Sat, 31 Dec 2016 10:30:07 -0800 Sam Lantinga Fixed bug 3541 - DisplayIndex out of bounds in SDL_SetWindowPosition
Fri, 30 Dec 2016 19:57:50 +0100 Philipp Wiesemann Fixed warning and missing animation delay in testoverlay2 program.
Wed, 28 Dec 2016 20:11:29 +0100 Philipp Wiesemann Fixed compiling of testgamecontroller program with C++.
Wed, 28 Dec 2016 20:11:12 +0100 Philipp Wiesemann Fixed warning about unused variable in controllermap program.
Wed, 28 Dec 2016 20:10:48 +0100 Philipp Wiesemann Fixed crash if allocating memory for game controller failed.
Tue, 27 Dec 2016 09:59:36 -0800 Sam Lantinga Added documentation for the game controller axis values
Tue, 27 Dec 2016 09:51:58 -0800 Sam Lantinga Make sure we go all the way back (within the XBox controller dead zone) to prevent accidentally binding axes inverted
Tue, 27 Dec 2016 02:04:38 -0800 Sam Lantinga Fixed comment style
Tue, 27 Dec 2016 01:39:07 -0800 Sam Lantinga Split controller axes into positive and negative sides so each can be bound independently.
Mon, 26 Dec 2016 23:02:14 -0500 Ryan C. Gordon x11: Don't loop forever if the X server refuses a pointer grab.
Mon, 26 Dec 2016 22:58:58 -0500 Ryan C. Gordon Don't use pushd/popd in autogen.sh; Ubuntu's /bin/sh doesn't support it.
Mon, 26 Dec 2016 02:12:21 -0800 Sam Lantinga Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes
Mon, 26 Dec 2016 01:56:52 -0800 Sam Lantinga Fixed bug 3516 - fix build on illumos
Fri, 23 Dec 2016 22:49:37 -0400 Alex Szpakowski Mac: back out commit e5b39f4935c8. It causes significant overhead on many GPUs.
Fri, 23 Dec 2016 22:08:18 -0400 Alex Szpakowski Mac: Fix over-saturated colors on P3 displays (e.g. the 2016 MBPs).
Fri, 23 Dec 2016 20:36:24 +0100 Philipp Wiesemann Windows: Fixed compile error.
Fri, 23 Dec 2016 20:36:12 +0100 Philipp Wiesemann Corrected header file guard comments.
Fri, 23 Dec 2016 02:23:44 -0800 Sam Lantinga Removed debug print statements
Thu, 22 Dec 2016 18:43:00 -0700 Sam Lantinga Fixed compile errors on various platforms
Thu, 22 Dec 2016 17:33:45 -0800 Sam Lantinga Fixed issue where the throttle and other axes on racing wheels don't start at zero and show up as immediate input when the wheel is turned for the first time. Wait until they are actually moved before generating input from them.
Mon, 19 Dec 2016 11:15:53 -0800 Sam Lantinga Fixed bus error when converting 16-bit to float for non-integral-multiple sample rates
Sun, 18 Dec 2016 20:17:33 -0500 Ryan C. Gordon audio: fixed one more incorrectly-hardcoded value in the resamplers.
Sun, 18 Dec 2016 13:05:14 -0400 Alex Szpakowski tvOS: Expose remote swipe gestures as arrow key presses (thanks oviano!)
Sun, 18 Dec 2016 12:28:28 -0400 Alex Szpakowski iOS bug #3377: work around bugs in some third party iOS libraries (e.g. Google admob) where they assume the optional UIApplicationDelegate ‘window’ property always exists and will crash if it doesn’t.
Sat, 17 Dec 2016 16:15:24 -0500 Ryan C. Gordon audio: fixed arbitrary upsampling (thanks, Sylvain!).
Fri, 16 Dec 2016 22:58:32 +0100 Philipp Wiesemann Fixed hotplug with more than one device in testjoystick program.
Fri, 16 Dec 2016 22:58:16 +0100 Philipp Wiesemann Fixed warning about unused variable in controllermap program.
Thu, 15 Dec 2016 14:27:22 -0800 Sam Lantinga Fixed handling joysticks that send multiple events for a single control, e.g. both a button and axis event for a trigger.
Wed, 14 Dec 2016 06:25:09 -0800 Sam Lantinga Fixed crash if there are multiple joysticks closed during the joystick update loop
Tue, 13 Dec 2016 00:22:42 -0500 Ryan C. Gordon windows: add whitespace to fix macro preprocessing issue (thanks, Sven!).
