Sat, 24 Nov 2012 11:20:59 -0500 David Ludwig WinRT: disabled the XAudio2 backend, pending work on stability and quality
Sat, 24 Nov 2012 11:19:06 -0500 David Ludwig WinRT: got XAudio2 sort-of working (it plays stuff poorly, then crashes)
Sat, 24 Nov 2012 11:17:23 -0500 David Ludwig WinRT: added a functional threading backend using C++11 apis
Sat, 24 Nov 2012 11:16:45 -0500 David Ludwig WinRT: made testthread to use SDL_Log, not printf or fprintf, for MSVC++ logging
Fri, 23 Nov 2012 00:02:27 -0500 David Ludwig WinRT: cleanups in SDL_platform.h
Thu, 22 Nov 2012 23:12:06 -0500 David Ludwig WinRT: made the skeleton C++11 thread implementation use .cpp files, not .c
Thu, 22 Nov 2012 23:03:56 -0500 David Ludwig WinRT: added a skeleton SDL backend for C++11-based threads
Thu, 22 Nov 2012 22:36:34 -0500 David Ludwig WinRT: pseudo-implemented SDLmain for WinRT. It has to be compiled directly into apps, for now.
Thu, 22 Nov 2012 22:35:38 -0500 David Ludwig WinRT: modified the loopwave test to run if and when argv is NULL
Thu, 22 Nov 2012 22:34:50 -0500 David Ludwig WinRT: got the XAudio2 backend compiling (but not running, yet)
Thu, 22 Nov 2012 13:11:05 -0500 David Ludwig WinRT: made SDL_platform.h auto-detect WinRT
Thu, 22 Nov 2012 12:37:31 -0500 David Ludwig WinRT: added a VC++ 2012 project to help compile the loopwave test
Wed, 21 Nov 2012 23:44:58 -0500 David Ludwig WinRT: got SDL_UpdateWindowSurface working, rudimentarily
Wed, 21 Nov 2012 17:38:17 -0500 David Ludwig WinRT: added code to update the main texture on each frame with dummy data
Wed, 21 Nov 2012 17:19:16 -0500 David Ludwig WinRT: removed now-unused 'color' parameter from shaders
Wed, 21 Nov 2012 17:07:48 -0500 David Ludwig WinRT: made the fullscreen display be backed by a texture
Tue, 20 Nov 2012 08:46:10 -0500 David Ludwig WinRT: included shaders in SDL library (moved from SDLWinRTTestApp)
Tue, 20 Nov 2012 08:12:12 -0500 David Ludwig WinRT: minor code cleanups
Mon, 19 Nov 2012 22:30:00 -0500 David Ludwig WinRT: removed unused 4x4 matrix code from SDL_winrtrenderer
Mon, 19 Nov 2012 22:07:06 -0500 David Ludwig Merged with local changes
Sun, 18 Nov 2012 23:29:52 -0500 David Ludwig WinRT: started work on renderer by getting Direct3D 11.1 to display a single, fullscreen rectangle
Sun, 04 Nov 2012 13:26:53 -0500 David Ludwig WinRT: build fix for SDL_assert.c
Mon, 12 Nov 2012 13:25:44 -0500 DavidLudwig Merged with latest official SDL sources.
