Mon, 07 Mar 2011 01:34:38 -0800 Sam Lantinga Removed the NDS hack for ARGB1555 surfaces, since it's a general problem; added full color expansion for 16 bpp packed pixels.
Mon, 07 Mar 2011 00:30:05 -0800 Sam Lantinga Fixed bitmap order interpretation; SDL defaults to MSB ordering so a bitstream corresponds to a pixel stream.
Mon, 07 Mar 2011 00:08:23 -0800 Sam Lantinga We explicitly don't know how to handle 1 and 4 bpp pixel formats.
Sun, 06 Mar 2011 23:56:23 -0800 Sam Lantinga Fixed memory corruption with invalid pixel values.
Sun, 06 Mar 2011 23:54:50 -0800 Sam Lantinga Fixed up structure to match header, added missing Aloss
Sun, 06 Mar 2011 23:54:20 -0800 Sam Lantinga Added padding for better aligned access to *shift/*loss members
Sun, 06 Mar 2011 21:49:52 -0800 Sam Lantinga Better error reporting in allocating a pixel format.
Sun, 06 Mar 2011 21:47:48 -0800 Sam Lantinga Fixed garbage trying to create a FourCC pixel format.
Sun, 06 Mar 2011 21:34:45 -0800 Sam Lantinga Fixed initializing pixel format for indexed formats
Sun, 06 Mar 2011 21:19:53 -0800 Sam Lantinga You need libfat for the filesystem code.
Sun, 06 Mar 2011 21:19:02 -0800 Sam Lantinga Only compile the NDS renderer if specified in the config file.
Sun, 06 Mar 2011 21:18:36 -0800 Sam Lantinga A better way of setting the fullscreen flag for windows on Nintendo DS
Sun, 06 Mar 2011 21:17:44 -0800 Sam Lantinga Fixed compiler warning
Sun, 06 Mar 2011 21:17:09 -0800 Sam Lantinga Fixed compiler warnings
Sun, 06 Mar 2011 21:15:46 -0800 Sam Lantinga Fixed compiler warning
Sun, 06 Mar 2011 21:15:28 -0800 Sam Lantinga Fixed compiler warning
Sun, 06 Mar 2011 21:12:19 -0800 Sam Lantinga a Nintendo ds update
Sat, 05 Mar 2011 10:03:57 -0800 Sam Lantinga The Xext directory no longer exists
Mon, 28 Feb 2011 23:50:32 -0800 Sam Lantinga Added support for Windows cursors
Mon, 28 Feb 2011 23:50:07 -0800 Sam Lantinga Fixed warning on Windows
Mon, 28 Feb 2011 22:21:32 -0800 Sam Lantinga Fixed memory leak freeing cursors
Mon, 28 Feb 2011 21:58:37 -0800 Sam Lantinga You can use SDL_ConvertSurfaceFormat() now
Mon, 28 Feb 2011 21:48:02 -0800 Sam Lantinga Oh yeah, we're using extern
Mon, 28 Feb 2011 20:19:28 -0800 Sam Lantinga Fullscreen doesn't automatically grab the cursor.
Mon, 28 Feb 2011 20:16:12 -0800 Sam Lantinga Removed extra NoStdio configuration
Mon, 28 Feb 2011 18:03:14 -0800 Sam Lantinga Removed duplicate assignment
Mon, 28 Feb 2011 14:47:39 -0800 Sam Lantinga If you pass in texture format 0, it'll use the first supported texture format.
Mon, 28 Feb 2011 09:26:35 -0800 Sam Lantinga Fixed setting draw color for clear
Mon, 28 Feb 2011 09:09:13 -0800 Sam Lantinga OSF isn't supported anymore.
Mon, 28 Feb 2011 09:06:29 -0800 Sam Lantinga IRIX is not supported anymore. :)
Mon, 28 Feb 2011 09:06:15 -0800 Sam Lantinga SDL_revision.h is always updated as part of the build process now.
