Sun, 31 Dec 2017 03:17:18 -0500 Ryan C. Gordon winrt: Disabled Windows Phone 8.0 builds.
Sun, 31 Dec 2017 03:13:33 -0500 Ryan C. Gordon winrt: bumped SDL's shipping version number in winrtbuild.ps1
Sat, 30 Dec 2017 22:39:55 -0400 Alex Szpakowski metal: Respect the vsync flag on macOS 10.13+.
Sat, 30 Dec 2017 20:32:22 -0400 Alex Szpakowski metal: use a projection matrix instead of manually transforming vertices into clip space on the CPU.
Sat, 30 Dec 2017 18:48:07 -0400 Alex Szpakowski metal: only 4 (instead of 5) vertices are needed to draw rectangles and textures, and only 3 (instead of 5) vertices are needed to cover the screen for the 'full-screen quad' when clearing.
Sat, 30 Dec 2017 14:40:39 -0500 Ryan C. Gordon xcode: Add Metal and QuartCore to everything as a weak_framework.
Fri, 29 Dec 2017 22:13:40 -0400 Alex Szpakowski macOS: Make sure the desktop's display mode is always in SDL's list of display modes.
Tue, 19 Dec 2017 11:19:10 -0800 Sam Lantinga Fixed bug 4001 - Android, prevent error message box to crash
Tue, 19 Dec 2017 11:17:37 -0800 Sam Lantinga Fixed bug 4000 - SDL2 on raspberry: mouse displayed at 0,0 after SDL_ShowCursor
Tue, 19 Dec 2017 11:14:06 -0800 Sam Lantinga Fixed bug 4003 - HAVE_POLL undefined in SDL_poll.c, making it impossible to use.
Tue, 19 Dec 2017 10:57:21 -0800 Sam Lantinga Fixed bug 4004 - iOS: don't hide keyboard on RETURN
Tue, 19 Dec 2017 10:48:29 -0800 Sam Lantinga Fixed bug 4005 - Android, SDL_IsGameController() crashes is index is out of range
Sat, 16 Dec 2017 10:40:47 -0800 Sam Lantinga Fixed default Android D-PAD mapping so the back button is treated as B
Sat, 16 Dec 2017 10:40:45 -0800 Sam Lantinga Fixed handling of the Apple TV remote buttons
Sat, 16 Dec 2017 10:40:43 -0800 Sam Lantinga Added support for the ASUS TV500BG Android gamepad
Sat, 16 Dec 2017 10:40:41 -0800 Sam Lantinga Added Android build script for SDL
Wed, 13 Dec 2017 14:35:55 -0500 Ryan C. Gordon wasapi: switched to event-driven interface.
Tue, 12 Dec 2017 22:25:39 -0500 Ryan C. Gordon windows: Fixed a comment.
Tue, 12 Dec 2017 22:30:21 -0800 Sam Lantinga Moved deployment target values to project settings
Tue, 12 Dec 2017 21:59:39 -0800 Sam Lantinga Parameterized the All (target platform) build target scripts so they can be used in other projects
Tue, 12 Dec 2017 16:37:23 -0800 Sam Lantinga Fixed bug 3992 - SDL_GetColorKey doesn't set error message
Tue, 12 Dec 2017 16:34:16 -0800 Sam Lantinga Fixed bug 3981 - Inverted logic bug in SDL_renderer "overscan" feature
Tue, 12 Dec 2017 16:25:43 -0800 Sam Lantinga Fixed bug 3993 - altivec.h include in SDL_cpuinfo.h breaks compilation with -std=c++11
Tue, 12 Dec 2017 16:10:20 -0800 Sam Lantinga Fixed bug 3996 - Corrupted or over-released critical section on SDL_Quit (SDL_event_watchers_lock)
Tue, 12 Dec 2017 12:52:23 -0800 Sam Lantinga Add the ability to set SDL to handle Return as 'hide IME' on Android softkeyboard. (thanks Rachel!)
