Sun, 24 Feb 2013 10:02:57 -0500 David Ludwig WinRT: cleaned up headers in src\video\windowsrt\
Sat, 23 Feb 2013 22:58:09 -0500 David Ludwig WinRT: added support for alpha-blended texture rendering
Sat, 23 Feb 2013 20:22:19 -0500 David Ludwig WinRT: made mouse wheel motion increments more closely match their values on Win32
Sat, 23 Feb 2013 20:12:14 -0500 David Ludwig WinRT: build fixes
Sat, 23 Feb 2013 20:01:46 -0500 David Ludwig WinRT: merged with latest, official, SDL 2.x code
Sat, 23 Feb 2013 18:08:27 -0500 David Ludwig WinRT: turned off some keyboard debugging code that got inadvertently left on
Fri, 22 Feb 2013 23:53:37 -0500 David Ludwig WinRT: more minor code cleanups
Fri, 22 Feb 2013 23:44:34 -0500 David Ludwig WinRT: minor cleanup in top-level app code
Fri, 22 Feb 2013 23:23:53 -0500 David Ludwig WinRT: allowed setting the device rotation preference via SDL_HINT_ORIENTATIONS
Tue, 19 Feb 2013 22:07:07 -0500 David Ludwig WinRT: another device-rotation and rendering fix
Sun, 17 Feb 2013 23:23:59 -0500 David Ludwig WinRT: bug fixes for device orientation + Direct3D 11.1 rendering
Sun, 17 Feb 2013 11:09:07 -0500 David Ludwig WinRT: made SDL_RenderSetViewport work with the D3D 11.1 renderer
Sat, 16 Feb 2013 16:53:06 -0500 David Ludwig WinRT: D3D 11.1 blending mode support added; FillRects coloring bug-fix
Sat, 16 Feb 2013 16:13:48 -0500 David Ludwig WinRT: took out an unneeded depth stencil view from the D3D 11.1 renderer
Sat, 16 Feb 2013 09:10:43 -0500 David Ludwig WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer
Tue, 12 Feb 2013 21:26:04 -0500 David Ludwig WinRT: made SDL_CreateRenderer default to using the SW renderer, for now
Tue, 12 Feb 2013 21:25:26 -0500 David Ludwig WinRT: fixed one scaling bug (more remain) in the Direct3D 11.1 renderer
Tue, 12 Feb 2013 20:49:26 -0500 David Ludwig WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
Tue, 12 Feb 2013 19:08:35 -0500 David Ludwig WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
Tue, 12 Feb 2013 12:57:06 -0500 David Ludwig WinRT: fixed bug: SDL_CreateWindow wouldn't work after an initial window was created + destroyed
Sun, 10 Feb 2013 17:35:38 -0500 David Ludwig WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1
Sun, 10 Feb 2013 10:39:24 -0500 David Ludwig WinRT: emit SDL_MOUSEWHEEL events
Sun, 10 Feb 2013 10:28:52 -0500 David Ludwig WinRT: made mouse button events include the correct button type (left, right, middle, x1, or x2)
Sat, 09 Feb 2013 22:48:19 -0500 David Ludwig WinRT: consolidated all WinRT path-retrieval functions into one function
Sat, 09 Feb 2013 20:30:53 -0500 David Ludwig WinRT: fixed a crash that occurred after rotating the host device
Sat, 09 Feb 2013 20:26:39 -0500 David Ludwig WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
Sat, 09 Feb 2013 19:39:42 -0500 David Ludwig WinRT: made use of SDL's framebuffer emulation code, instead of the custom stuff; then removed SDL_winrtrenderer
Sat, 09 Feb 2013 18:58:13 -0500 David Ludwig WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
Sat, 09 Feb 2013 16:00:55 -0500 David Ludwig WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
Sat, 09 Feb 2013 15:43:13 -0500 David Ludwig WinRT: more code-moving from WinRT code to Direct3D 11.1 code
Sat, 09 Feb 2013 15:22:49 -0500 David Ludwig WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
