Sun, 04 Nov 2018 21:08:40 +0100 Sebastian Krzyszkowiak wayland: ask xdg-decoration protocol extension to use server-side decorations if possible.
Tue, 20 Nov 2018 10:55:00 +0300 Ozkan Sezer minor update to Makefile.os2, added a test/Makefile.os2.
Mon, 19 Nov 2018 21:35:59 -0800 Sam Lantinga Fixed bug 4394 - Crash in SDL_PumpEvents() after SDL_DestroyWindow()
Mon, 19 Nov 2018 21:28:52 -0800 Sam Lantinga Fixed bug 4392 - SDL_cpuinfo.h breaks compilation with C bool type
Mon, 19 Nov 2018 21:17:00 -0800 Sam Lantinga Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
Sun, 18 Nov 2018 19:28:20 +0300 Ozkan Sezer os/2 bits for SDL_malloc.c -- from libffi
Sun, 18 Nov 2018 11:50:20 +0300 Ozkan Sezer libm: Watcom defines huge=__huge: undefine it to fix build using Watcom.
Sun, 18 Nov 2018 11:50:02 +0300 Ozkan Sezer Makefile.os2: build libm as a static lib and add it to linkage.
Sat, 17 Nov 2018 16:24:52 -0500 Ryan C. Gordon opengles: Fixed compiler warnings.
Sat, 17 Nov 2018 12:12:29 -0800 Sam Lantinga Back out change initializing renderer blend mode incorrectly.
Sat, 17 Nov 2018 14:39:42 -0500 Ryan C. Gordon direct3d11: Fixed missing rendering of solid primitives.
Sat, 17 Nov 2018 14:37:51 -0500 Ryan C. Gordon Fixed a few compiler warnings.
Sat, 17 Nov 2018 00:58:45 -0800 Sam Lantinga The default draw blendmode is SDL_BLENDMODE_NONE
Thu, 15 Nov 2018 18:22:30 +0000 Sylvain Beucler Emscripten: make CloseAudio actually close audio
Thu, 15 Nov 2018 07:20:02 +0300 Ozkan Sezer fix permissions
Wed, 14 Nov 2018 22:38:58 -0500 Ryan C. Gordon software: fix blits with color mods that change during a command queue run.
Wed, 14 Nov 2018 13:37:22 -0800 Sam Lantinga Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick
Wed, 14 Nov 2018 20:00:03 +0300 Ozkan Sezer revert commit aad2440e3d61 for consistency (c.f. bug #4367.) SDL-1.2
Mon, 12 Nov 2018 19:23:49 -0800 Sam Lantinga Fixed bug 4377 - SDL_PIXELFORMAT enum is anonymous, which prevents its use in a templated function
Mon, 12 Nov 2018 16:42:49 -0800 Sam Lantinga Fixed bug 4366 - Compile throws a warning on RPI (Raspbian Stretch)
Mon, 12 Nov 2018 16:34:58 -0800 Sam Lantinga Fixed bug 4367 - compatibility version decreased between 2.0.8 and 2.0.9
Sat, 10 Nov 2018 20:56:23 -0400 Alex Szpakowski cocoa: fix building with the macOS 10.7 SDK (thanks Riccardo!)
Sat, 10 Nov 2018 16:15:48 -0400 Alex Szpakowski Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
Wed, 07 Nov 2018 07:52:39 -0800 Sam Lantinga Used confflags +=, so each option can be enabled individually, if desired
Wed, 07 Nov 2018 07:38:11 -0800 Sam Lantinga The Debian maintainers aren't using these rules, so enable dynamic loading of shared libraries by default for the Steam Linux Runtime
Tue, 06 Nov 2018 16:57:07 -0800 Sam Lantinga Added Vulkan headers version 1.1.91
Wed, 07 Nov 2018 01:08:35 +0100 Sebastian Krzyszkowiak wayland: fix resizing and fullscreen toggling
Tue, 06 Nov 2018 23:45:50 +0300 Ozkan Sezer close_code.h: #error if included without matching begin_code.h
Tue, 06 Nov 2018 23:45:04 +0300 Ozkan Sezer close_code.h: #error if included without matching begin_code.h SDL-1.2
Tue, 06 Nov 2018 20:50:24 +0300 Ozkan Sezer fix bug #4362 - SDL_syswm.h with SDL_PROTOTYPES_ONLY broken in C++ mode
Sun, 04 Nov 2018 21:11:07 -0500 Ryan C. Gordon os2: Do a distclean instead of removing files manually in buildbot script.
