Tue, 11 Mar 2014 12:40:31 -0400 David Ludwig Fixed compiler errors in the D3D11 renderer when building for WinRT
Mon, 10 Mar 2014 22:53:03 -0400 David Ludwig Made VS2012 build the D3D11 renderer
Tue, 11 Mar 2014 10:33:51 -0400 Ryan C. Gordon Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release.
Tue, 11 Mar 2014 07:17:56 -0700 Andreas Schiffler Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError
Mon, 10 Mar 2014 19:59:06 -0700 Sam Lantinga Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context.
Mon, 10 Mar 2014 19:11:52 -0700 Sam Lantinga Fixed binary compatibility with the new Windows RT support
Mon, 10 Mar 2014 19:11:50 -0700 Sam Lantinga Temporarily disabled the D3D11 renderer so we can get a build.
Mon, 10 Mar 2014 18:45:07 -0700 Sam Lantinga Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore.
Mon, 10 Mar 2014 21:21:35 -0400 David Ludwig build fixes for most WinRT-related files
Mon, 10 Mar 2014 17:19:19 -0700 Sam Lantinga Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
Mon, 10 Mar 2014 15:00:59 -0700 Sam Lantinga Implemented fullscreen <-> windowed transition on Windows 8
Mon, 10 Mar 2014 14:35:37 -0700 Sam Lantinga Fixed line endings
Mon, 10 Mar 2014 12:49:15 -0700 Sam Lantinga Fixed creating the rendering context on a specific device
Mon, 10 Mar 2014 05:44:34 -0700 Sam Lantinga Implemented YV12 and IYUV texture support for the D3D11 renderer
Mon, 10 Mar 2014 05:37:25 -0700 Sam Lantinga testoverlay2 depends on SDL2, SDL2main, and SDL2test
Mon, 10 Mar 2014 03:59:47 -0700 Sam Lantinga Added testoverlay2 to the Visual Studio 2013 solution
Mon, 10 Mar 2014 02:13:44 -0700 Sam Lantinga Minor style tweaks
Mon, 10 Mar 2014 01:51:03 -0700 Sam Lantinga Converted David Ludwig's D3D11 renderer to C and optimized it.
Sun, 09 Mar 2014 22:48:38 -0700 Sam Lantinga Fixed renderer flags to include support for target textures after the renderer is created.
Mon, 10 Mar 2014 00:48:41 -0400 Ryan C. Gordon Removed unused variable.
Mon, 10 Mar 2014 00:31:31 -0400 Ryan C. Gordon Updated WinCE readme to note WinRT work.
Mon, 10 Mar 2014 00:26:40 -0400 Ryan C. Gordon Turn off Mir support in the buildbot Raspberry Pi script.
Mon, 10 Mar 2014 00:01:14 -0400 Ryan C. Gordon Drop the default requested OpenGL version to 1.2.
