is probably way slower than apps expect. */
icculus@17
  2238
    SDL_PixelFormat format20;
icculus@17
  2239
    SDL_Palette palette20;
icculus@17
  2240
    return SDL20_MapRGB(PixelFormat12to20(&format20, &palette20, format12), r, g, b);
icculus@17
  2241
}
icculus@17
  2242
icculus@35
  2243
DECLSPEC Uint32 SDLCALL
icculus@17
  2244
SDL_MapRGBA(const SDL12_PixelFormat *format12, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
icculus@17
  2245
{
icculus@17
  2246
    /* This is probably way slower than apps expect. */
icculus@17
  2247
    SDL_PixelFormat format20;
icculus@17
  2248
    SDL_Palette palette20;
icculus@17
  2249
    return SDL20_MapRGBA(PixelFormat12to20(&format20, &palette20, format12), r, g, b, a);
icculus@17
  2250
}
icculus@17
  2251
icculus@35
  2252
DECLSPEC void SDLCALL
icculus@17
  2253
SDL_GetRGB(Uint32 pixel, const SDL12_PixelFormat *format12, Uint8 *r, Uint8 *g, Uint8 *b)
icculus@17
  2254
{
icculus@17
  2255
    /* This is probably way slower than apps expect. */
icculus@17
  2256
    SDL_PixelFormat format20;
icculus@17
  2257
    SDL_Palette palette20;
icculus@17
  2258
    return SDL20_GetRGB(pixel, PixelFormat12to20(&format20, &palette20, format12), r, g, b);
icculus@17
  2259
}
icculus@17
  2260
icculus@35
  2261
DECLSPEC void SDLCALL
icculus@17
  2262
SDL_GetRGBA(Uint32 pixel, const SDL12_PixelFormat *format12, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
icculus@17
  2263
{
icculus@17
  2264
    /* This is probably way slower than apps expect. */
icculus@17
  2265
    SDL_PixelFormat format20;
icculus@17
  2266
    SDL_Palette palette20;
icculus@31
  2267
    return SDL20_GetRGBA(pixel, PixelFormat12to20(&format20, &palette20, format12), r, g, b, a);
icculus@17
  2268
}
icculus@15
  2269
icculus@35
  2270
DECLSPEC const SDL12_VideoInfo * SDLCALL
icculus@9
  2271
SDL_GetVideoInfo(void)
icculus@9
  2272
{
icculus@9
  2273
    SDL_DisplayMode mode;
icculus@9
  2274
icculus@56
  2275
    FIXME("calculate this in Init12Video(), then this just does: return VideoInfo.vfmt ? &VideoInfo : NULL;");
icculus@39
  2276
icculus@56
  2277
    if (!VideoInfo12.vfmt && SDL20_GetDesktopDisplayMode(VideoDisplayIndex, &mode) == 0) {
icculus@56
  2278
        VideoInfo12.vfmt = SDL20_AllocFormat(mode.format);
icculus@56
  2279
        VideoInfo12.current_w = mode.w;
icculus@56
  2280
        VideoInfo12.current_h = mode.h;
icculus@56
  2281
        FIXME("vidinfo details commented out");
icculus@56
  2282
        //VideoInfo12.wm_available = 1;
icculus@56
  2283
        //VideoInfo12.video_mem = 1024 * 256;
icculus@9
  2284
    }
icculus@56
  2285
    return &VideoInfo12;
icculus@9
  2286
}
icculus@9
  2287
icculus@35
  2288
DECLSPEC int SDLCALL
icculus@9
  2289
SDL_VideoModeOK(int width, int height, int bpp, Uint32 sdl12flags)
icculus@9
  2290
{
icculus@9
  2291
    int i, nummodes, actual_bpp = 0;
icculus@9
  2292
icculus@9
  2293
    if (!SDL20_WasInit(SDL_INIT_VIDEO)) {
icculus@9
  2294
        return 0;
icculus@9
  2295
    }
icculus@9
  2296
icculus@9
  2297
    if (!(sdl12flags & SDL12_FULLSCREEN)) {
icculus@9
  2298
        SDL_DisplayMode mode;
icculus@16
  2299
        SDL20_GetDesktopDisplayMode(VideoDisplayIndex, &mode);
icculus@9
  2300
        return SDL_BITSPERPIXEL(mode.format);
icculus@9
  2301
    }
icculus@9
  2302
icculus@16
  2303
    nummodes = SDL20_GetNumDisplayModes(VideoDisplayIndex);
icculus@9
  2304
