Sat, 04 Feb 2012 00:13:21 +1300 Wim Looman Make mouse relative mode save the original co-ordinates to restore them
Fri, 03 Feb 2012 23:53:51 +1300 Wim Looman Change SDL_SetCursor to set the cursor back to the default cursor when the
Fri, 03 Feb 2012 23:08:48 +1300 Wim Looman Fix null reference exception.
Mon, 20 Feb 2012 23:54:33 -0500 Sam Lantinga Fixed bug 1423 - Finger touch events don't report pressure
Mon, 20 Feb 2012 23:51:53 -0500 Sam Lantinga Fixed bug 1426 - SDL_SemWaitTimeout returns -1 and sets error instead of SDL_MUTEX_TIMEDOUT on time out
Mon, 20 Feb 2012 23:51:08 -0500 Sam Lantinga Fixed bug 1426 - SDL_SemWaitTimeout returns -1 and sets error instead of SDL_MUTEX_TIMEDOUT on time out SDL-1.2
Mon, 20 Feb 2012 23:37:57 -0500 Sam Lantinga Add OpenGL 3.X context creation support
Mon, 20 Feb 2012 20:56:52 -0500 Sam Lantinga Fixed bug 1424 - Handling of alpha channel in Altivec accelerated blit functions
Mon, 20 Feb 2012 20:55:23 -0500 Sam Lantinga Fixed bug 1424 - Handling of alpha channel in Altivec accelerated blit functions SDL-1.2
Mon, 20 Feb 2012 20:50:38 -0500 Sam Lantinga Fixed bug 1427 - integer passed to XChangeProperty() causes crash SDL-1.2
Mon, 20 Feb 2012 20:46:30 -0500 Sam Lantinga Fix for double free when quitting on iOS
Wed, 15 Feb 2012 21:11:21 -0500 Sam Lantinga Fixed bug 1419 - SDL_libgl2D.c breaks ndk-build
Wed, 15 Feb 2012 21:06:45 -0500 Sam Lantinga FreeBSD compile fix
Wed, 15 Feb 2012 21:06:08 -0500 Sam Lantinga FreeBSD compile fix SDL-1.2
Tue, 14 Feb 2012 20:54:44 -0500 Sam Lantinga Quick android Makefile fix from Gabriel Jacobo
Sun, 12 Feb 2012 23:22:44 -0500 Sam Lantinga Missed a file in Frank's patch
Sun, 12 Feb 2012 21:05:24 -0500 Sam Lantinga Updated the .hgignore for the current set of test programs
Sun, 12 Feb 2012 21:04:01 -0500 Sam Lantinga Updated Nintendo DS support
Sun, 12 Feb 2012 20:57:32 -0500 Sam Lantinga Fixed bug 1417 - Android_JNI_FileClose local reference bug
Tue, 07 Feb 2012 19:34:24 -0500 Sam Lantinga Fixed bug 1412 - Patch - Software renderer crash
Tue, 07 Feb 2012 02:11:42 -0500 Ryan C. Gordon Removed GLX_BUFFER_SIZE attribute; it doesn't do anything with GLX_RGBA.
Tue, 07 Feb 2012 02:11:15 -0500 Ryan C. Gordon Replaced some assert macros with SDL_assert.
