Sun, 25 Nov 2012 19:10:02 -0500 |
David Ludwig |
WinRT: removed unneeded Direct3D stencil buffer code
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Sun, 25 Nov 2012 19:05:56 -0500 |
David Ludwig |
WinRT: video code cleanup: combined files Direct3DBase.* and SDL_winrtrenderer.*
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Sun, 25 Nov 2012 17:35:41 -0500 |
David Ludwig |
WinRT: made the WinRT video driver report its name correctly
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Sun, 25 Nov 2012 17:34:41 -0500 |
David Ludwig |
WinRT: allow windows in non-native screen sizes. Scaling is applied for such.
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Sun, 25 Nov 2012 14:45:22 -0500 |
David Ludwig |
WinRT: fixed Win32 compile error in XAudio2 backend
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Sun, 25 Nov 2012 14:45:04 -0500 |
David Ludwig |
WinRT: fixed Win32 builds by prevented __WINRT__ from being defined
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Sat, 24 Nov 2012 12:07:35 -0500 |
David Ludwig |
WinRT: got timers working
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Sat, 24 Nov 2012 11:46:15 -0500 |
David Ludwig |
WinRT: cleaned up SDL_platform_windowsrt.h
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Sat, 24 Nov 2012 11:20:59 -0500 |
David Ludwig |
WinRT: disabled the XAudio2 backend, pending work on stability and quality
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Sat, 24 Nov 2012 11:19:06 -0500 |
David Ludwig |
WinRT: got XAudio2 sort-of working (it plays stuff poorly, then crashes)
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Sat, 24 Nov 2012 11:17:23 -0500 |
David Ludwig |
WinRT: added a functional threading backend using C++11 apis
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Sat, 24 Nov 2012 11:16:45 -0500 |
David Ludwig |
WinRT: made testthread to use SDL_Log, not printf or fprintf, for MSVC++ logging
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Fri, 23 Nov 2012 00:02:27 -0500 |
David Ludwig |
WinRT: cleanups in SDL_platform.h
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Thu, 22 Nov 2012 23:12:06 -0500 |
David Ludwig |
WinRT: made the skeleton C++11 thread implementation use .cpp files, not .c
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Thu, 22 Nov 2012 23:03:56 -0500 |
David Ludwig |
WinRT: added a skeleton SDL backend for C++11-based threads
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Thu, 22 Nov 2012 22:36:34 -0500 |
David Ludwig |
WinRT: pseudo-implemented SDLmain for WinRT. It has to be compiled directly into apps, for now.
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Thu, 22 Nov 2012 22:35:38 -0500 |
David Ludwig |
WinRT: modified the loopwave test to run if and when argv is NULL
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Thu, 22 Nov 2012 22:34:50 -0500 |
David Ludwig |
WinRT: got the XAudio2 backend compiling (but not running, yet)
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Thu, 22 Nov 2012 13:11:05 -0500 |
David Ludwig |
WinRT: made SDL_platform.h auto-detect WinRT
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Thu, 22 Nov 2012 12:37:31 -0500 |
David Ludwig |
WinRT: added a VC++ 2012 project to help compile the loopwave test
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Wed, 21 Nov 2012 23:44:58 -0500 |
David Ludwig |
WinRT: got SDL_UpdateWindowSurface working, rudimentarily
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Wed, 21 Nov 2012 17:38:17 -0500 |
David Ludwig |
WinRT: added code to update the main texture on each frame with dummy data
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Wed, 21 Nov 2012 17:19:16 -0500 |
David Ludwig |
WinRT: removed now-unused 'color' parameter from shaders
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Wed, 21 Nov 2012 17:07:48 -0500 |
David Ludwig |
WinRT: made the fullscreen display be backed by a texture
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Tue, 20 Nov 2012 08:46:10 -0500 |
David Ludwig |
WinRT: included shaders in SDL library (moved from SDLWinRTTestApp)
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Tue, 20 Nov 2012 08:12:12 -0500 |
David Ludwig |
WinRT: minor code cleanups
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Mon, 19 Nov 2012 22:30:00 -0500 |
David Ludwig |
WinRT: removed unused 4x4 matrix code from SDL_winrtrenderer
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Mon, 19 Nov 2012 22:07:06 -0500 |
David Ludwig |
Merged with local changes
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Sun, 18 Nov 2012 23:29:52 -0500 |
David Ludwig |
WinRT: started work on renderer by getting Direct3D 11.1 to display a single, fullscreen rectangle
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Sun, 04 Nov 2012 13:26:53 -0500 |
David Ludwig |
WinRT: build fix for SDL_assert.c
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Mon, 12 Nov 2012 13:25:44 -0500 |
DavidLudwig |
Merged with latest official SDL sources.
