Thu, 29 Aug 2013 08:25:54 -0700 Sam Lantinga Christoph Mallon: Report an error, if creating the directories in SDL_GetPrefPath() failed.
Thu, 29 Aug 2013 08:25:24 -0700 Sam Lantinga Christoph Mallon: Remove lone /* if */ comment.
Thu, 29 Aug 2013 08:24:43 -0700 Sam Lantinga Christoph Mallon: Simplify avoidance of duplicate / in SDL_GetPrefPath()
Wed, 28 Aug 2013 22:09:17 -0400 Ryan C. Gordon Change order we enumerate Windows joysticks.
Wed, 28 Aug 2013 22:07:54 -0400 Ryan C. Gordon Don't corrupt XInput device state during SDL_SYS_JoystickClose().
Wed, 28 Aug 2013 22:05:16 -0400 Ryan C. Gordon Fix endlines for logging via OutputDebugString().
Wed, 28 Aug 2013 17:17:21 -0400 Ryan C. Gordon Make XInput joystick names match the numbers on the device.
Wed, 28 Aug 2013 17:12:07 -0400 Ryan C. Gordon Fixed comment typo.
Wed, 28 Aug 2013 16:43:47 -0400 Ryan C. Gordon Reworked XInput and DirectInput joystick code.
Wed, 28 Aug 2013 16:35:32 -0400 Ryan C. Gordon Better XInput detection code for DirectInput device enumeration.
Wed, 28 Aug 2013 00:07:02 -0400 Ryan C. Gordon Fixed testgamecontroller output to make sense.
Wed, 28 Aug 2013 12:43:29 -0300 Gabriel Jacobo [Linux] Test config script: Add the X11 library search path if it is not empty
Wed, 28 Aug 2013 10:41:25 -0300 Gabriel Jacobo Fixes test building
Mon, 26 Aug 2013 14:23:18 -0300 Gabriel Jacobo Fixes typo in EGL code (thanks jmcfarlane!)
Sun, 25 Aug 2013 21:28:03 -0400 Ryan C. Gordon Removed obvious comment to trigger buildbot.
Sun, 25 Aug 2013 11:24:01 -0400 Edward Rudd reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled.
Sun, 25 Aug 2013 11:20:14 -0400 Edward Rudd update xcode projects with filesystem API bits. (missing tests and missing from files from some targets)
Sun, 25 Aug 2013 11:48:49 -0300 Gabriel Jacobo Fixes "error: conflicting types for 'GLintptr'"
Sat, 24 Aug 2013 21:15:10 -0400 Ryan C. Gordon Minor FreeBSD code cleanup.
Sat, 24 Aug 2013 09:43:14 -0400 Edward Rudd make the examples in the doc comments match the actual output of the SDL_GetPrefPath function
Sat, 24 Aug 2013 09:05:18 -0400 Edward Rudd Fix #2062 Be more diligent about validating trailing "/" existence in HOME and XDG_DATA_HOME env vars
Fri, 23 Aug 2013 23:34:23 -0400 Ryan C. Gordon Patched to compile on Solaris.
Fri, 23 Aug 2013 21:48:40 -0400 Ryan C. Gordon Patched to compile on FreeBSD.
Fri, 23 Aug 2013 21:38:54 -0400 Ryan C. Gordon Add support for some BSDs and Solaris to SDL_GetBasePath().
Thu, 22 Aug 2013 17:26:22 -0300 Gabriel Jacobo Fix warning in GL ES2 renderer
Thu, 22 Aug 2013 14:56:07 -0300 Gabriel Jacobo Separate EGL / GL ES detection in CMake
Thu, 22 Aug 2013 13:32:27 -0400 Ryan C. Gordon XAudio2/DirectSound: Use the usual Windows string convert (thanks, Norfanin!).
Thu, 22 Aug 2013 13:00:05 -0400 Ryan C. Gordon Added SDL_VIDEO_OPENGL_ES2 to the SDL_config.h templates (Thanks, Kerim!).
Thu, 22 Aug 2013 10:22:22 -0300 Gabriel Jacobo Fixes #2036 and #2038, bypass camera zoom and shutter keypresses on Android.
