Wed, 07 Nov 2012 20:17:07 -0800 Sam Lantinga Fixed bug 1635 - SDL_ConvertPixels - missing break
Wed, 07 Nov 2012 15:55:43 -0800 Sam Lantinga SDL no longer grabs the keyboard by default on X11.
Wed, 07 Nov 2012 11:13:28 -0800 Sam Lantinga Reset the keyboard when we lose input focus
Wed, 07 Nov 2012 08:49:59 -0800 Sam Lantinga Don't lose focus if a child window gains focus
Tue, 06 Nov 2012 10:34:47 -0800 Sam Lantinga Fixed XBadWindow error when iconified under Unity3D
Tue, 06 Nov 2012 10:20:14 -0800 Sam Lantinga Added new test to ignore list
Mon, 05 Nov 2012 07:39:03 -0800 Sam Lantinga Yes, you should customize AndroidManifest.xml
Mon, 05 Nov 2012 00:58:52 -0800 Sam Lantinga Add a real fullscreen video mode on Android.
Sun, 04 Nov 2012 23:44:13 -0800 Sam Lantinga Added SDL_ReadU8() and SDL_WriteU8() for consistency with the rest of the API.
Sun, 04 Nov 2012 21:53:28 -0800 Sam Lantinga Synchronized the on-screen keyboard state with whether we are accepting text input.
Sun, 04 Nov 2012 20:20:53 -0800 Sam Lantinga Whitespace cleanup
Sun, 04 Nov 2012 20:20:36 -0800 Sam Lantinga Added link to the emulator info, which is extremeley useful for testing OpenGL ES 2.0
Sun, 04 Nov 2012 20:11:51 -0800 Sam Lantinga Added mouse emulation for touch events on Android.
Sun, 04 Nov 2012 13:49:32 -0800 Sam Lantinga Added information on running valgrind on Android
Sun, 04 Nov 2012 19:07:49 +0100 Patrice Mandin gem: revert back to graf_mkstate usage to get mouse state SDL-1.2
Sun, 04 Nov 2012 19:02:21 +0100 Patrice Mandin gem: Check mouse focus inside mouse motion function SDL-1.2
Sun, 04 Nov 2012 19:00:20 +0100 Patrice Mandin gem: move some variables, and remove duplicates SDL-1.2
Sun, 04 Nov 2012 09:45:18 -0800 Sam Lantinga Added documentation on loading assets on Android.
Sun, 04 Nov 2012 08:51:43 -0800 Sam Lantinga Cleaned up OpenGL initialization a bit so we fail if we can't create a surface.
Sat, 03 Nov 2012 22:46:03 -0400 Ryan C. Gordon Fixed symbol typo.
Mon, 22 Oct 2012 15:35:19 -0700 Sam Lantinga Fixed compiling fseek64o on Linux systems
Sat, 03 Nov 2012 18:43:36 -0700 Sam Lantinga Added an API to get the size of a file - WARNING! ABI CHANGE!
Sat, 03 Nov 2012 12:11:49 -0400 Ryan C. Gordon Whoops, let's not redefine the actual symbol.
Sat, 03 Nov 2012 12:06:27 -0400 Ryan C. Gordon Make Linux dynamically look up pthread_setname_np() for older glibc compat.
Fri, 02 Nov 2012 16:48:47 -0400 Ryan C. Gordon Cocoa_ShowMessageBox() should call Cocoa_RegisterApp().
Fri, 02 Nov 2012 15:22:37 -0400 Ryan C. Gordon X11: Handle _NET_WM_PING protocol, so window manager knows when app is hung up.
Fri, 02 Nov 2012 14:15:21 -0400 Ryan C. Gordon WM_DELETE_WINDOW should check that the event message_type is WM_PROTOCOLS.
Fri, 02 Nov 2012 14:03:14 -0400 Ryan C. Gordon More compiler warning fixes.
Fri, 02 Nov 2012 14:00:44 -0400 Ryan C. Gordon Fixed compiler warnings about "/*" inside a multi-line comment.
