Mon, 20 May 2013 11:09:08 -0400 David Ludwig WinRT: fixed XInput-related linker errors on non-x86 platforms (such as ARM)
Sun, 19 May 2013 23:30:34 -0400 David Ludwig WinRT: added preliminary joystick / game controller support (minus hotplugging)
Sun, 12 May 2013 22:38:39 -0400 David Ludwig WinRT: Windows Phone 8 build/project updates
Sat, 11 May 2013 21:54:10 -0400 David Ludwig WinRT: made sure SDL_GameController APIs get linked in (to SDL.dll)
Sun, 05 May 2013 11:30:44 -0400 David Ludwig WinRT: mouse-pointer debugging improvements
Sun, 05 May 2013 11:27:58 -0400 David Ludwig WinRT: fixed a display mode reporting bug, whereby DPI wasn't getting taken into account. (Thanks to Sylvain Becker for the fix!)
Sun, 05 May 2013 10:27:14 -0400 David Ludwig WinRT: added additional, optional code to aid with keyboard event debugging
Sun, 21 Apr 2013 12:49:15 -0400 David Ludwig WinRT: removed the "generic" + C++/CX hack-fix, now that a better fix is in official-SDL
Sun, 21 Apr 2013 12:38:44 -0400 David Ludwig WinRT: merged with latest, official, SDL 2.x sources
Tue, 16 Apr 2013 23:40:03 -0400 David Ludwig WinRT: made SDL's inner WinRT CoreWindow be accessible to non-C++/CX code, in theory
Sun, 14 Apr 2013 12:06:58 -0400 David Ludwig WinRT: build fixes for the loopwave and testthread test apps
Sun, 14 Apr 2013 11:45:01 -0400 David Ludwig WinRT: hack-fixed C++/CX compile errors regarding the 'generic' field in SDL_Event, which conflicts with a C++/CX keyword
Sun, 14 Apr 2013 11:42:55 -0400 David Ludwig WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13)
Sat, 13 Apr 2013 23:03:46 -0400 David Ludwig WinRT: added render-to-texture support for D3D 11.1, via SDL_SetRenderTarget
Sun, 07 Apr 2013 22:35:58 -0400 David Ludwig WinRT: added texture channel color-modulation support for D3D 11.1
Tue, 02 Apr 2013 00:21:01 -0400 David Ludwig WinRT: removed a bit of unused code from the D3D 11.1 renderer
Tue, 02 Apr 2013 00:09:49 -0400 David Ludwig WinRT: added rotation support to SDL_RenderCopyEx via D3D 11.1
Mon, 01 Apr 2013 22:33:37 -0400 David Ludwig WinRT: implemented SDL_RenderCopyEx, w/ SDL_RendererFlip support, in D3D 11.1
Mon, 01 Apr 2013 21:34:47 -0400 David Ludwig WinRT: implemented SDL_RenderReadPixels in Direct3D 11.1
Mon, 01 Apr 2013 21:33:06 -0400 David Ludwig WinRT: made WinRT path retrieval be available in both UCS-2 and UTF-8 flavors
Sun, 31 Mar 2013 11:44:50 -0400 David Ludwig WinRT: removed code that unnecessarily set a blank D3D 11.1 texture's contents
Sun, 31 Mar 2013 11:16:31 -0400 David Ludwig WinRT: added SDL_LockTexture and SDL_UnlockTexture support to the D3D 11.1 renderer
Sun, 24 Mar 2013 21:57:40 -0400 David Ludwig WinRT: added point drawing support to the Direct3D 11.1 rendering backend
Sun, 24 Mar 2013 21:19:26 -0400 David Ludwig WinRT: added line drawing support to the Direct3D 11.1 rendering backend
Sun, 24 Feb 2013 12:27:28 -0500 David Ludwig WinRT: made the D3D 11.1 renderer respect the 'srcrect' parameter of SDL_RenderCopy
Sun, 24 Feb 2013 10:41:35 -0500 David Ludwig WinRT: made GPU shaders get compiled at a lower level, for compatibility: 4_0_level_9_1
Sun, 24 Feb 2013 10:30:12 -0500 David Ludwig WinRT: allowed for querying of max texture size (via Direct3D 11.1)
Sun, 24 Feb 2013 10:14:23 -0500 David Ludwig WinRT: made the Direct3D 11.1 renderer correctly report its status regarding render-to-texture (not supported, yet)
