Fri, 04 Jan 2019 22:01:14 -0800 |
Sam Lantinga |
Updated copyright for 2019
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files
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Fri, 17 Aug 2018 22:37:16 +0100 |
Cameron Cawley |
riscos: Fix returning from full-screen to 16M colour modes
SDL-1.2
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Fri, 04 Jan 2019 23:39:27 +0100 |
Sylvain Becker |
Android: fixed immediate transition to pause and resume.
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Fri, 04 Jan 2019 23:11:21 +0100 |
Sylvain Becker |
Android: make Android_PumpEvents() more readable
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files
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Thu, 03 Jan 2019 23:22:50 +0100 |
Sylvain Becker |
Android: concurrency issue with egl_surface EGL_BAD_SURFACE - (bug 4142)
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files
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Thu, 03 Jan 2019 20:18:29 +0100 |
Sylvain Becker |
Android: use Mutex instead of Semphore for bug 4142
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files
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Thu, 03 Jan 2019 16:22:33 +0100 |
Sylvain Becker |
Android: prevent the error message from SDL_EGL_CreateSurface() to be masked.
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files
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Thu, 03 Jan 2019 14:18:06 +0100 |
Sylvain Becker |
Fixed bug 4142 - Concurrency issues in Android backend
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Thu, 03 Jan 2019 13:38:33 +0100 |
Sylvain Becker |
Android: minor preparation for bug 4142 (concurrency issues)
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files
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Thu, 03 Jan 2019 13:14:16 +0100 |
Sylvain Becker |
Android: preparation bug 4142, reduce usage of global variable Android_Window
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files
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Wed, 02 Jan 2019 18:06:33 +0100 |
Sylvain Becker |
Fixed bug 3250 - Wrong backbuffer pixel format on Android, keep getting RGB_565
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Wed, 02 Jan 2019 17:41:33 +0100 |
Sylvain Becker |
Android: make sure surfaceChanged try to enter into 'resumed' state.
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Wed, 02 Jan 2019 17:08:01 +0100 |
Sylvain Becker |
Fixed bug 4424 - Android windowed mode is broken (Thanks Jonas Thiem!)
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files
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Sun, 30 Dec 2018 22:44:25 +0100 |
Sylvain Becker |
Android: on rare occasion, prevent Android_JNI_GetNativeWindow() from crashing
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files
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Sun, 30 Dec 2018 15:41:28 +0100 |
Sylvain Becker |
Android: fixed comments and spaces
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Sun, 30 Dec 2018 15:39:37 +0100 |
Sylvain Becker |
Fixed bug 3186 - Android SW keyboard not restored when app becomes foreground.
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Sun, 30 Dec 2018 14:23:25 +0100 |
Sylvain Becker |
Fixed bug 3511 - documentation to end an Android application
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Sat, 29 Dec 2018 17:59:34 +0100 |
Sylvain Becker |
PSP renderer: use colors from 'draw' union (very likely, but un-tested)
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files
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Sat, 29 Dec 2018 16:37:44 +0100 |
Sylvain Becker |
opengles 1: same fix as in bug #4433
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Sat, 29 Dec 2018 16:34:50 +0100 |
Sylvain Becker |
opengles 1: use color from 'draw' union in SetDrawState()
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Fri, 21 Dec 2018 20:53:31 -0400 |
Alex Szpakowski |
render: Fix internal state getting out of sync when destroying a texture that was just rendered and then creating a new one, in the GL and GLES2 backends. Fixes bug #4433.
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Wed, 19 Dec 2018 18:10:02 -0500 |
Ryan C. Gordon |
render: Prefer the Metal renderer over OpenGL.
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Wed, 19 Dec 2018 18:27:21 -0400 |
Alex Szpakowski |
metal: Implement SDL_LockTexture for YUV formats.
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Tue, 18 Dec 2018 14:23:05 -0400 |
Alex Szpakowski |
metal: Implement SDL_LockTexture for non-YUV textures.
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files
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Sun, 16 Dec 2018 11:15:21 +0100 |
Sylvain Becker |
Gesture: remove warnings when ENABLE_DOLLAR is undefined.
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Sun, 16 Dec 2018 01:04:07 -0500 |
Ryan C. Gordon |
testgl2: Press 'o' or 'p' to decrease/increase OpenGL swap interval.
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Sun, 16 Dec 2018 01:03:17 -0500 |
Ryan C. Gordon |
cocoa: Implement OpenGL swap interval support with CVDisplayLink.
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Sat, 15 Dec 2018 16:21:24 +0100 |
Sylvain Becker |
Fixed bug 4426 - allows re-creation of software renderer
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Sat, 15 Dec 2018 09:57:05 -0500 |
Ryan C. Gordon |
emscripten: SDL_PrivateJoystickAdded() wants an instance id, not device index.
