Tue, 17 Nov 2015 12:15:35 -0500 Ryan C. Gordon X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).
Mon, 16 Nov 2015 21:20:38 -0800 Sam Lantinga Fixed bug 3168 - xinput build failure with dxsdk
Sat, 14 Nov 2015 21:29:14 -0500 David Ludwig WinRT: fixed build error in latest XInput code
Sat, 14 Nov 2015 14:53:44 -0500 Ryan C. Gordon Minor whitespace fix.
Sat, 14 Nov 2015 12:35:45 -0500 Ryan C. Gordon Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
Sat, 14 Nov 2015 04:24:39 -0400 Alex Szpakowski Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
Fri, 13 Nov 2015 14:26:00 -0800 Sam Lantinga Added support for the Gamestop Logic3 Controller
Thu, 12 Nov 2015 22:53:37 -0400 Alex Szpakowski Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
Thu, 12 Nov 2015 22:44:32 -0400 Alex Szpakowski Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
Thu, 12 Nov 2015 20:58:11 -0400 Alex Szpakowski iOS: Fixed crashes when rotating the screen after destroying a window.
Thu, 12 Nov 2015 13:13:36 -0800 Sam Lantinga Added Linux support for the Razer Sabertooth game controller
Mon, 09 Nov 2015 18:13:47 -0400 Alex Szpakowski iOS: Set the 'player index' of MFi game controllers when they're opened for use.
Mon, 09 Nov 2015 17:41:54 -0400 Alex Szpakowski iOS: Fixed MFi game controller triggers to report the proper range of values.
Mon, 09 Nov 2015 08:55:07 -0800 Sam Lantinga one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first
Mon, 09 Nov 2015 08:55:01 -0800 Sam Lantinga don't toggle SDL fullscreen state on OSX if we're destroying the window
Mon, 09 Nov 2015 08:54:56 -0800 Sam Lantinga more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state
Mon, 09 Nov 2015 08:54:49 -0800 Sam Lantinga SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing.
Mon, 09 Nov 2015 08:54:42 -0800 Sam Lantinga add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles.
Mon, 09 Nov 2015 02:32:37 -0400 Alex Szpakowski iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.
Thu, 05 Nov 2015 18:10:19 -0800 Sam Lantinga Added Linux binding for Wii-U Pro controller
Sun, 01 Nov 2015 08:41:08 +0100 Patrice Mandin atari:xbios: Add Supervidel specific video modes. Contributed by Pawel Goralski. SDL-1.2
Tue, 27 Oct 2015 11:18:04 -0700 Sam Lantinga Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling
Tue, 27 Oct 2015 11:17:32 -0700 Sam Lantinga Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes.
Fri, 23 Oct 2015 03:37:53 -0300 Alex Szpakowski Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.)
Thu, 15 Oct 2015 22:26:21 +0200 Philipp Wiesemann D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points.
Thu, 15 Oct 2015 22:26:00 +0200 Philipp Wiesemann Android: Added missing import statement.
Thu, 15 Oct 2015 12:52:00 -0400 Ryan C. Gordon Fix some Android keyboards that didn't work properly.
Wed, 07 Oct 2015 21:18:08 +0200 Philipp Wiesemann Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4.
Wed, 07 Oct 2015 21:16:59 +0200 Philipp Wiesemann Fixed freeing uninitialized pointers on failure cleanup in tests.
Wed, 07 Oct 2015 21:16:40 +0200 Philipp Wiesemann Android: Added a new method in SDLSurface.
Wed, 07 Oct 2015 21:16:18 +0200 Philipp Wiesemann Android: Added new key codes without mapping.
Tue, 06 Oct 2015 21:40:50 -0700 Sam Lantinga Converted tabs to spaces for SDL style
Tue, 06 Oct 2015 21:16:21 -0700 Sam Lantinga Fixed sending a size event while setting up a window (fix for DOTA 2 on Source 2)
Tue, 06 Oct 2015 00:10:54 -0400 Ryan C. Gordon Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa.
Thu, 01 Oct 2015 11:21:06 -0700 Sam Lantinga Fixed forcing the window size when creating a non-resizable window on Windows.
Wed, 30 Sep 2015 16:00:21 -0700 Sam Lantinga Fixed swapped Windows and Linux entries for the Cideko AK08b
Wed, 30 Sep 2015 15:39:30 -0700 Sam Lantinga SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO.
Wed, 30 Sep 2015 15:38:30 -0700 Sam Lantinga Fix crash on controller hotplug on linux.
Wed, 30 Sep 2015 15:38:18 -0700 Sam Lantinga SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel
Wed, 30 Sep 2015 15:33:33 -0700 Sam Lantinga Added support for the Cideko AK08b
Sun, 27 Sep 2015 20:12:47 +0200 Philipp Wiesemann Android: Removed three internal functions not used by SDL.
Fri, 25 Sep 2015 15:17:20 -0300 Alex Szpakowski iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView.
Mon, 21 Sep 2015 21:19:37 +0200 Philipp Wiesemann iOS: Fixed pointer dereference after free.
Mon, 21 Sep 2015 21:16:54 +0200 Philipp Wiesemann Updated configure.in file.
Sun, 20 Sep 2015 23:08:36 -0300 Alex Szpakowski Added initial support for MFi game controllers on iOS.
Fri, 18 Sep 2015 16:22:23 -0400 Ryan C. Gordon Added copyright information on test/sample.wav; the mystery is solved! :)
Fri, 18 Sep 2015 21:27:00 +0200 Philipp Wiesemann Added more entries to WhatsNew.txt for 2.0.4.
Fri, 18 Sep 2015 21:26:46 +0200 Philipp Wiesemann Android: Added check if Java method for APK expansion file exists.
Fri, 18 Sep 2015 21:26:28 +0200 Philipp Wiesemann Android: Improved last error message for failed APK expansion file use.
Thu, 17 Sep 2015 22:36:11 +0200 Philipp Wiesemann Android: Added additional error messages for APK expansion file use.
Thu, 17 Sep 2015 22:30:24 +0200 Philipp Wiesemann Android: Fixed trying to read from APK expansion files without version hint set.
Thu, 17 Sep 2015 22:24:54 +0200 Philipp Wiesemann Android: Renamed SDLActivity's Java method used for APK expansion files.
Thu, 17 Sep 2015 22:21:12 +0200 Philipp Wiesemann Android: Added to APK expansion file hint documentation in header file.
Thu, 17 Sep 2015 22:14:37 +0200 Philipp Wiesemann Android: Removed empty onDraw() override method from SDLActivity.
Tue, 15 Sep 2015 00:25:07 -0300 Alex Szpakowski iOS SDL_GL_CreateContext: Clamp the multisample sample count when the requested value is too high, rather than failing to create the context.
Mon, 14 Sep 2015 22:50:55 -0300 Alex Szpakowski Windows: Try to use xinput9_1_0.dll if XInput 1.4 and 1.3 are not available.
Mon, 14 Sep 2015 22:44:20 -0300 Alex Szpakowski Fixed the header guard in the darwin SDL_sysjoystick_c.h file.
Mon, 14 Sep 2015 11:15:25 -0700 Sam Lantinga Fixed divide by zero if the application has run out of GDI handles and is trying to show an error dialog
Sun, 13 Sep 2015 11:29:45 -0400 Ryan C. Gordon Mac: Fixed off-by-one bug when plugging in a joystick (thanks, Konstantin!).
Wed, 09 Sep 2015 19:08:52 -0300 Alex Szpakowski iOS: Added support for force-touch on capable devices.