Fri, 13 Sep 2013 17:42:38 -0700 Sam Lantinga Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation.
Fri, 13 Sep 2013 17:42:31 -0700 Sam Lantinga Mac: Translate Ctrl-Left click to right click.
Fri, 13 Sep 2013 17:41:17 -0700 Sam Lantinga Mac: Turn off momentum-based scrolling.
Fri, 13 Sep 2013 17:40:41 -0700 Sam Lantinga Mac: Fix cast warning.
Tue, 10 Sep 2013 18:25:13 -0700 pgriffais [SDL] X11+GL: Allow Visual override for GL windows.
Sat, 07 Sep 2013 13:57:20 -0400 Ryan C. Gordon Workaround for compiling with /W4 warnings on Visual C++.
Sat, 07 Sep 2013 13:47:14 -0400 Ryan C. Gordon Disable thread naming on Win64 for now.
Fri, 06 Sep 2013 23:35:30 -0700 Sam Lantinga Better fix for bug 2085 - SDL 1.2.15 fails to build on OSX 10.9 Mavericks, thanks Ozkan! SDL-1.2
Fri, 06 Sep 2013 20:54:14 -0700 Sam Lantinga Fixed bug 2090 - Some joystick inputs are delayed on FreeBSD
Fri, 06 Sep 2013 20:45:08 -0700 Sam Lantinga Fixed time comparison and explicitly delay 1 ms instead of an arbitrary scheduled time.
Thu, 05 Sep 2013 15:49:57 -0700 Jørgen P. Tjernø Fix to buffer overrun in SDL_JoystickGetGUIDString().
Thu, 05 Sep 2013 07:15:26 -0700 Sam Lantinga Fixed bug 2076 - OpenGL doesn't work with --disable-threads
Thu, 05 Sep 2013 07:02:27 -0700 Sam Lantinga Fixed bug 2081 - Add name to SDL_Point structure
Thu, 05 Sep 2013 06:59:34 -0700 Sam Lantinga Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier
Thu, 05 Sep 2013 06:43:34 -0700 Sam Lantinga Fixed bug 2084 - SDL_log xxx on Android outputs to Logcat with incorrect priority.
Thu, 05 Sep 2013 06:38:57 -0700 Sam Lantinga Fixed bug 2085 - SDL 1.2.15 fails to build on OSX 10.9 Mavericks – deprecated CGDirectPaletteRef was removed SDL-1.2
Wed, 04 Sep 2013 23:40:11 -0400 Ryan C. Gordon The SDL_PixelFormat* passed to SDL_ConvertSurface() should be const.
Sat, 31 Aug 2013 01:36:38 -0400 Ryan C. Gordon Enabled thread naming on Windows.
Thu, 29 Aug 2013 15:02:32 -0300 Gabriel Jacobo Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
Thu, 29 Aug 2013 14:03:44 -0300 Gabriel Jacobo Fixes bug #2074 - Thanks Sylvain!
Thu, 29 Aug 2013 08:30:21 -0700 Sam Lantinga Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)).
Thu, 29 Aug 2013 08:29:51 -0700 Sam Lantinga Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x)
Thu, 29 Aug 2013 08:29:21 -0700 Sam Lantinga Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Thu, 29 Aug 2013 08:27:25 -0700 Sam Lantinga Christoph Mallon: Correct indendation.
Thu, 29 Aug 2013 08:26:55 -0700 Sam Lantinga Christoph Mallon: Use SDL_arraysize()
Thu, 29 Aug 2013 08:26:24 -0700 Sam Lantinga Christoph Mallon: Simplify assignment.
Thu, 29 Aug 2013 08:25:54 -0700 Sam Lantinga Christoph Mallon: Report an error, if creating the directories in SDL_GetPrefPath() failed.
Thu, 29 Aug 2013 08:25:24 -0700 Sam Lantinga Christoph Mallon: Remove lone /* if */ comment.
Thu, 29 Aug 2013 08:24:43 -0700 Sam Lantinga Christoph Mallon: Simplify avoidance of duplicate / in SDL_GetPrefPath()
Wed, 28 Aug 2013 22:09:17 -0400 Ryan C. Gordon Change order we enumerate Windows joysticks.
Wed, 28 Aug 2013 22:07:54 -0400 Ryan C. Gordon Don't corrupt XInput device state during SDL_SYS_JoystickClose().