Sat, 09 Feb 2013 14:56:32 -0500 David Ludwig WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
Sat, 09 Feb 2013 14:35:06 -0500 David Ludwig WinRT: provided access, via SDL_GetWindowWMInfo, to SDL's WinRT CoreWindow
Sat, 09 Feb 2013 11:42:17 -0500 David Ludwig WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
Sat, 09 Feb 2013 10:43:20 -0500 David Ludwig WinRT: Windows Phone build fixes
Sun, 03 Feb 2013 18:56:52 -0500 David Ludwig WinRT: removed some now-unnecessary file loading code
Sun, 03 Feb 2013 18:56:11 -0500 David Ludwig WinRT: made renderer init code be synchronous for now, in order to make error handling be a bit easier in the near future
Sun, 03 Feb 2013 13:18:31 -0500 David Ludwig WinRT: fixed an odd path retrieval bug
Sun, 03 Feb 2013 12:49:12 -0500 David Ludwig WinRT: added a function to retrieve the root path to the installed app
Sun, 03 Feb 2013 12:38:55 -0500 David Ludwig WinRT: made path retrieval functions return NULL on Windows Phone whenever said data isn't available
Sun, 03 Feb 2013 12:34:34 -0500 David Ludwig WinRT: made path retrieval functions return wide-char strings
Sun, 03 Feb 2013 12:33:15 -0500 David Ludwig WinRT: use OS-native vsnprintf, which allows SDL_Log to format wide strings (via %ls)
Sat, 02 Feb 2013 21:05:32 -0500 David Ludwig WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
Sat, 02 Feb 2013 19:32:44 -0500 David Ludwig WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
Tue, 29 Jan 2013 20:27:47 -0500 David Ludwig WinRT: Windows Phone fixes. SDL can now display images, and respond to input, on Microsoft's Windows Phone 8 emulator.
Mon, 28 Jan 2013 23:19:13 -0500 David Ludwig WinRT: re-added SDL's MSVC project file, which I accidentally deleted (oops!)
Mon, 28 Jan 2013 23:13:07 -0500 David Ludwig WinRT: added Windows Phone 8 project files, and got SDL compiling under them
Mon, 28 Jan 2013 22:03:12 -0500 David Ludwig WinRT: made project file name include "WinRT", in order to make it distinct from a future WinPhone project
Wed, 23 Jan 2013 23:42:50 -0500 David Ludwig WinRT: separated Win32 and WinRT project files
Wed, 23 Jan 2013 09:51:04 -0500 David Ludwig WinRT: made the grave/tilde key work
Wed, 23 Jan 2013 09:09:23 -0500 David Ludwig WinRT: got backslash keys working, at least on Win8 in a Parallels 8 VM
Wed, 23 Jan 2013 08:45:28 -0500 David Ludwig WinRT: minor comment change to keyboard code
Wed, 23 Jan 2013 08:44:12 -0500 David Ludwig WinRT: made use of Win32 key codes if and when a documented WinRT key code can't be found
Tue, 22 Jan 2013 22:36:32 -0500 David Ludwig WinRT: hack-fixed a bug whereby SDL_UpdateWindowSurface would fail if the app was hidden, then re-shown
Tue, 22 Jan 2013 21:46:39 -0500 David Ludwig WinRT: minor, MSVC project file cleanup
Tue, 22 Jan 2013 21:45:59 -0500 David Ludwig WinRT: added platform-specific APIs to access common, writable folder paths
Tue, 22 Jan 2013 21:05:48 -0500 David Ludwig WinRT: created sections/filters to organize the MSVC project a bit more
Tue, 22 Jan 2013 20:40:15 -0500 David Ludwig WinRT: added a keyboard mapping for the Backspace key
Tue, 08 Jan 2013 23:30:21 -0500 David Ludwig WinRT: emit SDL_WINDOWEVENT_SHOWN and SDL_WINDOWEVENT_HIDDEN
Tue, 08 Jan 2013 23:11:22 -0500 David Ludwig WinRT: converted tabs to spaces in src/video/windowsrt/*