Sun, 27 Jul 2014 17:44:10 -0700 Sam Lantinga Fixed bug 2537 - _allmul in SDL_lib.c is not working properly
Sun, 27 Jul 2014 17:43:36 -0700 Sam Lantinga Fixed uninitialized variable in some cases
Sun, 27 Jul 2014 19:19:47 +0200 Patrice Mandin m68k: Add missing sign extension SDL-1.2
Tue, 22 Jul 2014 21:41:49 -0400 Ryan C. Gordon Added audio device buffer queueing API.
Sat, 26 Jul 2014 16:52:26 -0700 Sam Lantinga Fixed bug 2657 - Memory leak in GL_CreateTexture function
Tue, 22 Jul 2014 23:12:21 -0400 Ryan C. Gordon Clarifying hard-to-understand piece of code.
Fri, 18 Jul 2014 14:10:45 -0700 Brandon Schaefer Dont redeclare DBusMessage* msg;
Sun, 13 Jul 2014 09:04:55 -0700 Sam Lantinga Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window
Sat, 12 Jul 2014 16:21:56 -0700 Sam Lantinga Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka
Sat, 12 Jul 2014 13:05:41 -0700 Sam Lantinga Fixed bug 2638 - (Signed) Can't create signed apps in Android
Fri, 11 Jul 2014 22:15:34 -0700 Sam Lantinga Fixed Visual Studio 2010 build
Fri, 11 Jul 2014 22:14:14 -0700 Sam Lantinga Fixed build for arm platforms
Fri, 11 Jul 2014 22:02:50 -0700 Sam Lantinga Fixed bug in AVX detection and added AVX2 detection
Wed, 09 Jul 2014 01:34:40 -0700 Sam Lantinga Clarified the documentation for SDL_FlushEvents() so people know it only affects currently queued events.
Wed, 09 Jul 2014 00:09:57 -0400 Ryan C. Gordon The Gimp puts out a different bogus color mask for 32-bit .bmp files. :)
Wed, 09 Jul 2014 00:01:34 -0400 Ryan C. Gordon Make SDL_LoadBMP() work with 32-bit bitmaps from ImageMagick.
Tue, 08 Jul 2014 16:17:06 -0400 Ryan C. Gordon Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0.
Tue, 08 Jul 2014 00:42:14 -0700 Sam Lantinga Skip JUNK chunks in wave files
Tue, 08 Jul 2014 00:23:36 -0700 Sam Lantinga Strip the binaries before signing them, in release configuration
Mon, 07 Jul 2014 23:48:21 -0700 Sam Lantinga Fixed supporting multiple frameworks
Mon, 07 Jul 2014 23:40:10 -0700 Sam Lantinga Fixed code signing release frameworks
Mon, 07 Jul 2014 23:33:57 -0700 Andreas Schiffler Update audio testautomation: more coverage; added SDL_PauseAudio test /w callback coverage
Mon, 07 Jul 2014 23:26:34 -0700 Sam Lantinga Fixed bug 2421 - SDL_RenderCopyEx off by one when rotating by 90 and -90
Mon, 07 Jul 2014 21:34:04 -0700 Sam Lantinga Updated configure after removing pthread spinlock support
Mon, 07 Jul 2014 21:27:42 -0700 Sam Lantinga Fixed bug 2618 - incomplete pthread-based lock support should be removed
Mon, 07 Jul 2014 21:21:05 -0700 Sam Lantinga Fixed bug 2628 - invalidate surface->map in SDL_SurfacePalette()
Mon, 07 Jul 2014 20:26:21 -0700 Andreas Schiffler Enable 2 disabled audio tests (since bug 1396 is fixed and they pass now)
Mon, 07 Jul 2014 13:21:54 -0700 Sam Lantinga Hopefully fixed Cygwin build
Mon, 07 Jul 2014 13:19:53 -0700 Sam Lantinga Removed useless assert
Mon, 07 Jul 2014 12:48:25 -0700 Sam Lantinga Fixed bug 2631 - Mac: minor code cleanup
Mon, 07 Jul 2014 11:44:14 -0700 Sam Lantinga SDL_SYS_IsXInputGamepad_DeviceIndex() is only available if SDL_JOYSTICK_XINPUT is true.
