Sat, 27 Oct 2012 22:48:04 -0400 |
David Ludwig |
WinRT: created a skeleton for a video driver, using a copy of the dummy driver for a base
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Sat, 27 Oct 2012 22:27:51 -0400 |
David Ludwig |
WinRT: disabled threads to prevent SDL_Init(SDL_INIT_VIDEO) from crashing
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Sat, 27 Oct 2012 22:15:54 -0400 |
David Ludwig |
WinRT: made SDL_Log output to Visual C++'s debug console (via existing Win32 code in SDL)
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Sat, 27 Oct 2012 22:03:31 -0400 |
David Ludwig |
WinRT: got a C-style main(int,char**) function to be called on app init
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Sat, 27 Oct 2012 21:26:01 -0400 |
David Ludwig |
WinRT: removed some debugging code I added in earlier
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Sat, 27 Oct 2012 21:20:00 -0400 |
David Ludwig |
WinRT: moved contents of platform-specific SDLmain into SDL.dll, where it should probably have been in the first place
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Sat, 27 Oct 2012 20:12:31 -0400 |
David Ludwig |
WinRT: created SDLmain library using most of VC++ 2012's template for Direct3D 11 apps. Most of this will be moved into SDL itself.
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Sat, 27 Oct 2012 18:39:09 -0400 |
David Ludwig |
WinRT: made SDL.dll compile for ARM (and not just x86 or x64)
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Sat, 27 Oct 2012 18:21:31 -0400 |
David Ludwig |
WinRT: used Win32-style DECLSPEC and SDLCALL macros (for building a .dll)
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Thu, 18 Oct 2012 10:03:07 -0400 |
David Ludwig |
added missing Visual Studio 2012 .sln file for WinRT
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Wed, 17 Oct 2012 21:50:49 -0400 |
David Ludwig |
reverted a minor, unnecessary change in SDL_rwops.c that was done with regards to WinRT compilation
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Wed, 17 Oct 2012 21:43:20 -0400 |
David Ludwig |
Got a bare-bones version of SDL compiling for Windows RT. Dummy drivers are used in some places. Very little Windows-specific code (from the Win32 version of SDL) is used.
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Mon, 15 Oct 2012 22:25:08 -0400 |
David Ludwig |
added Visual Studio 2012 projects for SDL and SDLmain (but not tests)
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Mon, 15 Oct 2012 21:14:13 -0400 |
DavidLudwig |
merged with the latest, official, SDL 2 sources
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Sat, 01 Sep 2012 09:17:34 -0400 |
DavidLudwig |
Removed custom code that fixed Game Center notifications non-display, in favor of an official fix (done via UIKit_ShowWindow).
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Sat, 01 Sep 2012 07:26:55 -0400 |
DavidLudwig |
Xcode project for iOS uses spaces for tabs, as per most (all?) SDL source files
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Sat, 01 Sep 2012 07:19:49 -0400 |
DavidLudwig |
Merged with latest SDL2 sources
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Wed, 25 Jul 2012 20:56:42 -0400 |
DavidLudwig |
Fix for iOS touch input coordinates being halved on Retina displays
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Mon, 23 Jul 2012 00:14:07 -0400 |
DavidLudwig |
Fix for Game Center leaderboard screens not always responding to touch input in iOS apps that don't use SDL_iPhoneSetAnimationCallback
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Mon, 23 Jul 2012 00:10:19 -0400 |
DavidLudwig |
Fix for UIScrollView instances not scrolling properly in iOS apps that don't use SDL_iPhoneSetAnimationCallback
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Sun, 22 Jul 2012 23:50:51 -0400 |
DavidLudwig |
Merge with latest SDL code from hg.libsdl.org
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Sat, 21 Jul 2012 13:52:20 -0400 |
David Ludwig |
made Game Center's welcome banner show by having SDL display its inner UIWindow once on SDL window initialization, rather than on every frame
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Wed, 18 Jul 2012 22:26:47 -0400 |
David Ludwig |
added UIViewController pointer to SDL_SysWMinfo for iOS
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Fri, 06 Jul 2012 17:44:08 -0400 |
David Ludwig |
Updated README.iOS to have up-to-date instructions for creating an app from scratch (not from SDL's Xcode templates).
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Sun, 09 Mar 2014 10:38:30 -0700 |
Sam Lantinga |
Updated SDL to version 2.0.3
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Sun, 09 Mar 2014 10:37:45 -0700 |
Sam Lantinga |
Visual Studio 2013 project updates
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Sun, 09 Mar 2014 11:52:52 -0400 |
Ryan C. Gordon |
Patched to compile with MingW64 on case-sensitive systems (thanks, Martin!).
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Sat, 08 Mar 2014 15:34:54 -0500 |
Ryan C. Gordon |
Patched to compile on C89 compilers.
