Sun, 03 Feb 2013 12:33:15 -0500 David Ludwig WinRT: use OS-native vsnprintf, which allows SDL_Log to format wide strings (via %ls)
Sat, 02 Feb 2013 21:05:32 -0500 David Ludwig WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
Sat, 02 Feb 2013 19:32:44 -0500 David Ludwig WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
Tue, 29 Jan 2013 20:27:47 -0500 David Ludwig WinRT: Windows Phone fixes. SDL can now display images, and respond to input, on Microsoft's Windows Phone 8 emulator.
Mon, 28 Jan 2013 23:19:13 -0500 David Ludwig WinRT: re-added SDL's MSVC project file, which I accidentally deleted (oops!)
Mon, 28 Jan 2013 23:13:07 -0500 David Ludwig WinRT: added Windows Phone 8 project files, and got SDL compiling under them
Mon, 28 Jan 2013 22:03:12 -0500 David Ludwig WinRT: made project file name include "WinRT", in order to make it distinct from a future WinPhone project
Wed, 23 Jan 2013 23:42:50 -0500 David Ludwig WinRT: separated Win32 and WinRT project files
Wed, 23 Jan 2013 09:51:04 -0500 David Ludwig WinRT: made the grave/tilde key work
Wed, 23 Jan 2013 09:09:23 -0500 David Ludwig WinRT: got backslash keys working, at least on Win8 in a Parallels 8 VM
Wed, 23 Jan 2013 08:45:28 -0500 David Ludwig WinRT: minor comment change to keyboard code
Wed, 23 Jan 2013 08:44:12 -0500 David Ludwig WinRT: made use of Win32 key codes if and when a documented WinRT key code can't be found
Tue, 22 Jan 2013 22:36:32 -0500 David Ludwig WinRT: hack-fixed a bug whereby SDL_UpdateWindowSurface would fail if the app was hidden, then re-shown
Tue, 22 Jan 2013 21:46:39 -0500 David Ludwig WinRT: minor, MSVC project file cleanup
Tue, 22 Jan 2013 21:45:59 -0500 David Ludwig WinRT: added platform-specific APIs to access common, writable folder paths
Tue, 22 Jan 2013 21:05:48 -0500 David Ludwig WinRT: created sections/filters to organize the MSVC project a bit more
Tue, 22 Jan 2013 20:40:15 -0500 David Ludwig WinRT: added a keyboard mapping for the Backspace key
Tue, 08 Jan 2013 23:30:21 -0500 David Ludwig WinRT: emit SDL_WINDOWEVENT_SHOWN and SDL_WINDOWEVENT_HIDDEN
Tue, 08 Jan 2013 23:11:22 -0500 David Ludwig WinRT: converted tabs to spaces in src/video/windowsrt/*
Tue, 08 Jan 2013 22:50:29 -0500 David Ludwig WinRT: send window 'minimized' and 'restored' events for app-suspend and app-resume. Use SDL_AddEventWatch() to receive these.
Mon, 31 Dec 2012 10:30:38 -0500 David Ludwig WinRT: added support for the SDL_loadso APIs, via LoadPackagedLibrary
Sun, 30 Dec 2012 13:03:45 -0500 David Ludwig WinRT: added a note to try removing some WinRT-specific code from SDL_xaudio2.c
Sun, 30 Dec 2012 12:57:33 -0500 David Ludwig WinRT: fixed XAudio2 crash bug + enabled XAudio2 backend
Fri, 28 Dec 2012 16:10:44 -0500 David Ludwig WinRT: scaled relative mouse mode values from the native screen size to SDL's window size
Fri, 28 Dec 2012 13:24:36 -0500 David Ludwig WinRT: added support for SDL_SetRelativeMouseMode
Sun, 16 Dec 2012 22:02:01 -0500 David Ludwig WinRT: merged with the latest official SDL source
Sun, 16 Dec 2012 21:39:02 -0500 David WinRT: fixed a build error caused by a reference to a missing and unused header file
Sun, 09 Dec 2012 22:43:34 -0500 David Ludwig WinRT: fixed a window-surface-updating bug (WinRT/DLudwig #25, http://bit.ly/RkawRR)
Mon, 03 Dec 2012 22:36:00 -0500 David Ludwig WinRT: added cursor visibility toggling, and system cursor creation
Mon, 26 Nov 2012 16:58:41 -0500 David Ludwig Merged with latest official SDL code
Sun, 25 Nov 2012 23:27:12 -0500 David Ludwig WinRT: fixed incorrect cursor positions when using non-native screen resolutions
Sun, 25 Nov 2012 19:13:45 -0500 David Ludwig WinRT: minor code cleanup regarding some variable names
Sun, 25 Nov 2012 19:10:02 -0500 David Ludwig WinRT: removed unneeded Direct3D stencil buffer code
Sun, 25 Nov 2012 19:05:56 -0500 David Ludwig WinRT: video code cleanup: combined files Direct3DBase.* and SDL_winrtrenderer.*
Sun, 25 Nov 2012 17:35:41 -0500 David Ludwig WinRT: made the WinRT video driver report its name correctly
Sun, 25 Nov 2012 17:34:41 -0500 David Ludwig WinRT: allow windows in non-native screen sizes. Scaling is applied for such.
