Mon, 31 Mar 2014 10:38:26 -0700 Sam Lantinga Fixed the joystick side of XInput haptic detection on Windows 8
Sat, 29 Mar 2014 12:29:38 -0700 Sam Lantinga Fixed XInput haptic support on Windows 8
Sat, 29 Mar 2014 12:27:27 -0700 Sam Lantinga Fixed assertion loading button.bmp in testgamecontroller
Sat, 29 Mar 2014 12:27:02 -0700 Sam Lantinga Added testrumble to the Visual Studio 2013 solution
Fri, 28 Mar 2014 09:59:32 -0400 Ryan C. Gordon Raspberry Pi builds should upload as .tar.xz instead of .tar.bz2.
Wed, 26 Mar 2014 16:19:52 -0400 Ryan C. Gordon Changed a C++ single-line comment to /* */ style.
Wed, 26 Mar 2014 12:54:51 -0700 Pierre-Loup A. Griffais Remove the RaiseWindow call from OnWindowRestored for now.
Tue, 25 Mar 2014 15:24:43 -0700 Brandon Schaefer Ignore unused mir event functions, need headers in Ubuntu 14.04 to use them.
Tue, 25 Mar 2014 15:18:18 -0700 Brandon Schaefer Remove two unused variables, causing compiler warnings.
Tue, 25 Mar 2014 14:33:34 -0700 Brandon Schaefer Re-enable Mir/Wayland support now that 2.0.3 has been released.
Mon, 24 Mar 2014 22:51:03 -0400 David Ludwig WinRT: Call IDXGIDevice3::Trim before app-suspend, as required on Windows 8.1
Mon, 24 Mar 2014 22:12:38 -0400 David Ludwig WinRT: Line ending fixes (CRLF to LF)
Mon, 24 Mar 2014 11:42:09 -0300 Gabriel Jacobo Fixes #2456, controllermap's undo does not work correctly (by Bogdan Marinov)
Mon, 24 Mar 2014 11:04:42 -0300 Gabriel Jacobo Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated
Mon, 24 Mar 2014 07:12:26 -0400 Ryan C. Gordon Added an assert to help static analyzer.
Sun, 23 Mar 2014 23:09:22 -0700 Sam Lantinga Added an event SDL_RENDER_DEVICE_RESET, which is triggered on Direct3D 11 when the device has been lost and all textures need to be recreated.
Sun, 23 Mar 2014 23:08:26 -0700 Sam Lantinga Fixed warning on Mac OS X
Sun, 23 Mar 2014 22:53:50 -0700 Sam Lantinga Fixing Alt-Enter handling, submitted by Nader Golbaz
Sun, 23 Mar 2014 22:07:01 -0400 David Ludwig WinRT: Implemented SDL_ShowMessageBox for Windows 8.x/RT hosts
Sun, 23 Mar 2014 18:56:47 -0400 Ryan C. Gordon Tossed in some SDL_asserts to make static analyzer happier.
Sun, 23 Mar 2014 16:08:32 -0400 David Ludwig D3D11: Fixed a crash after a GPU device-reset on Win32
Sun, 23 Mar 2014 13:48:16 -0400 David Ludwig D3D11: Added code to handle GPU-device-removed scenarios
Sun, 23 Mar 2014 09:44:04 -0700 Sam Lantinga Better keyboard detection when some of the keys are remapped, thanks to Lewis Wall
Sun, 23 Mar 2014 11:04:47 -0400 David Ludwig WinRT: Miscellaneous app-backgrounding/restoring event fixes and additions
Sun, 23 Mar 2014 08:56:52 -0400 David Ludwig WinRT: Made app-backgrounded events get sent at separate, distinct times.
Sat, 22 Mar 2014 21:08:05 -0400 David Ludwig WinRT globals cleanup: Removed WINRT_GlobalSDLVideoDevice
Sat, 22 Mar 2014 20:48:18 -0400 David Ludwig WinRT: Got OpenGL ES 2 working with the latest version of ANGLE/WinRT.
Fri, 21 Mar 2014 10:40:15 -0400 Ryan C. Gordon Static analysis fix: more cleanups of unused variables, etc, in blitters.
Fri, 21 Mar 2014 00:57:43 -0400 Ryan C. Gordon Static analysis fix: more dead stores.
