Sun, 02 Dec 2018 02:33:06 -0500 Ryan C. Gordon directfb: Updated render backend to new internal API.
Sat, 01 Dec 2018 16:31:56 -0500 Sergey Zhuravlevich kmsdrm: Check for resources when validating KMSDRM device in check_modesetting.
Sat, 01 Dec 2018 13:09:00 -0500 Sergey Zhuravlevich kmsdrm: uninitialized KMSDRM fixes
Sat, 01 Dec 2018 12:19:11 -0500 Ryan C. Gordon android: use cpufeatures to support SDL_HasNEON() (thanks, Sylvain!).
Sat, 01 Dec 2018 12:17:34 -0500 Ryan C. Gordon Added some detail to a Doxygen comment (thanks, Sylvain!).
Sat, 01 Dec 2018 11:14:20 -0500 Ryan C. Gordon Patched to compile on Linux with threads enabled. (whoops!)
Sat, 01 Dec 2018 10:36:26 -0500 Ryan C. Gordon Patched to compile on Linux with --disable-threads.
Tue, 27 Nov 2018 15:10:26 -0800 Sam Lantinga Added support for the Razer Raiju Mobile
Tue, 27 Nov 2018 11:16:04 -0800 Sam Lantinga Fixed the hotspot for cursors on Raspberry Pi
Tue, 27 Nov 2018 10:20:29 -0800 Sam Lantinga Fixed bug changing cursors on Raspberry Pi
Mon, 26 Nov 2018 19:55:01 +0300 Ozkan Sezer SDL_touch.h (SDL_TouchDeviceType): remove comma at end of enumerator list.
Sun, 25 Nov 2018 22:13:09 -0400 Alex Szpakowski metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU.
Fri, 23 Nov 2018 21:29:42 -0800 Sam Lantinga Added atomics support for armv8-a (Raspberry Pi 3)
Fri, 23 Nov 2018 21:11:11 -0800 Sam Lantinga Do a second pass to find libraries without a single version digit after the .so
Wed, 21 Nov 2018 23:46:37 -0400 Alex Szpakowski metal: Fix an incorrect division.
Wed, 21 Nov 2018 23:37:23 -0400 Alex Szpakowski metal: SDL_RenderFillRects uses one draw call per 16k rectangles (within the given FillRects call), instead of one draw call per rectangle. Reduces CPU usage when drawing many rectangles.
Sun, 04 Nov 2018 21:08:40 +0100 Sebastian Krzyszkowiak wayland: ask xdg-decoration protocol extension to use server-side decorations if possible.
Tue, 20 Nov 2018 10:55:00 +0300 Ozkan Sezer minor update to Makefile.os2, added a test/Makefile.os2.
Mon, 19 Nov 2018 21:35:59 -0800 Sam Lantinga Fixed bug 4394 - Crash in SDL_PumpEvents() after SDL_DestroyWindow()
Mon, 19 Nov 2018 21:28:52 -0800 Sam Lantinga Fixed bug 4392 - SDL_cpuinfo.h breaks compilation with C bool type
Mon, 19 Nov 2018 21:17:00 -0800 Sam Lantinga Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
Sun, 18 Nov 2018 19:28:20 +0300 Ozkan Sezer os/2 bits for SDL_malloc.c -- from libffi
Sun, 18 Nov 2018 11:50:20 +0300 Ozkan Sezer libm: Watcom defines huge=__huge: undefine it to fix build using Watcom.
Sun, 18 Nov 2018 11:50:02 +0300 Ozkan Sezer Makefile.os2: build libm as a static lib and add it to linkage.
Sat, 17 Nov 2018 16:24:52 -0500 Ryan C. Gordon opengles: Fixed compiler warnings.
Sat, 17 Nov 2018 12:12:29 -0800 Sam Lantinga Back out change initializing renderer blend mode incorrectly.
Sat, 17 Nov 2018 14:39:42 -0500 Ryan C. Gordon direct3d11: Fixed missing rendering of solid primitives.
Sat, 17 Nov 2018 14:37:51 -0500 Ryan C. Gordon Fixed a few compiler warnings.
Sat, 17 Nov 2018 00:58:45 -0800 Sam Lantinga The default draw blendmode is SDL_BLENDMODE_NONE
Thu, 15 Nov 2018 18:22:30 +0000 Sylvain Beucler Emscripten: make CloseAudio actually close audio
Thu, 15 Nov 2018 07:20:02 +0300 Ozkan Sezer fix permissions
Wed, 14 Nov 2018 22:38:58 -0500 Ryan C. Gordon software: fix blits with color mods that change during a command queue run.
