Mon, 04 Aug 2014 15:30:53 -0300 Alex Szpakowski Merged branch default into iOS-improvements iOS-improvements
Thu, 31 Jul 2014 03:14:10 -0300 Alex Szpakowski Merged 'default' into branch 'iOS-improvements' iOS-improvements
Tue, 29 Jul 2014 00:36:12 -0300 Alex Szpakowski Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video. iOS-improvements
Tue, 29 Jul 2014 00:05:48 -0300 Alex Szpakowski Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8. iOS-improvements
Thu, 24 Jul 2014 22:35:25 -0300 Alex Szpakowski Fixed SDL_SetWindowFullscreen on iOS causing the window's reported dimensions and supported orientations to go out of sync with what they should be, if the device orientation was different from the screen orientation when the function call was made. iOS-improvements
Wed, 23 Jul 2014 22:35:14 -0300 Alex Szpakowski Integrated Phil Hassey's patch to fix SDL_IsScreenKeyboardShown on iOS (https://bugzilla.libsdl.org/show_bug.cgi?id=2660) iOS-improvements
Wed, 23 Jul 2014 21:55:42 -0300 Alex Szpakowski Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully. iOS-improvements
Wed, 23 Jul 2014 03:05:31 -0300 Alex Szpakowski More cleanup of the iOS Objective-C code. iOS-improvements
Wed, 23 Jul 2014 01:33:59 -0300 Alex Szpakowski 90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1. iOS-improvements
Wed, 23 Jul 2014 01:28:24 -0300 Alex Szpakowski Updated the iOS Objective-C code to use NSDictionary/NSArray/NSNumber literals and subscripting, for improved code clarity. iOS-improvements
Tue, 22 Jul 2014 20:06:13 -0300 Alex Szpakowski Cleaned up iOS OpenGL ES context creation code and added sRGB context support on iOS 7+ iOS-improvements
Tue, 22 Jul 2014 16:48:35 -0300 Alex Szpakowski Fixed SDL_SetWindowFullscreen on iOS to properly update the view's frame. iOS-improvements
Mon, 21 Jul 2014 02:46:53 -0300 Alex Szpakowski The default implementation of [view layoutSubviews] actually does something in iOS 6+, so we should call [super layoutSubviews] when overriding it. iOS-improvements
Thu, 17 Jul 2014 22:55:59 -0300 Alex Szpakowski Disabled the custom iOS splashscreen code - it interferes with the normal rotation and orientation behaviour of SDL windows. iOS-improvements
Thu, 17 Jul 2014 18:05:12 -0300 Alex Szpakowski Properly send a window resize event in all cases when viewDidLayoutSubviews is triggered. iOS-improvements
Wed, 16 Jul 2014 21:06:15 -0300 Alex Szpakowski Fixed SDL_HINT_ORIENTATIONS to properly allow disabling custom orientations if the hint is set with no valid orientations. iOS-improvements
Wed, 16 Jul 2014 20:05:00 -0300 Alex Szpakowski The iOS 7 transparent status bar now uses white text rather than black. iOS-improvements
Wed, 16 Jul 2014 16:12:20 -0300 Alex Szpakowski Fixed SDL_SetWindowFullscreen not properly updating the status bar visibility in iOS 7+ iOS-improvements
Tue, 15 Jul 2014 02:04:08 -0300 Alex Szpakowski Minor fix for if SDL_JoystickInit is called more than once without a matching SDL_JoystickQuit. iOS-improvements
Tue, 15 Jul 2014 02:01:43 -0300 Alex Szpakowski iOS now respects SDL_HINT_ACCELEROMETER_AS_JOYSTICK. iOS-improvements
Mon, 14 Jul 2014 22:35:48 -0300 Alex Szpakowski Changed the way retina resolutions are handled in iOS. iOS-improvements
Mon, 14 Jul 2014 16:50:25 -0300 Alex Szpakowski Misc. iOS code improvements. iOS-improvements
Thu, 09 Apr 2015 22:14:05 +0200 Philipp Wiesemann Backed out changeset 84407b33fe1e
Thu, 09 Apr 2015 21:13:41 +0200 Philipp Wiesemann Wayland: Fixed not freeing memory if initialization failed.
Thu, 09 Apr 2015 21:13:20 +0200 Philipp Wiesemann Wayland: Fixed accessing not fully initialized subsystem if errors happened.
Thu, 09 Apr 2015 21:11:43 +0200 Philipp Wiesemann Wayland: Fixed accessing not fully initialized window if no memory available.
Wed, 08 Apr 2015 22:24:33 +0200 Philipp Wiesemann Android: Fixed calling a getter method twice.
Wed, 08 Apr 2015 22:18:10 +0200 Philipp Wiesemann Android: Fixed creating mouse coordinates which are not needed if hint is set.