    for (i = 0; i < nummodes; ++i) {
icculus@9
  2305
        SDL_DisplayMode mode;
icculus@16
  2306
        SDL20_GetDisplayMode(VideoDisplayIndex, i, &mode);
icculus@9
  2307
        if (!mode.w || !mode.h || (width == mode.w && height == mode.h)) {
icculus@9
  2308
            if (!mode.format) {
icculus@9
  2309
                return bpp;
icculus@9
  2310
            }
icculus@9
  2311
            if (SDL_BITSPERPIXEL(mode.format) >= (Uint32) bpp) {
icculus@9
  2312
                actual_bpp = SDL_BITSPERPIXEL(mode.format);
icculus@9
  2313
            }
icculus@9
  2314
        }
icculus@9
  2315
    }
icculus@9
  2316
    return actual_bpp;
icculus@9
  2317
}
icculus@9
  2318
icculus@73
  2319
DECLSPEC SDL12_Rect ** SDLCALL
icculus@39
  2320
SDL_ListModes(const SDL12_PixelFormat *format12, Uint32 flags)
icculus@9
  2321
{
icculus@39
  2322
    Uint32 fmt;
icculus@39
  2323
    int i;
icculus@9
  2324
icculus@9
  2325
    if (!SDL20_WasInit(SDL_INIT_VIDEO)) {
icculus@9
  2326
        return NULL;
icculus@9
  2327
    }
icculus@9
  2328
icculus@56
  2329
    if ((!format12) && (!VideoInfo12.vfmt)) {
icculus@39
  2330
        SDL20_SetError("No pixel format specified");
icculus@39
  2331
        return NULL;
icculus@39
  2332
    }
icculus@39
  2333
icculus@9
  2334
    if (!(flags & SDL12_FULLSCREEN)) {
icculus@73
  2335
        return (SDL12_Rect **) (-1);  /* any resolution is fine. */
icculus@9
  2336
    }
icculus@9
  2337
icculus@39
  2338
    if (format12) {
icculus@39
  2339
        fmt = SDL20_MasksToPixelFormatEnum(format12->BitsPerPixel, format12->Rmask, format12->Gmask, format12->Bmask, format12->Amask);
icculus@39
  2340
    } else {
icculus@56
  2341
        fmt = VideoInfo12.vfmt->format;
icculus@9
  2342
    }
icculus@9
  2343
icculus@39
  2344
    for (i = 0; i < VideoModesCount; i++) {
icculus@39
  2345
        VideoModeList *modes = &VideoModes[i];
icculus@39
  2346
        if (modes->format == fmt) {
icculus@73
  2347
            return modes->modes12;
icculus@9
  2348
        }
icculus@9
  2349
    }
icculus@39
  2350
icculus@39
  2351
    SDL20_SetError("No modes support requested pixel format");
icculus@39
  2352
    return NULL;
icculus@9
  2353
}
icculus@9
  2354
icculus@35
  2355
DECLSPEC void SDLCALL
icculus@31
  2356
SDL_FreeCursor(SDL12_Cursor *cursor12)
icculus@31
  2357
{
icculus@51
  2358
    if (cursor12) {
icculus@31
  2359
        if (cursor12->wm_cursor)
icculus@31
  2360
            SDL20_FreeCursor(cursor12->wm_cursor);
icculus@31
  2361
        SDL20_free(cursor12->data);
icculus@31
  2362
        SDL20_free(cursor12->mask);
icculus@31
  2363
        SDL20_free(cursor12);
icculus@31
  2364
    }
icculus@31
  2365
}
icculus@23
  2366
icculus@35
  2367
DECLSPEC SDL12_Cursor * SDLCALL
icculus@23
  2368
SDL_CreateCursor(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
icculus@23
  2369
{
icculus@23
  2370
    const size_t datasize = h * (w / 8);
icculus@23
  2371
    SDL_Cursor *cursor20 = NULL;
icculus@23
  2372
    SDL12_Cursor *retval = NULL;
icculus@23
  2373
icculus@23
  2374
    retval = (SDL12_Cursor *) SDL20_malloc(sizeof (SDL12_Cursor));
icculus@23
  2375
    if (!retval)
icculus@23
  2376
        goto outofmem;
icculus@23
  2377
icculus@34
  2378
    SDL20_zerop(retval);
icculus@23
  2379
icculus@23
  2380
    retval->data = (Uint8 *) SDL20_malloc(datasize);
icculus@31
  2381
    if (!retval->data)