Sun, 24 Feb 2013 10:11:58 -0500 David Ludwig WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder
Sun, 24 Feb 2013 10:02:57 -0500 David Ludwig WinRT: cleaned up headers in src\video\windowsrt\
Sat, 23 Feb 2013 22:58:09 -0500 David Ludwig WinRT: added support for alpha-blended texture rendering
Sat, 23 Feb 2013 20:22:19 -0500 David Ludwig WinRT: made mouse wheel motion increments more closely match their values on Win32
Sat, 23 Feb 2013 20:12:14 -0500 David Ludwig WinRT: build fixes
Sat, 23 Feb 2013 20:01:46 -0500 David Ludwig WinRT: merged with latest, official, SDL 2.x code
Sat, 23 Feb 2013 18:08:27 -0500 David Ludwig WinRT: turned off some keyboard debugging code that got inadvertently left on
Fri, 22 Feb 2013 23:53:37 -0500 David Ludwig WinRT: more minor code cleanups
Fri, 22 Feb 2013 23:44:34 -0500 David Ludwig WinRT: minor cleanup in top-level app code
Fri, 22 Feb 2013 23:23:53 -0500 David Ludwig WinRT: allowed setting the device rotation preference via SDL_HINT_ORIENTATIONS
Tue, 19 Feb 2013 22:07:07 -0500 David Ludwig WinRT: another device-rotation and rendering fix
Sun, 17 Feb 2013 23:23:59 -0500 David Ludwig WinRT: bug fixes for device orientation + Direct3D 11.1 rendering
Sun, 17 Feb 2013 11:09:07 -0500 David Ludwig WinRT: made SDL_RenderSetViewport work with the D3D 11.1 renderer
Sat, 16 Feb 2013 16:53:06 -0500 David Ludwig WinRT: D3D 11.1 blending mode support added; FillRects coloring bug-fix
Sat, 16 Feb 2013 16:13:48 -0500 David Ludwig WinRT: took out an unneeded depth stencil view from the D3D 11.1 renderer
Sat, 16 Feb 2013 09:10:43 -0500 David Ludwig WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer
Tue, 12 Feb 2013 21:26:04 -0500 David Ludwig WinRT: made SDL_CreateRenderer default to using the SW renderer, for now
Tue, 12 Feb 2013 21:25:26 -0500 David Ludwig WinRT: fixed one scaling bug (more remain) in the Direct3D 11.1 renderer
Tue, 12 Feb 2013 20:49:26 -0500 David Ludwig WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
Tue, 12 Feb 2013 19:08:35 -0500 David Ludwig WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
Tue, 12 Feb 2013 12:57:06 -0500 David Ludwig WinRT: fixed bug: SDL_CreateWindow wouldn't work after an initial window was created + destroyed
Sun, 10 Feb 2013 17:35:38 -0500 David Ludwig WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1
Sun, 10 Feb 2013 10:39:24 -0500 David Ludwig WinRT: emit SDL_MOUSEWHEEL events
Sun, 10 Feb 2013 10:28:52 -0500 David Ludwig WinRT: made mouse button events include the correct button type (left, right, middle, x1, or x2)
Sat, 09 Feb 2013 22:48:19 -0500 David Ludwig WinRT: consolidated all WinRT path-retrieval functions into one function
Sat, 09 Feb 2013 20:30:53 -0500 David Ludwig WinRT: fixed a crash that occurred after rotating the host device
Sat, 09 Feb 2013 20:26:39 -0500 David Ludwig WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
Sat, 09 Feb 2013 19:39:42 -0500 David Ludwig WinRT: made use of SDL's framebuffer emulation code, instead of the custom stuff; then removed SDL_winrtrenderer
Sat, 09 Feb 2013 18:58:13 -0500 David Ludwig WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
Sat, 09 Feb 2013 16:00:55 -0500 David Ludwig WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
Sat, 09 Feb 2013 15:43:13 -0500 David Ludwig WinRT: more code-moving from WinRT code to Direct3D 11.1 code
Sat, 09 Feb 2013 15:22:49 -0500 David Ludwig WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver