Sat, 15 Feb 2014 23:57:38 +0100 |
Philipp Wiesemann |
Changed text in documentation.
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Sat, 15 Feb 2014 23:52:04 +0100 |
Philipp Wiesemann |
Corrected name of hint in README.
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Fri, 14 Feb 2014 11:39:58 -0800 |
Sam Lantinga |
Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly.
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Fri, 14 Feb 2014 11:38:59 -0800 |
Sam Lantinga |
Fixed Mac PS4 controller entry, added Linux OUYA controller entry
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Thu, 13 Feb 2014 11:08:12 -0800 |
Sam Lantinga |
Added the new function at the end so we don't break the ABI
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Thu, 13 Feb 2014 11:05:34 -0800 |
Sam Lantinga |
Back out changelist 1951976
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Thu, 13 Feb 2014 11:05:32 -0800 |
Sam Lantinga |
Back out changelist 2026006
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Thu, 13 Feb 2014 11:05:30 -0800 |
Sam Lantinga |
Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
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Thu, 13 Feb 2014 11:05:28 -0800 |
Sam Lantinga |
Fixed lost mouse button when in relative mouse warp mode and you click on the title bar, entering a modal move/resize loop.
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Thu, 13 Feb 2014 11:05:26 -0800 |
Sam Lantinga |
As part of Jorgen's code review of this function I added a call to LoadLibrary so the refcounts would be consistent between Windows and Posix. Then I forgot to include the check that the thing was actually loaded and caused it to be loaded all the time. Oops.
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Thu, 13 Feb 2014 11:05:24 -0800 |
Sam Lantinga |
Added SDL_GetLoadedModule to do the equivalent of GetModuleHandle/dlload(NOLOAD)
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Wed, 12 Feb 2014 18:12:14 -0300 |
Gabriel Jacobo |
Try to work around Android's handling of static variables in terminated apps
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Mon, 10 Feb 2014 13:40:02 -0800 |
Sam Lantinga |
Fixed crash if render target textures are used while the device is lost
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Mon, 10 Feb 2014 10:02:51 -0800 |
Sam Lantinga |
Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens.
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Mon, 10 Feb 2014 10:02:42 -0800 |
Sam Lantinga |
Exposed the font character size and SDLTest_DrawCharacter() to make it easier to do custom debug text layout
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Mon, 10 Feb 2014 10:02:18 -0800 |
Sam Lantinga |
Fixed bug where a window created fullscreen and hidden would get activated and "shown" but never actually be visible.
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Mon, 10 Feb 2014 12:47:26 -0500 |
Ryan C. Gordon |
Fixed DualShock 4 controller config on Mac OS X.
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Mon, 10 Feb 2014 10:53:02 -0500 |
Edward Rudd |
Fix Cmake so generated SOname matches autoconf's #.
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Mon, 10 Feb 2014 11:29:48 -0500 |
Ryan C. Gordon |
Make controllermap, etc, work on platforms with hardcoded window sizes.
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Mon, 10 Feb 2014 09:26:22 -0300 |
Gabriel Jacobo |
Backed out 51935d107921
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Mon, 10 Feb 2014 01:43:01 -0500 |
Ryan C. Gordon |
Removed unused function.
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Mon, 10 Feb 2014 01:41:58 -0500 |
Ryan C. Gordon |
Replace testgamecontroller visualization mode with something more useful.
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Sun, 09 Feb 2014 15:20:41 -0500 |
Ryan C. Gordon |
No need to use a render target here.
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Sun, 09 Feb 2014 03:09:56 -0800 |
Sam Lantinga |
Updated SDL to version 2.0.2
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Sun, 09 Feb 2014 03:09:04 -0800 |
Sam Lantinga |
Fixed the OUYA controller mapping on Windows
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Sun, 09 Feb 2014 02:42:59 -0800 |
Sam Lantinga |
Added Windows entry for the bluetooth OUYA controller
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Sun, 09 Feb 2014 02:04:40 -0800 |
Sam Lantinga |
Possibly fixed bug 2250 - Cmake: SDL2 Doesn't install DLLs on Windows
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Sun, 09 Feb 2014 01:56:41 -0800 |
Sam Lantinga |
Fixed bug 2385 - error: unknown type name 'IDirect3DDevice9'
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Sun, 09 Feb 2014 01:49:01 -0800 |
Sam Lantinga |
Fixed bug 2354 - [ES 2.0] SDL_RenderClear clears render target with wrong color
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Fri, 07 Feb 2014 12:03:02 -0500 |
Ryan C. Gordon |
Updated README-macosx.txt to note new minimum requirements, end of PowerPC.
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Fri, 07 Feb 2014 11:55:13 -0500 |
Ryan C. Gordon |
Make non-Clang compilers happy.
