Sat, 01 Oct 2016 13:40:01 -0700 Sam Lantinga Fixed bug 3159 - SDL_blit_slow with BLENDING does not work
Sat, 01 Oct 2016 13:38:30 -0700 Sam Lantinga Fixed bug 3161 - SDL_WINDOWEVENT_EXPOSED event possible queue overflow
Sat, 01 Oct 2016 13:35:36 -0700 Sam Lantinga Fixed bug 3165 - define numbers don't match types in Swift
Sat, 01 Oct 2016 13:33:32 -0700 Sam Lantinga Fixed bug 3169 - GLES2_CreateRenderer does not check SDL_GL_GetAttribute result, causing use of uninitialized data
Sat, 01 Oct 2016 13:29:30 -0700 Sam Lantinga Fixed bug 3174 - SDL_SetRenderTarget clip rect
Sat, 01 Oct 2016 13:16:31 -0700 Sam Lantinga Removed carriage returns from previous patch
Sat, 01 Oct 2016 13:14:51 -0700 Sam Lantinga Fixed bug 3405 - Wrong default icon size on windows systems
Sat, 01 Oct 2016 13:07:36 -0700 Sam Lantinga Fixed bug 3422 - OpenGL ES 1.1 renderer: SDL_UpdateTexture breaks later function calls (missing glDisable)
Sat, 01 Oct 2016 17:05:29 -0300 Alex Szpakowski Fix CMake setting an incorrect video backend on iOS
Sat, 01 Oct 2016 13:02:20 -0700 Sam Lantinga Fixed bug 3424 - SDL_GameController: Increase k_nMaxReverseEntries
Sat, 01 Oct 2016 12:56:28 -0700 Sam Lantinga Fixed bug 3262 - Premake scripts are not compatible with "Genie" (premake fork)
Sat, 01 Oct 2016 12:54:48 -0700 Sam Lantinga Fixed bug 3268 - CMAKE: ios fixes
Sat, 01 Oct 2016 12:52:55 -0700 Sam Lantinga Fixed bug 3276 - build-scripts/showrev.sh prints the tip, which isn't useful if you're on a different -# branch, or just not sync'd to the tip.
Sat, 01 Oct 2016 12:48:08 -0700 Sam Lantinga Fixed bug 3301 - IBus support on Linux with CMake
Sat, 01 Oct 2016 12:46:36 -0700 Sam Lantinga Fixed bug 3305 - Fixed TextInput status when the keyboard was dismissed with the dismiss key on the iPad
Tue, 12 Apr 2016 10:45:56 -0400 Ethan Lee Force WM_PAINT events on window resize
Sat, 01 Oct 2016 12:43:14 -0700 Sam Lantinga Fixed bug 3318 - testime.c enhancement with GNU Unifont support
Sat, 01 Oct 2016 12:33:26 -0700 Sam Lantinga Fixed bug 3319 - Getting the POSIX out of testqsort.c
Sat, 01 Oct 2016 12:31:31 -0700 Sam Lantinga Fixed bug 3320 - SDL_windows_main.c defines both console application entry points
Sat, 01 Oct 2016 12:29:55 -0700 Sam Lantinga Fixed bug 3322 - Missing error checking in testaudioinfo and testaudiohotplug
Sat, 01 Oct 2016 12:28:05 -0700 Sam Lantinga Fixed bug 3323 - SDL_LogOutput prints message twice on Windows when linked with libc
Sat, 01 Oct 2016 12:17:42 -0700 Sam Lantinga Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications.
