Sat, 13 Oct 2018 17:18:59 +0100 Charlie Birks Emscripten: Load eglQueryString and eglGetError
Sat, 13 Oct 2018 03:36:42 -0300 Alex Szpakowski metal: Fix SDL_RenderReadPixels to wait for the GPU to finish rendering to the active texture before reading its pixels.
Fri, 12 Oct 2018 23:23:52 -0300 Alex Szpakowski macOS: Fixed MoltenVK dynamic library loading code.
Fri, 12 Oct 2018 17:55:42 -0300 Alex Szpakowski metal: Fix high dpi and resizing on macOS, and clean up iOS code. Fixes bug #4250.
Thu, 11 Oct 2018 15:14:48 -0700 Sam Lantinga Allow Android haptics to work when SDL is reinitialized (thanks Rachel!)
Fri, 12 Oct 2018 01:03:40 +0300 Ozkan Sezer SDL_thread.h: undefine SDL_CreateThreadWithStackSize before redefining.
Thu, 11 Oct 2018 16:40:01 -0400 Ryan C. Gordon thread: make SDL_CreateThreadWithStackSize() a public API.
Tue, 09 Oct 2018 23:01:43 -0700 Cameron Gutman Implement SuspendScreenSaver for Win32
Wed, 10 Oct 2018 15:20:56 -0400 Ryan C. Gordon audio: All device names reported by SDL must be unique.
Wed, 10 Oct 2018 14:55:24 -0400 Ryan C. Gordon audio: clean_out_device_list() already sets this flag to false for us.
Tue, 09 Oct 2018 20:12:43 -0700 Sam Lantinga Added support for surround sound and float audio on Android
Tue, 09 Oct 2018 20:12:40 -0700 Sam Lantinga Removed unneeded variable qualifiers
Tue, 09 Oct 2018 17:41:40 -0700 Sam Lantinga Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases
Tue, 09 Oct 2018 00:27:55 -0400 Ryan C. Gordon kmsdrm: find available card if called without index.
Mon, 08 Oct 2018 19:46:01 -0700 Sam Lantinga This device gets Xinput driver loaded on windows.
Mon, 08 Oct 2018 12:49:30 -0700 Sam Lantinga Fixed life-cycle issues with two activities sharing HIDDeviceManager
Mon, 08 Oct 2018 12:49:28 -0700 Sam Lantinga Close on shutdown, for consistency
Mon, 08 Oct 2018 12:49:26 -0700 Sam Lantinga Trying to track down NullPointerException in USB input thread
Mon, 08 Oct 2018 12:49:25 -0700 Sam Lantinga Don't flash the navigation bar when destroying a fullscreen SDL window
Mon, 08 Oct 2018 12:49:23 -0700 Sam Lantinga There are legitimate reasons to skip full cleanup at shutdown, don't assert in that case.
Sun, 07 Oct 2018 17:56:56 +0300 Ozkan Sezer update config.guess and config.sub SDL-1.2
Sun, 07 Oct 2018 01:51:50 +0300 Ozkan Sezer backport fix for bug #3481. (from 2.0 branch commit 19fb1b19b512). SDL-1.2
Sun, 07 Oct 2018 01:51:10 +0300 Ozkan Sezer backport fix for bug #2795. (from 2.0 branch commit b28b41b93ba7). SDL-1.2
Sat, 06 Oct 2018 17:08:04 -0400 Ryan C. Gordon opengles2: Fixed several incorrect things. SDL-ryan-batching-renderer
Fri, 05 Oct 2018 17:06:05 -0700 Sam Lantinga Fixed bug 4296 - kmsdrm video driver leaks 1 bo in KMSDRM_GLES_SetupCrtc()
Fri, 05 Oct 2018 17:24:03 -0400 Ryan C. Gordon wayland: Fixed missing window sizing events.
Thu, 04 Oct 2018 21:10:42 -0400 Ryan C. Gordon opengles2: removed useless memcpy. SDL-ryan-batching-renderer
Fri, 05 Oct 2018 01:41:59 -0700 Sam Lantinga It turns out HIDAPI for Xbox controllers doesn't allow background input, so we won't enable it by default on Windows.
Thu, 04 Oct 2018 20:22:28 -0400 Ryan C. Gordon opengles2: Fixed incorrect cliprect state. SDL-ryan-batching-renderer
Thu, 04 Oct 2018 20:21:58 -0400 Ryan C. Gordon metal: CopyEx transform matrix must be aligned for constant buffer access. SDL-ryan-batching-renderer
Thu, 04 Oct 2018 20:21:23 -0400 Ryan C. Gordon metal: Don't try to create a zero-byte vertex buffer. SDL-ryan-batching-renderer
Thu, 04 Oct 2018 16:29:17 -0700 Sam Lantinga Allow SDL to use ReLinker if present.