Tue, 12 Dec 2017 12:52:17 -0800 Sam Lantinga Added support for Android video textures
Tue, 12 Dec 2017 12:52:09 -0800 Sam Lantinga Merged latest changes from rel/streaming_client
Tue, 12 Dec 2017 12:14:55 -0800 Sam Lantinga Renamed Xcode build targets so it's easier to copy files out of build directories on the command line
Tue, 12 Dec 2017 11:29:00 -0800 Sam Lantinga Added SDL_uikitmetalview.m to the tvOS project
Mon, 11 Dec 2017 14:44:34 -0800 Sam Lantinga Fixed bug 3999 - Build failed when try to build with configure script for Android
Mon, 11 Dec 2017 12:00:12 -0800 Sam Lantinga Check for immintrin.h before using it in SDL_cpuinfo.h
Mon, 11 Dec 2017 11:47:52 -0800 Sam Lantinga Fixed Windows gcc build
Mon, 11 Dec 2017 11:34:53 -0800 Sam Lantinga The newer compilers generate the property boilerplate automatically
Mon, 11 Dec 2017 11:02:51 -0800 Sam Lantinga Fixed Mac OS X build
Sun, 10 Dec 2017 09:17:33 -0800 Sam Lantinga Workaround for bug 3931 - spurious SDL_MOUSEMOTION events with SDL_HINT_MOUSE_RELATIVE_MODE_WARP 1 since Windows 10 Fall Creators update
Sun, 10 Dec 2017 09:10:02 -0800 Sam Lantinga Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
Sun, 10 Dec 2017 09:09:27 -0800 Sam Lantinga Added the Metal framework to several iOS tests
Sat, 09 Dec 2017 19:48:38 -0800 Sam Lantinga Backed out using pixel texture coordinates, it had weird visual side effects
Sat, 09 Dec 2017 19:41:08 -0800 Sam Lantinga Fixed normalized coordinates when the viewport is set
Sat, 09 Dec 2017 15:00:41 -0800 Sam Lantinga Added support for linear sampling and pixel coordinates in the metal renderer
Sat, 09 Dec 2017 13:05:56 -0800 Sam Lantinga Fixed compiler warning
Sat, 09 Dec 2017 12:58:41 -0800 Sam Lantinga Fixed pixel positioning and size for the Metal renderer
Sat, 09 Dec 2017 03:28:23 -0500 Ryan C. Gordon metal: fixed render target support.
Sat, 09 Dec 2017 03:27:52 -0500 Ryan C. Gordon metal: Added some comments and FIXMEs.
Sat, 09 Dec 2017 03:24:01 -0500 Ryan C. Gordon audio: fixed typo in Doxygen comment.
Fri, 08 Dec 2017 16:12:53 -0800 Sam Lantinga Removed duplicate entry for SDL_wasapi.h
Fri, 08 Dec 2017 18:26:26 -0500 Ryan C. Gordon metal: Cleaned up some reference count politics.
Fri, 08 Dec 2017 17:43:57 -0500 Ryan C. Gordon hints: Add "metal" to the list of SDL_RENDER_DRIVER hints.
Fri, 08 Dec 2017 14:30:10 -0800 Sam Lantinga Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
Fri, 08 Dec 2017 13:20:20 -0800 Sam Lantinga Fixed Metal renderer memory leak
Fri, 08 Dec 2017 14:03:36 -0500 Ryan C. Gordon metal: Don't check if Metal is available if targeting modern macOS versions.
Fri, 08 Dec 2017 12:02:23 -0800 Sam Lantinga Minor cleanup
Fri, 08 Dec 2017 11:35:19 -0800 Sam Lantinga Fixed minor memory leak in the Metal renderer
Fri, 08 Dec 2017 11:34:32 -0800 Sam Lantinga Added check for failure of D3D_ActivateRenderer()
Fri, 08 Dec 2017 11:33:27 -0800 Sam Lantinga Fixed compiler warning
Fri, 08 Dec 2017 11:09:05 -0800 Sam Lantinga Fixed bug 1878 - Scaled texture draws with filtering produce wrapping artifacts.
Fri, 08 Dec 2017 00:49:35 -0500 Ryan C. Gordon configure: List Metal in video drivers.
Fri, 08 Dec 2017 08:58:02 -0800 Sam Lantinga Defer getting the next drawable until we actually start rendering
Thu, 07 Dec 2017 18:08:51 -0800 Sam Lantinga Fixed runtime errors on iOS
Thu, 07 Dec 2017 17:47:01 -0800 Sam Lantinga Fixed building for simulators or older iOS SDKs