Wed, 25 Jun 2014 22:38:40 -0400 David Ludwig WinRT: Fixed game controller axis mappings
Wed, 25 Jun 2014 22:03:05 -0400 David Ludwig WinRT build fix
Wed, 25 Jun 2014 17:24:06 -0400 Ryan C. Gordon Patched to compile on Windows.
Wed, 25 Jun 2014 17:20:22 -0400 Ryan C. Gordon Whoops, lost this in the merge.
Wed, 25 Jun 2014 17:13:43 -0400 Ryan C. Gordon Patched to compile with -Werror=declaration-after-statement
Wed, 25 Jun 2014 17:06:12 -0400 Ryan C. Gordon Merged Ryan's SDL-gui-backend branch.
Wed, 25 Jun 2014 16:16:55 -0400 Ryan C. Gordon Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState().
Wed, 11 Jun 2014 00:40:19 -0400 Ryan C. Gordon Implemented Cocoa GetAbsoluteMouseState().
Wed, 11 Jun 2014 00:12:19 -0400 Ryan C. Gordon Implement Windows GetAbsoluteMouseState().
Wed, 11 Jun 2014 00:12:06 -0400 Ryan C. Gordon This should probably query async button state.
Thu, 05 Jun 2014 00:54:43 -0400 Ryan C. Gordon Wired up Windows resize hit testing.
Thu, 05 Jun 2014 00:49:25 -0400 Ryan C. Gordon Minor tweaks to testhittesting.
Thu, 05 Jun 2014 00:45:16 -0400 Ionut Leonte Added SDL_HITTEST_RESIZE_*, and implemented for X11.
Thu, 05 Jun 2014 00:03:33 -0400 Ryan C. Gordon Implemented SDL_GetAbsoluteMouseState().
Thu, 05 Jun 2014 00:02:42 -0400 Ryan C. Gordon Added some (harmlessly) missing braces.
Fri, 30 May 2014 09:50:47 -0400 Ryan C. Gordon Fixed using SDL_PointInRect() from C++.
Fri, 30 May 2014 01:51:13 -0400 Ryan C. Gordon Fixed up SDL_CaptureMouse() on Windows to work like I expected.
Fri, 30 May 2014 01:49:26 -0400 Ryan C. Gordon Fixed hit-testing on Windows.
Fri, 30 May 2014 01:48:26 -0400 Ryan C. Gordon Patched to compile on Visual Studio.
Fri, 30 May 2014 01:48:08 -0400 Ryan C. Gordon Make some printf() calls into SDL_Log() so I can see them on Windows. :)
Thu, 29 May 2014 13:39:02 -0400 Ryan C. Gordon First shot (not even compiled) at Windows hit-testing support.
Thu, 29 May 2014 13:38:39 -0400 Ryan C. Gordon Tweaked hit-testing documentation.
Wed, 28 May 2014 01:27:27 -0400 Ryan C. Gordon Added a few debug printf() calls.
Wed, 28 May 2014 01:22:47 -0400 Ryan C. Gordon Changed drag area API to a hit-testing API.
Tue, 27 May 2014 15:47:25 -0400 Ryan C. Gordon Don't hardcode an 8 here.
Tue, 27 May 2014 15:40:03 -0400 Ryan C. Gordon Some updates for the X11 drag areas work.
Tue, 27 May 2014 14:41:16 -0400 Damian Kaczmarek Initial work on X11 implementation of SDL_SetWindowDragAreas().
Tue, 27 May 2014 01:27:42 -0400 Ryan C. Gordon First shot at SDL_SetWindowDragAreas().
Tue, 27 May 2014 00:26:47 -0400 Ryan C. Gordon Added SDL_PointInRect().
Sat, 24 May 2014 18:23:56 -0400 Ryan C. Gordon Flip this around to do the simpler condition first.
Sat, 24 May 2014 18:23:39 -0400 Ryan C. Gordon Implement SDL_CaptureMouse() for Mac OS X.
Sat, 24 May 2014 01:30:37 -0400 Ryan C. Gordon Implemented SDL_CaptureMouse().
Wed, 25 Jun 2014 02:08:37 -0700 Sam Lantinga Fixed bug 2525 - Keyboard focus crash
Wed, 25 Jun 2014 01:43:58 -0700 Sam Lantinga Fixed compiler warning - HRESULT is set to FFERR_* values, but is an int
Wed, 25 Jun 2014 01:35:17 -0700 Sam Lantinga Made the RLE code (semi) readable again
Wed, 25 Jun 2014 00:58:40 -0700 Sam Lantinga Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer
Wed, 25 Jun 2014 00:43:10 -0700 Sam Lantinga Fixed bug 2556 - add compilation flag -Wshadow
Wed, 25 Jun 2014 00:20:21 -0700 Sam Lantinga Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion instead of the deprecated UIAccelerometer
Tue, 24 Jun 2014 13:31:25 -0700 Sam Lantinga Fixed bug 2553 - Add support to all XInput devices
Tue, 24 Jun 2014 01:38:21 -0700 Sam Lantinga Fixed bug 2467 - bad memcpy in SDL_OpenAudio/open_audio_device/prepare_audiospec chain
Tue, 24 Jun 2014 01:32:20 -0700 Sam Lantinga Fixed compiling SDL 1.2 with Xcode 5.1.1 SDL-1.2
Mon, 23 Jun 2014 11:06:50 -0700 Sam Lantinga Don't redefine standard macros, use SDL specific macros instead to avoid compiler warnings
Mon, 23 Jun 2014 10:09:15 -0700 Sam Lantinga Fixed grab interaction with Windows Classic theme
Mon, 23 Jun 2014 10:09:13 -0700 Sam Lantinga Added names for some theme related windows messages
Mon, 23 Jun 2014 11:29:53 -0400 Ryan C. Gordon Backport gcc-fat.sh and g++-fat.sh to the 1.2 branch to help buildbot. SDL-1.2
Mon, 23 Jun 2014 09:25:27 -0300 Gabriel Jacobo Fixes OpenGL ES 2 renderer (Thanks Sylvain Becker)
Mon, 23 Jun 2014 09:18:31 -0300 Gabriel Jacobo Fix compiler warning
Sun, 22 Jun 2014 11:08:33 -0700 Sam Lantinga Fixed bug 2560 - Crash on any input SDL-1.2
Sun, 22 Jun 2014 11:02:56 -0700 Sam Lantinga Partial fix for bug 2556 - add compilation flag -Wshadow
Sun, 22 Jun 2014 10:05:59 -0700 Sam Lantinga Fixed bug 1673 - BEXT wave files only have extra metadata that you can easily skip through
Sun, 22 Jun 2014 09:48:46 -0700 Sam Lantinga Fixed bug 2579 - SDL fails to compile on Windows when only EGL+OpenGL ES defined
Sun, 22 Jun 2014 09:42:43 -0700 Sam Lantinga 565 textures have higher priority than 555 textures
Sun, 22 Jun 2014 02:48:43 -0700 Sam Lantinga Restore window OpenGL state if creating an OpenGL renderer fails
Sun, 22 Jun 2014 02:30:36 -0700 Sam Lantinga Fixed crash initializing OpenGL ES renderer if OpenGL renderer fails
Sat, 21 Jun 2014 21:46:42 -0700 Sam Lantinga Made SDL_PIXELFORMAT_ARGB8888 the default texture format for consistency across renderer implementations.
Sat, 21 Jun 2014 21:30:49 -0700 Sam Lantinga You shouldn't get axis and hat events when your application doesn't have focus (unless you use the SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS hint)
Sat, 21 Jun 2014 20:40:00 -0700 Sam Lantinga Fixed bug 2562 - SDL_hapticlist/_tail not set correctly
Sat, 21 Jun 2014 20:37:13 -0700 Sam Lantinga Closing the APK branch apk
Sat, 21 Jun 2014 20:35:36 -0700 Sam Lantinga Merged changes from Alexey Petruchik to support Android obb files
Wed, 30 Apr 2014 23:05:05 +0300 stopiccot added comment apk