icculus@23
  2382
        goto outofmem;
icculus@23
  2383
icculus@23
  2384
    retval->mask = (Uint8 *) SDL20_malloc(datasize);
icculus@31
  2385
    if (!retval->mask)
icculus@23
  2386
        goto outofmem;
icculus@23
  2387
icculus@23
  2388
    cursor20 = SDL20_CreateCursor(data, mask, w, h, hot_x, hot_y);
icculus@23
  2389
    if (!cursor20)
icculus@23
  2390
        goto failed;
icculus@23
  2391
icculus@23
  2392
    retval->area.w = w;
icculus@23
  2393
    retval->area.h = h;
icculus@23
  2394
    retval->hot_x = hot_x;
icculus@23
  2395
    retval->hot_y = hot_y;
icculus@23
  2396
    retval->wm_cursor = cursor20;
icculus@23
  2397
    /* we always leave retval->save as null pointers. */
icculus@23
  2398
icculus@23
  2399
    SDL20_memcpy(retval->data, data, datasize);
icculus@23
  2400
    SDL20_memcpy(retval->mask, mask, datasize);
icculus@23
  2401
icculus@23
  2402
    return retval;
icculus@23
  2403
icculus@23
  2404
outofmem:
icculus@31
  2405
    SDL20_OutOfMemory();
icculus@23
  2406
icculus@23
  2407
failed:
icculus@23
  2408
    SDL_FreeCursor(retval);
icculus@23
  2409
    return NULL;
icculus@23
  2410
}
icculus@23
  2411
icculus@35
  2412
DECLSPEC void SDLCALL
icculus@23
  2413
SDL_SetCursor(SDL12_Cursor *cursor)
icculus@23
  2414
{
icculus@56
  2415
    CurrentCursor12 = cursor;
icculus@23
  2416
    SDL20_SetCursor(cursor ? cursor->wm_cursor : NULL);
icculus@23
  2417
}
icculus@23
  2418
icculus@35
  2419
DECLSPEC SDL12_Cursor * SDLCALL
icculus@23
  2420
SDL_GetCursor(void)
icculus@23
  2421
{
icculus@56
  2422
    return CurrentCursor12;
icculus@23
  2423
}
icculus@23
  2424
icculus@9
  2425
static void
icculus@59
  2426
GetEnvironmentWindowPosition(int *x, int *y)
icculus@9
  2427
{
icculus@16
  2428
    int display = VideoDisplayIndex;
icculus@58
  2429
    const char *window = SDL20_getenv("SDL_VIDEO_WINDOW_POS");
icculus@58
  2430
    const char *center = SDL20_getenv("SDL_VIDEO_CENTERED");
icculus@9
  2431
    if (window) {
icculus@58
  2432
        if (SDL20_strcmp(window, "center") == 0) {
icculus@58
  2433
            center = window;
icculus@58
  2434
        } else if (SDL20_sscanf(window, "%d,%d", x, y) == 2) {
icculus@9
  2435
            return;
icculus@9
  2436
        }
icculus@9
  2437
    }
icculus@58
  2438
icculus@9
  2439
    if (center) {
icculus@9
  2440
        *x = SDL_WINDOWPOS_CENTERED_DISPLAY(display);
icculus@9
  2441
        *y = SDL_WINDOWPOS_CENTERED_DISPLAY(display);
icculus@9
  2442
    }
icculus@9
  2443
}
icculus@9
  2444
icculus@9
  2445
static void
icculus@49
  2446
SetupScreenSaver(const int flags12)
icculus@9
  2447
{
icculus@9
  2448
    const char *env;
icculus@9
  2449
    SDL_bool allow_screensaver;
icculus@9
  2450
icculus@9
  2451
    /* Allow environment override of screensaver disable */
icculus@58
  2452
    env = SDL20_getenv("SDL_VIDEO_ALLOW_SCREENSAVER");
icculus@9
  2453
    if (env) {
icculus@34
  2454
        allow_screensaver = SDL20_atoi(env) ? SDL_TRUE : SDL_FALSE;
icculus@19
  2455
    } else if (flags12 & SDL12_FULLSCREEN) {
icculus@9
  2456
        allow_screensaver = SDL_FALSE;
icculus@9
  2457
    } else {
icculus@9
  2458
        allow_screensaver = SDL_TRUE;
icculus@9
  2459
    }
icculus@9
  2460
    if (allow_screensaver) {
icculus@17
  2461
        SDL20_EnableScreenSaver();
icculus@9
  2462
    } else {
icculus@17
  2463
        SDL20_DisableScreenSaver();
