Sun, 28 Oct 2012 20:47:33 -0400 David Ludwig WinRT: added mouse button event support
Sun, 28 Oct 2012 20:04:26 -0400 David Ludwig WinRT: made SDL_PumpEvents() work, in theory
Sun, 28 Oct 2012 19:47:33 -0400 David Ludwig WinRT: removed an unneeded class created by MSVC 11's Direct3D template app
Sun, 28 Oct 2012 18:45:33 -0400 David Ludwig WinRT: made the device's screen size be retrieve-able via SDL_GetDisplayMode()
Sat, 27 Oct 2012 22:57:07 -0400 David Ludwig WinRT: made the WinRT video driver always be initialize-able
Sat, 27 Oct 2012 22:48:04 -0400 David Ludwig WinRT: created a skeleton for a video driver, using a copy of the dummy driver for a base
Sat, 27 Oct 2012 22:27:51 -0400 David Ludwig WinRT: disabled threads to prevent SDL_Init(SDL_INIT_VIDEO) from crashing
Sat, 27 Oct 2012 22:15:54 -0400 David Ludwig WinRT: made SDL_Log output to Visual C++'s debug console (via existing Win32 code in SDL)
Sat, 27 Oct 2012 22:03:31 -0400 David Ludwig WinRT: got a C-style main(int,char**) function to be called on app init
Sat, 27 Oct 2012 21:26:01 -0400 David Ludwig WinRT: removed some debugging code I added in earlier
Sat, 27 Oct 2012 21:20:00 -0400 David Ludwig WinRT: moved contents of platform-specific SDLmain into SDL.dll, where it should probably have been in the first place
Sat, 27 Oct 2012 20:12:31 -0400 David Ludwig WinRT: created SDLmain library using most of VC++ 2012's template for Direct3D 11 apps. Most of this will be moved into SDL itself.
Sat, 27 Oct 2012 18:39:09 -0400 David Ludwig WinRT: made SDL.dll compile for ARM (and not just x86 or x64)
Sat, 27 Oct 2012 18:21:31 -0400 David Ludwig WinRT: used Win32-style DECLSPEC and SDLCALL macros (for building a .dll)
Thu, 18 Oct 2012 10:03:07 -0400 David Ludwig added missing Visual Studio 2012 .sln file for WinRT
Wed, 17 Oct 2012 21:50:49 -0400 David Ludwig reverted a minor, unnecessary change in SDL_rwops.c that was done with regards to WinRT compilation
Wed, 17 Oct 2012 21:43:20 -0400 David Ludwig Got a bare-bones version of SDL compiling for Windows RT. Dummy drivers are used in some places. Very little Windows-specific code (from the Win32 version of SDL) is used.
Mon, 15 Oct 2012 22:25:08 -0400 David Ludwig added Visual Studio 2012 projects for SDL and SDLmain (but not tests)
Mon, 15 Oct 2012 21:14:13 -0400 DavidLudwig merged with the latest, official, SDL 2 sources
Sat, 01 Sep 2012 09:17:34 -0400 DavidLudwig Removed custom code that fixed Game Center notifications non-display, in favor of an official fix (done via UIKit_ShowWindow).
Sat, 01 Sep 2012 07:26:55 -0400 DavidLudwig Xcode project for iOS uses spaces for tabs, as per most (all?) SDL source files
Sat, 01 Sep 2012 07:19:49 -0400 DavidLudwig Merged with latest SDL2 sources
Wed, 25 Jul 2012 20:56:42 -0400 DavidLudwig Fix for iOS touch input coordinates being halved on Retina displays
Mon, 23 Jul 2012 00:14:07 -0400 DavidLudwig Fix for Game Center leaderboard screens not always responding to touch input in iOS apps that don't use SDL_iPhoneSetAnimationCallback
Mon, 23 Jul 2012 00:10:19 -0400 DavidLudwig Fix for UIScrollView instances not scrolling properly in iOS apps that don't use SDL_iPhoneSetAnimationCallback
Sun, 22 Jul 2012 23:50:51 -0400 DavidLudwig Merge with latest SDL code from hg.libsdl.org
Sat, 21 Jul 2012 13:52:20 -0400 David Ludwig made Game Center's welcome banner show by having SDL display its inner UIWindow once on SDL window initialization, rather than on every frame
Wed, 18 Jul 2012 22:26:47 -0400 David Ludwig added UIViewController pointer to SDL_SysWMinfo for iOS
Fri, 06 Jul 2012 17:44:08 -0400 David Ludwig Updated README.iOS to have up-to-date instructions for creating an app from scratch (not from SDL's Xcode templates).