Wed, 21 Aug 2013 12:12:04 -0700 Sam Lantinga Fixed compiling on old versions of the DirectX SDK
Wed, 21 Aug 2013 10:32:04 -0700 Sam Lantinga SDL
Wed, 21 Aug 2013 10:31:44 -0700 Sam Lantinga Fix SDL xinput code to work at all when xinput has devices at high indexes but no device connected at lower index, for instance 0->disconnected, 1->wireles, 2->wired. Previously the SDL code assumed the indexes were always used up in order which is not true at all and lead to a bunch of failure cases where controllers would go unrecognized.
Wed, 21 Aug 2013 10:07:48 -0700 Sam Lantinga Fixed crash if the IC isn't set up for some reason (bad X11 locale?)
Wed, 21 Aug 2013 10:34:32 -0300 Gabriel Jacobo Fix a couple of warnings
Wed, 21 Aug 2013 10:27:39 -0300 Gabriel Jacobo Patched to compile on Darwin
Wed, 21 Aug 2013 10:13:12 -0300 Gabriel Jacobo More fixes for -Wdeclaration-after-statement
Wed, 21 Aug 2013 10:12:16 -0300 Gabriel Jacobo Fixes for -Wdeclaration-after-statement
Wed, 21 Aug 2013 09:47:10 -0300 Gabriel Jacobo OCD fixes: Adds a space after /* (glory to regular expressions!)
Wed, 21 Aug 2013 09:43:09 -0300 Gabriel Jacobo OCD fixes: Adds a space before */
Tue, 20 Aug 2013 23:20:32 -0400 Ryan C. Gordon Actually, this should be a memcpy().
Tue, 20 Aug 2013 21:29:40 -0400 Ryan C. Gordon Added filesystem code to Mac and iOS Xcode projects.
Tue, 20 Aug 2013 21:21:57 -0400 Ryan C. Gordon Patched to compile on iOS.
Tue, 20 Aug 2013 20:39:22 -0400 Ryan C. Gordon More Haiku fixes.
Tue, 20 Aug 2013 20:31:57 -0400 Ryan C. Gordon Fixed compiler warning.
Tue, 20 Aug 2013 20:29:30 -0400 Ryan C. Gordon More Windows fixes for filesystem code.
Tue, 20 Aug 2013 20:27:42 -0400 Ryan C. Gordon Regenerate configure script.
Tue, 20 Aug 2013 20:16:15 -0400 Ryan C. Gordon Corrected Haiku build.
Tue, 20 Aug 2013 20:15:15 -0400 Ryan C. Gordon Patched new filesystem code to compile.
Tue, 20 Aug 2013 19:57:11 -0400 Ryan C. Gordon Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
Tue, 20 Aug 2013 15:28:14 -0400 Ryan C. Gordon Fixed cut-and-paste error.
Tue, 20 Aug 2013 14:21:35 -0400 Ryan C. Gordon Added SDL_DEPRECATED #define.
Tue, 20 Aug 2013 14:17:48 -0400 Ryan C. Gordon Added SDL_assert_always (never disabled).
Tue, 20 Aug 2013 20:34:40 -0300 Gabriel Jacobo More non C89 compliant comments
Tue, 20 Aug 2013 19:49:24 -0300 Gabriel Jacobo Fixes a few non C89 compliant comments
Tue, 20 Aug 2013 15:56:08 -0400 Edward Rudd add missing SDL_bits.h from OS X framework
Tue, 20 Aug 2013 12:43:06 -0400 Ryan C. Gordon Added some FIXMEs for later.
Mon, 19 Aug 2013 16:29:46 -0300 Gabriel Jacobo Fixes bug #2037, common EGL code for Android and X11
Mon, 19 Aug 2013 11:02:44 -0400 Ryan C. Gordon Fixed leaking of pixel shader object in D3D renderer (thanks, Peter!).
Sun, 18 Aug 2013 23:18:11 -0700 Sam Lantinga Fixed warnings building with gcc 2 and gcc 4 on Haiku
Sun, 18 Aug 2013 22:05:53 -0700 Sam Lantinga Fixed Haiku build (thanks Alexander!)