Sun, 09 Mar 2014 12:27:31 -0700 Sam Lantinga Fixed 64-bit warnings
Sun, 09 Mar 2014 12:08:07 -0700 Sam Lantinga Fixed compiling with mingw64
Sun, 09 Mar 2014 11:36:47 -0700 Sam Lantinga Integrated David Ludwig's support for Windows RT
Sun, 09 Mar 2014 11:06:11 -0700 Sam Lantinga Fixed line endings on WinRT source code
Tue, 04 Mar 2014 19:49:11 -0500 David Ludwig WinRT: emit SDL_APP_TERMINATING
Tue, 04 Mar 2014 19:30:36 -0500 David Ludwig WinRT: emit SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events
Sat, 01 Mar 2014 16:37:30 -0500 David Ludwig WinRT: cleaned up some hard-to-read SDL_DisplayMode management code
Sat, 01 Mar 2014 16:08:16 -0500 David Ludwig WinRT: fixed a crash in SDL_Quit
Sun, 26 Jan 2014 08:06:36 -0500 David Ludwig WinRT: simulate keyboard events on Windows Phone 8 back-button presses
Wed, 01 Jan 2014 16:05:37 -0500 David Ludwig WinRT: added a means to display a privacy policy link via the Settings charm
Mon, 30 Dec 2013 11:59:04 -0500 David Ludwig WinRT: d3d11 blend mode bug fixes
Thu, 26 Dec 2013 14:21:47 -0500 David Ludwig WinRT: minor error cleanup regarding OpenGL init
Thu, 26 Dec 2013 14:13:20 -0500 David Ludwig WinRT: took out some dead comments from SDL_winrtopengles.cpp
Thu, 26 Dec 2013 13:59:01 -0500 David Ludwig WinRT: fixed crash on ARM and x64 during OpenGL window init
Thu, 26 Dec 2013 11:04:35 -0500 David Ludwig WinRT: minor header file usage cleanup in the d3d11 renderer
Thu, 26 Dec 2013 11:03:43 -0500 David Ludwig WinRT: simplified the d3d11 vertex shader a bit
Thu, 26 Dec 2013 10:18:33 -0500 David Ludwig WinRT: implemented SDL_RenderSetClipRect for the d3d11 renderer
Wed, 25 Dec 2013 23:46:19 -0500 David Ludwig WinRT: corrected a minor error in an end-of-file comment
Wed, 25 Dec 2013 23:45:07 -0500 David Ludwig WinRT: minor rotation/orientation code cleanup in the d3d11 renderer
Wed, 25 Dec 2013 23:25:25 -0500 David Ludwig WinRT: removed a bit of dead d3d11 code
Wed, 25 Dec 2013 22:27:58 -0500 David Ludwig WinRT: d3d11 compiled-shader code cleanup
Wed, 25 Dec 2013 22:05:18 -0500 David Ludwig WinRT: made sure d3d11 debug mode doesn't get enabled by default
Wed, 25 Dec 2013 21:39:48 -0500 David Ludwig WinRT: compiled the d3d11 renderer's shaders into SDL itself
Wed, 25 Dec 2013 14:42:38 -0500 David Ludwig WinRT: prevented a potential race condition in the XInput backend
Wed, 25 Dec 2013 14:20:40 -0500 David Ludwig WinRT: added a TODO note regarding texture-[un]locking in the d3d11 renderer
Wed, 25 Dec 2013 14:17:49 -0500 David Ludwig WinRT: renamed d3d11-internal struct, SDL_VertexShaderConstants, to just VertexShaderConstants
Wed, 25 Dec 2013 13:13:15 -0500 David Ludwig WinRT: moved contents of the d3d11 renderer's header file into its implementation file
Wed, 25 Dec 2013 13:00:41 -0500 David Ludwig WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget
Wed, 25 Dec 2013 12:58:37 -0500 David Ludwig WinRT: removed an unnecessary use of std::string in the d3d11 renderer
Wed, 25 Dec 2013 12:52:16 -0500 David Ludwig WinRT: utilized SDL_SetError's return value in the d3d11 renderer
Wed, 25 Dec 2013 12:48:47 -0500 David Ludwig WinRT: minor d3d11 code cleanups
Wed, 25 Dec 2013 12:47:39 -0500 David Ludwig WinRT: made d3d11-spawned error messages trickle down
Wed, 25 Dec 2013 12:43:26 -0500 David Ludwig WinRT: made d3d11-spawned error messages include the function name of failed calls
Tue, 24 Dec 2013 21:28:31 -0500 David Ludwig WinRT: moved ill-performing XInput device-detection calls to a separate thread
Tue, 24 Dec 2013 21:08:11 -0500 David Ludwig WinRT: bug fix: game-controller/joystick button-down events weren't getting sent
Sun, 22 Dec 2013 21:13:35 -0500 David Ludwig WinRT: better rendering performance via D3D11_USAGE_DYNAMIC
Sat, 21 Dec 2013 10:08:11 -0500 David Ludwig WinRT: enabled OpenGL ES 2 support by default