Sun, 24 Jun 2018 15:12:18 -0400 Ryan C. Gordon cmake: Look in popular places for X11 headers, export this info properly.
Sun, 24 Jun 2018 13:57:22 -0400 Ryan C. Gordon x11: Normalize x11xinput2 touch x to be 1.0 at width (thanks, Zach!).
Thu, 14 Jun 2018 06:12:12 +0000 Tomeu Vizoso egl: Don't change context when deleting current.
Sun, 24 Jun 2018 12:16:58 -0400 Ryan C. Gordon Fixed some possible malloc(0) calls reported by static analysis.
Fri, 22 Jun 2018 21:03:40 +0300 Ozkan Sezer SDLMain.m: replace CPS* stuff with activateIgnoringOtherApps (bug #4114) SDL-1.2
Mon, 18 Jun 2018 13:14:04 -0700 Sam Lantinga Use a blank cursor instead of PointerIcon.TYPE_NULL since that shows the default cursor on Samsung DeX
Mon, 18 Jun 2018 13:14:02 -0700 Sam Lantinga Added support for external mouse in Samsung DeX mode
Mon, 18 Jun 2018 13:14:00 -0700 Sam Lantinga Make certain we only hide system UI when we're fullscreen for real. (thanks Rachel!)
Mon, 18 Jun 2018 13:13:58 -0700 Sam Lantinga Deal with situations where the system UI is shown when the keyboard pops up (thanks Rachel!)
Mon, 18 Jun 2018 13:13:56 -0700 Sam Lantinga Fixed race condition where Android touch events could get scaled by a render target's viewport
Thu, 14 Jun 2018 00:51:45 -0700 Sam Lantinga Fixed bug 4094 - No SDL_TEXTEDITING after pressing Alt key on Raspberry Pi Linux
Wed, 13 Jun 2018 14:24:30 -0700 Sam Lantinga SDL Android fullscreen code extensively tested on Steam Link with no issues reported
Wed, 13 Jun 2018 14:45:02 +0300 Ozkan Sezer use the 'aborts' pragma of Watcom for SDL_NORETURN functions
Tue, 12 Jun 2018 13:22:58 -0700 Sam Lantinga Deal with fullscreen limitations under windowed Android environments (Chromebook, DeX, etc.) (Thanks Rachel!)
Tue, 12 Jun 2018 14:00:15 +0300 Ozkan Sezer ran 'chmod -x' on many files
Tue, 12 Jun 2018 01:04:26 -0700 Sam Lantinga Merged in community contributed controller mappings from https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
Tue, 12 Jun 2018 00:18:10 -0700 Sam Lantinga Added common controllers used with Steam Big Picture
Thu, 07 Jun 2018 17:07:05 -0700 Sam Lantinga Don't crash on exit from SDLActivity if we don't have a singleton for some reason. (Thanks Rachel!)
Thu, 07 Jun 2018 17:07:03 -0700 Sam Lantinga Track android device panel width & height as well as window surface & height.
Thu, 07 Jun 2018 10:54:54 -0700 Sam Lantinga Added support for the PS3 controller driver in PlayStation Now
Wed, 06 Jun 2018 09:42:12 -0700 Sam Lantinga Added Android hardware feature support to the default manifest
Tue, 05 Jun 2018 14:08:39 -0700 Sam Lantinga Added improved mouse pointer capture under API 26. (Thanks Rachel!)
Tue, 05 Jun 2018 12:46:13 -0700 Sam Lantinga Added SDL_IsChromebook() to determine if we're running on a Chromebook.
Tue, 05 Jun 2018 12:46:11 -0700 Sam Lantinga Add Android support for relative mouse mode to SDL.
Tue, 05 Jun 2018 12:46:09 -0700 Sam Lantinga Fix creating a minimized window in SDL to not cause focus to be stolen (because ShowWindow( hwnd, SW_MINIMIZE ) would be called after creation, thus changing focus to the prior window based on some per-app list in windows, rather than the window being created with WS_MINIMIZED to start with).
Fri, 01 Jun 2018 19:43:53 -0700 Sam Lantinga Fixed bug 4184 - jack audio driver fails in presence of midi ports
Tue, 29 May 2018 11:18:01 -0700 Sam Lantinga Added support for Android relative mouse mode on API 24 and above
Tue, 29 May 2018 08:03:44 -0700 Sam Lantinga Added a new GUID for DS3 controller connected over bluetooth, for both Sony and Shanwan (thanks William!)