Mon, 28 Feb 2011 09:01:53 -0800 Sam Lantinga Dynamically load the Xinerama and xf86vmode extensions
Sun, 27 Feb 2011 22:22:58 -0800 Sam Lantinga Fixed compiling AltiVec blitters
Sun, 27 Feb 2011 22:06:46 -0800 Sam Lantinga Implemented mouse relative mode on Mac OS X.
Sun, 27 Feb 2011 21:36:23 -0800 Sam Lantinga Added a cleaner way to set the default cursor.
Sun, 27 Feb 2011 21:17:06 -0800 Sam Lantinga Fixed minimizing fullscreen windows.
Sun, 27 Feb 2011 20:06:45 -0800 Sam Lantinga Use boolean value for input grab mode, like we do for fullscreen mode.
Sat, 26 Feb 2011 21:39:34 -0800 Sam Lantinga Zero streaming textures at the driver level
Sat, 26 Feb 2011 11:59:33 -0800 Sam Lantinga Fix fullscreen origin on Mac OS X 10.4
Sat, 26 Feb 2011 11:29:23 -0800 Sam Lantinga Fixed bug 1141
Sat, 26 Feb 2011 10:15:13 -0800 Sam Lantinga Restore the window title when the title bar is re-added to the window.
Sat, 26 Feb 2011 10:11:09 -0800 Sam Lantinga Restore the windowed position and size when coming back from fullscreen.
Thu, 24 Feb 2011 23:42:58 -0800 Sam Lantinga Hopefully fixed crashes when creating multiple streaming textures of different sizes.
Thu, 24 Feb 2011 18:11:29 -0800 Sam Lantinga Tracking rectangles had some problems, it's easier to track things directly. (fixes bug 1149, 1147, 1146)
Thu, 24 Feb 2011 17:52:47 -0800 Sam Lantinga Fixed bug 1145 (GL Context creation fails for OpenGL 3.2 + Alpha buffer with X11 BadMatch)
Thu, 24 Feb 2011 17:42:45 -0800 Sam Lantinga Patch for SDL_VIDEO_CENTERED & OpenGL bug SDL-1.2
Thu, 24 Feb 2011 09:41:04 -0800 Sam Lantinga SDL 1.3 doesn't use nasm anymore. :)
Thu, 24 Feb 2011 09:39:23 -0800 Sam Lantinga nasm 2.09 compatibility SDL-1.2
Wed, 23 Feb 2011 15:06:14 -0800 Sam Lantinga Fixed compile error on some versions of Mac OS X.
Tue, 22 Feb 2011 22:17:44 -0800 Sam Lantinga Fixed altivec.h include on Mac OS X
Tue, 22 Feb 2011 21:44:36 -0800 Sam Lantinga Re-added the 3DNow! and AltiVec instruction support.
Mon, 21 Feb 2011 23:45:48 -0800 Sam Lantinga Update the cursor correctly when it enters and leaves the window.
Mon, 21 Feb 2011 23:10:00 -0800 Sam Lantinga Actually set the cursor! :)
Mon, 21 Feb 2011 22:52:31 -0800 Sam Lantinga Simplified the X11 window creation
Mon, 21 Feb 2011 22:52:07 -0800 Sam Lantinga The OpenGL test window shouldn't be visible.
Mon, 21 Feb 2011 22:51:44 -0800 Sam Lantinga Don't automatically send minimized and maximized events, it's up to the windowing system to decide what to do with them.
Mon, 21 Feb 2011 22:50:15 -0800 Sam Lantinga Clear the hidden flag when shown and the shown flag when hidden.
Mon, 21 Feb 2011 22:27:19 -0800 Sam Lantinga Simplified Windows window creation.
Mon, 21 Feb 2011 22:26:59 -0800 Sam Lantinga Fixed compiler warnings
Mon, 21 Feb 2011 22:03:39 -0800 Sam Lantinga Simplified and unified the window creation process a little.