icculus@9
  2464
    }
icculus@9
  2465
}
icculus@9
  2466
icculus@9
  2467
icculus@59
  2468
static SDL12_Surface *
icculus@59
  2469
EndVidModeCreate(void)
icculus@59
  2470
{
icculus@59
  2471
    if (VideoTexture20) {
icculus@59
  2472
        SDL20_DestroyTexture(VideoTexture20);
icculus@59
  2473
        VideoTexture20 = NULL;
icculus@59
  2474
    }
icculus@59
  2475
    if (VideoRenderer20) {
icculus@59
  2476
        SDL20_DestroyRenderer(VideoRenderer20);
icculus@59
  2477
        VideoRenderer20 = NULL;
icculus@59
  2478
    }
icculus@59
  2479
    if (VideoGLContext20) {
icculus@59
  2480
        SDL20_GL_MakeCurrent(NULL, NULL);
icculus@59
  2481
        SDL20_GL_DeleteContext(VideoGLContext20);
icculus@59
  2482
        VideoGLContext20 = NULL;
icculus@59
  2483
    }
icculus@59
  2484
    if (VideoWindow20) {
icculus@59
  2485
        SDL20_DestroyWindow(VideoWindow20);
icculus@59
  2486
        VideoWindow20 = NULL;
icculus@59
  2487
    }
icculus@59
  2488
    if (VideoSurface12) {
icculus@59
  2489
        SDL20_free(VideoSurface12->pixels);
icculus@59
  2490
        VideoSurface12->pixels = NULL;
icculus@59
  2491
        SDL_FreeSurface(VideoSurface12);
icculus@59
  2492
        VideoSurface12 = NULL;
icculus@59
  2493
    }
icculus@59
  2494
    if (VideoConvertSurface20) {
icculus@59
  2495
        SDL20_FreeSurface(VideoConvertSurface20);
icculus@59
  2496
        VideoConvertSurface20 = NULL;
icculus@59
  2497
    }
icculus@59
  2498
    return NULL;
icculus@59
  2499
}
icculus@59
  2500
icculus@59
  2501
icculus@59
  2502
static SDL12_Surface *
icculus@59
  2503
CreateSurface12WithFormat(const int w, const int h, const Uint32 fmt)
icculus@59
  2504
{
icculus@59
  2505
    Uint32 rmask, gmask, bmask, amask;
icculus@59
  2506
    int bpp;
icculus@59
  2507
    if (!SDL20_PixelFormatEnumToMasks(fmt, &bpp, &rmask, &gmask, &bmask, &amask)) {
icculus@59
  2508
        return NULL;
icculus@59
  2509
    }
icculus@59
  2510
    return SDL_CreateRGBSurface(0, w, h, bpp, rmask, gmask, bmask, amask);
icculus@59
  2511
}
icculus@59
  2512
icculus@59
  2513
static SDL_Surface *
icculus@59
  2514
CreateNullPixelSurface20(const int width, const int height, const Uint32 fmt)
icculus@59
  2515
{
icculus@59
  2516
    SDL_Surface *surface20 = SDL20_CreateRGBSurfaceWithFormat(0, 0, 0, SDL_BITSPERPIXEL(fmt), fmt);
icculus@59
  2517
    if (surface20) {
icculus@59
  2518
        surface20->flags |= SDL_PREALLOC;
icculus@59
  2519
        surface20->pixels = NULL;
icculus@59
  2520
        surface20->w = width;
icculus@59
  2521
        surface20->h = height;
icculus@59
  2522
        surface20->pitch = 0;
icculus@59
  2523
        SDL20_SetClipRect(surface20, NULL);
icculus@59
  2524
    }
icculus@59
  2525
    return surface20;
icculus@59
  2526
}
icculus@59
  2527
icculus@59
  2528
icculus@35
  2529
DECLSPEC SDL12_Surface * SDLCALL
icculus@19
  2530
SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags12)
icculus@9
  2531
{
icculus@59
  2532
    FIXME("currently ignores SDL_WINDOWID, which we could use with SDL_CreateWindowFrom ...?");
icculus@59
  2533
    SDL_DisplayMode dmode;
icculus@59
  2534
    Uint32 fullscreen_flags20 = 0;
icculus@59
  2535
    Uint32 appfmt;
icculus@59
  2536
icculus@59
  2537
    /* SDL_SetVideoMode() implicitly inits if necessary. */
icculus@59
  2538
    if (SDL20_WasInit(SDL_INIT_VIDEO) == 0) {
icculus@59