Sun, 04 Nov 2018 20:47:17 -0500 Ryan C. Gordon os2: Added a script for the buildbot.
Sun, 04 Nov 2018 14:31:56 -0400 Alex Szpakowski metal: SDL_RenderReadPixels on macOS synchronizes the render target's texture data if it's managed, before reading from it.
Sun, 04 Nov 2018 12:31:02 -0400 Alex Szpakowski metal: fix the SDL_RENDERER_PRESENTVSYNC flag not being set on the renderer info on macOS, when vsync is used.
Sun, 04 Nov 2018 12:24:05 -0400 Alex Szpakowski metal: fix the size of the buffer used for constant data.
Fri, 02 Nov 2018 21:34:17 -0400 Ryan C. Gordon mir: Removed mir client support.
Fri, 02 Nov 2018 18:07:11 -0700 Sam Lantinga Fixed bug 4308 - Prebuilt SDL.dll files not compiled with ASLR support (DYNAMICBASE)
Fri, 02 Nov 2018 17:25:00 -0700 Sam Lantinga Fixed bug 4320 - Android remove reflection for HIDDeviceBLESteamController
Fri, 02 Nov 2018 17:22:15 -0700 Sam Lantinga Fixed bug 4319 - Android remove reflection for PointerIcon
Fri, 02 Nov 2018 17:18:03 -0700 Sam Lantinga Fixed bug 4315 - little Warning in Android_JNI_CaptureAudioBuffer
Fri, 12 Oct 2018 22:05:58 -0700 Cameron Gutman Remove machine-specific IncludePath from SDL.vcxproj
Thu, 01 Nov 2018 20:24:21 -0300 Alex Szpakowski metal: avoid an extra buffer allocation and GPU data copy in RunCommandQueue, it's not needed. Improves overall performance.
Thu, 01 Nov 2018 19:49:01 -0300 Alex Szpakowski metal: remove an obsolete section of a constant buffer.
Thu, 01 Nov 2018 20:04:24 +0300 Ozkan Sezer fix build using Watcom :
Thu, 01 Nov 2018 12:31:45 -0400 Ryan C. Gordon merge fallout: Patched to compile, fixed some compiler warnings, etc.
Wed, 31 Oct 2018 15:03:41 -0400 Ryan C. Gordon Merge SDL-ryan-batching-renderer branch to default.
Wed, 31 Oct 2018 14:50:20 -0400 Ryan C. Gordon Closing SDL-ryan-batching-renderer branch. SDL-ryan-batching-renderer
Mon, 22 Oct 2018 10:55:18 -0400 Steven M. Vascellaro joystick: Add Linux mappings for "Xbox One Wireless Controller (Model 1708)"
Thu, 01 Nov 2018 12:35:00 +0300 Ozkan Sezer fix NetBSD C90 build failure
Wed, 31 Oct 2018 20:17:53 -0700 Cameron Gutman Fix crash when GL_LoadFunctions()/GLES2_LoadFunctions() fails
Wed, 31 Oct 2018 15:16:51 -0700 Sam Lantinga Fixed bug 4349 - SDL_CreateWindow fails with KMS/DRM after upgrading Mesa to 18.2.3
Wed, 31 Oct 2018 15:01:20 -0700 Sam Lantinga Fixed bug 4347 - Keyboard LEDs don't work on linux console
Wed, 31 Oct 2018 10:18:05 -0700 Sam Lantinga Added tag release-2.0.9 for changeset 8feb5da6f2fb
Tue, 30 Oct 2018 20:11:02 +0300 Ozkan Sezer rename os2 makefile so that 'make dist' catches it; update it a bit. release-2.0.9
Tue, 30 Oct 2018 07:00:03 -0700 Sam Lantinga Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases
Mon, 29 Oct 2018 19:58:59 -0700 Sam Lantinga Backed out changeset 9bb50edccc46, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available.
Mon, 29 Oct 2018 20:18:50 -0400 Ryan C. Gordon winmain: Patched to compile on C89 compilers.
Mon, 29 Oct 2018 20:00:03 -0400 Ryan C. Gordon winmain: Don't use SDL_malloc (or SDL_stack_alloc, which might be malloc).
Mon, 29 Oct 2018 15:51:38 -0400 Ryan C. Gordon README-ios: added a note about enabling hidapi.
Mon, 29 Oct 2018 10:14:59 -0400 Ryan C. Gordon wayland: ask KDE protocol extension to use server-side decorations if possible. SDL-ryan-batching-renderer