Sun, 04 Nov 2012 13:22:40 -0500 David Ludwig merged with latest sources
Sun, 04 Nov 2012 13:17:18 -0500 David Ludwig WinRT: fixed SDL_main-related linker error when __WINRT__ is defined in an app
Sun, 04 Nov 2012 09:46:59 -0500 DavidLudwig Merge with latest, official SDL code
Sun, 04 Nov 2012 09:02:58 -0500 David Ludwig WinRT: added key event support for most WinRT/VirtualKey-based keys
Mon, 29 Oct 2012 23:32:13 -0400 David Ludwig WinRT: fixed bug whereby attempting to create a 2nd window (which intentionall fails, for now) would cause mouse input to stop working
Sun, 28 Oct 2012 23:20:18 -0400 David Ludwig WinRT: explicitly allowed only one window at a time, pending multimonitor support (in SDL/WinRT)
Sun, 28 Oct 2012 23:01:31 -0400 David Ludwig WinRT: SDL_GetWindowSize and SDL_MOUSEMOTION works, and cursor position data is now attached to mouse button events
Sun, 28 Oct 2012 20:47:33 -0400 David Ludwig WinRT: added mouse button event support
Sun, 28 Oct 2012 20:04:26 -0400 David Ludwig WinRT: made SDL_PumpEvents() work, in theory
Sun, 28 Oct 2012 19:47:33 -0400 David Ludwig WinRT: removed an unneeded class created by MSVC 11's Direct3D template app
Sun, 28 Oct 2012 18:45:33 -0400 David Ludwig WinRT: made the device's screen size be retrieve-able via SDL_GetDisplayMode()
Sat, 27 Oct 2012 22:57:07 -0400 David Ludwig WinRT: made the WinRT video driver always be initialize-able
Sat, 27 Oct 2012 22:48:04 -0400 David Ludwig WinRT: created a skeleton for a video driver, using a copy of the dummy driver for a base
Sat, 27 Oct 2012 22:27:51 -0400 David Ludwig WinRT: disabled threads to prevent SDL_Init(SDL_INIT_VIDEO) from crashing
Sat, 27 Oct 2012 22:15:54 -0400 David Ludwig WinRT: made SDL_Log output to Visual C++'s debug console (via existing Win32 code in SDL)
Sat, 27 Oct 2012 22:03:31 -0400 David Ludwig WinRT: got a C-style main(int,char**) function to be called on app init
Sat, 27 Oct 2012 21:26:01 -0400 David Ludwig WinRT: removed some debugging code I added in earlier
Sat, 27 Oct 2012 21:20:00 -0400 David Ludwig WinRT: moved contents of platform-specific SDLmain into SDL.dll, where it should probably have been in the first place
Sat, 27 Oct 2012 20:12:31 -0400 David Ludwig WinRT: created SDLmain library using most of VC++ 2012's template for Direct3D 11 apps. Most of this will be moved into SDL itself.
Sat, 27 Oct 2012 18:39:09 -0400 David Ludwig WinRT: made SDL.dll compile for ARM (and not just x86 or x64)
Sat, 27 Oct 2012 18:21:31 -0400 David Ludwig WinRT: used Win32-style DECLSPEC and SDLCALL macros (for building a .dll)
Thu, 18 Oct 2012 10:03:07 -0400 David Ludwig added missing Visual Studio 2012 .sln file for WinRT
Wed, 17 Oct 2012 21:50:49 -0400 David Ludwig reverted a minor, unnecessary change in SDL_rwops.c that was done with regards to WinRT compilation
Wed, 17 Oct 2012 21:43:20 -0400 David Ludwig Got a bare-bones version of SDL compiling for Windows RT. Dummy drivers are used in some places. Very little Windows-specific code (from the Win32 version of SDL) is used.
Mon, 15 Oct 2012 22:25:08 -0400 David Ludwig added Visual Studio 2012 projects for SDL and SDLmain (but not tests)
Mon, 15 Oct 2012 21:14:13 -0400 DavidLudwig merged with the latest, official, SDL 2 sources
Sat, 01 Sep 2012 09:17:34 -0400 DavidLudwig Removed custom code that fixed Game Center notifications non-display, in favor of an official fix (done via UIKit_ShowWindow).
Sat, 01 Sep 2012 07:26:55 -0400 DavidLudwig Xcode project for iOS uses spaces for tabs, as per most (all?) SDL source files
Sat, 01 Sep 2012 07:19:49 -0400 DavidLudwig Merged with latest SDL2 sources
Wed, 25 Jul 2012 20:56:42 -0400 DavidLudwig Fix for iOS touch input coordinates being halved on Retina displays
Mon, 23 Jul 2012 00:14:07 -0400 DavidLudwig Fix for Game Center leaderboard screens not always responding to touch input in iOS apps that don't use SDL_iPhoneSetAnimationCallback
Mon, 23 Jul 2012 00:10:19 -0400 DavidLudwig Fix for UIScrollView instances not scrolling properly in iOS apps that don't use SDL_iPhoneSetAnimationCallback
Sun, 22 Jul 2012 23:50:51 -0400 DavidLudwig Merge with latest SDL code from hg.libsdl.org
Sat, 21 Jul 2012 13:52:20 -0400 David Ludwig made Game Center's welcome banner show by having SDL display its inner UIWindow once on SDL window initialization, rather than on every frame
Wed, 18 Jul 2012 22:26:47 -0400 David Ludwig added UIViewController pointer to SDL_SysWMinfo for iOS
Fri, 06 Jul 2012 17:44:08 -0400 David Ludwig Updated README.iOS to have up-to-date instructions for creating an app from scratch (not from SDL's Xcode templates).
Sun, 09 Mar 2014 10:38:30 -0700 Sam Lantinga Updated SDL to version 2.0.3