  2539
        if (SDL20_Init(SDL_INIT_VIDEO) < 0) {
icculus@59
  2540
            return NULL;
icculus@59
  2541
        }
icculus@59
  2542
    }
icculus@59
  2543
icculus@59
  2544
    if ((flags12 & SDL12_OPENGLBLIT) == SDL12_OPENGLBLIT) {
icculus@59
  2545
        FIXME("No OPENGLBLIT support at the moment");
icculus@59
  2546
        SDL20_SetError("SDL_OPENGLBLIT is (currently) unsupported");
icculus@59
  2547
        return NULL;
icculus@59
  2548
    }
icculus@59
  2549
icculus@59
  2550
    FIXME("handle SDL_ANYFORMAT");
icculus@59
  2551
icculus@59
  2552
    if ((width < 0) || (height < 0)) {
icculus@59
  2553
        SDL20_SetError("Invalid width or height");
icculus@59
  2554
        return NULL;
icculus@59
  2555
    }
icculus@59
  2556
icculus@59
  2557
    FIXME("There's an environment variable to choose a display");
icculus@59
  2558
    if (SDL20_GetCurrentDisplayMode(0, &dmode) < 0) {
icculus@59
  2559
        return NULL;
icculus@59
  2560
    }
icculus@59
  2561
icculus@59
  2562
    if (width == 0) {
icculus@59
  2563
        width = dmode.w;
icculus@59
  2564
    }
icculus@59
  2565
icculus@59
  2566
    if (height == 0) {
icculus@59
  2567
        height = dmode.h;
icculus@59
  2568
    }
icculus@59
  2569
icculus@59
  2570
    if (bpp == 0) {
icculus@59
  2571
        bpp = SDL_BITSPERPIXEL(dmode.format);
icculus@59
  2572
    }
icculus@59
  2573
icculus@59
  2574
    switch (bpp) {
icculus@59
  2575
        case  8: appfmt = SDL_PIXELFORMAT_INDEX8; break;
icculus@59
  2576
        case 16: appfmt = SDL_PIXELFORMAT_RGB565; FIXME("bgr instead of rgb?"); break;
icculus@59
  2577
        case 24: appfmt = SDL_PIXELFORMAT_RGB24; FIXME("bgr instead of rgb?"); break;
icculus@59
  2578
        case 32: appfmt = SDL_PIXELFORMAT_ARGB8888; FIXME("bgr instead of rgb?"); break;
icculus@59
  2579
        default: SDL20_SetError("Unsupported bits-per-pixel"); return NULL;
icculus@59
  2580
    }
icculus@59
  2581
icculus@59
  2582
    SDL_assert((VideoSurface12 != NULL) == (VideoWindow20 != NULL));
icculus@59
  2583
icculus@59
  2584
    FIXME("don't do anything if the window's dimensions, etc haven't changed.");
icculus@59
  2585
    FIXME("we need to preserve VideoSurface12 (but not its pixels), I think...");
icculus@59
  2586
icculus@59
  2587
    if ( VideoSurface12 && ((VideoSurface12->flags & SDL12_OPENGL) != (flags12 & SDL12_OPENGL)) ) {
icculus@59
  2588
        EndVidModeCreate();  /* rebuild the window if moving to/from a GL context */
icculus@59
  2589
    } else if ( VideoSurface12 && (VideoSurface12->surface20->format->format != appfmt)) {
icculus@59
  2590
        EndVidModeCreate();  /* rebuild the window if changing pixel format */
icculus@59
  2591
    } else if (VideoGLContext20) {
icculus@59
  2592
        /* SDL 1.2 (infuriatingly!) destroys the GL context on each resize, so we will too */
icculus@59
  2593
        SDL20_GL_MakeCurrent(NULL, NULL);
icculus@59
  2594
        SDL20_GL_DeleteContext(VideoGLContext20);
icculus@59
  2595
        VideoGLContext20 = NULL;
icculus@59
  2596
    }
icculus@59
  2597
icculus@59
  2598
    if (flags12 & SDL12_FULLSCREEN) {
icculus@59
  2599
        // OpenGL tries to force the real resolution requested, but for
icculus@59
  2600
        //  software rendering, we're just going to push it off onto the
icculus@59
  2601
        //  GPU, so use FULLSCREEN_DESKTOP and logical scaling there.
