Mon, 21 Feb 2011 23:45:48 -0800 Sam Lantinga Update the cursor correctly when it enters and leaves the window.
Mon, 21 Feb 2011 23:10:00 -0800 Sam Lantinga Actually set the cursor! :)
Mon, 21 Feb 2011 22:52:31 -0800 Sam Lantinga Simplified the X11 window creation
Mon, 21 Feb 2011 22:52:07 -0800 Sam Lantinga The OpenGL test window shouldn't be visible.
Mon, 21 Feb 2011 22:51:44 -0800 Sam Lantinga Don't automatically send minimized and maximized events, it's up to the windowing system to decide what to do with them.
Mon, 21 Feb 2011 22:50:15 -0800 Sam Lantinga Clear the hidden flag when shown and the shown flag when hidden.
Mon, 21 Feb 2011 22:27:19 -0800 Sam Lantinga Simplified Windows window creation.
Mon, 21 Feb 2011 22:26:59 -0800 Sam Lantinga Fixed compiler warnings
Mon, 21 Feb 2011 22:03:39 -0800 Sam Lantinga Simplified and unified the window creation process a little.
Mon, 21 Feb 2011 21:32:11 -0800 Sam Lantinga We can defer window creation.
Mon, 21 Feb 2011 20:35:44 -0800 Sam Lantinga Fixed compiler warning
Mon, 21 Feb 2011 20:34:22 -0800 Sam Lantinga Added disabled preferences menu option so it looks more like other application menus.
Mon, 21 Feb 2011 17:15:50 -0800 Sam Lantinga Implemented cursor support and SDL_WarpMouseInWindow() on Mac OS X
Mon, 21 Feb 2011 16:45:23 -0800 Sam Lantinga Implemented Cocoa_SetWindowIcon(), added SDL_ConvertSurfaceFormat()
Mon, 21 Feb 2011 15:25:49 -0800 Sam Lantinga We still want the delegate functionality for windowShouldClose()
Mon, 21 Feb 2011 15:08:36 -0800 Sam Lantinga Do error checking in SDL_GetDisplayForWindow()
Mon, 21 Feb 2011 11:04:27 -0800 Sam Lantinga SDL still supports older iPod Touch and first generation iPhones.
Mon, 21 Feb 2011 10:50:53 -0800 Sam Lantinga Fixed the responder chain for event handling, the listener fully handles mouse events - even in fullscreen mode.
Sun, 20 Feb 2011 23:51:59 -0800 Sam Lantinga The valid mouse coordinates actually range from 0 to w-1 and h-1
Sun, 20 Feb 2011 23:51:31 -0800 Sam Lantinga Reverted the experiment, it didn't work.
Sun, 20 Feb 2011 23:16:58 -0800 Sam Lantinga Experiment to try to account for source clipping
Sun, 20 Feb 2011 20:49:31 -0800 Sam Lantinga Fixed bug 1105 (SDL_GetMouseState returns wrong location upon window re-activation)
Sun, 20 Feb 2011 19:15:00 -0800 Sam Lantinga Updated the template code
Sun, 20 Feb 2011 14:59:36 -0800 Sam Lantinga Fixed the fireworks demo
Sun, 20 Feb 2011 14:22:27 -0800 Sam Lantinga Fixed bug 1137, updated the keyboard demo with latest rendering API changes.
Sun, 20 Feb 2011 14:16:11 -0800 Sam Lantinga Fixed testgles on iOS (bug 1136)
Sun, 20 Feb 2011 13:56:57 -0800 Sam Lantinga Fixed compiler warning
Sun, 20 Feb 2011 12:39:59 -0800 Sam Lantinga Fixed compiling on Mac OS X 10.4
Sun, 20 Feb 2011 10:54:44 -0800 Sam Lantinga Simple rumble API for haptic
Sun, 20 Feb 2011 10:42:51 -0800 Sam Lantinga Added a revision number for easy compile-time tests.