Sat, 01 Oct 2016 11:54:02 -0700 Sam Lantinga Fixed bug 3332 - Win32: reset deadkeys in StartTextInput/StopTextInput
Sat, 01 Oct 2016 11:48:15 -0700 Sam Lantinga Fixed bug 3338 - console_wmain doesn't null terminate the argv array
Sat, 01 Oct 2016 11:46:32 -0700 Sam Lantinga Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect
Sat, 01 Oct 2016 11:40:57 -0700 Sam Lantinga Fixed bug 3347 - OpenGL ES renderer doesn't flip projection matrix for target textures
Sat, 01 Oct 2016 11:38:53 -0700 Sam Lantinga Fixed bug 3349 - GLES2_RenderReadPixels doesn't use target texture format
Sat, 01 Oct 2016 11:34:04 -0700 Sam Lantinga Fixed bug 3350 - GL renderers don't need to flip rows after reading back pixels from the target texture
Sat, 01 Oct 2016 11:29:13 -0700 Sam Lantinga Fixed bug 3352 - Adding alpha mask support to SDL_SaveBMP_RW
Sat, 01 Oct 2016 11:22:39 -0700 Sam Lantinga Only use GCC pragmas when we're building with GCC
Sat, 01 Oct 2016 11:04:45 -0700 Sam Lantinga Fixed bug 3361 - Texture color modulation doesn't work with active NONE blend mode (opengl and opengles)
Sat, 01 Oct 2016 10:52:24 -0700 Sam Lantinga Fixed bug 3362 - OpenGL renderer doesn't check if framebuffers are supported when creating target textures
Sat, 01 Oct 2016 10:46:10 -0700 Sam Lantinga Fixed bug 3368 - SDL_Blit_Slow doesn't ignore alpha values in colorkey comparison
Sat, 01 Oct 2016 10:43:01 -0700 Sam Lantinga Fixed bug 3373 - OpenGL implementation differences of glDrawTexfOES
Sat, 01 Oct 2016 10:39:03 -0700 Bastien Nocera Fix running autogen.sh out-of-tree
Sat, 01 Oct 2016 10:38:15 -0700 Sam Lantinga We should be using a string constant for the strftime format string
Sat, 01 Oct 2016 10:36:24 -0700 Bastien Nocera Fix "format not a string literal" errors
Fri, 01 Jul 2016 16:47:27 +0100 Jonathan Dowland Add gamecontrollerdb lines for SFC30 controller in various modes
Mon, 04 Jul 2016 10:39:32 -0400 Cole Campbell Commit KEYCODE_SPACE as text input on Android
Sat, 01 Oct 2016 10:28:00 -0700 Sam Lantinga Fixed bug 3336 - Failure to build with MinGW-w64
Sat, 01 Oct 2016 10:08:34 -0700 Sam Lantinga Fixed bug 3388 - Fail to build src/thread/windows/SDL_systhread.c on MinGW 4.9.3
Fri, 30 Sep 2016 23:31:24 +0200 Philipp Wiesemann iOS: Removed unused constant in demo.
Fri, 30 Sep 2016 23:30:54 +0200 Philipp Wiesemann Fixed crash if allocating memory for mouse clicks failed.
Thu, 29 Sep 2016 23:42:18 -0400 Ryan C. Gordon windows: Removed hardcoded "1" for mouse clickthrough hint.
Thu, 29 Sep 2016 23:15:56 -0400 Ryan C. Gordon haiku: Patched to compile.
Thu, 29 Sep 2016 23:12:58 -0400 Ryan C. Gordon windows: fix borderless windows at desktop resolution (thanks, Evgeny!).
Thu, 29 Sep 2016 23:01:43 -0400 Ryan C. Gordon x11: fixed incorrect SDL_GetWindowPosition() after resize (thanks, Jason!).
Thu, 29 Sep 2016 22:52:41 -0400 Ryan C. Gordon Added SDL_SetWindowResizable(). (thanks, Ethan!)
Thu, 29 Sep 2016 16:52:48 -0700 Sam Lantinga Fixed bug 3426 - Fixes for joystick related issues
Thu, 29 Sep 2016 16:40:34 -0700 Sam Lantinga Fixed bug 3427 - Android accelerometer z-axis incorrect
Thu, 29 Sep 2016 16:37:08 -0700 Sam Lantinga Fixed bug 3429 - Update AM_PATH_SDL2() to also check for SDL2.framework
Thu, 29 Sep 2016 16:10:08 -0700 Sam Lantinga Added debug output for new window events
Thu, 29 Sep 2016 16:05:29 -0700 Sam Lantinga Implemented SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH on X11
Thu, 29 Sep 2016 14:48:33 -0700 Sam Lantinga Added Windows support for SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH
Thu, 29 Sep 2016 13:34:49 -0700 Sam Lantinga Generalized the hint for whether the application gets a mouse event when clicking on the window to activate it, and is now named SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH.
Thu, 29 Sep 2016 03:59:04 -0700 Sam Lantinga When clicking on a window to give it focus, don't pass the mouse click to the application.
Thu, 29 Sep 2016 12:04:07 -0400 Ryan C. Gordon Updated Linux notes on building with Mir and Wayland support.
Wed, 28 Sep 2016 22:24:01 -0700 Sam Lantinga Updated version to 2.0.5 in preparation for release
Mon, 26 Sep 2016 23:09:34 +0200 Philipp Wiesemann Updated configure script.
Mon, 26 Sep 2016 23:09:19 +0200 Philipp Wiesemann iOS: Updated comment in demo.