Wed, 08 Apr 2015 22:15:25 +0200 Philipp Wiesemann Android: Fixed not resetting mouse pointer state if hint was changed at runtime.
Wed, 08 Apr 2015 02:42:29 -0400 Ryan C. Gordon Removed unused variable.
Wed, 08 Apr 2015 02:31:54 -0400 Ryan C. Gordon X11: Removed code to set "icon" title, since it was never used.
Wed, 08 Apr 2015 02:24:17 -0400 Ryan C. Gordon Patched to compile on Windows.
Wed, 08 Apr 2015 02:22:28 -0400 Ryan C. Gordon Wayland: Patched to compile.
Wed, 08 Apr 2015 02:14:59 -0400 Ryan C. Gordon DirectInput: ignore everything but joysticks and gamepads (thanks, Justin!).
Wed, 08 Apr 2015 02:00:14 -0400 Ryan C. Gordon SDL_SetWindowTitle() should never set a NULL pointer for the title string.
Wed, 08 Apr 2015 01:42:47 -0400 Ryan C. Gordon Make SDL_stdinc.h work when compiling with -Wundef (thanks, Ben!).
Wed, 08 Apr 2015 01:40:01 -0400 Ryan C. Gordon Patched to compile on C89 compilers.
Wed, 08 Apr 2015 01:37:17 -0400 Ryan C. Gordon Log Android hardware at startup (thanks, rettichschnidi!).
Tue, 07 Apr 2015 23:40:01 -0400 Ryan C. Gordon Do the "fix" for asserts with MSVC's /W4 warnings only on MSVC.
Tue, 07 Apr 2015 22:49:56 -0400 Ryan C. Gordon Wayland: changed a few "SetError(); return -1;" to "return SetError()".
Sat, 28 Mar 2015 19:43:46 +0100 Emmanuel Gil Peyrot Wayland: Specify the output we want to put our window on.
Wed, 18 Mar 2015 01:14:45 +0100 Emmanuel Gil Peyrot Wayland: Properly discover displays and their modes.
Tue, 07 Apr 2015 21:52:22 -0400 Ryan C. Gordon CMake: Dependency variable for FUSIONSOUND_SHARED was wrong (thanks, Kaleb!).
Tue, 07 Apr 2015 20:01:43 -0400 Ryan C. Gordon CMake: fix CHECK_OBJC_SOURCE_COMPILES to work with GCC (thanks, Ivan!).
Tue, 07 Apr 2015 23:00:56 +0200 Philipp Wiesemann Fixed typo in gesture README.
Tue, 07 Apr 2015 00:39:16 -0400 Ryan C. Gordon Another attempt to make MSVC's /W4 warning level cooperate with SDL_assert.
Fri, 20 Mar 2015 19:47:03 +0000 Alex Baines Fix DBus error message if IBus couldn't be initialized.
Mon, 06 Apr 2015 18:26:13 -0400 Ryan C. Gordon Refuse to make a window that's too large. Some systems (x11) freak out at this.
Tue, 10 Feb 2015 16:28:56 -0500 Edward Rudd the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Mon, 06 Apr 2015 00:11:58 -0400 Ryan C. Gordon X11: Always specify "True" if setting GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB.
Mon, 06 Apr 2015 00:10:54 -0400 Ryan C. Gordon This function can be static.
Sun, 05 Apr 2015 18:59:52 -0400 Ryan C. Gordon Make loading/saving dollar gesture templates endian clean (thanks, Martin!).
Sun, 05 Apr 2015 18:44:24 -0400 Ryan C. Gordon Add some SDL_SetError() calls to the dollar gesture code (thanks, Martin!).
Sun, 05 Apr 2015 15:52:37 -0400 Ryan C. Gordon Patched to compile on Android when audio subsystem is disabled (thanks, Jonas!)
Wed, 01 Apr 2015 19:18:56 -0700 Sam Lantinga Fixed detecting the NVIDIA controller which shows up as both a mouse and a game controller
Thu, 02 Apr 2015 00:55:45 +0200 Joseba GarcĂ­a Etxebarria Cast the result of calling getButtonState to an Integer
Wed, 01 Apr 2015 18:22:42 -0700 Sam Lantinga Added a game controller entry for the NVIDIA Controller
Wed, 01 Apr 2015 16:11:37 -0400 Edward Rudd handle the case where the ibus address can't be found. (prevents nasty crash)
Wed, 01 Apr 2015 14:45:09 -0400 Ryan C. Gordon Patched to compile on Android (I hope).
Wed, 01 Apr 2015 12:14:56 -0400 Ryan C. Gordon Android: more separate-mouse-and-touch work.