Fri, 21 Dec 2018 20:53:31 -0400 Alex Szpakowski render: Fix internal state getting out of sync when destroying a texture that was just rendered and then creating a new one, in the GL and GLES2 backends. Fixes bug #4433.
Wed, 19 Dec 2018 18:10:02 -0500 Ryan C. Gordon render: Prefer the Metal renderer over OpenGL.
Wed, 19 Dec 2018 18:27:21 -0400 Alex Szpakowski metal: Implement SDL_LockTexture for YUV formats.
Tue, 18 Dec 2018 14:23:05 -0400 Alex Szpakowski metal: Implement SDL_LockTexture for non-YUV textures.
Sun, 16 Dec 2018 11:15:21 +0100 Sylvain Becker Gesture: remove warnings when ENABLE_DOLLAR is undefined.
Sun, 16 Dec 2018 01:04:07 -0500 Ryan C. Gordon testgl2: Press 'o' or 'p' to decrease/increase OpenGL swap interval.
Sun, 16 Dec 2018 01:03:17 -0500 Ryan C. Gordon cocoa: Implement OpenGL swap interval support with CVDisplayLink.
Sat, 15 Dec 2018 16:21:24 +0100 Sylvain Becker Fixed bug 4426 - allows re-creation of software renderer
Sat, 15 Dec 2018 09:57:05 -0500 Ryan C. Gordon emscripten: SDL_PrivateJoystickAdded() wants an instance id, not device index.
Sat, 15 Dec 2018 14:50:12 +0100 Sylvain Becker Fixed bug 4425 - promote to alpha format, palette surface with alpha values.
Tue, 11 Dec 2018 20:04:10 -0800 Sam Lantinga Fixed building with the 10.10 SDK
Tue, 11 Dec 2018 19:50:58 -0800 Sam Lantinga Handle both "Sony Interactive Intertainment" and "Sony Computer Entertainment" when ignoring motion sensors
Mon, 10 Dec 2018 13:32:24 +0100 Sylvain Becker Rename _SDL_sensor_h in public header, not to trigger Wreserved-id-macro
Thu, 06 Dec 2018 14:26:18 -0500 Ethan Lee Linux Haptic: Fix periodic.magnitude value
Sat, 08 Dec 2018 11:22:50 -0800 Sam Lantinga Fixed bug 4379 - fix parallel build with slibtool
Sat, 08 Dec 2018 11:06:40 -0800 Sam Lantinga Fixed bug 4415 - SDL menu bar is nonstandard on Mac
Fri, 07 Dec 2018 12:02:08 -0800 Sam Lantinga Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file to load at initialization containing SDL game controller mappings
Thu, 06 Dec 2018 09:09:05 -0800 Sam Lantinga Made it more clear that the values being compared are floats
Thu, 06 Dec 2018 10:39:33 -0500 Brandon Schaefer wayland: Do not try to lock on an invalid pointer
Thu, 06 Dec 2018 15:46:40 +0100 Sylvain Becker Fix warnings detected on Android build
Thu, 06 Dec 2018 10:24:44 +0100 Sylvain Becker opengles2: fix prototype of glDeleteBuffers
Thu, 06 Dec 2018 09:22:00 +0100 Sylvain Becker Fix warnings detected on Android build
Wed, 05 Dec 2018 19:03:15 -0500 Ryan C. Gordon joystick: Removed unused variable.
Wed, 05 Dec 2018 17:53:38 -0500 Ryan C. Gordon Whoops, forgot to add a new source file. :/
Wed, 05 Dec 2018 14:46:03 -0800 Sam Lantinga Fixed the ROCCAT Tyon mouse showing up as a joystick on Windows
Wed, 05 Dec 2018 16:55:59 -0500 Ryan C. Gordon joystick: Added controller config for IMS Passenger Control Unit Devices.
Wed, 05 Dec 2018 16:53:15 -0500 Ryan C. Gordon egl: Don't force X11 support when testing for EGL.
Wed, 05 Dec 2018 16:51:22 -0500 Ryan C. Gordon linux: Move SDL_LinuxSetThreadPriority() elsewhere to fix build.
Wed, 05 Dec 2018 16:49:38 -0500 Ryan C. Gordon wayland: Send SDL_TOUCH_MOUSEID mouse events for touches.
