Tue, 11 Feb 2020 16:23:43 -0800 Sam Lantinga Fixed iOS and Android build
Tue, 11 Feb 2020 16:14:02 -0800 Sam Lantinga Implemented OpenSL-ES audio recording on Android
Tue, 11 Feb 2020 10:35:14 -0800 Sam Lantinga Attempt to make version detection safe for Mac OS X < 10.10
Tue, 11 Feb 2020 10:21:31 -0800 Sam Lantinga Workaround for bug 4822 - Broken visual output in full screen mode with OS X 10.15
Tue, 11 Feb 2020 10:08:22 -0800 Sam Lantinga Fixed bug 4748 - Calling WIN_UpdateClipCursor() / WIN_UpdateClipCursorForWindows() on WIN_PumpEvents() causes beeping and choppy mouse cursor movement, right-click doesn't work
Tue, 11 Feb 2020 09:41:55 -0800 Sam Lantinga Don't add a frame to borderless windows.
Tue, 11 Feb 2020 08:36:13 -0800 Sam Lantinga Fixed bug 4709 - incorrect (not) handling of windows on-screen cursor keys
Tue, 11 Feb 2020 08:26:46 -0800 Sam Lantinga Make it possible for the application to use different C runtime begin/end thread functions
Tue, 11 Feb 2020 08:01:44 -0800 Sam Lantinga Make sure SDL_CreateThread has the same signature regardless of how the DLL was created.
Mon, 10 Feb 2020 23:48:06 -0500 Ryan C. Gordon wayland: Fix building with -fno-common (which is now the default in GCC 10).
Mon, 10 Feb 2020 13:59:05 -0800 Sam Lantinga Fixed compile warning
Mon, 10 Feb 2020 13:56:53 -0800 Fabrice Fontaine src/core/linux/SDL_threadprio.c: fix build without threads
Mon, 10 Feb 2020 12:53:54 -0500 Ryan C. Gordon opengl: Build out full GL_LINES and respect the diamond-exit rule.
Mon, 10 Feb 2020 09:42:53 -0800 Sam Lantinga The scissor rect needs to be updated when the viewport changes in the Metal renderer
Sun, 09 Feb 2020 11:44:22 -0800 Sam Lantinga Fixed bug 4966 - KMSDRM: Add dynamic modeset support
Fri, 07 Feb 2020 20:20:37 -0800 Sam Lantinga Fixed NullPointerException
Fri, 07 Feb 2020 20:19:32 -0800 Sam Lantinga Removed VID/PID 0x1532/0x0037, which was listed in the Linux kernel as a Razer Sabertooth, because at least one variant of the Razer DeathAdder mouse shows up with this VID/PID.
Fri, 07 Feb 2020 11:49:56 -0800 Sam Lantinga Fixed bug 4968 - NULL passed to memcpy in WriteProprietary in SDL_hidapi_switch.c
Fri, 07 Feb 2020 11:45:32 -0800 Sam Lantinga Use the triggers to test rumble for more fine grained vibration feedback
Fri, 07 Feb 2020 11:44:57 -0800 Sam Lantinga Use the asynchronous HIDAPI rumble code for Nintendo Switch Pro controllers
Fri, 07 Feb 2020 11:02:34 -0800 Sam Lantinga Update for bug 4923 - Calling SDL_GameControllerRumble() often takes 8 ms
Wed, 05 Feb 2020 13:16:17 -0500 David Ludwig macOS: fix crash if and when joystick-init-on-add fails
Wed, 05 Feb 2020 09:29:46 -0800 Sam Lantinga Updated the Android Xbox One Wireless Controller mapping for the latest Xbox controller firmware update
Tue, 04 Feb 2020 18:36:23 -0800 Sam Lantinga Catch both PS3 and PS4 motion controls and don't treat them as a game controller
Tue, 04 Feb 2020 16:05:39 -0800 Sam Lantinga Fixed Visual Studio build
Tue, 04 Feb 2020 15:42:49 -0800 Sam Lantinga Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds
Tue, 04 Feb 2020 15:35:01 -0800 Sam Lantinga Added SDL_hidapi_rumble.c to the Visual Studio project
Thu, 30 Jan 2020 18:03:34 -0500 David Ludwig FIX for SDL-4927: CFRetain+CFRelease a game controller's IOKit object
Tue, 04 Feb 2020 15:27:25 -0800 Sam Lantinga Added missing files from previous commit
Tue, 04 Feb 2020 15:26:56 -0800 Sam Lantinga Fixed long delay on main thread caused by blocking rumble writes in HIDAPI drivers
Tue, 04 Feb 2020 12:48:53 -0800 Sam Lantinga Moved rumble expiration to the main joystick handling level, and prevent sending the driver layer duplicate rumble requests.