Mon, 07 Jul 2014 11:13:19 -0700 Sam Lantinga Fixed indentation for pnacl configuration
Mon, 07 Jul 2014 11:00:25 -0700 Sam Lantinga Fixed compiler warnings on iOS
Mon, 07 Jul 2014 10:42:19 -0700 Sam Lantinga Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion
Mon, 07 Jul 2014 10:39:02 -0700 Sam Lantinga Fixed compiler warning
Mon, 07 Jul 2014 10:38:10 -0700 Sam Lantinga Fixed compiler warning on Mac OS X
Sat, 05 Jul 2014 16:11:23 -0700 Shawn Walker 2620 solaris port missing atomics if not using gcc
Mon, 07 Jul 2014 10:33:32 -0700 Sam Lantinga Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context
Sun, 06 Jul 2014 22:15:31 +0100 Alex Baines Call dbus_shutdown to make valgrind happy.
Mon, 07 Jul 2014 10:26:28 -0700 Sam Lantinga Fixed mingw64 build and warnings
Sun, 06 Jul 2014 20:41:39 -0700 Andreas Schiffler Fix option for forced run of disabled tests in test harness
Fri, 04 Jul 2014 17:20:22 -0700 Sam Lantinga Fixed haptic refcount bug (thanks David Ludwig!)
Fri, 04 Jul 2014 18:20:23 -0400 David Ludwig Made the latest XInput + Haptic changes compile and run on WinRT
Thu, 03 Jul 2014 15:39:55 -0700 Sam Lantinga Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
Thu, 03 Jul 2014 17:36:08 -0300 Gabriel Jacobo Maybe fixes bug #2291 (red tinted screen on some Samsung Android devices)
Thu, 03 Jul 2014 10:22:26 -0700 Alfred Reynolds add a comment to SDL_InitSubSystem explaining its refcounting behavior
Thu, 03 Jul 2014 10:22:12 -0700 Alfred Reynolds The YUV offset is 16 / 255, not 16 / 256
Mon, 30 Jun 2014 17:22:08 -0700 Jørgen P. Tjernø Apply WIN32_LEAN_AND_MEAN redefine fix to SDL_syswm.h too.
Sat, 28 Jun 2014 19:51:26 -0700 Sam Lantinga Fixed null terminating the X11 error string
Sat, 28 Jun 2014 13:05:16 -0300 Gabriel Jacobo Better fix to support EGL_KHR_create_context and not fail to build on Android
Sat, 28 Jun 2014 12:50:17 -0300 Gabriel Jacobo Another fix to prevent dereferencing a null window pointer in SDL_mouse.c
Sat, 28 Jun 2014 12:48:29 -0300 Gabriel Jacobo Disable desktop OpenGL for EGL under Android
Sat, 28 Jun 2014 12:36:44 -0300 Gabriel Jacobo Fixes #2611 #2610, Touch events cause crash on Android, thanks Alvin & Sylvain
Sat, 28 Jun 2014 12:17:29 -0300 Knut Andre Tidemann SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context
Thu, 26 Jun 2014 12:42:15 -0700 Sam Lantinga Fixed compiler warning on Android
Wed, 25 Jun 2014 21:40:56 -0700 Sam Lantinga Updated the template project for iOS, thanks to Davide Coppola
Wed, 25 Jun 2014 21:06:47 -0700 Sam Lantinga Fixed YUV texture update with a subrect in OpenGL ES 2.0 - thanks Sylvain!
Wed, 25 Jun 2014 22:38:40 -0400 David Ludwig WinRT: Fixed game controller axis mappings
Wed, 25 Jun 2014 22:03:05 -0400 David Ludwig WinRT build fix
Wed, 25 Jun 2014 17:24:06 -0400 Ryan C. Gordon Patched to compile on Windows.