Mon, 12 Dec 2016 09:19:48 -0800 Sam Lantinga Fixed updated return value for SDL_GL_SwapWindow()
Mon, 12 Dec 2016 09:18:42 -0800 Sam Lantinga Fixed edid parsing code for older gcc compilers
Sun, 11 Dec 2016 12:01:44 -0800 Sam Lantinga Fixed ABI, don't change the return type of SDL_GL_SwapWindow()
Sun, 11 Dec 2016 12:01:01 -0800 Sam Lantinga Fixed creating a renderer on the dummy driver on Mac OS X
Sun, 11 Dec 2016 11:45:33 -0800 Sam Lantinga Fixed crash when creating a dummy window on Mac OS X
Sat, 10 Dec 2016 15:23:17 -0500 David Ludwig WinRT: build fixes
Fri, 09 Dec 2016 05:19:31 -0800 Sam Lantinga PP_OK isn't available in the NaCl build environment on buildbot. It's defined as 0
Fri, 09 Dec 2016 05:12:27 -0800 Sam Lantinga Fixed a bunch of SwapWindow calls that needed their return value updated
Fri, 09 Dec 2016 05:04:18 -0800 Sam Lantinga Fixed X11 OpenGL ES build
Fri, 09 Dec 2016 05:00:35 -0800 Sam Lantinga Fixed build for EGL platforms
Fri, 09 Dec 2016 04:57:54 -0800 Sam Lantinga Added support for the XiaoMi Game Controller
Fri, 09 Dec 2016 04:17:10 -0800 Sam Lantinga Only print out the controller mappings if we're not going to test a controller
Fri, 09 Dec 2016 01:47:43 -0800 Sam Lantinga Fixed bug 3513 - SDL_GL_SwapWindow does not return error status
Fri, 09 Dec 2016 01:29:52 -0800 Sam Lantinga Fixed bug 3512 - Memory leak of SDL_Joystick axes_zero array
Thu, 08 Dec 2016 10:13:45 -0800 Sam Lantinga Protect the game controller API the same way the joystick API is protected from multi-threaded access
Wed, 07 Dec 2016 11:41:20 -0800 Sam Lantinga Added the guide button for the NVIDIA Shield Controller
Wed, 07 Dec 2016 11:02:02 -0800 Sam Lantinga Removed unneeded warning when running from Visual Studio
Tue, 06 Dec 2016 14:22:28 -0700 Sam Lantinga Added support for XBox One controllers on Mac OS X, using the driver at: https://github.com/360Controller/360Controller/releases
Tue, 06 Dec 2016 13:33:02 -0500 Ryan C. Gordon xcode: Make sure SDL_dataqueue sources are included in all targets.
Tue, 06 Dec 2016 12:30:31 -0500 Ryan C. Gordon xcode: updated macOS and iOS project files with SDL_dataqueue sources.
Tue, 06 Dec 2016 12:23:17 -0500 Ryan C. Gordon audio: Fixed compiler warnings.
Tue, 06 Dec 2016 02:23:54 -0500 Ryan C. Gordon Refactored the audio queueing code to a generic SDL_DataQueue interface.
Tue, 06 Dec 2016 02:20:58 -0500 Ryan C. Gordon Added SDL_VARIABLE_LENGTH_ARRAY so this #ifdef is localized to one place.
Tue, 06 Dec 2016 00:40:09 -0800 Sam Lantinga Fixed bug 3508 - variably modified ‘SDL_dummy_size’ at file scope in test/testatomic.c
Mon, 05 Dec 2016 21:28:27 -0800 Sam Lantinga Fixed SDL always being built because of missing headers in the project.
Sat, 03 Dec 2016 08:39:21 -0800 Sam Lantinga Added support for the Hori Fighting Commander 4
Sat, 03 Dec 2016 09:59:43 -0800 Sam Lantinga Fixed crash at startup
Sat, 03 Dec 2016 00:40:13 -0800 Sam Lantinga Added Linux mapping for the DragonRise Inc. Generic USB Joystick
Fri, 02 Dec 2016 22:18:05 -0800 Sam Lantinga Fixed compile warning on Visual Studio
Fri, 02 Dec 2016 21:01:13 -0800 Sam Lantinga Added SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the speed of the mouse.