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Fri, 07 Feb 2014 11:52:35 -0500 |
Ryan C. Gordon |
Tell Clang's static analysis that SDL_assert() is an assertion handler.
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Fri, 07 Feb 2014 09:35:33 -0500 |
Edward Rudd |
slight adjustment to the hot plug test to allow it to be run with hap tics disabled
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Fri, 07 Feb 2014 09:35:13 -0500 |
Edward Rudd |
ignore hot plugs in mac haptic layer IF hap tics hasn't been initialized.
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Thu, 06 Feb 2014 21:28:11 -0500 |
Ryan C. Gordon |
Added DualShock 4 game controller config for Windows, Mac, and Linux.
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Thu, 06 Feb 2014 21:26:41 -0500 |
Ryan C. Gordon |
Fixed crash on Windows if haptic isn't initialized when controllers are added.
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Thu, 06 Feb 2014 10:00:45 -0500 |
Ryan C. Gordon |
Fixed a typo.
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Thu, 06 Feb 2014 09:35:44 -0500 |
Edward Rudd |
Fix device counting in HapticMouse and JoystickOpen routines. 0 is the first item in the list not the last
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Thu, 06 Feb 2014 09:11:05 -0500 |
Edward Rudd |
fix indentation and spaces
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Thu, 06 Feb 2014 07:38:41 -0500 |
Ryan C. Gordon |
Fixed return values on testhotplug mainline.
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Thu, 06 Feb 2014 07:38:04 -0500 |
Ryan C. Gordon |
Fixed copyright date.
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Thu, 06 Feb 2014 07:37:20 -0500 |
Ryan C. Gordon |
Wired up haptic hotplugging for Windows DirectInput/XInput code.
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Wed, 05 Feb 2014 20:07:25 -0500 |
Ryan C. Gordon |
Fixed memory leak.
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Wed, 05 Feb 2014 18:36:40 -0500 |
Ryan C. Gordon |
Make SDL_SYS_HapticMouse() count device indexes like HapticByDevIndex().
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Wed, 05 Feb 2014 01:02:09 -0500 |
Ryan C. Gordon |
Cleanup some vi footer comments, rename new PRIVATE_* funcs to MacHaptic_*.
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Wed, 05 Feb 2014 00:34:26 -0500 |
Ryan C. Gordon |
SDL_pixels.h needs SDL_stdinc.h for SDL_FOURCC #define (thanks, Dmitry!).
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Tue, 04 Feb 2014 18:21:39 -0500 |
Edward Rudd |
add testdropfile to OS X Project
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Tue, 04 Feb 2014 18:17:16 -0500 |
Edward Rudd |
Implement new backend methods for haptic and hot plugging on OS X
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Tue, 04 Feb 2014 18:16:52 -0500 |
Edward Rudd |
add testhotplug to OS X test project and set target OS version to 10.5 for tests.
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Tue, 04 Feb 2014 16:50:34 -0500 |
Edward Rudd |
implement new backend method for Haptics in dummy driver
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Tue, 04 Feb 2014 15:44:09 -0500 |
Edward Rudd |
Rework haptic backend to properly support hotplugging of haptic devices.
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Tue, 04 Feb 2014 15:40:51 -0500 |
Edward Rudd |
allow safely quitting the hotplug test by pressing button 0 on the joystick
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Tue, 04 Feb 2014 12:28:35 -0800 |
Brandon Schaefer |
* Remove android based workaround, it is handled in SDL_EGL_GetProcAddress.
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Tue, 04 Feb 2014 11:38:40 -0500 |
Ryan C. Gordon |
Added SDL_GetAssertionHandler() and SDL_GetDefaultAssertionHandler().
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Mon, 03 Feb 2014 23:08:53 -0500 |
Edward Rudd |
testhotplug: Actually log the SDL_Error that occured on failures
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Mon, 03 Feb 2014 23:01:19 -0500 |
Edward Rudd |
add logging for the case when haptic is not detected on the joystick as well.
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Mon, 03 Feb 2014 22:52:18 -0500 |
Edward Rudd |
add simple test showing off hotplugging of joysticks w/ haptic.
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Mon, 03 Feb 2014 14:47:48 -0500 |
Ryan C. Gordon |
Removed -force_cpusubtype_ALL cflag from Mac builds.
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Mon, 03 Feb 2014 14:45:38 -0500 |
Ryan C. Gordon |
Fixed some compiler warnings from the latest Clang, cleaned up some things.
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Mon, 03 Feb 2014 11:59:17 -0500 |
Ryan C. Gordon |
Temporarily default Wayland and Mir to disabled, for 2.0.2 release.
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