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Sun, 04 Nov 2012 13:22:40 -0500 |
David Ludwig |
merged with latest sources
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Sun, 04 Nov 2012 13:17:18 -0500 |
David Ludwig |
WinRT: fixed SDL_main-related linker error when __WINRT__ is defined in an app
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Sun, 04 Nov 2012 09:46:59 -0500 |
DavidLudwig |
Merge with latest, official SDL code
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Sun, 04 Nov 2012 09:02:58 -0500 |
David Ludwig |
WinRT: added key event support for most WinRT/VirtualKey-based keys
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Mon, 29 Oct 2012 23:32:13 -0400 |
David Ludwig |
WinRT: fixed bug whereby attempting to create a 2nd window (which intentionall fails, for now) would cause mouse input to stop working
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Sun, 28 Oct 2012 23:20:18 -0400 |
David Ludwig |
WinRT: explicitly allowed only one window at a time, pending multimonitor support (in SDL/WinRT)
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Sun, 28 Oct 2012 23:01:31 -0400 |
David Ludwig |
WinRT: SDL_GetWindowSize and SDL_MOUSEMOTION works, and cursor position data is now attached to mouse button events
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Sun, 28 Oct 2012 20:47:33 -0400 |
David Ludwig |
WinRT: added mouse button event support
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Sun, 28 Oct 2012 20:04:26 -0400 |
David Ludwig |
WinRT: made SDL_PumpEvents() work, in theory
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Sun, 28 Oct 2012 19:47:33 -0400 |
David Ludwig |
WinRT: removed an unneeded class created by MSVC 11's Direct3D template app
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Sun, 28 Oct 2012 18:45:33 -0400 |
David Ludwig |
WinRT: made the device's screen size be retrieve-able via SDL_GetDisplayMode()
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Sat, 27 Oct 2012 22:57:07 -0400 |
David Ludwig |
WinRT: made the WinRT video driver always be initialize-able
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Sat, 27 Oct 2012 22:48:04 -0400 |
David Ludwig |
WinRT: created a skeleton for a video driver, using a copy of the dummy driver for a base
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Sat, 27 Oct 2012 22:27:51 -0400 |
David Ludwig |
WinRT: disabled threads to prevent SDL_Init(SDL_INIT_VIDEO) from crashing
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Sat, 27 Oct 2012 22:15:54 -0400 |
David Ludwig |
WinRT: made SDL_Log output to Visual C++'s debug console (via existing Win32 code in SDL)
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Sat, 27 Oct 2012 22:03:31 -0400 |
David Ludwig |
WinRT: got a C-style main(int,char**) function to be called on app init
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Sat, 27 Oct 2012 21:26:01 -0400 |
David Ludwig |
WinRT: removed some debugging code I added in earlier
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Sat, 27 Oct 2012 21:20:00 -0400 |
David Ludwig |
WinRT: moved contents of platform-specific SDLmain into SDL.dll, where it should probably have been in the first place
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Sat, 27 Oct 2012 20:12:31 -0400 |
David Ludwig |
WinRT: created SDLmain library using most of VC++ 2012's template for Direct3D 11 apps. Most of this will be moved into SDL itself.
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Sat, 27 Oct 2012 18:39:09 -0400 |
David Ludwig |
WinRT: made SDL.dll compile for ARM (and not just x86 or x64)
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Sat, 27 Oct 2012 18:21:31 -0400 |
David Ludwig |
WinRT: used Win32-style DECLSPEC and SDLCALL macros (for building a .dll)
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Thu, 18 Oct 2012 10:03:07 -0400 |
David Ludwig |
added missing Visual Studio 2012 .sln file for WinRT
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Wed, 17 Oct 2012 21:50:49 -0400 |
David Ludwig |
reverted a minor, unnecessary change in SDL_rwops.c that was done with regards to WinRT compilation
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Wed, 17 Oct 2012 21:43:20 -0400 |
David Ludwig |
Got a bare-bones version of SDL compiling for Windows RT. Dummy drivers are used in some places. Very little Windows-specific code (from the Win32 version of SDL) is used.
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Mon, 15 Oct 2012 22:25:08 -0400 |
David Ludwig |
added Visual Studio 2012 projects for SDL and SDLmain (but not tests)
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Mon, 15 Oct 2012 21:14:13 -0400 |
DavidLudwig |
merged with the latest, official, SDL 2 sources
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Sat, 01 Sep 2012 09:17:34 -0400 |
DavidLudwig |
Removed custom code that fixed Game Center notifications non-display, in favor of an official fix (done via UIKit_ShowWindow).
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Sat, 01 Sep 2012 07:26:55 -0400 |
DavidLudwig |
Xcode project for iOS uses spaces for tabs, as per most (all?) SDL source files
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Sat, 01 Sep 2012 07:19:49 -0400 |
DavidLudwig |
Merged with latest SDL2 sources
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