Wed, 05 Dec 2018 16:13:12 +0100 Sylvain Becker Warnings: fix a documentation warning and missing prototypes
Tue, 04 Dec 2018 14:21:29 -0800 Sam Lantinga Fixed the PS4 motion controls showing up as a separate game controller on Linux
Tue, 04 Dec 2018 18:15:45 +0100 Sylvain Becker Fix comment and end of lines
Tue, 04 Dec 2018 17:13:13 +0100 Sylvain Becker Update comment URL of USB document (HID Usage Tables 1.12)
Tue, 04 Dec 2018 16:50:31 +0100 Sylvain Becker Windows: NEON detection and intrinsic includes on Visual Studio
Tue, 04 Dec 2018 12:34:45 +0100 Sylvain Becker android: use __ARM_NEON instead of __ARM_NEON__ to include <arm_neon.h>
Mon, 03 Dec 2018 09:26:05 -0500 Ryan C. Gordon direct3d: be more aggressive about resetting invalidated cached state.
Mon, 03 Dec 2018 02:06:17 -0500 Ryan C. Gordon render: fix some static analysis warnings.
Mon, 03 Dec 2018 01:58:23 -0500 Ryan C. Gordon direct3d: Make sure streaming textures update before being used for drawing.
Sun, 02 Dec 2018 21:57:33 -0500 Ryan C. Gordon Patched to compile on C89 compilers.
Sun, 02 Dec 2018 20:55:57 -0500 Ryan C. Gordon direct3d: Release and NULL out vertex buffers on reset.
Sun, 02 Dec 2018 02:43:32 -0500 Ryan C. Gordon cmake: Comment out some debug logging that can upset build environments.
Sun, 02 Dec 2018 02:33:06 -0500 Ryan C. Gordon directfb: Updated render backend to new internal API.
Sat, 01 Dec 2018 16:31:56 -0500 Sergey Zhuravlevich kmsdrm: Check for resources when validating KMSDRM device in check_modesetting.
Sat, 01 Dec 2018 13:09:00 -0500 Sergey Zhuravlevich kmsdrm: uninitialized KMSDRM fixes
Sat, 01 Dec 2018 12:19:11 -0500 Ryan C. Gordon android: use cpufeatures to support SDL_HasNEON() (thanks, Sylvain!).
Sat, 01 Dec 2018 12:17:34 -0500 Ryan C. Gordon Added some detail to a Doxygen comment (thanks, Sylvain!).
Sat, 01 Dec 2018 11:14:20 -0500 Ryan C. Gordon Patched to compile on Linux with threads enabled. (whoops!)
Sat, 01 Dec 2018 10:36:26 -0500 Ryan C. Gordon Patched to compile on Linux with --disable-threads.
Tue, 27 Nov 2018 15:10:26 -0800 Sam Lantinga Added support for the Razer Raiju Mobile
Tue, 27 Nov 2018 11:16:04 -0800 Sam Lantinga Fixed the hotspot for cursors on Raspberry Pi
Tue, 27 Nov 2018 10:20:29 -0800 Sam Lantinga Fixed bug changing cursors on Raspberry Pi
Mon, 26 Nov 2018 19:55:01 +0300 Ozkan Sezer SDL_touch.h (SDL_TouchDeviceType): remove comma at end of enumerator list.
Sun, 25 Nov 2018 22:13:09 -0400 Alex Szpakowski metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU.
Fri, 23 Nov 2018 21:29:42 -0800 Sam Lantinga Added atomics support for armv8-a (Raspberry Pi 3)
Fri, 23 Nov 2018 21:11:11 -0800 Sam Lantinga Do a second pass to find libraries without a single version digit after the .so
Wed, 21 Nov 2018 23:46:37 -0400 Alex Szpakowski metal: Fix an incorrect division.
Wed, 21 Nov 2018 23:37:23 -0400 Alex Szpakowski metal: SDL_RenderFillRects uses one draw call per 16k rectangles (within the given FillRects call), instead of one draw call per rectangle. Reduces CPU usage when drawing many rectangles.
Sun, 04 Nov 2018 21:08:40 +0100 Sebastian Krzyszkowiak wayland: ask xdg-decoration protocol extension to use server-side decorations if possible.
Tue, 20 Nov 2018 10:55:00 +0300 Ozkan Sezer minor update to Makefile.os2, added a test/Makefile.os2.
Mon, 19 Nov 2018 21:35:59 -0800 Sam Lantinga Fixed bug 4394 - Crash in SDL_PumpEvents() after SDL_DestroyWindow()