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Sat, 08 Mar 2014 15:32:12 -0500 |
Ryan C. Gordon |
Enable Wayland and Mir in configure/cmake scripts, now that 2.0.2 has shipped.
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Fri, 07 Mar 2014 23:16:24 -0800 |
Sam Lantinga |
Added tag release-2.0.2 for changeset be2102f000d0
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Fri, 07 Mar 2014 00:18:37 -0500 |
Ryan C. Gordon |
CMake: Don't use /NODEFAULTLIB on Windows unless we're Visual Studio.
release-2.0.2
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Thu, 06 Mar 2014 20:02:17 -0800 |
Sam Lantinga |
Fixed bug 2430 - Missing initialization of the variable 'centroid' inside SDL_GestureAddTouch
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Mon, 03 Mar 2014 21:25:16 -0500 |
Ryan C. Gordon |
Mac: Added a hint to opt-out of new Spaces code.
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Sun, 02 Mar 2014 22:55:12 -0500 |
Ryan C. Gordon |
Removed unused variable.
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Sun, 02 Mar 2014 22:51:31 -0500 |
Ryan C. Gordon |
Mac: Don't lose the menu/dock when switching back to a resizable window Space.
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Sun, 02 Mar 2014 22:16:49 -0500 |
Ryan C. Gordon |
Mac: only programmatically create Spaces if we're FULLSCREEN_DESKTOP.
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Sun, 02 Mar 2014 16:36:40 -0500 |
Ryan C. Gordon |
A bunch of fixes for the new Spaces code.
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Sun, 02 Mar 2014 13:06:51 -0800 |
Sam Lantinga |
Fixed dictionary initialization
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Sun, 02 Mar 2014 12:58:00 -0800 |
Sam Lantinga |
Updated to build on Mac OS X 10.7 with Xcode 4.6
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Sun, 02 Mar 2014 15:35:24 -0500 |
Ryan C. Gordon |
Mac: Manage menubar and dock as FULLSCREEN_DESKTOP windows become/resign key.
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Sun, 02 Mar 2014 14:59:06 -0500 |
Bastien Nocera |
Add support for the freedesktop.org Idle Inhibition specification,
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Sun, 02 Mar 2014 11:10:00 -0800 |
Sam Lantinga |
Backed out changeset a6493ee0c9b5
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Sun, 02 Mar 2014 11:08:05 -0800 |
Sam Lantinga |
Make sure we return version 0 if XInput detection fails
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Sun, 02 Mar 2014 12:45:51 -0500 |
Ryan C. Gordon |
Reworked fullscreen policy on Mac OS X.
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Sun, 02 Mar 2014 02:00:40 -0500 |
Ryan C. Gordon |
Better attempt to detect available X11 XInput2 features.
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Sun, 02 Mar 2014 01:59:25 -0500 |
Ryan C. Gordon |
Fixed X11 XInput2 multitouch test to work in configure script.
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Sun, 02 Mar 2014 00:02:56 -0500 |
Ryan C. Gordon |
Windows: Fixed crash if quitting without closing an XInput haptic device.
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Sat, 01 Mar 2014 22:27:21 -0500 |
Ryan C. Gordon |
Added a FIXME.
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Sat, 01 Mar 2014 22:27:13 -0500 |
Ryan C. Gordon |
Fixed a typo in a comment.
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Sat, 01 Mar 2014 21:33:48 -0500 |
Ryan C. Gordon |
Dynamically load glGetString(), to avoid direct dependency on OpenGL.
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Sat, 01 Mar 2014 20:59:43 -0500 |
Ryan C. Gordon |
Added some FIXMEs.
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Sat, 01 Mar 2014 20:46:45 -0500 |
Ryan C. Gordon |
Mac OS X: Make OpenGL context selection more robust, avoid software fallback.
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Sat, 01 Mar 2014 20:28:40 -0500 |
Ryan C. Gordon |
Force Windows version of SDL_GetPrefPath() to Unicode, create missing dirs.
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Sat, 01 Mar 2014 12:21:15 -0800 |
Sam Lantinga |
Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear.
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Sat, 01 Mar 2014 11:42:12 -0800 |
Sam Lantinga |
Fixed compiler warning
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Sat, 01 Mar 2014 11:40:41 -0800 |
Sam Lantinga |
Fixed compiler warning
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Sat, 01 Mar 2014 11:39:39 -0800 |
Sam Lantinga |
Fixed test for libuuid.a
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Sat, 01 Mar 2014 11:05:58 -0800 |
Sam Lantinga |
Updated with the latest 2.0.2 API changes
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Sat, 01 Mar 2014 09:59:06 -0800 |
Sam Lantinga |
Fixed bug 2368 - Security Software is blocking RegisterRawInputDevices()
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Sat, 01 Mar 2014 09:50:52 -0800 |
Sam Lantinga |
Fixed bug 2423 - timeBeginPeriod & timeEndPeriod mismatch
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