Sun, 08 Jan 2012 13:31:22 -0500 Sam Lantinga X11 OpenGL ES minor corrections
Fri, 26 Aug 2011 13:23:40 +0100 Tim Angus * Take a global reference to the activity to prevent the reference being GCed
Sun, 08 Jan 2012 02:23:37 -0500 Sam Lantinga Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11
Sun, 08 Jan 2012 01:15:20 -0500 Sam Lantinga Fixed bug 1287 - VS2010 project doesn't include the SDL_syscond.c file
Sun, 08 Jan 2012 01:05:25 -0500 Sam Lantinga Fixed bug 1293 - [Android] Support Pause/Resume
Sun, 08 Jan 2012 00:39:41 -0500 Sam Lantinga Fixed bug 1303 - SDL_CreateFromWindow duplicates window (Cocoa only)
Sun, 08 Jan 2012 00:36:32 -0500 Sam Lantinga Fixed bug 1305 - mouse wheel scroll-down event created when mouse wheel is pressed down
Sat, 07 Jan 2012 21:02:39 -0800 Sam Lantinga The #define was asking to use dlopen(), but the code wasn't doing it.
Sat, 07 Jan 2012 21:01:33 -0800 Sam Lantinga Fixed crash if the rendering system couldn't create an OpenGL window.
Sat, 07 Jan 2012 23:33:15 -0500 Sam Lantinga Fixed bug 1313 - Segfault on SDL_CreateWindow when gl lib cannot be loaded
Sat, 07 Jan 2012 22:52:41 -0500 Sam Lantinga Fixed bug 1333 - segfault if opengl window could not get created
Sat, 07 Jan 2012 22:34:51 -0500 Sam Lantinga Fixed bug 1342 - SDL_CreateRenderer creates OpenGL ES 2.0 renderer in iPhone 3G using default index (-1)
Sat, 07 Jan 2012 22:33:58 -0500 Sam Lantinga Fixed tab spacing
Sat, 07 Jan 2012 22:20:15 -0500 Sam Lantinga Fixed running on iPhone 3G
Sat, 07 Jan 2012 17:08:17 -0500 Sam Lantinga Updated SDL test projects
Sat, 07 Jan 2012 16:57:09 -0500 Sam Lantinga Added testnative to the Makefile and fixed building on Mac OS X
Sat, 07 Jan 2012 14:21:22 -0500 Sam Lantinga Better error messaging when SDL can't create a window surface.
Sat, 07 Jan 2012 13:52:10 -0500 Sam Lantinga Fixed bug 1364 - Fullscreen OpenGL fails in OS 10.7 if deployment target is less than 10.7 SDL-1.2
Sat, 07 Jan 2012 03:22:47 -0500 Sam Lantinga Use version B instead of A until we switch SDL 1.3 to SDL2
Sat, 07 Jan 2012 02:32:08 -0500 Sam Lantinga Fixed bug 1256 - Invalid window warning in GL_CreateRenderer
Sat, 07 Jan 2012 02:07:38 -0500 Sam Lantinga Fixed C99 correctness and signed/unsigned compiler warning SDL-1.2
Tue, 28 Jun 2011 22:26:47 +0200 Marco Trevisan (Treviño) X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms SDL-1.2
Sat, 07 Jan 2012 02:04:38 -0500 Sam Lantinga Added X11 dynamic loading support for XSetWMProperties()
Mon, 27 Jun 2011 19:30:52 +0200 Marco Trevisan (Treviño) X11: Move to XSetWMProperties and add support to _NET_WM_PID
Sat, 07 Jan 2012 01:28:06 -0500 Sam Lantinga Fixed bug 1224 - Blit map not updated if source palette changed
Sat, 07 Jan 2012 01:25:55 -0500 Sam Lantinga Fixed bug 1225 - Altivec blitters broken due to SDL_PixelFormat
Sat, 07 Jan 2012 01:21:50 -0500 Sam Lantinga Fixed bug 1239 - Crash in iPad with iOS 3.2 because of missing contentScaleFactor support
Sat, 07 Jan 2012 01:13:15 -0500 Sam Lantinga Fixed bug 1344 - No OpenGL headers when compiling -> no working Software renderer at runtime neither
Sat, 07 Jan 2012 01:03:54 -0500 Sam Lantinga Switched back to version A, since we don't actually have a version A for SDL 1.3.