Wed, 14 Nov 2018 13:37:22 -0800 Sam Lantinga Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick
Wed, 14 Nov 2018 20:00:03 +0300 Ozkan Sezer revert commit aad2440e3d61 for consistency (c.f. bug #4367.) SDL-1.2
Mon, 12 Nov 2018 19:23:49 -0800 Sam Lantinga Fixed bug 4377 - SDL_PIXELFORMAT enum is anonymous, which prevents its use in a templated function
Mon, 12 Nov 2018 16:42:49 -0800 Sam Lantinga Fixed bug 4366 - Compile throws a warning on RPI (Raspbian Stretch)
Mon, 12 Nov 2018 16:34:58 -0800 Sam Lantinga Fixed bug 4367 - compatibility version decreased between 2.0.8 and 2.0.9
Sat, 10 Nov 2018 20:56:23 -0400 Alex Szpakowski cocoa: fix building with the macOS 10.7 SDK (thanks Riccardo!)
Sat, 10 Nov 2018 16:15:48 -0400 Alex Szpakowski Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
Wed, 07 Nov 2018 07:52:39 -0800 Sam Lantinga Used confflags +=, so each option can be enabled individually, if desired
Wed, 07 Nov 2018 07:38:11 -0800 Sam Lantinga The Debian maintainers aren't using these rules, so enable dynamic loading of shared libraries by default for the Steam Linux Runtime
Tue, 06 Nov 2018 16:57:07 -0800 Sam Lantinga Added Vulkan headers version 1.1.91
Wed, 07 Nov 2018 01:08:35 +0100 Sebastian Krzyszkowiak wayland: fix resizing and fullscreen toggling
Tue, 06 Nov 2018 23:45:50 +0300 Ozkan Sezer close_code.h: #error if included without matching begin_code.h
Tue, 06 Nov 2018 23:45:04 +0300 Ozkan Sezer close_code.h: #error if included without matching begin_code.h SDL-1.2
Tue, 06 Nov 2018 20:50:24 +0300 Ozkan Sezer fix bug #4362 - SDL_syswm.h with SDL_PROTOTYPES_ONLY broken in C++ mode
Sun, 04 Nov 2018 21:11:07 -0500 Ryan C. Gordon os2: Do a distclean instead of removing files manually in buildbot script.
Sun, 04 Nov 2018 20:47:17 -0500 Ryan C. Gordon os2: Added a script for the buildbot.
Sun, 04 Nov 2018 14:31:56 -0400 Alex Szpakowski metal: SDL_RenderReadPixels on macOS synchronizes the render target's texture data if it's managed, before reading from it.
Sun, 04 Nov 2018 12:31:02 -0400 Alex Szpakowski metal: fix the SDL_RENDERER_PRESENTVSYNC flag not being set on the renderer info on macOS, when vsync is used.
Sun, 04 Nov 2018 12:24:05 -0400 Alex Szpakowski metal: fix the size of the buffer used for constant data.
Fri, 02 Nov 2018 21:34:17 -0400 Ryan C. Gordon mir: Removed mir client support.
Fri, 02 Nov 2018 18:07:11 -0700 Sam Lantinga Fixed bug 4308 - Prebuilt SDL.dll files not compiled with ASLR support (DYNAMICBASE)
Fri, 02 Nov 2018 17:25:00 -0700 Sam Lantinga Fixed bug 4320 - Android remove reflection for HIDDeviceBLESteamController
Fri, 02 Nov 2018 17:22:15 -0700 Sam Lantinga Fixed bug 4319 - Android remove reflection for PointerIcon
Fri, 02 Nov 2018 17:18:03 -0700 Sam Lantinga Fixed bug 4315 - little Warning in Android_JNI_CaptureAudioBuffer
Fri, 12 Oct 2018 22:05:58 -0700 Cameron Gutman Remove machine-specific IncludePath from SDL.vcxproj
Thu, 01 Nov 2018 20:24:21 -0300 Alex Szpakowski metal: avoid an extra buffer allocation and GPU data copy in RunCommandQueue, it's not needed. Improves overall performance.
Thu, 01 Nov 2018 19:49:01 -0300 Alex Szpakowski metal: remove an obsolete section of a constant buffer.
Thu, 01 Nov 2018 20:04:24 +0300 Ozkan Sezer fix build using Watcom :