Wed, 28 Aug 2013 22:05:16 -0400 Ryan C. Gordon Fix endlines for logging via OutputDebugString().
Wed, 28 Aug 2013 17:17:21 -0400 Ryan C. Gordon Make XInput joystick names match the numbers on the device.
Wed, 28 Aug 2013 17:12:07 -0400 Ryan C. Gordon Fixed comment typo.
Wed, 28 Aug 2013 16:43:47 -0400 Ryan C. Gordon Reworked XInput and DirectInput joystick code.
Wed, 28 Aug 2013 16:35:32 -0400 Ryan C. Gordon Better XInput detection code for DirectInput device enumeration.
Wed, 28 Aug 2013 00:07:02 -0400 Ryan C. Gordon Fixed testgamecontroller output to make sense.
Wed, 28 Aug 2013 12:43:29 -0300 Gabriel Jacobo [Linux] Test config script: Add the X11 library search path if it is not empty
Wed, 28 Aug 2013 10:41:25 -0300 Gabriel Jacobo Fixes test building
Mon, 26 Aug 2013 14:23:18 -0300 Gabriel Jacobo Fixes typo in EGL code (thanks jmcfarlane!)
Sun, 25 Aug 2013 21:28:03 -0400 Ryan C. Gordon Removed obvious comment to trigger buildbot.
Sun, 25 Aug 2013 11:24:01 -0400 Edward Rudd reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled.
Sun, 25 Aug 2013 11:20:14 -0400 Edward Rudd update xcode projects with filesystem API bits. (missing tests and missing from files from some targets)
Sun, 25 Aug 2013 11:48:49 -0300 Gabriel Jacobo Fixes "error: conflicting types for 'GLintptr'"
Sat, 24 Aug 2013 21:15:10 -0400 Ryan C. Gordon Minor FreeBSD code cleanup.
Sat, 24 Aug 2013 09:43:14 -0400 Edward Rudd make the examples in the doc comments match the actual output of the SDL_GetPrefPath function
Sat, 24 Aug 2013 09:05:18 -0400 Edward Rudd Fix #2062 Be more diligent about validating trailing "/" existence in HOME and XDG_DATA_HOME env vars
Fri, 23 Aug 2013 23:34:23 -0400 Ryan C. Gordon Patched to compile on Solaris.
Fri, 23 Aug 2013 21:48:40 -0400 Ryan C. Gordon Patched to compile on FreeBSD.
Fri, 23 Aug 2013 21:38:54 -0400 Ryan C. Gordon Add support for some BSDs and Solaris to SDL_GetBasePath().
Thu, 22 Aug 2013 17:26:22 -0300 Gabriel Jacobo Fix warning in GL ES2 renderer
Thu, 22 Aug 2013 14:56:07 -0300 Gabriel Jacobo Separate EGL / GL ES detection in CMake
Thu, 22 Aug 2013 13:32:27 -0400 Ryan C. Gordon XAudio2/DirectSound: Use the usual Windows string convert (thanks, Norfanin!).
Thu, 22 Aug 2013 13:00:05 -0400 Ryan C. Gordon Added SDL_VIDEO_OPENGL_ES2 to the SDL_config.h templates (Thanks, Kerim!).
Thu, 22 Aug 2013 10:22:22 -0300 Gabriel Jacobo Fixes #2036 and #2038, bypass camera zoom and shutter keypresses on Android.
Wed, 21 Aug 2013 12:12:04 -0700 Sam Lantinga Fixed compiling on old versions of the DirectX SDK
Wed, 21 Aug 2013 10:32:04 -0700 Sam Lantinga SDL
Wed, 21 Aug 2013 10:31:44 -0700 Sam Lantinga Fix SDL xinput code to work at all when xinput has devices at high indexes but no device connected at lower index, for instance 0->disconnected, 1->wireles, 2->wired. Previously the SDL code assumed the indexes were always used up in order which is not true at all and lead to a bunch of failure cases where controllers would go unrecognized.
Wed, 21 Aug 2013 10:07:48 -0700 Sam Lantinga Fixed crash if the IC isn't set up for some reason (bad X11 locale?)
Wed, 21 Aug 2013 10:34:32 -0300 Gabriel Jacobo Fix a couple of warnings