Fri, 28 Sep 2018 01:18:54 -0700 Sam Lantinga Fixed building with Xcode 10.0
Fri, 28 Sep 2018 11:04:55 +0300 Ozkan Sezer hidapi/windows/hid.c: fix misplaced #if 0
Fri, 28 Sep 2018 01:00:47 -0700 Sam Lantinga Fixed mingw-w64 build
Fri, 28 Sep 2018 00:40:35 -0700 Sam Lantinga Fixed mingw-w64 build
Thu, 27 Sep 2018 23:54:40 -0700 Sam Lantinga Added patch notes for SDL 2.0.9
Thu, 27 Sep 2018 14:56:29 -0700 Sam Lantinga Fixed bug 4277 - warnings patch
Thu, 27 Sep 2018 11:55:02 +0300 Ozkan Sezer SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm.
Thu, 27 Sep 2018 09:37:36 +0300 Ozkan Sezer SDL_vsnprintf() updates for zero-padding:
Wed, 26 Sep 2018 20:10:32 -0400 Ryan C. Gordon cocoa: Force an OpenGL context update when the window becomes key.
Tue, 25 Sep 2018 21:35:09 -0400 Ryan C. Gordon render: Do state cache improvements for GLES1, too. SDL-ryan-batching-renderer
Tue, 25 Sep 2018 19:20:31 -0400 Ryan C. Gordon render: OpenGL renderer now caches some state, to improve non-batching mode. SDL-ryan-batching-renderer
Tue, 25 Sep 2018 17:04:47 -0400 Ryan C. Gordon render: Move non-batching flushes to different place. SDL-ryan-batching-renderer
Tue, 25 Sep 2018 16:17:10 -0400 Ryan C. Gordon render: opengles renderer actually works now. :) SDL-ryan-batching-renderer
Thu, 27 Sep 2018 01:10:50 +0300 Ozkan Sezer SDL_string.c (SDL_PrintString): avoid MSVC signed/unsigned mismatch warning
Thu, 27 Sep 2018 01:00:50 +0300 Ozkan Sezer SDL_string.c (SDL_IntPrecisionAdjust): avoid MSVC generating a memset()
Thu, 27 Sep 2018 00:32:15 +0300 Ozkan Sezer SDL_vsnprintf: implement precision for the integral value printers.
Wed, 26 Sep 2018 11:17:43 -0700 Sam Lantinga Fixed bug 4265 - SDL window falls to the bottom of the screen when dragged down and stuck there
Wed, 26 Sep 2018 20:47:34 +0300 Ozkan Sezer SDL_string.c: added comments to three SDL_FormatInfo members.
Wed, 26 Sep 2018 10:08:14 -0700 Sam Lantinga Updated version to 2.0.9
Wed, 26 Sep 2018 17:11:40 +0300 Ozkan Sezer SDL_vsnprintf: when '.' is specified, take precision as 0 if it is < 0.
Wed, 26 Sep 2018 10:40:02 +0300 Ozkan Sezer SDL_vsnprintf: string printer now honors the precision. (bug #4263.)
Wed, 26 Sep 2018 10:38:40 +0300 Ozkan Sezer SDL_vsnprintf: %.* and %* now parse precision and width. (bug #4263.)
Tue, 25 Sep 2018 20:11:52 -0700 Sam Lantinga Fixed bug 4270 - Android HIDDeviceManager function needs to be public
Tue, 25 Sep 2018 20:08:51 -0700 Sam Lantinga Fixed bug 4268 - Android_JNI_OpenAudioDevice function has error
Tue, 25 Sep 2018 19:53:16 -0700 Sam Lantinga Removed redundant SDL_GetColorKey() call. (thanks Sylvain!)