icculus@59
  2602
        FIXME("OpenGL will still expect letterboxing and centering if it didn't get an exact resolution match.");
icculus@59
  2603
        if (flags12 & SDL12_OPENGL) {
icculus@59
  2604
            fullscreen_flags20 |= SDL_WINDOW_FULLSCREEN;
icculus@59
  2605
        } else {
icculus@59
  2606
            fullscreen_flags20 |= SDL_WINDOW_FULLSCREEN_DESKTOP;
icculus@59
  2607
        }
icculus@59
  2608
    }
icculus@59
  2609
icculus@59
  2610
    if (!VideoWindow20) {  /* create it */
icculus@59
  2611
        int x = SDL_WINDOWPOS_UNDEFINED, y = SDL_WINDOWPOS_UNDEFINED;
icculus@59
  2612
        Uint32 flags20 = fullscreen_flags20;
icculus@59
  2613
        if (flags12 & SDL12_OPENGL) { flags20 |= SDL_WINDOW_OPENGL; }
icculus@59
  2614
        if (flags12 & SDL12_RESIZABLE) { flags20 |= SDL_WINDOW_RESIZABLE; }
icculus@59
  2615
        if (flags12 & SDL12_NOFRAME) { flags20 |= SDL_WINDOW_BORDERLESS; }
icculus@59
  2616
icculus@59
  2617
        /* most platforms didn't check these environment variables, but the major
icculus@59
  2618
           ones did (x11, windib, quartz), so we'll just offer it everywhere. */
icculus@59
  2619
        GetEnvironmentWindowPosition(&x, &y);
icculus@59
  2620
icculus@59
  2621
        VideoWindow20 = SDL20_CreateWindow(WindowTitle, x, y, width, height, flags20);
icculus@59
  2622
        if (!VideoWindow20) {
icculus@59
  2623
            return EndVidModeCreate();
icculus@59
  2624
        }
icculus@59
  2625
    } else {  /* resize it */
icculus@59
  2626
        SDL20_SetWindowSize(VideoWindow20, width, height);
icculus@59
  2627
        SDL20_SetWindowFullscreen(VideoWindow20, fullscreen_flags20);
icculus@59
  2628
        SDL20_SetWindowBordered(VideoWindow20, (flags12 & SDL12_NOFRAME) ? SDL_FALSE : SDL_TRUE);
icculus@59
  2629
        SDL20_SetWindowResizable(VideoWindow20, (flags12 & SDL12_RESIZABLE) ? SDL_TRUE : SDL_FALSE);
icculus@59
  2630
    }
icculus@59
  2631
icculus@59
  2632
    if (VideoSurface12) {
icculus@59
  2633
        SDL20_free(VideoSurface12->pixels);
icculus@59
  2634
    } else {
icculus@59
  2635
        VideoSurface12 = CreateSurface12WithFormat(0, 0, appfmt);
icculus@59
  2636
        if (!VideoSurface12) {
icculus@59
  2637
            return EndVidModeCreate();
icculus@59
  2638
        }
icculus@59
  2639
    }
icculus@59
  2640
icculus@59
  2641
    VideoSurface12->surface20->flags |= SDL_PREALLOC;
icculus@59
  2642
    VideoSurface12->flags |= SDL12_PREALLOC;
icculus@59
  2643
    VideoSurface12->pixels = VideoSurface12->surface20->pixels = NULL;
icculus@59
  2644
    VideoSurface12->w = VideoSurface12->surface20->w = width;
icculus@59
  2645
    VideoSurface12->h = VideoSurface12->surface20->h = height;
icculus@59
  2646
    VideoSurface12->pitch = VideoSurface12->surface20->pitch = width * SDL_BYTESPERPIXEL(appfmt);
icculus@59
  2647
    SDL_SetClipRect(VideoSurface12, NULL);
icculus@59
  2648
icculus@89
  2649
    if (flags12 & SDL12_FULLSCREEN) {
icculus@89
  2650
        VideoSurface12->flags |= SDL12_FULLSCREEN;
icculus@89
  2651
