Mon, 17 Feb 2014 11:46:23 -0500 Ryan C. Gordon Corrected battery percentage on iOS (thanks, Felix!).
Sun, 16 Feb 2014 00:04:15 +0100 Philipp Wiesemann Fixed documentation comments in SDL_hints.h file.
Sat, 15 Feb 2014 23:57:38 +0100 Philipp Wiesemann Changed text in documentation.
Sat, 15 Feb 2014 23:52:04 +0100 Philipp Wiesemann Corrected name of hint in README.
Fri, 14 Feb 2014 11:39:58 -0800 Sam Lantinga Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly.
Fri, 14 Feb 2014 11:38:59 -0800 Sam Lantinga Fixed Mac PS4 controller entry, added Linux OUYA controller entry
Thu, 13 Feb 2014 11:08:12 -0800 Sam Lantinga Added the new function at the end so we don't break the ABI
Thu, 13 Feb 2014 11:05:34 -0800 Sam Lantinga Back out changelist 1951976
Thu, 13 Feb 2014 11:05:32 -0800 Sam Lantinga Back out changelist 2026006
Thu, 13 Feb 2014 11:05:30 -0800 Sam Lantinga Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
Thu, 13 Feb 2014 11:05:28 -0800 Sam Lantinga Fixed lost mouse button when in relative mouse warp mode and you click on the title bar, entering a modal move/resize loop.
Thu, 13 Feb 2014 11:05:26 -0800 Sam Lantinga As part of Jorgen's code review of this function I added a call to LoadLibrary so the refcounts would be consistent between Windows and Posix. Then I forgot to include the check that the thing was actually loaded and caused it to be loaded all the time. Oops.
Thu, 13 Feb 2014 11:05:24 -0800 Sam Lantinga Added SDL_GetLoadedModule to do the equivalent of GetModuleHandle/dlload(NOLOAD)
Wed, 12 Feb 2014 18:12:14 -0300 Gabriel Jacobo Try to work around Android's handling of static variables in terminated apps
Mon, 10 Feb 2014 13:40:02 -0800 Sam Lantinga Fixed crash if render target textures are used while the device is lost
Mon, 10 Feb 2014 10:02:51 -0800 Sam Lantinga Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens.
Mon, 10 Feb 2014 10:02:42 -0800 Sam Lantinga Exposed the font character size and SDLTest_DrawCharacter() to make it easier to do custom debug text layout
Mon, 10 Feb 2014 10:02:18 -0800 Sam Lantinga Fixed bug where a window created fullscreen and hidden would get activated and "shown" but never actually be visible.
Mon, 10 Feb 2014 12:47:26 -0500 Ryan C. Gordon Fixed DualShock 4 controller config on Mac OS X.
Mon, 10 Feb 2014 10:53:02 -0500 Edward Rudd Fix Cmake so generated SOname matches autoconf's #.
Mon, 10 Feb 2014 11:29:48 -0500 Ryan C. Gordon Make controllermap, etc, work on platforms with hardcoded window sizes.
Mon, 10 Feb 2014 09:26:22 -0300 Gabriel Jacobo Backed out 51935d107921
Mon, 10 Feb 2014 01:43:01 -0500 Ryan C. Gordon Removed unused function.
Mon, 10 Feb 2014 01:41:58 -0500 Ryan C. Gordon Replace testgamecontroller visualization mode with something more useful.
Sun, 09 Feb 2014 15:20:41 -0500 Ryan C. Gordon No need to use a render target here.
Sun, 09 Feb 2014 03:09:56 -0800 Sam Lantinga Updated SDL to version 2.0.2
Sun, 09 Feb 2014 03:09:04 -0800 Sam Lantinga Fixed the OUYA controller mapping on Windows
Sun, 09 Feb 2014 02:42:59 -0800 Sam Lantinga Added Windows entry for the bluetooth OUYA controller
Sun, 09 Feb 2014 02:04:40 -0800 Sam Lantinga Possibly fixed bug 2250 - Cmake: SDL2 Doesn't install DLLs on Windows
Sun, 09 Feb 2014 01:56:41 -0800 Sam Lantinga Fixed bug 2385 - error: unknown type name 'IDirect3DDevice9'
Sun, 09 Feb 2014 01:49:01 -0800 Sam Lantinga Fixed bug 2354 - [ES 2.0] SDL_RenderClear clears render target with wrong color
Fri, 07 Feb 2014 12:03:02 -0500 Ryan C. Gordon Updated README-macosx.txt to note new minimum requirements, end of PowerPC.