Thu, 20 Mar 2014 18:00:41 -0400 Ryan C. Gordon Patched to compile on C89 compilers, removed more streamer code.
Thu, 20 Mar 2014 17:55:24 -0400 Ryan C. Gordon Static analysis fix: clean up unused variables and dead stores in blitters.
Thu, 20 Mar 2014 17:00:33 -0400 Ryan C. Gordon #ifdef'd out the audio streamer code.
Thu, 20 Mar 2014 16:56:37 -0400 Ryan C. Gordon Static analysis fix: Removed unused variable.
Thu, 20 Mar 2014 16:54:20 -0400 Ryan C. Gordon Static analysis fix: uninitialized data.
Thu, 20 Mar 2014 16:25:30 -0400 Ryan C. Gordon Static analysis fix: uninitialized data.
Thu, 20 Mar 2014 16:23:18 -0400 Ryan C. Gordon Static analysis fix: uninitialized value.
Thu, 20 Mar 2014 16:05:57 -0400 Ryan C. Gordon Static analysis fix: leaking Objective-C object.
Thu, 20 Mar 2014 11:22:57 -0400 Ryan C. Gordon Static analysis fix: dereference of a NULL pointer.
Thu, 20 Mar 2014 11:14:02 -0400 Ryan C. Gordon Static analysis fix: let clang know _this->displays isn't NULL.
Thu, 20 Mar 2014 11:14:44 -0400 Ryan C. Gordon Static analysis fix: division by zero.
Thu, 20 Mar 2014 10:41:47 -0400 Ryan C. Gordon Static analysis fix: uninitialized variables.
Thu, 20 Mar 2014 10:04:23 -0400 Ryan C. Gordon Static analysis fix: Fixed leaking Objective-C object.
Wed, 19 Mar 2014 23:19:34 -0400 Ryan C. Gordon Static analysis fix: bad release.
Wed, 19 Mar 2014 21:48:32 -0700 Andreas Schiffler Fix visualstudio build break introduced by changeset 8645
Wed, 19 Mar 2014 21:39:55 -0700 Andreas Schiffler Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite
Wed, 19 Mar 2014 22:43:30 -0400 Ryan C. Gordon Minor comment cleanups in checker-buildbot.sh
Wed, 19 Mar 2014 18:25:21 -0400 Ryan C. Gordon Static analysis fix: division by zero.
Wed, 19 Mar 2014 16:55:38 -0400 Ryan C. Gordon Static analysis fix: Value stored to '[bcd]' is never read.
Wed, 19 Mar 2014 16:52:26 -0400 Ryan C. Gordon Static analysis fix: "Value stored to 'p' is never read"
Wed, 19 Mar 2014 16:02:25 -0400 Ryan C. Gordon Don't overwrite SDL_dynapi.h in checker-buildbot.sh.
Wed, 19 Mar 2014 15:25:27 -0400 Ryan C. Gordon Make checker-buildbot.sh work just about anywhere Clang is installed.
Wed, 19 Mar 2014 13:22:09 -0400 Ryan C. Gordon Reenable static builds for now with static analysis.
Wed, 19 Mar 2014 03:29:14 -0400 Ryan C. Gordon Buildbot static analysis script: use configure script instead of cmake.
Wed, 19 Mar 2014 03:04:04 -0400 Ryan C. Gordon Just build shared libraries for static analysis.
Wed, 19 Mar 2014 00:58:32 -0400 Ryan C. Gordon Added a script to let buildslaves run Clang static analysis.
Tue, 18 Mar 2014 17:16:28 -0400 Ryan C. Gordon Fixed SDL_HapticNewEffect() failing on various DirectInput devices.
Tue, 18 Mar 2014 12:53:01 -0400 Ryan C. Gordon Fixed PS4 game controller config on Windows.
Tue, 18 Mar 2014 12:52:51 -0400 Ryan C. Gordon Whitespace fix.
Tue, 18 Mar 2014 12:33:57 -0400 Ryan C. Gordon controllermap: Don't treat SDL_HAT_CENTERED as a valid input.
Tue, 18 Mar 2014 12:08:49 -0400 David Ludwig Fixed a build error in SDL_platform.h when using Code Blocks and MinGW