Sat, 01 Mar 2014 11:05:58 -0800 Sam Lantinga Updated with the latest 2.0.2 API changes
Sat, 01 Mar 2014 09:59:06 -0800 Sam Lantinga Fixed bug 2368 - Security Software is blocking RegisterRawInputDevices()
Sat, 01 Mar 2014 09:50:52 -0800 Sam Lantinga Fixed bug 2423 - timeBeginPeriod & timeEndPeriod mismatch
Fri, 28 Feb 2014 16:24:41 -0800 Sam Lantinga Null termnate the pUserMappings variable to prevent memory corruption.
Fri, 28 Feb 2014 14:23:41 -0800 Sam Lantinga Added a hint to enable the screensaver by default
Thu, 27 Feb 2014 22:06:41 -0500 Ryan C. Gordon Disable the screensaver by default.
Thu, 27 Feb 2014 20:21:46 -0300 Gabriel Jacobo Improve window recreation logic in OpenGL* renderers
Wed, 26 Feb 2014 16:27:03 -0800 Jørgen P. Tjernø Mac: Forgot return value in last commit.
Wed, 26 Feb 2014 16:10:52 -0800 Jørgen P. Tjernø Mac: Don't disassociate cursor if window is moving / doesn't have focus.
Wed, 26 Feb 2014 11:35:02 -0800 Jørgen P. Tjernø Mac: Redo cursor warp handling.
Tue, 25 Feb 2014 17:27:41 -0800 Jørgen P. Tjernø Mac: Improve moving relative mode windows.
Tue, 25 Feb 2014 17:25:49 -0800 Jørgen P. Tjernø Mac: Fix error message for haptic subsystem.
Tue, 25 Feb 2014 15:28:12 -0800 Jørgen P. Tjernø Mac: Immediately update current OpenGL context's shape.
Tue, 25 Feb 2014 17:42:34 -0300 Gabriel Jacobo Fixes #2308, recreate window if GL requirements for the renderer are not met
Thu, 19 Dec 2013 06:01:18 +0900 CarniBlood fixed gles/gles2 renderer creation fail on Android when default major/minor version doesn't match
Tue, 25 Feb 2014 10:04:49 -0800 Sam Lantinga Fixed crash if the input data pitch is larger than the locked texture pitch
Mon, 24 Feb 2014 23:09:35 -0800 Sam Lantinga Don't warp the mouse while we're doing a modal interaction
Mon, 24 Feb 2014 22:49:30 -0800 Sam Lantinga Make sure we don't clip the cursor while clicking on the window title bar
Mon, 24 Feb 2014 22:37:58 -0800 Sam Lantinga Fixed relative mouse mode with multiple windows.
Mon, 24 Feb 2014 22:36:24 -0800 Sam Lantinga Added a bunch of missing windows messages
Mon, 24 Feb 2014 16:42:08 -0800 Jørgen P. Tjernø Mac: Fix inconsistent repeat of SDL_TEXTINPUT events on 10.7+
Mon, 24 Feb 2014 18:57:22 -0300 Gabriel Jacobo Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel Bünzli)
Mon, 24 Feb 2014 11:24:48 -0500 Ryan C. Gordon CMake: Fixed build on Mac OS X.
Mon, 24 Feb 2014 10:25:02 -0300 Gabriel Jacobo Zero out haptic linked list items on creation
Mon, 24 Feb 2014 10:00:10 -0300 Gabriel Jacobo Fixes #2417, memory leak in SDL_gamecontroller.c (thanks Leonardo!)
Sun, 23 Feb 2014 01:24:46 -0500 Ryan C. Gordon Free the correct variable.
Sun, 23 Feb 2014 01:10:33 -0500 Ryan C. Gordon CMake: Just assume Apple platforms have Cocoa support.
Sat, 22 Feb 2014 21:21:33 -0500 Ryan C. Gordon Fixed Mac DualShock 4 gamecontroller db entry again.
Sat, 22 Feb 2014 21:15:34 -0500 Ryan C. Gordon Mac joystick: ignore duplicate HID elements.