Tue, 07 Feb 2012 01:26:00 -0500 Ryan C. Gordon Check for _STDINT_H in SDL_config_minimal.h
Sat, 04 Feb 2012 18:12:20 -0500 Sam Lantinga Allow building from somewhere other than the source directory SDL-1.2
Sat, 04 Feb 2012 16:39:52 -0500 Sam Lantinga Updated the Android Java activity for SDL2
Sat, 04 Feb 2012 10:42:12 -0500 Sam Lantinga Updated VS2010 project for the new version.rc location - thanks to Rainer Deyke
Sat, 04 Feb 2012 10:40:04 -0500 Sam Lantinga Fixed bug 1410 - fatbuild.sh is broken
Fri, 03 Feb 2012 22:24:33 -0500 Sam Lantinga Fixed bug 1403 - Creating a window with resizable flags may crash
Tue, 31 Jan 2012 21:03:35 -0500 Sam Lantinga Fixed OpenGL ES 1.1 on Android
Tue, 31 Jan 2012 20:55:17 -0500 Sam Lantinga Fixed bug 1405 - README.android misses build instruction: copy SDL_config_android.h -> SDL_config.h
Mon, 30 Jan 2012 21:39:26 -0500 Sam Lantinga Switched the SDL 2 autoconf macro to AM_PATH_SDL2
Mon, 30 Jan 2012 20:56:25 -0500 Sam Lantinga Fixed magenta texture on iOS with OpenGL ES 2.0
Mon, 30 Jan 2012 20:09:50 -0500 Sam Lantinga Updated Android Makefile for SDL2
Sat, 28 Jan 2012 14:53:23 -0500 Sam Lantinga Added glGenFramebuffers() to the function pointer list
Sat, 28 Jan 2012 14:05:48 -0500 Sam Lantinga Fixed setting the orthographic projection when the viewport changes.
Wed, 25 Jan 2012 14:29:56 +0000 Tim Angus * On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina)
Sun, 22 Jan 2012 23:51:46 -0500 Sam Lantinga Sanity check the window width and height
Sun, 22 Jan 2012 23:36:59 -0500 Sam Lantinga Successfully built an SDL 2.0 RPM
Sun, 22 Jan 2012 22:30:27 -0500 Sam Lantinga Updated the README and removed the old graywin test
Sun, 22 Jan 2012 22:29:50 -0500 Sam Lantinga Removed old SDL 1.2 tests from the iOS test projects
Sun, 22 Jan 2012 22:19:08 -0500 Sam Lantinga Fixed setting the window visibility on iOS and Android
Sun, 22 Jan 2012 22:09:29 -0500 Sam Lantinga Removed old compat files from Visual Studio and Xcode projects
Sun, 22 Jan 2012 21:46:06 -0500 Sam Lantinga Fixed loading textures when the window starts hidden.
Sun, 22 Jan 2012 19:47:33 -0500 Sam Lantinga Have testspriteminimal use the new simple API
Sun, 22 Jan 2012 19:22:53 -0500 Sam Lantinga Added a convenience function SDL_CreateWindowAndRenderer()
Sun, 22 Jan 2012 18:37:46 -0500 Sam Lantinga Re-added SDL_SWSURFACE, because it looks silly to always pass 0 to SDL_CreateRGBSurface()
Sun, 22 Jan 2012 18:11:41 -0500 Sam Lantinga Removed the SDL 1.2 compatibility API... we'll see how painful this is.
Sun, 22 Jan 2012 17:50:35 -0500 Sam Lantinga Switched the RPM spec file to SDL 2.0
Sun, 22 Jan 2012 17:41:33 -0500 Sam Lantinga Removed unsupported Watcom files
Sun, 22 Jan 2012 17:33:44 -0500 Sam Lantinga BeOS is no longer a going concern. ;)
Sun, 22 Jan 2012 17:32:50 -0500 Sam Lantinga Removed unsupported Borland related files
Sun, 22 Jan 2012 17:26:45 -0500 Sam Lantinga Removing some more references to SDL 1.3
Sun, 22 Jan 2012 17:21:00 -0500 Sam Lantinga Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
Sun, 22 Jan 2012 13:47:21 -0500 Sam Lantinga Fixed bug 1390 - X11_KeyToUnicode SDL-1.2
Sun, 22 Jan 2012 01:29:26 -0500 Sam Lantinga You need to create the texture with the SDL_TEXTUREACCESS_TARGET flag.
Sun, 22 Jan 2012 01:26:28 -0500 Sam Lantinga Renamed SetTargetTexture() to SetRenderTarget()
Sat, 21 Jan 2012 22:22:30 -0500 Sam Lantinga Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
Sat, 21 Jan 2012 22:14:38 -0500 Sam Lantinga Sorted the source files
Sat, 21 Jan 2012 22:13:20 -0500 Sam Lantinga Cleaned up the iOS test project and added testscale and testrendertarget
Sat, 21 Jan 2012 21:50:28 -0500 Sam Lantinga Added testscale and testrendertarget projects