Wed, 03 Oct 2012 19:02:46 -0700 Sam Lantinga Added a delay hack to let the window manager adjust to the mode change. I'm not sure if this is a good idea, but at least it works sometimes now. :)
Wed, 03 Oct 2012 18:56:29 -0700 Sam Lantinga Rewritten X11 video mode support to directly set requested modes and exactly restore the desktop mode at shutdown.
Wed, 03 Oct 2012 18:54:31 -0700 Sam Lantinga A window being fullscreen takes precedence over coordinate checks
Wed, 03 Oct 2012 20:02:13 -0400 Ryan C. Gordon Helps to initialize variables in the right function. :)
Wed, 03 Oct 2012 19:20:53 -0400 Ryan C. Gordon Fixed compiler warning.
Wed, 03 Oct 2012 13:39:42 -0700 Sam Lantinga Use Ctrl modifier for window resize key bindings
Wed, 03 Oct 2012 13:38:22 -0700 Sam Lantinga Added key bindings to resize the window (+/-)
Wed, 03 Oct 2012 13:37:44 -0700 Sam Lantinga Keep track of the configure events we've received from the X server.
Wed, 03 Oct 2012 12:33:42 -0700 Sam Lantinga Poke window managers to get them to respect the resize hints.
Wed, 03 Oct 2012 12:19:55 -0700 Sam Lantinga Fix the size to the windowed mode, not the fullscreen mode.
Wed, 03 Oct 2012 12:14:04 -0700 Sam Lantinga Always set the size hints for consistent behavior with all window managers, and it wasn't resetting when switching back from fullscreen mode.
Wed, 03 Oct 2012 12:04:30 -0700 Sam Lantinga Fixed compile error - had work in progress in there.
Wed, 03 Oct 2012 11:33:09 -0700 Sam Lantinga Fixed XRandR code to change resolution on the correct monitor in a multi-monitor setup.
Tue, 02 Oct 2012 23:23:44 -0700 Sam Lantinga Fixed copying headers to the Framework
Tue, 02 Oct 2012 10:38:10 -0700 Sam Lantinga Fixed bug where SDL thought the window was shown and it wasn't actually.
Tue, 02 Oct 2012 13:29:59 -0300 Gabriel Jacobo Updated iOS Readme to reflect Game Center integration changes.
Tue, 02 Oct 2012 00:28:23 -0700 Sam Lantinga Fixed texture list when swapping textures (thanks Drake Wilson!)
Mon, 01 Oct 2012 23:28:19 -0700 Sam Lantinga Initialized default scale for software renderer (thanks Marcus von Appen!)
Mon, 01 Oct 2012 23:23:04 -0700 Sam Lantinga Fixed a compiler warning
Mon, 01 Oct 2012 22:30:07 -0700 Sam Lantinga Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize()
Mon, 01 Oct 2012 21:57:09 -0700 Sam Lantinga The viewport is already scaled to the output coordinates
Mon, 01 Oct 2012 20:59:33 -0700 Sam Lantinga Added SDL_RenderSetScale() and SDL_RenderGetScale()
Mon, 01 Oct 2012 00:56:58 -0700 Sam Lantinga Do the src and dst rectangle clipping without affecting the surface clip rectangle.
Mon, 01 Oct 2012 00:40:26 -0700 Sam Lantinga Fixed scaled blitting for complex blit operations (e.g. color modulation and alpha blending)
Mon, 01 Oct 2012 00:02:07 -0700 Sam Lantinga Whoops, that's a header!
Sun, 30 Sep 2012 23:08:46 -0700 Sam Lantinga Added SDL_dropevents.c to the Visual C projects
Sun, 30 Sep 2012 11:10:17 -0700 Sam Lantinga Fixed bug 1593 - SDL_DROPFILE event doesn't work on Windows
Sun, 30 Sep 2012 01:08:48 -0700 Sam Lantinga The gl_data is optional for the driver, so don't early out of the context delete call if it doesn't exist.