Sun, 27 May 2018 20:30:03 -0400 Ryan C. Gordon metal: contrary to documentation, we need to set the drawableSize explicitly.
Thu, 24 May 2018 07:30:24 -0700 Sam Lantinga Fixed bug 4169 - Crash due to audio session observer race condition
Wed, 23 May 2018 17:15:37 -0700 Sam Lantinga Added support for the NVIDIA SHIELD handheld gaming device
Wed, 23 May 2018 17:15:35 -0700 Sam Lantinga Better fix for axis sorting with some Android controllers
Wed, 23 May 2018 17:15:33 -0700 Sam Lantinga Actually left trigger is motion axis 17 and right trigger is motion axis 18, which will map in that order to SDL axes.
Wed, 23 May 2018 16:00:21 -0700 Sam Lantinga Added additional supported Android controllers
Wed, 23 May 2018 16:00:19 -0700 Sam Lantinga Fixed default mapping for Android controller triggers (they were reversed)
Mon, 21 May 2018 12:05:17 -0400 Ryan C. Gordon audio: Needed to fix two more instances for Visual Studio.
Mon, 21 May 2018 12:00:21 -0400 Ryan C. Gordon thread: fixed compiler warnings on non-Linux systems that use pthread.
Mon, 21 May 2018 11:54:09 -0400 Ryan C. Gordon audio: Patched to compile on Visual Studio.
Wed, 16 May 2018 02:03:06 -0400 Ryan C. Gordon audio: Added ARM NEON versions of audio converters.
Tue, 15 May 2018 02:29:35 -0400 Ryan C. Gordon audio: SSE2 float-to-int converters should clamp input.
Tue, 15 May 2018 01:40:05 -0400 Ryan C. Gordon audio: Fix range on float-to-int data clamping.
Tue, 15 May 2018 01:35:53 -0400 Ryan C. Gordon audio: float to int converters should clamp inclusively.
Tue, 15 May 2018 00:04:02 -0400 Ryan C. Gordon testresample: correctly output .wav files that have floating point audio.
Tue, 15 May 2018 01:04:11 -0400 Ryan C. Gordon audio: converting int32 to/from float shouldn't use doubles.
Mon, 21 May 2018 11:35:42 -0400 Ryan C. Gordon cpuinfo: Added SDL_HasAVX512F().
Mon, 14 May 2018 00:03:39 -0400 Ryan C. Gordon cpuinfo: Make CPU flags easier to read and add to.
Mon, 21 May 2018 11:34:57 -0400 Ryan C. Gordon cpuinfo: Added some internal SIMD-aligned allocation functions.
Fri, 18 May 2018 13:09:30 -0700 Sam Lantinga Merged latest changes from Steam Link app
Thu, 17 May 2018 12:50:46 -0400 Ryan C. Gordon dynapi: don't let system loader resolve the initializer to the wrong version.
Fri, 11 May 2018 09:37:00 +0300 Ozkan Sezer remove testvulkan.vcproj (was a VS2008 left-over.)
Thu, 10 May 2018 09:02:39 +0300 Ozkan Sezer make sure SDL_vsnprintf() nul terminates if it is using _vsnprintf
Thu, 10 May 2018 08:47:00 +0300 Ozkan Sezer backport fixes for bug #4159 SDL-1.2
Sun, 25 Mar 2018 01:21:10 +0300 Ozkan Sezer OS/2 SDL_Delay(): add missing else : SDL-1.2
Sat, 24 Mar 2018 23:38:50 +0300 Ozkan Sezer backport bug #3332 (win32 deadkeys) patch: SDL-1.2
Sat, 24 Mar 2018 23:10:59 +0300 Ozkan Sezer fix VS5 project file. SDL-1.2
Sat, 24 Mar 2018 23:04:03 +0300 Ozkan Sezer win32, stdlib: use _strtoi64() and _strtoui64() when available SDL-1.2
Sat, 24 Mar 2018 22:54:16 +0300 Ozkan Sezer add ifdefs to avoid unnecessary 64bit strtoull() in win32 builds SDL-1.2
Sat, 24 Mar 2018 22:44:12 +0300 Ozkan Sezer backport fix for bug #2976: SDL-1.2
Sat, 24 Mar 2018 22:41:17 +0300 Ozkan Sezer backfort fix for bug #3739: handle %lu, %li and %ld in SDL_SetError. SDL-1.2
Sat, 24 Mar 2018 22:39:46 +0300 Ozkan Sezer backport fix for bug #2049: SDL-1.2