Tue, 04 Feb 2020 07:23:44 -0800 Sjoerd Simons Correct joystick hat indexes on linux
Mon, 03 Feb 2020 21:46:09 +0000 Cameron Cawley Update the .hgignore file SDL-1.2
Mon, 03 Feb 2020 16:38:07 -0800 Sam Lantinga Fixed bug 4965 - Update the .hgignore file
Mon, 03 Feb 2020 16:34:33 -0800 Sam Lantinga Fixed bug 4758 - hgignore clion build artifacts
Mon, 03 Feb 2020 08:06:52 -0800 Sam Lantinga Fixed bug 4833 - Use EGL for X11?
Mon, 03 Feb 2020 00:57:12 -0800 Sam Lantinga Fixed bug 4917 - Wayland: handle discrete pointer axis events
Mon, 03 Feb 2020 00:51:35 -0800 Sam Lantinga Fixed the hidapi Info.plist for submission to the Apple App Store
Sat, 01 Feb 2020 09:23:04 -0800 Sam Lantinga Fixed build warnings on Android
Fri, 31 Jan 2020 14:09:23 -0800 Sam Lantinga Map the right pad on the Steam Controller to the right stick in the game controller API
Fri, 31 Jan 2020 13:09:20 -0800 Sam Lantinga Build the hidapi framework and weak link it on Mac OS X
Fri, 31 Jan 2020 10:45:04 -0800 Sam Lantinga Weak link the hidapi framework on iOS and tvOS
Thu, 30 Jan 2020 16:02:56 -0800 Sam Lantinga Build hidapi as a framework on iOS, so it can be linked by the application as well.
Thu, 30 Jan 2020 14:58:41 -0800 Sam Lantinga Fixed build
Thu, 30 Jan 2020 14:53:18 -0800 Sam Lantinga More Xcode project improvements
Thu, 30 Jan 2020 14:51:33 -0800 Sam Lantinga Export SDL functions for iOS application delegates
Thu, 30 Jan 2020 13:47:48 -0500 Ryan C. Gordon test: Common framework now accepts --usable-bounds command line argument.
Thu, 30 Jan 2020 13:47:19 -0500 Ryan C. Gordon test: change path in a comment from '\\' to '/' char. Nothing serious here.
Wed, 29 Jan 2020 20:09:59 -0800 Sam Lantinga Added missing file from previous commit
Wed, 29 Jan 2020 20:09:18 -0800 Sam Lantinga Added a unified Xcode project for macOS, iOS and tvOS
Wed, 29 Jan 2020 20:09:16 -0800 Sam Lantinga Fixed compiler warning
Wed, 29 Jan 2020 20:09:14 -0800 Sam Lantinga Added SDL_hidapi_steam.c to the iOS and tvOS dylib build targets
Wed, 29 Jan 2020 20:09:12 -0800 Sam Lantinga There are lots of unused macros in the Steam controller code
Wed, 29 Jan 2020 20:09:11 -0800 Sam Lantinga Added support for the Steam Controller on mobile devices
Wed, 29 Jan 2020 20:09:08 -0800 Sam Lantinga Miscellaneous pending fixes
Tue, 28 Jan 2020 21:41:13 -0800 Sam Lantinga Fixed member order to make more sense
Tue, 28 Jan 2020 17:11:17 -0800 Sam Lantinga Fixed wired PS4 controller support on Android
Tue, 28 Jan 2020 13:51:24 -0500 Ryan C. Gordon x11: Use XSync when changing window position instead of XFlush.
Mon, 27 Jan 2020 17:15:12 -0500 Ryan C. Gordon cocoa: Fix command line apps' menu bar not working on macOS Catalina.
Mon, 27 Jan 2020 15:44:48 -0500 Ryan C. Gordon darwin: Don't pass NULL device refs to IOHIDDeviceGetValue().