Sun, 20 Feb 2011 09:28:13 -0800 Sam Lantinga Untested fix for bug 946 (SDL_HapticIndex returns 0 for all devices)
Sun, 20 Feb 2011 09:24:02 -0800 Sam Lantinga Reset the viewport since we're stretching to the entire window.
Sat, 19 Feb 2011 23:39:04 -0800 Sam Lantinga Linker and deployment target fixes for the test programs.
Sat, 19 Feb 2011 21:51:21 -0800 Sam Lantinga Added OpenGL state caching for decent speed improvement.
Sat, 19 Feb 2011 21:51:03 -0800 Sam Lantinga SDL works on older iPod Touch and first generation iPhones running iOS 3.1.3.
Sat, 19 Feb 2011 21:35:35 -0800 Sam Lantinga Fixed linking the demos
Sat, 19 Feb 2011 16:41:01 -0800 Sam Lantinga Yes, it compiles now.
Sat, 19 Feb 2011 14:27:16 -0800 Sam Lantinga Fixed warning on Mac OS X 10.4
Sat, 19 Feb 2011 14:19:15 -0800 Sam Lantinga Autogenerated full mask checks for pixel format match
Sat, 19 Feb 2011 11:26:49 -0800 Sam Lantinga We have the correct window, we don't have to search for it, duh. :)
Sat, 19 Feb 2011 11:23:56 -0800 Sam Lantinga Added missing log debug function
Sat, 19 Feb 2011 11:23:41 -0800 Sam Lantinga Add assertions to the default API set.
Fri, 18 Feb 2011 11:23:25 -0800 Sam Lantinga update-revision is still phony. :)
Fri, 18 Feb 2011 11:19:34 -0800 Sam Lantinga Added a better way to include build rules in the Makefile
Fri, 18 Feb 2011 09:30:09 -0800 Sam Lantinga Whoops, the format parameter was off the page.
Thu, 17 Feb 2011 19:00:29 -0800 Sam Lantinga The file is actually SDL_config.h now.
Thu, 17 Feb 2011 18:58:43 -0800 Sam Lantinga Zero streaming textures to reduce confusion.
Thu, 17 Feb 2011 18:55:56 -0800 Sam Lantinga Don't remove the pseudo-generated headers because this command might be run from the repo directory and it confuses people, especially if they have no way of regenerating SDL_revision.h :)
Thu, 17 Feb 2011 18:54:11 -0800 Sam Lantinga Fixed make install
Thu, 17 Feb 2011 18:53:46 -0800 Sam Lantinga Fixed debug format
Thu, 17 Feb 2011 12:16:01 -0800 Sam Lantinga Removed the obsolete NoSTDIO configurations
Thu, 17 Feb 2011 12:03:48 -0800 Sam Lantinga Allow the application to explicitly request a software renderer.
Thu, 17 Feb 2011 09:26:15 -0800 Sam Lantinga Our minimum Windows version is Windows 2000, so it's okay to directly call InitializeCriticalSectionAndSpinCount()..
Thu, 17 Feb 2011 09:13:12 -0800 Sam Lantinga Fixed bug 1128
Thu, 17 Feb 2011 02:31:50 -0800 Sam Lantinga Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order) SDL-1.2
Thu, 17 Feb 2011 02:23:48 -0800 Sam Lantinga Implemented OpenGL ES RenderClear()
Thu, 17 Feb 2011 02:18:41 -0800 Sam Lantinga Fixed warnings about unused variables and so forth.
Thu, 17 Feb 2011 02:17:38 -0800 Sam Lantinga Fixed SDL_RenderClear() if the render driver doesn't implement it.
Thu, 17 Feb 2011 02:16:30 -0800 Sam Lantinga Fixed crash when drawing non-textured primitives
Wed, 16 Feb 2011 20:19:02 -0800 Sam Lantinga Updated deployment target to iPhone/iPad 3.2, and added dependencies on SDL for the demos.