Thu, 04 Oct 2018 15:23:42 -0700 Sam Lantinga Fixed updating bindings for controllers using the wildcard mappings
Thu, 04 Oct 2018 16:34:44 -0400 Ryan C. Gordon render: Added SDL_RenderFlush(). SDL-ryan-batching-renderer
Thu, 04 Oct 2018 16:11:43 -0400 Ryan C. Gordon render: Move PSP backend to new interface. SDL-ryan-batching-renderer
Wed, 03 Oct 2018 23:37:29 -0400 Ryan C. Gordon render: moved software renderer to new interface. SDL-ryan-batching-renderer
Wed, 03 Oct 2018 19:05:20 -0400 Ryan C. Gordon render: D3D11 now cycles through 8 vertex buffers. SDL-ryan-batching-renderer
Wed, 03 Oct 2018 18:23:53 -0400 Ryan C. Gordon render: D3D11 renderer patched to compile. SDL-ryan-batching-renderer
Wed, 03 Oct 2018 15:48:26 -0700 Sam Lantinga Update documentation to note that this hint works on Android too (thanks Trent!)
Wed, 03 Oct 2018 16:54:24 -0400 Ryan C. Gordon evdev: Don't initialize struct sigaction with "{ 0 }".
Wed, 03 Oct 2018 00:52:37 -0400 Ryan C. Gordon render: first (untested!) shot at converting D3D11 renderer to new interfaces. SDL-ryan-batching-renderer
Mon, 01 Oct 2018 22:53:45 -0400 Ryan C. Gordon render: Make the GL backends cache and defer more state changes. SDL-ryan-batching-renderer
Mon, 01 Oct 2018 13:41:15 -0400 Ryan C. Gordon render: D3D9 doesn't need to check for stream offset support anymore. SDL-ryan-batching-renderer
Mon, 01 Oct 2018 11:32:08 -0400 Ryan C. Gordon render: Set the D3D9 stream source once and choose offsets during draw calls. SDL-ryan-batching-renderer
Mon, 01 Oct 2018 03:02:54 -0400 Ryan C. Gordon render: Patched to compile. SDL-ryan-batching-renderer
Mon, 01 Oct 2018 01:23:02 -0400 Ryan C. Gordon render: first shot at moving Direct3D 9 backend to new interface. Untested! SDL-ryan-batching-renderer
Tue, 02 Oct 2018 20:51:33 -0700 Sam Lantinga Make sure we don't read and write to HIDAPI at the same time, it's not thread-safe on Windows
Tue, 02 Oct 2018 13:17:31 -0700 Sam Lantinga The Amlogic X96 is a set-top box
Mon, 01 Oct 2018 14:52:28 -0700 Sam Lantinga Fixed UnsatisfiedLinkError when initializing the HIDDeviceManager in some cases
Mon, 01 Oct 2018 14:43:03 -0700 Sam Lantinga Working on bug 3921 - Add some Fastpath to BlitNtoNKey and BlitNtoNKeyCopyAlpha
Mon, 01 Oct 2018 21:29:11 +0300 Ozkan Sezer SDL_blit_N.c (BlitNtoNKeyCopyAlpha): fix -Wshadow warnings by adding _
Mon, 01 Oct 2018 09:47:10 -0700 Sam Lantinga commit c6b28f46b8116552ec2b38d1d3c8535df28ba7a1
Fri, 04 May 2018 21:58:39 -0400 Ethan Lee Fix Linux haptic scaling, add 2.1 FIXME
Mon, 13 Aug 2018 12:52:52 -0400 Ethan Lee Filter both SIZE_CHANGED and RESIZED on any SIZE_CHANGED
Mon, 01 Oct 2018 09:40:58 -0700 Sam Lantinga Fixed bug 4220 - SDL_GL_CONTEXT_DEBUG_FLAG can fail silently on some Android devices
Sun, 30 Sep 2018 22:43:12 -0700 Sam Lantinga Corrected PS4 controller entry
Sun, 30 Sep 2018 19:53:26 -0700 Sam Lantinga Re-enable drag-and-drop events by default
Sun, 30 Sep 2018 11:26:41 -0300 Alex Szpakowski macOS: Fix a crash when the video subsystem quits, if SDL_MAC_NO_SANDBOX was defined when SDL was compiled.
Sat, 29 Sep 2018 16:48:15 -0400 Ryan C. Gordon audio: disable NEON converters for now.
Sat, 29 Sep 2018 04:00:38 +0000 Ryan C. Gordon render: patched to compile on C89 compilers, other untested code fixes. SDL-ryan-batching-renderer