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Sat, 15 Dec 2018 14:50:12 +0100 |
Sylvain Becker |
Fixed bug 4425 - promote to alpha format, palette surface with alpha values.
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Tue, 11 Dec 2018 20:04:10 -0800 |
Sam Lantinga |
Fixed building with the 10.10 SDK
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Tue, 11 Dec 2018 19:50:58 -0800 |
Sam Lantinga |
Handle both "Sony Interactive Intertainment" and "Sony Computer Entertainment" when ignoring motion sensors
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files
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Mon, 10 Dec 2018 13:32:24 +0100 |
Sylvain Becker |
Rename _SDL_sensor_h in public header, not to trigger Wreserved-id-macro
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files
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Thu, 06 Dec 2018 14:26:18 -0500 |
Ethan Lee |
Linux Haptic: Fix periodic.magnitude value
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Sat, 08 Dec 2018 11:22:50 -0800 |
Sam Lantinga |
Fixed bug 4379 - fix parallel build with slibtool
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Sat, 08 Dec 2018 11:06:40 -0800 |
Sam Lantinga |
Fixed bug 4415 - SDL menu bar is nonstandard on Mac
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Fri, 07 Dec 2018 12:02:08 -0800 |
Sam Lantinga |
Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file to load at initialization containing SDL game controller mappings
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Thu, 06 Dec 2018 09:09:05 -0800 |
Sam Lantinga |
Made it more clear that the values being compared are floats
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Thu, 06 Dec 2018 10:39:33 -0500 |
Brandon Schaefer |
wayland: Do not try to lock on an invalid pointer
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Thu, 06 Dec 2018 15:46:40 +0100 |
Sylvain Becker |
Fix warnings detected on Android build
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Thu, 06 Dec 2018 10:24:44 +0100 |
Sylvain Becker |
opengles2: fix prototype of glDeleteBuffers
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Thu, 06 Dec 2018 09:22:00 +0100 |
Sylvain Becker |
Fix warnings detected on Android build
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Wed, 05 Dec 2018 19:03:15 -0500 |
Ryan C. Gordon |
joystick: Removed unused variable.
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Wed, 05 Dec 2018 17:53:38 -0500 |
Ryan C. Gordon |
Whoops, forgot to add a new source file. :/
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Wed, 05 Dec 2018 14:46:03 -0800 |
Sam Lantinga |
Fixed the ROCCAT Tyon mouse showing up as a joystick on Windows
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Wed, 05 Dec 2018 16:55:59 -0500 |
Ryan C. Gordon |
joystick: Added controller config for IMS Passenger Control Unit Devices.
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Wed, 05 Dec 2018 16:53:15 -0500 |
Ryan C. Gordon |
egl: Don't force X11 support when testing for EGL.
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Wed, 05 Dec 2018 16:51:22 -0500 |
Ryan C. Gordon |
linux: Move SDL_LinuxSetThreadPriority() elsewhere to fix build.
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Wed, 05 Dec 2018 16:49:38 -0500 |
Ryan C. Gordon |
wayland: Send SDL_TOUCH_MOUSEID mouse events for touches.
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Wed, 05 Dec 2018 16:13:12 +0100 |
Sylvain Becker |
Warnings: fix a documentation warning and missing prototypes
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Tue, 04 Dec 2018 14:21:29 -0800 |
Sam Lantinga |
Fixed the PS4 motion controls showing up as a separate game controller on Linux
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Tue, 04 Dec 2018 18:15:45 +0100 |
Sylvain Becker |
Fix comment and end of lines
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Tue, 04 Dec 2018 17:13:13 +0100 |
Sylvain Becker |
Update comment URL of USB document (HID Usage Tables 1.12)
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Tue, 04 Dec 2018 16:50:31 +0100 |
Sylvain Becker |
Windows: NEON detection and intrinsic includes on Visual Studio
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Tue, 04 Dec 2018 12:34:45 +0100 |
Sylvain Becker |
android: use __ARM_NEON instead of __ARM_NEON__ to include <arm_neon.h>
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Mon, 03 Dec 2018 09:26:05 -0500 |
Ryan C. Gordon |
direct3d: be more aggressive about resetting invalidated cached state.
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Mon, 03 Dec 2018 02:06:17 -0500 |
Ryan C. Gordon |
render: fix some static analysis warnings.
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Mon, 03 Dec 2018 01:58:23 -0500 |
Ryan C. Gordon |
direct3d: Make sure streaming textures update before being used for drawing.
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Sun, 02 Dec 2018 21:57:33 -0500 |
Ryan C. Gordon |
Patched to compile on C89 compilers.
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Sun, 02 Dec 2018 20:55:57 -0500 |
Ryan C. Gordon |
direct3d: Release and NULL out vertex buffers on reset.
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