Thu, 17 Oct 2013 11:32:56 -0700 Sam Lantinga Added an API to get the amount of system RAM
Mon, 14 Oct 2013 09:15:41 -0700 Sam Lantinga Merged
Mon, 14 Oct 2013 09:14:09 -0700 Sam Lantinga Fixed project conflict during commit
Mon, 14 Oct 2013 09:12:30 -0700 Sam Lantinga Backed out revision d4a39491577f, the platform specific messagebox functions don't have the right prototype since they're designed to be used standalone.
Mon, 14 Oct 2013 08:56:55 -0700 Sam Lantinga For some reason, trying to raise the window programmatically while it's alt-tabbed away will minimize it. Added a workaround for this.
Mon, 14 Oct 2013 08:56:50 -0700 Sam Lantinga Fixed the windows message debug output so it works without HAVE_LIBC
Mon, 14 Oct 2013 08:56:45 -0700 Sam Lantinga Adding static lib to SDL builds on Windows.
Mon, 14 Oct 2013 08:56:37 -0700 Sam Lantinga Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS X
Sun, 13 Oct 2013 19:59:40 -0700 Sam Lantinga Fixed accumulating mouse wheel motion for the Microsoft Wireless Mouse 5000
Sun, 13 Oct 2013 19:51:58 -0700 Sam Lantinga Fixed function feature test for Visual Studio 2012
Sun, 13 Oct 2013 19:49:45 -0700 Sam Lantinga Fixed bug 2149 - Don't search for libusbhid except on BSD
Sun, 13 Oct 2013 19:48:45 -0700 Sam Lantinga Added an assert to catch init/quit call mismatch that might bite people.
Sun, 13 Oct 2013 17:15:43 -0300 Gabriel Jacobo Prevent keystrokes from leaking through to the console when using evdev.
Sat, 12 Oct 2013 16:29:34 -0300 Gabriel Jacobo Fixes X11 video backend compilation when no GL is available
Sat, 12 Oct 2013 11:21:40 -0400 Edward Rudd added simple Drag & drop test
Sat, 12 Oct 2013 11:35:47 -0300 Gabriel Jacobo Updates the Raspberry Pi README
Fri, 11 Oct 2013 10:58:05 -0400 Ryan C. Gordon Do a full sysroot for the Raspberry Pi buildbot.
Thu, 10 Oct 2013 21:51:39 -0700 Sam Lantinga Fixed bug 2146 - Enable static linking of libSDL on Android
Thu, 10 Oct 2013 21:50:25 -0700 Sam Lantinga Updated SDL to version 2.0.1
Thu, 10 Oct 2013 20:58:20 -0700 Sam Lantinga Report joystick added/removed events even if we don't have udev.
Mon, 07 Oct 2013 16:01:40 -0700 Jørgen P. Tjernø Mac: Better handling when someone else is the app delegate.
Thu, 10 Oct 2013 02:37:36 -0400 Ryan C. Gordon Raspberry Pi build script: let caller specify final tarball name.
Thu, 10 Oct 2013 02:21:41 -0400 Ryan C. Gordon Patched to compile in C90 mode.
Thu, 10 Oct 2013 02:06:14 -0400 Ryan C. Gordon Fixed tarball name in Raspberry Pi build script.
Thu, 10 Oct 2013 01:46:39 -0400 Ryan C. Gordon Added script that the buildbot will use for cross-compiling to Raspberry Pi.
Thu, 10 Oct 2013 00:49:57 -0300 Gabriel Jacobo Adds gl_profile_mask to test framework, uses it in testgles
Thu, 10 Oct 2013 00:30:03 -0300 Gabriel Jacobo Fixes Bug 2134 - [Android] Black screen after resume (sometimes)
Wed, 09 Oct 2013 11:30:01 -0300 Gabriel Jacobo Fixes testgles and testgl
Wed, 09 Oct 2013 10:29:01 -0300 Gabriel Jacobo Adds test framework to Android.mk and a simple utility to build Android projects
Mon, 07 Oct 2013 14:16:38 -0700 Jørgen P. Tjernø Fix SDL_SetWindowPosition on fullscreen windows.