Sun, 09 Mar 2014 10:38:30 -0700 Sam Lantinga Updated SDL to version 2.0.3
Sun, 09 Mar 2014 10:37:45 -0700 Sam Lantinga Visual Studio 2013 project updates
Sun, 09 Mar 2014 11:52:52 -0400 Ryan C. Gordon Patched to compile with MingW64 on case-sensitive systems (thanks, Martin!).
Sat, 08 Mar 2014 15:34:54 -0500 Ryan C. Gordon Patched to compile on C89 compilers.
Sat, 08 Mar 2014 15:32:12 -0500 Ryan C. Gordon Enable Wayland and Mir in configure/cmake scripts, now that 2.0.2 has shipped.
Fri, 07 Mar 2014 23:16:24 -0800 Sam Lantinga Added tag release-2.0.2 for changeset be2102f000d0
Fri, 07 Mar 2014 00:18:37 -0500 Ryan C. Gordon CMake: Don't use /NODEFAULTLIB on Windows unless we're Visual Studio. release-2.0.2
Thu, 06 Mar 2014 20:02:17 -0800 Sam Lantinga Fixed bug 2430 - Missing initialization of the variable 'centroid' inside SDL_GestureAddTouch
Mon, 03 Mar 2014 21:25:16 -0500 Ryan C. Gordon Mac: Added a hint to opt-out of new Spaces code.
Sun, 02 Mar 2014 22:55:12 -0500 Ryan C. Gordon Removed unused variable.
Sun, 02 Mar 2014 22:51:31 -0500 Ryan C. Gordon Mac: Don't lose the menu/dock when switching back to a resizable window Space.
Sun, 02 Mar 2014 22:16:49 -0500 Ryan C. Gordon Mac: only programmatically create Spaces if we're FULLSCREEN_DESKTOP.
Sun, 02 Mar 2014 16:36:40 -0500 Ryan C. Gordon A bunch of fixes for the new Spaces code.
Sun, 02 Mar 2014 13:06:51 -0800 Sam Lantinga Fixed dictionary initialization
Sun, 02 Mar 2014 12:58:00 -0800 Sam Lantinga Updated to build on Mac OS X 10.7 with Xcode 4.6
Sun, 02 Mar 2014 15:35:24 -0500 Ryan C. Gordon Mac: Manage menubar and dock as FULLSCREEN_DESKTOP windows become/resign key.
Sun, 02 Mar 2014 14:59:06 -0500 Bastien Nocera Add support for the freedesktop.org Idle Inhibition specification,
Sun, 02 Mar 2014 11:10:00 -0800 Sam Lantinga Backed out changeset a6493ee0c9b5
Sun, 02 Mar 2014 11:08:05 -0800 Sam Lantinga Make sure we return version 0 if XInput detection fails
Sun, 02 Mar 2014 12:45:51 -0500 Ryan C. Gordon Reworked fullscreen policy on Mac OS X.
Sun, 02 Mar 2014 02:00:40 -0500 Ryan C. Gordon Better attempt to detect available X11 XInput2 features.
Sun, 02 Mar 2014 01:59:25 -0500 Ryan C. Gordon Fixed X11 XInput2 multitouch test to work in configure script.
Sun, 02 Mar 2014 00:02:56 -0500 Ryan C. Gordon Windows: Fixed crash if quitting without closing an XInput haptic device.
Sat, 01 Mar 2014 22:27:21 -0500 Ryan C. Gordon Added a FIXME.
Sat, 01 Mar 2014 22:27:13 -0500 Ryan C. Gordon Fixed a typo in a comment.
Sat, 01 Mar 2014 21:33:48 -0500 Ryan C. Gordon Dynamically load glGetString(), to avoid direct dependency on OpenGL.
Sat, 01 Mar 2014 20:59:43 -0500 Ryan C. Gordon Added some FIXMEs.
Sat, 01 Mar 2014 20:46:45 -0500 Ryan C. Gordon Mac OS X: Make OpenGL context selection more robust, avoid software fallback.
Sat, 01 Mar 2014 20:28:40 -0500 Ryan C. Gordon Force Windows version of SDL_GetPrefPath() to Unicode, create missing dirs.
Sat, 01 Mar 2014 12:21:15 -0800 Sam Lantinga Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear.
Sat, 01 Mar 2014 11:42:12 -0800 Sam Lantinga Fixed compiler warning