Thu, 17 Feb 2011 18:53:46 -0800 Sam Lantinga Fixed debug format
Thu, 17 Feb 2011 12:16:01 -0800 Sam Lantinga Removed the obsolete NoSTDIO configurations
Thu, 17 Feb 2011 12:03:48 -0800 Sam Lantinga Allow the application to explicitly request a software renderer.
Thu, 17 Feb 2011 09:26:15 -0800 Sam Lantinga Our minimum Windows version is Windows 2000, so it's okay to directly call InitializeCriticalSectionAndSpinCount()..
Thu, 17 Feb 2011 09:13:12 -0800 Sam Lantinga Fixed bug 1128
Thu, 17 Feb 2011 02:31:50 -0800 Sam Lantinga Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order) SDL-1.2
Thu, 17 Feb 2011 02:23:48 -0800 Sam Lantinga Implemented OpenGL ES RenderClear()
Thu, 17 Feb 2011 02:18:41 -0800 Sam Lantinga Fixed warnings about unused variables and so forth.
Thu, 17 Feb 2011 02:17:38 -0800 Sam Lantinga Fixed SDL_RenderClear() if the render driver doesn't implement it.
Thu, 17 Feb 2011 02:16:30 -0800 Sam Lantinga Fixed crash when drawing non-textured primitives
Wed, 16 Feb 2011 20:19:02 -0800 Sam Lantinga Updated deployment target to iPhone/iPad 3.2, and added dependencies on SDL for the demos.
Wed, 16 Feb 2011 17:17:21 -0800 Sam Lantinga Fixed bug 1122 (spinlock fails to compile with -march=armv4t)
Wed, 16 Feb 2011 15:56:37 -0800 Sam Lantinga There are bindings to Go at https://github.com/banthar/Go-SDL
Wed, 16 Feb 2011 15:46:12 -0800 Sam Lantinga Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
Wed, 16 Feb 2011 15:25:10 -0800 Sam Lantinga Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order)
Wed, 16 Feb 2011 14:38:49 -0800 Sam Lantinga The library target directly depends on SDL_revision.h
Wed, 16 Feb 2011 14:35:38 -0800 Sam Lantinga Updated to remove stdio redirect option
Wed, 16 Feb 2011 13:02:37 -0800 Sam Lantinga Fixed SDL_revision.h dependencies
Wed, 16 Feb 2011 12:52:09 -0800 Sam Lantinga Source is not executable...
Wed, 16 Feb 2011 12:27:29 -0800 Sam Lantinga Allow you to override SDL's main override
Wed, 16 Feb 2011 12:15:04 -0800 Sam Lantinga The scripts to generate header files are no longer necessary.
Wed, 16 Feb 2011 05:00:33 -0800 Sam Lantinga Updated HG ignore file for Visual C++ files
Wed, 16 Feb 2011 04:51:13 -0800 Sam Lantinga Fixed bug #1121 (More than one device through SDL_JOYSTICK_DEVICE)
Wed, 16 Feb 2011 04:49:07 -0800 Sam Lantinga Fixed bug #1121 (More than one device through SDL_JOYSTICK_DEVICE) SDL-1.2
Wed, 16 Feb 2011 04:08:28 -0800 Sam Lantinga Fixed bug #1085 (Jump to NULL function pointer on ALSA_OpenDevice)
Wed, 16 Feb 2011 03:59:39 -0800 Sam Lantinga Fixed bug #1064 (configure still has --enable-stdio-redirect option)
Wed, 16 Feb 2011 02:57:00 -0800 Sam Lantinga Setup the screensaver in the OpenGL case as well.
Wed, 16 Feb 2011 02:55:46 -0800 Sam Lantinga Fixed bug #963 (Crash with OpenGL & window resizing)
Wed, 16 Feb 2011 02:55:32 -0800 Sam Lantinga Building SDL_revision.h is a dependency of installing the headers. :)
Wed, 16 Feb 2011 02:37:09 -0800 Sam Lantinga Made it possible to build SDL from a fresh checkout without any additional steps.
Wed, 16 Feb 2011 01:40:44 -0800 Sam Lantinga Needed to allocate memory for the shadow surface if we needed to create one.
Wed, 16 Feb 2011 01:26:39 -0800 Sam Lantinga Okay, _now_ SDL_WM_ToggleFullScreen() works on all platforms. :)
Wed, 16 Feb 2011 00:45:10 -0800 Sam Lantinga Hot damn, SDL_WM_ToggleFullScreen() works on all platforms now. :)
Wed, 16 Feb 2011 00:11:48 -0800 Sam Lantinga Fixed resetting the Direc3D renderer on mode change
Tue, 15 Feb 2011 23:07:14 -0800 Sam Lantinga Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment.
Tue, 15 Feb 2011 22:51:29 -0800 Sam Lantinga Allow centering on a different display
Tue, 15 Feb 2011 21:57:31 -0800 Sam Lantinga Fixed gcc -pedantic warning
Tue, 15 Feb 2011 17:23:02 -0800 Sam Lantinga Implemented X11 fullscreen toggling with modern window managers
Tue, 15 Feb 2011 16:41:04 -0800 Sam Lantinga Patch to fix includes from Frank Zago
Tue, 15 Feb 2011 15:50:21 -0800 Sam Lantinga Don't accidentally pick a YV12 format as the closest format.
Tue, 15 Feb 2011 14:17:42 -0800 Sam Lantinga Don't reset the viewport unless you have to.
Tue, 15 Feb 2011 14:10:50 -0800 Sam Lantinga Whoops, need to actually clip to the viewport in the software renderer.
Tue, 15 Feb 2011 13:59:59 -0800 Sam Lantinga Changed the concept of a render clip rect to a render viewport.
Mon, 14 Feb 2011 11:50:18 -0600 Ken Rogoway Software scaling support. Not very fast, but it seems to work.
Mon, 14 Feb 2011 00:45:16 -0800 Sam Lantinga Patch from Ken Rogoway:
Sun, 13 Feb 2011 23:09:18 -0800 Sam Lantinga Center the old SDL 1.2 screen in the window if we can't get the size we wanted.
Sun, 13 Feb 2011 22:53:12 -0800 Sam Lantinga Fixed crash while resizing a window on Mac OS X.
Sun, 13 Feb 2011 22:30:06 -0800 Sam Lantinga The format_version isn't used anymore.
Sun, 13 Feb 2011 14:05:33 -0800 Sam Lantinga Fixed renderer variable scope.
Sun, 13 Feb 2011 14:02:37 -0800 Sam Lantinga Removed renderer definition, removed extra -I statements since no other platform has them (files should be explicit in their include paths).
Sun, 13 Feb 2011 14:01:02 -0800 Sam Lantinga Frank Zago to SDL
Sun, 13 Feb 2011 13:46:10 -0800 Sam Lantinga A few fixes:
Sun, 13 Feb 2011 01:31:07 -0800 Sam Lantinga Whoops, work in progress, didn't mean to commit.
Sun, 13 Feb 2011 01:29:29 -0800 Sam Lantinga Updated the platform test for the new CPU feature functions.
Sun, 13 Feb 2011 00:18:05 -0800 Sam Lantinga Needed to pass the renderer in.
Sat, 12 Feb 2011 21:52:30 -0800 Eric Wing Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
Sat, 12 Feb 2011 21:34:36 -0800 Eric Wing merged
Sat, 12 Feb 2011 19:16:09 -0800 Eric Wing merged
Sun, 06 Feb 2011 23:48:31 -0800 Eric Wing removed sail.bmp from Xcode project
Sun, 06 Feb 2011 21:23:32 -0800 Eric Wing merged