Fri, 02 Nov 2012 09:28:40 -0700 Sam Lantinga Fixed bug 1632 - iOS CoreAudio doesn't close
Fri, 02 Nov 2012 03:08:40 -0700 Sam Lantinga Try opening relative path files from internal storage.
Fri, 02 Nov 2012 03:03:55 -0700 Sam Lantinga Simplified the manifest a little - we don't need a Java class in there. :)
Fri, 02 Nov 2012 02:37:49 -0700 Sam Lantinga Updated the Android project template and README.android
Fri, 02 Nov 2012 02:22:32 -0700 Sam Lantinga Added some platform specific API functions for Android:
Fri, 02 Nov 2012 00:35:48 -0700 Sam Lantinga Try opening the file path directly before hitting the asset system.
Thu, 01 Nov 2012 19:08:12 -0700 Sam Lantinga Allow playing iPod music in the background of SDL applications.
Thu, 01 Nov 2012 00:12:57 -0700 Sam Lantinga We might actually have PI
Tue, 30 Oct 2012 23:11:03 -0400 Ryan C. Gordon Works better when you put it in the right file. :)
Tue, 30 Oct 2012 23:03:23 -0400 Ryan C. Gordon One more OS X PowerPC build fix.
Tue, 30 Oct 2012 22:44:01 -0400 Ryan C. Gordon Fix Mac OS X PowerPC builds, I think.
Tue, 30 Oct 2012 19:26:30 -0700 Sam Lantinga Maybe fix PPC build error?
Tue, 30 Oct 2012 19:21:42 -0700 Sam Lantinga Updated the Visual Studio 2010 project with the new message box functionality.
Tue, 30 Oct 2012 19:00:43 -0700 Sam Lantinga Switched assert system to use new message box functionality
Tue, 30 Oct 2012 18:59:56 -0700 Sam Lantinga Added Windows message box implementation, but it needs a little work on layout.
Tue, 30 Oct 2012 13:44:59 -0700 Sam Lantinga Added UIKit implementation of SDL messagebox
Tue, 30 Oct 2012 12:37:57 -0700 Sam Lantinga Added Cocoa messagebox implementation to the OSX Xcode project
Tue, 30 Oct 2012 12:31:26 -0700 Sam Lantinga Added Cocoa message box implementation
Tue, 30 Oct 2012 12:30:02 -0700 Sam Lantinga Added an assert log category, and NSLog support on Mac OS X and iOS
Tue, 30 Oct 2012 12:21:15 -0700 Sam Lantinga Use the correct variable for the button spacing (even though they end up being the same thing)
Tue, 30 Oct 2012 10:11:25 -0700 Sam Lantinga tree 46b4d59cbfb1
Tue, 30 Oct 2012 10:07:32 -0700 Sam Lantinga Added some documentation on the behavior of SDL_ShowMessageBox()
Sun, 28 Oct 2012 19:28:44 -0700 Sam Lantinga Need to use the new UCS-2-INTERNAL encoding for windows strings
Sun, 28 Oct 2012 14:16:18 -0700 Sam Lantinga Don't try to create an OpenGL window if we can't load the OpenGL library.
Sun, 28 Oct 2012 13:03:45 -0700 Sam Lantinga It turns out that UCS2 and UCS4 are defined as big-endian encodings
Sat, 27 Oct 2012 02:54:10 -0700 Sam Lantinga Turned off the install flag for the static library because we don't want it getting into application distribution packages.
Wed, 24 Oct 2012 00:13:50 -0700 Sam Lantinga Added new message box API to Xcode projects
Tue, 23 Oct 2012 23:45:48 -0700 Sam Lantinga Needed to add SDL_messagebox.h to installed headers
Tue, 23 Oct 2012 23:45:29 -0700 Sam Lantinga Updated to newer autotools
Tue, 23 Oct 2012 23:44:56 -0700 Sam Lantinga Really fixed the Mac build this time.
Tue, 23 Oct 2012 17:46:57 -0700 Sam Lantinga Fixed Mac OS X build