Sat, 22 Feb 2014 19:10:45 -0800 Sam Lantinga Fixed bug 2404 - CPU detection not working with MSVC on x64
Sat, 22 Feb 2014 18:01:18 -0800 Sam Lantinga Fixed bug 2335 - Fails to build on Debian GNU/kFreeBSD
Sat, 22 Feb 2014 17:55:58 -0800 Sam Lantinga Fixed bug 2347 - On OSX, an SDL app prevents system shutdown.
Sat, 22 Feb 2014 17:39:35 -0800 Sam Lantinga Don't fail initialization if the helper window class already exists.
Sat, 22 Feb 2014 17:32:18 -0800 Sam Lantinga Fixed bug 2395 - OSX: App name in the menu bar is not localized.
Sat, 22 Feb 2014 15:34:31 -0800 Sam Lantinga Fixed bug 2298 - undefined reference to `IID_IUnknown' on cygwin
Fri, 21 Feb 2014 13:57:53 +0000 James Legg Fix audio conversion when channel count changes
Sat, 22 Feb 2014 15:27:11 -0800 Sam Lantinga Fixed bug 2414 - Execute event watchers in the order they were added
Sat, 22 Feb 2014 15:23:09 -0800 Sam Lantinga Fixed bug 2407 - Support for OpenGL ES 3 contexts on iOS
Sat, 22 Feb 2014 14:57:12 -0800 Sam Lantinga Fixed bug 2346 - Mac: mousewheel events have flipped horizontal scroll values
Sat, 22 Feb 2014 10:40:12 -0800 Sam Lantinga Thou shalt not use more than 4k local variables in this code.
Sat, 22 Feb 2014 00:55:28 -0500 Ryan C. Gordon Reworked Mac OS X joystick code to use the 10.5+ HID Manager API.
Fri, 21 Feb 2014 08:37:57 -0300 Gabriel Jacobo Fixes #2326, clean up the X11 backend a bit
Thu, 20 Feb 2014 21:07:56 -0800 Sam Lantinga Fixed infinite recursion in D3D_Reset()
Thu, 20 Feb 2014 17:03:55 -0300 Gabriel Jacobo Fixes #2408, VS2013: several projects of release build are not built
Thu, 20 Feb 2014 16:12:11 -0300 Gabriel Jacobo Improve testgles2 exit behavior (useful on Android)
Wed, 19 Feb 2014 11:03:03 -0300 Gabriel Jacobo Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki)
Mon, 17 Feb 2014 22:20:33 -0800 Sam Lantinga Fixed resetting the current render target if the D3D device is reset while using a non-default render target.
Mon, 17 Feb 2014 11:47:54 -0500 Ryan C. Gordon s/iPhoneOS/iOS
Mon, 17 Feb 2014 11:46:23 -0500 Ryan C. Gordon Corrected battery percentage on iOS (thanks, Felix!).
Sun, 16 Feb 2014 00:04:15 +0100 Philipp Wiesemann Fixed documentation comments in SDL_hints.h file.
Sat, 15 Feb 2014 23:57:38 +0100 Philipp Wiesemann Changed text in documentation.
Sat, 15 Feb 2014 23:52:04 +0100 Philipp Wiesemann Corrected name of hint in README.
Fri, 14 Feb 2014 11:39:58 -0800 Sam Lantinga Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly.
Fri, 14 Feb 2014 11:38:59 -0800 Sam Lantinga Fixed Mac PS4 controller entry, added Linux OUYA controller entry
Thu, 13 Feb 2014 11:08:12 -0800 Sam Lantinga Added the new function at the end so we don't break the ABI
Thu, 13 Feb 2014 11:05:34 -0800 Sam Lantinga Back out changelist 1951976
Thu, 13 Feb 2014 11:05:32 -0800 Sam Lantinga Back out changelist 2026006
Thu, 13 Feb 2014 11:05:30 -0800 Sam Lantinga Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
Thu, 13 Feb 2014 11:05:28 -0800 Sam Lantinga Fixed lost mouse button when in relative mouse warp mode and you click on the title bar, entering a modal move/resize loop.
Thu, 13 Feb 2014 11:05:26 -0800 Sam Lantinga As part of Jorgen's code review of this function I added a call to LoadLibrary so the refcounts would be consistent between Windows and Posix. Then I forgot to include the check that the thing was actually loaded and caused it to be loaded all the time. Oops.