Tue, 25 Sep 2018 01:45:12 -0400 Ethan Lee WinRT: Wait until audio device activation is complete and PrepDevice during OpenAudio
Tue, 25 Sep 2018 19:41:33 -0700 Sam Lantinga Added 8bitdo SF 30 PRO controller support for Linux / DInput mode (thanks Frank Hartung)
Tue, 25 Sep 2018 08:23:57 -0700 Sam Lantinga Fixed building with newer Android NDK
Tue, 25 Sep 2018 10:41:25 -0400 Ryan C. Gordon render: First shot at converting opengles renderer to new interfaces. SDL-ryan-batching-renderer
Mon, 24 Sep 2018 12:30:47 -0400 Ryan C. Gordon render: get rid of the predeclared functions in the GL and Metal renderers. SDL-ryan-batching-renderer
Mon, 24 Sep 2018 02:08:34 -0400 Ryan C. Gordon render: Make opengl backend take advantage of new high-level features. SDL-ryan-batching-renderer
Mon, 24 Sep 2018 02:07:35 -0400 Ryan C. Gordon render: Add command queue debug logging. SDL-ryan-batching-renderer
Sun, 23 Sep 2018 23:22:56 -0400 Ryan C. Gordon render: Update Metal and GL backends to use new high-level features, etc. SDL-ryan-batching-renderer
Sun, 23 Sep 2018 23:20:40 -0400 Ryan C. Gordon render: A bunch of high-level improvements. SDL-ryan-batching-renderer
Thu, 20 Sep 2018 16:40:04 -0400 Ryan C. Gordon render: First shot at moving metal backend over to new batching system. SDL-ryan-batching-renderer
Thu, 20 Sep 2018 16:36:54 -0400 Ryan C. Gordon render: first shot at reworking opengl backend for new batching system. SDL-ryan-batching-renderer
Thu, 20 Sep 2018 15:46:02 -0400 Ryan C. Gordon render: Move to a batching system for rendering (work in progress). SDL-ryan-batching-renderer
Thu, 20 Sep 2018 15:41:57 -0400 Ryan C. Gordon testsprite2: report average FPS in blocks of five seconds. SDL-ryan-batching-renderer
Sun, 09 Sep 2018 15:09:38 -0400 Ryan C. Gordon gles2: Make render command queue dynamic. SDL-ryan-batching-renderer
Sat, 08 Sep 2018 18:26:11 -0400 Ryan C. Gordon gles2: Major renderer optimization. Work in progress! SDL-ryan-batching-renderer
Tue, 25 Sep 2018 10:45:37 -0400 Ryan C. Gordon Created SDL-ryan-batching-renderer branch for the WIP renderer rewrite. SDL-ryan-batching-renderer
Tue, 25 Sep 2018 09:20:56 +0300 Ozkan Sezer safer this way, just in case..
Mon, 24 Sep 2018 20:31:24 -0700 Sam Lantinga Fixed rare null pointer dereference
Mon, 24 Sep 2018 16:41:55 -0700 Sam Lantinga Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok
Mon, 24 Sep 2018 16:33:14 -0700 Sam Lantinga Fixed bug 4267 - linkage failure with --enable-hidapi because of missing libudev symbols
Mon, 24 Sep 2018 11:53:04 -0700 Sam Lantinga Support relative mouse for Samsung DeX on Samsung Experience 9.5 or later (Android 8.1 or later)
Mon, 24 Sep 2018 11:49:25 -0700 Sam Lantinga Fixed whitespace
Sat, 18 Aug 2018 17:23:40 -0400 Drew Pirrone-Brusse Correct the name of the SDL shared library in CMake for Mac OS
Mon, 24 Sep 2018 08:41:59 -0700 Sam Lantinga Fixed bug 3166 - It would be nice, if SDL would support including SDL project as a subdirectory into another CMake project
Fri, 21 Sep 2018 09:41:21 -0700 Sam Lantinga Removed button logging message
Thu, 20 Sep 2018 15:55:52 -0700 Sam Lantinga Added missing call to WindowsDeleteString()
Wed, 19 Sep 2018 10:03:40 -0700 Sam Lantinga Added experimental support for Windows.Gaming.Input
Tue, 18 Sep 2018 11:49:42 -0400 Ryan C. Gordon cmake: correctly report Vulkan support at configure time (thanks, Tiago!).
Mon, 17 Sep 2018 12:08:05 -0700 Sam Lantinga Fixed NullPointerException if there's no singleton
Mon, 17 Sep 2018 11:35:24 -0700 Sam Lantinga Store the API device refcount on the device itself, so if the device is disconnected and we have multiple application references to it, we only free it once.
Mon, 17 Sep 2018 11:35:22 -0700 Sam Lantinga Fixed creating an Android game controller mapping for HIDAPI devices on initialization
Sat, 15 Sep 2018 14:28:10 +0300 Ozkan Sezer do not export hidapi symbols from SDL dlls (bug #4259).
Sat, 15 Sep 2018 09:24:04 +0300 Ozkan Sezer acinclude: rename ax_gcc_x86_cpuid.m4.htm to ax_gcc_x86_cpuid.m4
Sat, 15 Sep 2018 08:11:50 +0300 Ozkan Sezer fix permissions
Fri, 14 Sep 2018 19:26:26 -0700 Sam Lantinga Added hints SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to allow tuning double-click sensitivity.