    } else {
icculus@89
  2652
        VideoSurface12->flags &= ~SDL12_FULLSCREEN;
icculus@89
  2653
    }
icculus@89
  2654
icculus@59
  2655
    if (flags12 & SDL12_OPENGL) {
icculus@59
  2656
        SDL_assert(!VideoTexture20);  /* either a new window or we destroyed all this */
icculus@59
  2657
        SDL_assert(!VideoRenderer20);
icculus@59
  2658
        VideoGLContext20 = SDL20_GL_CreateContext(VideoWindow20);
icculus@59
  2659
        if (!VideoGLContext20) {
icculus@59
  2660
            return EndVidModeCreate();
icculus@59
  2661
        }
icculus@59
  2662
icculus@59
  2663
        VideoSurface12->flags |= SDL12_OPENGL;
icculus@59
  2664
    } else {
icculus@59
  2665
        /* always use a renderer for non-OpenGL windows. */
icculus@59
  2666
        SDL_RendererInfo rinfo;
icculus@59
  2667
        SDL_assert(!VideoGLContext20);  /* either a new window or we destroyed all this */
icculus@59
  2668
        if (!VideoRenderer20) {
icculus@68
  2669
            VideoRenderer20 = SDL20_CreateRenderer(VideoWindow20, -1, SDL_RENDERER_ACCELERATED|SDL_RENDERER_PRESENTVSYNC);
icculus@68
  2670
        }
icculus@68
  2671
        if (!VideoRenderer20) {
icculus@68
  2672
            VideoRenderer20 = SDL20_CreateRenderer(VideoWindow20, -1, SDL_RENDERER_PRESENTVSYNC);
icculus@68
  2673
        }
icculus@68
  2674
        if (!VideoRenderer20) {
icculus@59
  2675
            VideoRenderer20 = SDL20_CreateRenderer(VideoWindow20, -1, 0);
icculus@68
  2676
        }
icculus@68
  2677
        if (!VideoRenderer20) {
icculus@68
  2678
            return EndVidModeCreate();
icculus@59
  2679
        }
icculus@59
  2680
icculus@59
  2681
        SDL20_RenderSetLogicalSize(VideoRenderer20, width, height);
icculus@59
  2682
        SDL20_SetRenderDrawColor(VideoRenderer20, 0, 0, 0, 255);
icculus@59
  2683
        SDL20_RenderClear(VideoRenderer20);
icculus@59
  2684
        SDL20_RenderPresent(VideoRenderer20);
icculus@59
  2685
        SDL20_SetRenderDrawColor(VideoRenderer20, 255, 255, 255, 255);
icculus@59
  2686
icculus@59
  2687
        if (SDL20_GetRendererInfo(VideoRenderer20, &rinfo) < 0) {
icculus@59
  2688
            return EndVidModeCreate();
icculus@59
  2689
        }
icculus@59
  2690
icculus@59
  2691
        if (VideoTexture20) {
icculus@59
  2692
            SDL20_DestroyTexture(VideoTexture20);
icculus@59
  2693
        }
icculus@59
  2694
icculus@59
  2695
        if (VideoConvertSurface20) {
icculus@59
  2696
            SDL20_FreeSurface(VideoConvertSurface20);
icculus@59
  2697
            VideoConvertSurface20 = NULL;
icculus@59
  2698
        }
icculus@59
  2699
icculus@59
  2700
        VideoTexture20 = SDL20_CreateTexture(VideoRenderer20, rinfo.texture_formats[0], SDL_TEXTUREACCESS_STREAMING, width, height);
icculus@59
  2701
        if (!VideoTexture20) {
icculus@59
  2702
            return EndVidModeCreate();
icculus@59
  2703
        }
icculus@59
  2704
icculus@59
  2705
        if (rinfo.texture_formats[0] != appfmt) {
icculus@59
  2706
            /* need to convert between app's format and texture format */