Sun, 06 Oct 2013 20:39:23 -0700 Sam Lantinga Only allocate a joystick instance ID once we know it's a joystick.
Sun, 06 Oct 2013 13:50:36 -0700 Sam Lantinga Removed unused variables (thanks Joseph!)
Sun, 06 Oct 2013 13:49:23 -0700 Sam Lantinga Check for NULL joystick in SDL_JoystickGetGUID()
Sat, 05 Oct 2013 21:15:55 -0700 Sam Lantinga Fixed bug where a Logitech wireless keyboard with built-in mouse touchpad didn't get recongized as both devices.
Sat, 05 Oct 2013 19:09:03 -0700 Sam Lantinga Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed
Sat, 05 Oct 2013 17:08:19 +0200 Philipp Wiesemann Added detection of touch devices before first touch events happen on Android.
Sat, 05 Oct 2013 12:29:05 -0700 Sam Lantinga Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds.
Sat, 05 Oct 2013 00:29:57 -0400 Ryan C. Gordon Avoid redundant state changes in the GLES2 renderer.
Fri, 04 Oct 2013 11:25:14 -0400 Ryan C. Gordon Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere.
Fri, 04 Oct 2013 08:23:37 -0300 Gabriel Jacobo Fix EGL/OpenGL ES paths
Thu, 03 Oct 2013 21:41:09 -0700 Sam Lantinga Report an error if creating a render target fails
Thu, 03 Oct 2013 20:48:52 -0700 Sam Lantinga Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
Thu, 03 Oct 2013 20:42:43 -0700 Sam Lantinga Fixed a potential double-free bug if glGenTextures() failed.
Thu, 03 Oct 2013 10:28:10 -0300 Gabriel Jacobo SDL_TEXTINPUT support for EVDEV
Thu, 03 Oct 2013 03:31:05 -0700 Sam Lantinga Fixed const/non-const warning
Sun, 14 Jul 2013 11:28:44 -0700 Sam Lantinga Added the platform specific messagebox function to the video function list
Thu, 03 Oct 2013 00:54:58 -0700 Sam Lantinga Fixed bug 2130 - Two members of Windows WindowData not initialized
Wed, 02 Oct 2013 22:18:04 -0400 Ryan C. Gordon SDLK_DELETE should probably be SDLK_BACKSPACE on iOS.
Wed, 02 Oct 2013 22:16:11 -0400 Ryan C. Gordon Get rid of glGetError() calls in GLES2 renderer.
Tue, 01 Oct 2013 08:47:06 -0300 Gabriel Jacobo Uses SDL_UDEV for Linux joystick hotplugging
Mon, 30 Sep 2013 22:35:32 -0700 Sam Lantinga Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
Mon, 30 Sep 2013 22:16:14 -0700 Sam Lantinga Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
Mon, 30 Sep 2013 21:57:03 -0700 Sam Lantinga Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42
Sat, 28 Sep 2013 19:23:59 -0300 Gabriel Jacobo Removes unused property use_egl from internal structure gl_config
Sat, 28 Sep 2013 19:17:27 -0300 Gabriel Jacobo Fix: SDL_EVDEV_device_removed does not need UDEV
Sat, 28 Sep 2013 14:07:17 -0700 Sam Lantinga Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
Sat, 28 Sep 2013 14:07:14 -0700 Sam Lantinga Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
Sat, 28 Sep 2013 14:07:08 -0700 Sam Lantinga Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
Sat, 28 Sep 2013 14:07:05 -0700 Sam Lantinga Added platform specific call: SDL_RenderGetD3DDevice()
Sat, 28 Sep 2013 14:06:59 -0700 Sam Lantinga Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.