Sat, 07 Jan 2012 00:57:24 -0500 Sam Lantinga Fixed bug 1362 - SDL Fails to compile with Visual C++ Express 2008 with Feb 2007 DirectX SDK
Sat, 07 Jan 2012 00:56:21 -0500 Sam Lantinga The symbols should be private
Thu, 05 Jan 2012 21:41:55 -0500 Sam Lantinga Updated iOS projects and renamed iPhoneOS to iOS
Thu, 05 Jan 2012 19:19:58 -0500 Sam Lantinga Fixed bug 1363 - SDL 1.2 hg does not compile against the 10.5 SDK SDL-1.2
Mon, 02 Jan 2012 21:25:34 -0800 Ryan C. Gordon Quartz: Restore 1.2.14 behaviour of letting apps draw from background thread. SDL-1.2
Tue, 03 Jan 2012 01:46:52 -0500 Sam Lantinga This file keeps getting clobbered... *sigh*
Tue, 03 Jan 2012 01:41:17 -0500 Sam Lantinga Updated to Visual Studio 2008 SDL-1.2
Tue, 03 Jan 2012 01:41:00 -0500 Sam Lantinga Minor project cleanup SDL-1.2
Mon, 02 Jan 2012 18:15:07 -0800 Ryan C. Gordon PulseAudio: Fixed infinite loop, due to iteration variable not incrementing. SDL-1.2
Mon, 02 Jan 2012 15:16:45 -0500 Ryan C. Gordon Use arts_suspend() in a loop to wait for arts to become ready.
Mon, 02 Jan 2012 15:07:26 -0500 Ryan C. Gordon Use arts_suspend() in a loop to wait for arts to become ready. SDL-1.2
Sun, 01 Jan 2012 20:45:31 -0500 Ryan C. Gordon Throw around some QZ_UpdateCursor() calls to fix wrongly-shown system cursor. SDL-1.2
Mon, 02 Jan 2012 00:48:56 -0500 Sam Lantinga Switched to @rpath for the install path and switched minimum OS to 10.5 SDL-1.2
Mon, 02 Jan 2012 00:47:54 -0500 Sam Lantinga Switched to @rpath for the install path and switched minimum OS to 10.5
Sun, 01 Jan 2012 21:57:50 -0500 Sam Lantinga Updated project for release SDL-1.2
Sun, 01 Jan 2012 21:47:07 -0500 Sam Lantinga Need to define this if we're targeting deployment on 10.4 SDL-1.2
Sun, 01 Jan 2012 16:58:00 -0500 Sam Lantinga Fixed bug 1337 - joystick crash due to heap corruption with btnx
Sun, 01 Jan 2012 16:55:06 -0500 Sam Lantinga Fixed bug 1337 - joystick crash due to heap corruption with btnx SDL-1.2
Sun, 01 Jan 2012 11:18:03 -0500 Sam Lantinga -lmingw32 is necessary in the link line before -lSDLmain, otherwise WinMain in libSDLmain.a won't get linked in SDL-1.2
Sat, 31 Dec 2011 18:04:17 -0500 Sam Lantinga Added the SDL pkg-config file to the fat build SDL-1.2
Sat, 31 Dec 2011 17:36:14 -0500 Sam Lantinga Updated the fat build for the new libtool libSDLmain.a SDL-1.2
Sat, 31 Dec 2011 13:29:09 -0500 Sam Lantinga Upgraded SDL Xcode project for XCode 4.2, including switching Framework Version to "B", which is required by the Apple Store.
Sat, 31 Dec 2011 13:28:07 -0500 Sam Lantinga Check return value, not unsigned "supported" flags
Sat, 31 Dec 2011 09:28:07 -0500 Sam Lantinga Happy New Year!
Sat, 31 Dec 2011 09:16:08 -0500 Sam Lantinga Happy New Year! SDL-1.2
Fri, 30 Dec 2011 18:19:35 -0500 Sam Lantinga Added the ability to update a subrect of a YV12/IYUV texture.
Fri, 30 Dec 2011 18:18:42 -0500 Sam Lantinga Fixed bug 1315 - Greenish video when video size smaller than texture
Fri, 30 Dec 2011 16:28:41 -0500 Ryan C. Gordon Disable attempt at saving the Cocoa GL context for now. SDL-1.2
Fri, 02 Dec 2011 16:10:55 -0500 Ryan C. Gordon Fixed incorrect macro in fullscreen code. SDL-1.2
Fri, 30 Dec 2011 14:43:57 -0500 Sam Lantinga It's worth noting the XRandR change in the release notes. SDL-1.2
Fri, 30 Dec 2011 14:37:50 -0500 Sam Lantinga Fixed bug 1058 - SDL: erroneously uses xrandr-style mode switching SDL-1.2