Fri, 07 Feb 2014 11:55:13 -0500 Ryan C. Gordon Make non-Clang compilers happy.
Fri, 07 Feb 2014 11:52:35 -0500 Ryan C. Gordon Tell Clang's static analysis that SDL_assert() is an assertion handler.
Fri, 07 Feb 2014 09:35:33 -0500 Edward Rudd slight adjustment to the hot plug test to allow it to be run with hap tics disabled
Fri, 07 Feb 2014 09:35:13 -0500 Edward Rudd ignore hot plugs in mac haptic layer IF hap tics hasn't been initialized.
Thu, 06 Feb 2014 21:28:11 -0500 Ryan C. Gordon Added DualShock 4 game controller config for Windows, Mac, and Linux.
Thu, 06 Feb 2014 21:26:41 -0500 Ryan C. Gordon Fixed crash on Windows if haptic isn't initialized when controllers are added.
Thu, 06 Feb 2014 10:00:45 -0500 Ryan C. Gordon Fixed a typo.
Thu, 06 Feb 2014 09:35:44 -0500 Edward Rudd Fix device counting in HapticMouse and JoystickOpen routines. 0 is the first item in the list not the last
Thu, 06 Feb 2014 09:11:05 -0500 Edward Rudd fix indentation and spaces
Thu, 06 Feb 2014 07:38:41 -0500 Ryan C. Gordon Fixed return values on testhotplug mainline.
Thu, 06 Feb 2014 07:38:04 -0500 Ryan C. Gordon Fixed copyright date.
Thu, 06 Feb 2014 07:37:20 -0500 Ryan C. Gordon Wired up haptic hotplugging for Windows DirectInput/XInput code.
Wed, 05 Feb 2014 20:07:25 -0500 Ryan C. Gordon Fixed memory leak.
Wed, 05 Feb 2014 18:36:40 -0500 Ryan C. Gordon Make SDL_SYS_HapticMouse() count device indexes like HapticByDevIndex().
Wed, 05 Feb 2014 01:02:09 -0500 Ryan C. Gordon Cleanup some vi footer comments, rename new PRIVATE_* funcs to MacHaptic_*.
Wed, 05 Feb 2014 00:34:26 -0500 Ryan C. Gordon SDL_pixels.h needs SDL_stdinc.h for SDL_FOURCC #define (thanks, Dmitry!).
Tue, 04 Feb 2014 18:21:39 -0500 Edward Rudd add testdropfile to OS X Project
Tue, 04 Feb 2014 18:17:16 -0500 Edward Rudd Implement new backend methods for haptic and hot plugging on OS X
Tue, 04 Feb 2014 18:16:52 -0500 Edward Rudd add testhotplug to OS X test project and set target OS version to 10.5 for tests.
Tue, 04 Feb 2014 16:50:34 -0500 Edward Rudd implement new backend method for Haptics in dummy driver
Tue, 04 Feb 2014 15:44:09 -0500 Edward Rudd Rework haptic backend to properly support hotplugging of haptic devices.
Tue, 04 Feb 2014 15:40:51 -0500 Edward Rudd allow safely quitting the hotplug test by pressing button 0 on the joystick
Tue, 04 Feb 2014 12:28:35 -0800 Brandon Schaefer * Remove android based workaround, it is handled in SDL_EGL_GetProcAddress.
Tue, 04 Feb 2014 11:38:40 -0500 Ryan C. Gordon Added SDL_GetAssertionHandler() and SDL_GetDefaultAssertionHandler().
Mon, 03 Feb 2014 23:08:53 -0500 Edward Rudd testhotplug: Actually log the SDL_Error that occured on failures
Mon, 03 Feb 2014 23:01:19 -0500 Edward Rudd add logging for the case when haptic is not detected on the joystick as well.
Mon, 03 Feb 2014 22:52:18 -0500 Edward Rudd add simple test showing off hotplugging of joysticks w/ haptic.
Mon, 03 Feb 2014 14:47:48 -0500 Ryan C. Gordon Removed -force_cpusubtype_ALL cflag from Mac builds.