Sun, 30 Sep 2012 01:01:48 -0700 Sam Lantinga Remove the viewcontroller from the window when he OpenGL context is destroyed
Sat, 29 Sep 2012 18:52:00 -0700 Sam Lantinga Make sure mode width/height and status bar orientation match
Sat, 29 Sep 2012 17:38:54 -0700 Sam Lantinga Fixed issue with touch input on retina displays
Sat, 29 Sep 2012 17:23:40 -0700 Sam Lantinga Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends
Sat, 29 Sep 2012 17:22:32 -0700 Sam Lantinga Added a couple new test executables to be ignored
Sat, 29 Sep 2012 16:41:32 -0700 Sam Lantinga Only change the UI orientation if it's actually necessary for the mode.
Sat, 29 Sep 2012 03:42:40 -0700 Sam Lantinga Bring Cocoa application menus up to par with the OS X Human Interface Guidelines, including supporting key equivalents.
Sat, 29 Sep 2012 02:50:42 -0700 Sam Lantinga Fixed beeping introduced when we started passing key events through the responder chain.
Sat, 29 Sep 2012 01:12:40 -0700 Sam Lantinga If the window is resizable, reset the viewport by default if the window size changes.
Sat, 29 Sep 2012 01:10:53 -0700 Sam Lantinga WINDOW_RESIZED events shouldn't flush WINDOW_SIZE_CHANGED events and vice versa.
Sat, 29 Sep 2012 00:17:34 -0700 Sam Lantinga Updated support for external video output on the iPad
Sat, 29 Sep 2012 00:01:32 -0700 Sam Lantinga No variable shadowing, reuse the size variable
Fri, 28 Sep 2012 15:59:36 -0700 Sam Lantinga SDL 2.0 supports 32-bit icons with alpha. :)
Fri, 28 Sep 2012 14:42:47 -0700 Sam Lantinga Show the size changed window message
Fri, 28 Sep 2012 14:22:33 -0700 Sam Lantinga Merged Ryan's commits
Fri, 28 Sep 2012 14:22:18 -0700 Sam Lantinga Get the correct screen bounds from xinerama
Fri, 28 Sep 2012 14:21:15 -0700 Sam Lantinga Print the bounds of each display when showing mode information
Fri, 28 Sep 2012 14:01:55 -0700 Sam Lantinga We need to queue the focus in/out changes because they may occur during video mode changes and we can respond to them by triggering more mode changes.
Fri, 28 Sep 2012 14:00:43 -0700 Sam Lantinga Don't warn about the window size changing if the window is resizable
Fri, 28 Sep 2012 11:51:16 -0700 Sam Lantinga Fixed detection of display bounds after a mode switch when Xinerama is enabled.
Fri, 28 Sep 2012 10:54:26 -0700 Sam Lantinga Theoretically fixed the position of the child window, though it's always ending up at the upper left corner for some reason.
Fri, 28 Sep 2012 10:24:28 -0700 Sam Lantinga A few more tweaks for the legacy fullscreen support
Fri, 28 Sep 2012 14:17:30 -0400 Ryan C. Gordon Patched to compile on Visual Studio.
Fri, 28 Sep 2012 14:12:45 -0400 Ryan C. Gordon Add a safety net X11 error handler, to reset the vidmodes before crashing.
Fri, 28 Sep 2012 04:09:06 -0700 Sam Lantinga Fixed bug 1579 - Creating a texture with unsupported format may cause double-destruction
Fri, 28 Sep 2012 04:03:06 -0700 Sam Lantinga Fixed bug 1605 - SDL_DestroyWindow causes erroneous error message
Fri, 28 Sep 2012 03:54:39 -0700 Sam Lantinga Clear the queue active flag when we shutdown, so we don't have a mutex error trying to read the queue.
Fri, 28 Sep 2012 03:49:27 -0700 Sam Lantinga Fixed bug 1584 - Improved glError checks in the opengl renderer
Fri, 28 Sep 2012 03:29:36 -0700 Sam Lantinga Made it clear that locking a streaming texture is a write-only operation.
Fri, 28 Sep 2012 03:22:26 -0700 Sam Lantinga Result of autogen.sh run with previous commit
Fri, 28 Sep 2012 03:18:18 -0700 Sam Lantinga Fixed bug 1587 - "aclocal" fails to generate a sufficient "aclocal.m4"
Fri, 28 Sep 2012 02:43:13 -0700 Sam Lantinga Fixed memory leak in an error case