Sun, 25 Nov 2012 14:45:22 -0500 David Ludwig WinRT: fixed Win32 compile error in XAudio2 backend
Sun, 25 Nov 2012 14:45:04 -0500 David Ludwig WinRT: fixed Win32 builds by prevented __WINRT__ from being defined
Sat, 24 Nov 2012 12:07:35 -0500 David Ludwig WinRT: got timers working
Sat, 24 Nov 2012 11:46:15 -0500 David Ludwig WinRT: cleaned up SDL_platform_windowsrt.h
Sat, 24 Nov 2012 11:20:59 -0500 David Ludwig WinRT: disabled the XAudio2 backend, pending work on stability and quality
Sat, 24 Nov 2012 11:19:06 -0500 David Ludwig WinRT: got XAudio2 sort-of working (it plays stuff poorly, then crashes)
Sat, 24 Nov 2012 11:17:23 -0500 David Ludwig WinRT: added a functional threading backend using C++11 apis
Sat, 24 Nov 2012 11:16:45 -0500 David Ludwig WinRT: made testthread to use SDL_Log, not printf or fprintf, for MSVC++ logging
Fri, 23 Nov 2012 00:02:27 -0500 David Ludwig WinRT: cleanups in SDL_platform.h
Thu, 22 Nov 2012 23:12:06 -0500 David Ludwig WinRT: made the skeleton C++11 thread implementation use .cpp files, not .c
Thu, 22 Nov 2012 23:03:56 -0500 David Ludwig WinRT: added a skeleton SDL backend for C++11-based threads
Thu, 22 Nov 2012 22:36:34 -0500 David Ludwig WinRT: pseudo-implemented SDLmain for WinRT. It has to be compiled directly into apps, for now.
Thu, 22 Nov 2012 22:35:38 -0500 David Ludwig WinRT: modified the loopwave test to run if and when argv is NULL
Thu, 22 Nov 2012 22:34:50 -0500 David Ludwig WinRT: got the XAudio2 backend compiling (but not running, yet)
Thu, 22 Nov 2012 13:11:05 -0500 David Ludwig WinRT: made SDL_platform.h auto-detect WinRT
Thu, 22 Nov 2012 12:37:31 -0500 David Ludwig WinRT: added a VC++ 2012 project to help compile the loopwave test
Wed, 21 Nov 2012 23:44:58 -0500 David Ludwig WinRT: got SDL_UpdateWindowSurface working, rudimentarily
Wed, 21 Nov 2012 17:38:17 -0500 David Ludwig WinRT: added code to update the main texture on each frame with dummy data
Wed, 21 Nov 2012 17:19:16 -0500 David Ludwig WinRT: removed now-unused 'color' parameter from shaders
Wed, 21 Nov 2012 17:07:48 -0500 David Ludwig WinRT: made the fullscreen display be backed by a texture
Tue, 20 Nov 2012 08:46:10 -0500 David Ludwig WinRT: included shaders in SDL library (moved from SDLWinRTTestApp)
Tue, 20 Nov 2012 08:12:12 -0500 David Ludwig WinRT: minor code cleanups
Mon, 19 Nov 2012 22:30:00 -0500 David Ludwig WinRT: removed unused 4x4 matrix code from SDL_winrtrenderer
Mon, 19 Nov 2012 22:07:06 -0500 David Ludwig Merged with local changes